This avoids one case where we we embed metadata tokens to a different assembly
in the generated static registrar code.
This is required for supporting per-assembly static registration
(https://github.com/xamarin/xamarin-macios/issues/12067).
We were trying to call the 'retain' and 'autorelease' selectors on objects
that weren't NSObjects when returning them from function calls. For some
unfathomable reason that has worked until now, but I started running into this
problem with other (unrelated) changes, so it needs to be fixed.
The fix is to not call the 'retain' and 'autorelease' selectors on
NativeObjects, instead call into managed code to either call the Retain method
on the managed NativeObject (if we're supposed to retain the return value), or
if we have to autorelease the return value, then check first if the input is
an NSObject, and only then call retain+autorelease.
To have consistent behavior in .NET, set the current directory to the root of
the app bundle for all platforms.
This is a breaking change for legacy Xamarin.Mac, which used to set the
current directory to the Contents/Resources subdirectory, but there's a simple
workaround for customers that depend on the old behavior (change it in Main
themselves), and I believe the consistent experience across platforms warrants
this change.
Note that we already had a breaking change here for macOS/.NET: we were
(unintentionally) setting the current directory to the Contents/MonoBundle
directory, which neither matched mobile platforms, nor the legacy Xamarin.Mac
behavior.
This solves the problem of what to do for Mac Catalyst apps, because there's
no need to choose between the macOS or the mobile behavior, since they're the
same.
This required changing the launch of macOS apps using CoreCLR to pass the full
path to the entry assembly, since the entry assembly isn't in the current
directory anymore.
The native xamarin_bridge_get_method_declaring_type method and the
corresponding managed method (GetMethodDeclaringType) takes and returns a
MonoObject*, not a GCHandle.
Due to the wonders of void pointers, this worked just fine before - there's no
actual change to the compiled code - but the code is now more consistent and
less confusing.
* Remove a few unused xamarin_get_*_class functions.
* Make the remaining two (xamarin_get_[nsnumber|nsvalue]_type) return a
MonoType* instead of MonoClass* - that makes things slightly simpler for
CoreCLR (the MonoClass* return values from the previous functions were
always converted to MonoType*s anyway).
* Implement the xamarin_get_[nsnumber|nsvalue]_type functions.
* Make the existing mono_get_string_class use the new (and more generic)
xamarin_bridge_lookup_class method instead of the specific
xamarin_bridge_get_string_class (which can now be removed).
We need additional API in CoreCLR to support pending exception properly, and
this is in progress [1]. In the meantime, stub out parts of it, so that the
process doesn't abort. This way we'll have failing tests instead (and work in
other areas can progress, since the process doesn't abort).
[1]: https://github.com/dotnet/runtime/pull/52146
This is not the fastest implementation, but it's the simplest I could come up
with, with the target of sharing as much code as possible with MonoVM. It can
be improved later if we find out it's a slow path (these functions are not in
a common code path, very few API bindings end up here).
When using the MonoVM, we compare MonoClass instances by pointer. This turns
out a bit complicated for CoreCLR, because our MonoClass instances are not
unique (there can be multiple MonoClass instances that refer to the same
type), so instead implement helper methods that do the comparison. This also
has the benefit of not requiring any memory allocations on CoreCLR.
* [runtime] Call into managed code to handle runtime exceptions.
This makes things easier for CoreCLR.
There should be no significant performance hits; this code path is
exceptional, and exceptions are already very heavy-weight anyways.
* Update to use xamarin_free instead of mono_free as per review.
* Port more to managed code.
This also meant reviewing calling code to make sure that MonoObject*s are
released when they should be, which meant reviewing every method that returns
a MonoObject*, and release the result.
This required adding a helper method to get the assembly name for a given
MonoAssembly, since that's what CoreCLR uses to determine what to execute.
Co-authored-by: Manuel de la Pena <mandel@microsoft.com>
If no exception handling is provided when calling a managed delegate from native
code, and the managed code throws, then we'll abort.
It's not entirely clear how we'll handle managed exceptions that go through native
code yet, so this makes the initial implementation easier. By making the exception
handling optional, it'll be easy to find all cases where we need to fix it later,
by making it non-optional. The alternative is to add exception handling code all
over the place that would potentially have to be updated when we figure out exactly
what needs to be done.
Move the creation of an uninitialized NSObject from native to managed, which:
* Removes the need for the mono_object_new Embedding API.
* Removes one location where we write to managed memory from native code (to
write the handle + flags in the uninitialized NSObject).
* Makes things easier for CoreCLR.
Any performance difference will be neglible compared to running the GC, so
there's no compelling reason to use the embedding API.
This makes things a bit easier with CoreCLR, since the new code works there too.
This also required a few changes in delegates.t4 to make code generation for
functions without arguments work correctly.
* Convert the GCHandles interface from 32-bit ints to pointer size types
This involves:
* Stop using some bits of the GCHandle to store extra flags, instead add an extra
field to store those flags.
* Define a INVALID_GCHANDLE constant and use it instead of 0/NULL. This is not
strictly required, but it makes the code more self-documenting.
* Define a GCHandle type (typedef'ed to void*) and change all variables and parameters
to use it instead of guint32.
* Use our own xamarin_gchandle_* methods (with pointer-sized types) that wraps
the mono_gchandle_* embedding API (which uses 32-bit types) everywhere.
* Update managed code (registrars, runtime code, etc) accordingly.
* [runtime] Make debug code compile.
* Fix typo.
* Fix signature of xamarin_create_gchandle.
Co-authored-by: Aaron R Robinson <arobins@microsoft.com>
These methods were already partially using GCHandles, so convert the parameter
using ObjectWrapper to GCHandle, and port the rest of the existing logic to
use the new helper API.