Граф коммитов

16 Коммитов

Автор SHA1 Сообщение Дата
Alex Soto 9c9a2beb72 [Xtro] Update ginore/todo files for Xcode 15. 2023-08-04 11:47:28 -04:00
Rolf Bjarne Kvinge cb6f555665 Merge main into xcode14.1. 2022-10-17 11:35:33 +02:00
Rolf Bjarne Kvinge 05939b5e86
[xtro] Don't allow entries in 'common' ignore files that aren't actually common to all platforms for a given framework. Fixes #12769. (#16342)
This makes it possible to run xtro consistently when not all platforms are
enabled.

Fixes https://github.com/xamarin/xamarin-macios/issues/12769.

Co-authored-by: GitHub Actions Autoformatter <github-actions-autoformatter@xamarin.com>
2022-10-14 09:29:59 +02:00
Rolf Bjarne Kvinge 06100d8dca
[xtro] Update legacy annotations to talk about .NET instead of XAMCORE_4_0. (#14094)
This makes the XAMCORE_4_0 list in our source code substantially smaller.
2022-02-09 08:27:46 +01:00
Rolf Bjarne Kvinge d1b5507111
[xtro] Skip numerous validations for deprecated API. (#13383)
There are numerous checks that don't make much sense to report for deprecated
API, so skip those. This also required updating a few .ignore and .todo files.
2021-11-18 16:26:30 +01:00
Sebastien Pouliot 14ad1a122b
[gamekit] Add nullability to (generated and manual) bindings (#10237)
See [HOWTO](https://github.com/xamarin/xamarin-macios/wiki/Nullability)
2020-12-08 21:37:26 -05:00
Sebastien Pouliot a8c5216148
[xcode12] Introspection-based fixes for Big Sur (#9632) 2020-09-15 08:56:24 -04:00
Whitney Schmidt 0e4749c207
[Xcode12][GameKit] Update for beta 1-2 (#9126)
* initial gamekit commit for xcode12
2020-07-27 11:12:02 -04:00
monojenkins 015fd895c5
[d16-7] [xtro][bindings] Add xtro support for nullability and fix some bindings (#8341)
Enabling this will ensure that future bindings (and Xcode updates that
change nullability information) are spotted right away.

The binding fixes are **not** complete, i.e. what was done was mostly
to debug the xtro rule and find corner cases. The backlog will be
_ignored_ so the builds won't fail.
2020-04-10 12:37:16 -04:00
Sebastien Pouliot cafbec1a0f
[gamekit] Update for Xcode 11 beta 1 to 5 (#6773)
`gamePlayerID` and `teamPlayerID` are decorated as `[iOS (12,4)]...` since
the headers mention so in both Xcode 11 betas and the recent 10.3 (stable)
https://github.com/xamarin/xamarin-macios/wiki/GameKit-iOS-xcode103-final

The `enum GKError` has been unified (at some point) so it was simplified.
2019-08-14 22:07:15 -04:00
Sebastien Pouliot 71a657d2c5
Bump for Xcode 11 beta 3 (#6480) 2019-07-02 23:34:24 -04:00
Sebastien Pouliot 34096129e3 [tests][xtro] Update ignore files (largely Apple fixes in the SDK headers) 2019-06-12 01:13:15 -04:00
Sebastien Pouliot 2d6ce7459d
Bump to use Xcode 10 beta 1 (#4179)
* Bump to use Xcode 10 beta 1

* Update Versions.plist

* Add a dependency on Xcode 9.4.

* [msbuild] Fix build with Xcode 10 beta 1. (#4182)

Many years ago (in Xcode 7 according to code comment)
Developer/Platforms/iPhoneOS.platform/Developer/usr disappeared, and we coped
by looking at Developer/usr instead (and also the subsequent code to locate
the bin directory was based on the location of the usr directory).

Developer/Platforms/iPhoneOS.platform/Developer/usr reappeared in Xcode 10
beta 1, but it seems useless (for one it doesn't contain a bin directory), so
in order to try to keep things sane don't look for this directory in Xcode 10
and instead go directly for Developer/usr (which is what we've been using as
the usr directory for years anyway).

