Граф коммитов

97 Коммитов

Автор SHA1 Сообщение Дата
Rolf Bjarne Kvinge a09b971788 [src] Quiet the build a bit. (#15737) 2022-08-29 14:15:02 +02:00
Rolf Bjarne Kvinge 6af4b9607c
[tools] Make the TargetFramework.DotNet* variables version-agnostic. (#14669)
This minimizes the code changes required for .NET 7.
2022-04-06 21:33:46 +02:00
Rolf Bjarne Kvinge e44d0fd047
[.NET] Rename several DOTNET6_* variables to to DOTNET_*. (#14463)
Also rename DOTNET_VERSION to SYSTEM_DOTNET_VERSION to make it clear what it's
referring to (and to not clash with DOTNET6_VERSION which has now been renamed
to DOTNET_VERSION).

.NET 7 is right around the corner.
2022-03-23 08:07:34 +01:00
Rolf Bjarne Kvinge bd97933b60
[runtime] Remove ObjCRuntime.nfloat in favor of System.Runtime.InteropServices.NFloat. (#14197)
* Remove ObjCRuntime.nfloat (in favor of   System.Runtime.InteropServices.NFloat).
* Automatically add a reference to the System.Runtime.InteropServices.Internal
  package, so that developers get the new NFloat API (with operators) we've
  added post .NET 6 (but don't do this for .NET 7).
* Automatically add a global using alias for
  System.Runtime.InteropServices.NFloat -> nfloat. This is not behind the
  usual `ImplicitUsings` condition our other implicit usings are, because
  they're off by default for existing projects, and the main target for the
  global using alias for nfloat is upgraded projects.
* Automatically generate a global using alias (like above) in the generator
  for all code the generator compiles.
* Update xtro entries to reference System.Runtime.InteropServices.NFloat
  instead of ObjCRuntime.nfloat.
* Add a workaround for a hopefully temporary issue with .NET/CoreCLR where the
  wrong runtime pack is selected otherwise (without the new NFloat API, so
  nothing works at runtime).

Ref: https://github.com/xamarin/xamarin-macios/issues/13087
2022-02-24 16:51:12 +01:00
Rolf Bjarne Kvinge e25163f573
[.NET] Rename our product assemblies. Fixes #13748. (#13847)
Rename our product assemblies to:

* Microsoft.iOS.dll
* Microsoft.tvOS.dll
* Microsoft.macOS.dll
* Microsoft.MacCatalyst.dll

This makes it easy to distinguish between legacy Xamarin and .NET whenever the
product assembly is mentioned, and I've also chosen the platform part of the
name to match how the platforms are named elsewhere (this also makes it
possible to simplify our build logic, since we can remove a lot of special
casing).

Fixes https://github.com/xamarin/xamarin-macios/issues/13748.
2022-02-16 21:30:32 +01:00
Rolf Bjarne Kvinge 88eb5e1ac8
Rename any *OSX_SDK_VERSION variables to *MACOS_SDK_VERSION. (#13411)
This makes it easier to iterate over all the *_SDK_VERSION variables in
template code, because they're all named using the standard platform names we
use elsewhere.
2021-11-22 18:48:05 +01:00
Manuel de la Pena a9a0af807b
[MMP] If we disable mac do not try to build for dotnet. (#12739) 2021-09-15 20:54:52 -04:00
Rolf Bjarne Kvinge ad7d08a63d
Always create binlogs during the build. (#12331)
On CI we'll collect all the binlogs in the repository and make them available
for post-build analysis if need be, so this will make it easier to diagnose
build problems.
2021-08-04 09:30:16 +02:00
Rolf Bjarne Kvinge 1b655344df
[mmp] Don't define CORECLR_RUNTIME when compiling the partial static registrar code (#11618)
We already define it in the generated code, so the native compiler shows a warning:

    Microsoft.macOS.registrar.coreclr.x86_64.m:1:9: warning: 'CORECLR_RUNTIME' macro redefined [-Wmacro-redefined]
    #define CORECLR_RUNTIME
            ^
    <command line>:2:9: note: previous definition is here
    #define CORECLR_RUNTIME 1
            ^
2021-05-20 07:35:52 +02:00
Rolf Bjarne Kvinge e4960ad9e3
[dotnet] Build the partial static registrar for CoreCLR. (#11345)
* The generated static registration code will eventually be different.
* The generated code has to be compiled with different compiler flags.

This also required adding a new overload of xamarin_mono_object_release for the generated
code to compile.
2021-04-28 07:34:40 +02:00
Rolf Bjarne Kvinge c8b6bc6c85
[dotnet] Build macOS/.NET for ARM64 as well. (#10959)
Partial fix for #10959.
2021-03-25 07:26:48 +01:00
mathieubourgeois a921ee2fb1
Xamarin.Mac native Apple Silicon targetting support (#10115)
* Add support for Xamarin.Mac arm64

* Add compile product definition task

Xamarin.Mac can be provided with a ProductDefinition file for the generated pkg. Normally, providing a product definition was optional. However, with Apple Silicon, we have an extra issue : `productbuild` needs to know what architectures your package target. If not provided with them, it will guess to the best of its abilities. However, on Catalina and lower, the guess is x86_64, even if you have an arm64 slice. To fix this, we add a new task to compile the product definition and use this file to create the pkg. If you provide your own Product Definition, we can check and warn if the architectures don't match what we expect. If the file doesn't exist or there is no architecture, we set it ourselves based on our target architectures.

* Don't reference dynamic objC_send on arm64

When building in debug, we currently try to link dynamic objC_send symbols when targeting a 64-bit architecture. However, this is actually only defined on Intel architectures, not on arm64, so we end up failing because we're referring symbols that don't exist. Rework the `GetRequiredSymbols` to take an abi, and tag those symbols to only be valid on i386/x86_64, so they don't get referred at all when