Fixes this problem when building apps with Xcode 10 beta 1:

      /Library/Frameworks/Mono.framework/External/xbuild/Xamarin/iOS/Xamarin.iOS.Common.targets(626,3): error : Could not locate SDK bin directory [/Users/rolf/Projects/TestApp/test-app.csproj]

* [runtime] Build 32-bit mac executables using Xcode 9.4.

* [mtouch] Work around broken tvOS headers in Xcode 10 beta 1.

* [mtouch] Work around build problem with Apple's simd headers in Objective-C++ mode.

* Use version-agnostic paths to sdk directories.

* [tests][xtro] Add todo files (from unclassified) and adjust ignore files to avoid errors

* [macos][security] Re-enable SSL[Get|Set]AlpnProtocols. Fixes #4001 (#4022)

* [macos][security] Re-enable SSL[Get}Set]AlpnProtocols. Fixes #4001

This was fixed in macOS 10.13.4

https://github.com/xamarin/xamarin-macios/issues/4001

* [tests][monotouch-tests] Disable a few test cases (one crasher, other failures). Causes to be verified later

* [xharness] Fix permission dialog suppression in Xcode 10.

* [xharness] Ignore 32-bit macOS tests by default.

* [tests] Execute mmp regression tests with Xcode 9.4 since many of them are 32-bit and needs porting to 64-bit.

* [mmptest] Ignore 32-bit XM tests if we don't have a 32-bit-capable Xcode.

* [registrar] Add workaround for broken headers in Xcode 10 beta 1 (radar 40824697).

* [mtouch] Restrict another workaround for an Xcode 10 beta 1 bug to a specific Xcode version to remove it asap.

* [tests] Fix some protocol changes (public or not) find by introspection tests

* [tests][intro] Fix DefaultCtorAllowed failures

* [Intents] Obsolete several Intents classes in watchOS.

Several existing Intents classes have been marked as unavailable in watchOS in
the headers in Xcode 10 beta 1, and corresponding tests are now failing.

So obsolete the managed wrapper types, and fix tests accordingly.

* Fix xtro wrt previous Ietents/intro changes

* [tests] Minor adjustments to mtouch tests to work with Xcode 10.

* [msbuild] Update tests to cope with additional files produced by the Core ML compiler.

* [msbuild] Xcode 10 doesn't support building watchOS 1 apps, so show a clear error message explaining it.

Also update tests accordingly.

* [coreimage] Stub new filters and exclude ?removed? ones from tests

* Update GameplayKit and SpriteKit NSSecureCoding _upgrade_ and fix other non-public cases (in tests)

* [tests] Ignore some GameKit selectors that don't respond anymore (but seems to be available, at least in header files)

* [tests] Fix intro 32bits testing for filters resutls

* [msbuild] Slightly change error message to be better English.
2018-06-08 18:45:24 -07:00
Vincent Dondain 4da8016db4
[xtro] Report missing-protocol-conformance when protocols are defined… (#3187)
- Fixes bug #59272: [xtro] Report !missing-protocol-conformance! when protocols are defined in categories
(https://bugzilla.xamarin.com/show_bug.cgi?id=59272)
- Implemented missing protocol conformances based on tool's new data.
- Remove Internal check from VisitObjCCategoryDecl and VisitObjCInterfaceDecl
- Ignore previewItemTitle failure (normal since it's optional)
- Only skip UIStateRestoring for subclasses of UIViewController
- Ignore UIStateRestoring test on watchOS (UIViewController not available)
- Remove protocol conformances that generated wrong availability attributes (https://github.com/xamarin/xamarin-macios/issues/3213)
- Avoid new virtual or virtual when adding protocol conformance (https://github.com/xamarin/xamarin-macios/issues/3217)
2018-01-18 13:41:09 -05:00
Sebastien Pouliot fffaba2414
[xtro] Add sanity tests to keep the entries up to date (avoid invalid, dupes and out of date entries) (#3110) 2017-12-18 10:49:07 -05:00
Sebastien Pouliot 8d854a0f3d
[xtro] Split results by framework and add an HTML report (#3093)
* Not every old annotations have been migrated (work in progress, to be completed in another PR);

* Sanitation of the data files (e.g. removal of dupes and fixed, by Apple, entries) is done, but not automated (also a work in progress)

Even then this is immediately useful, i.e. better merged before 15.6 gets branched.
2017-12-15 14:08:09 -05:00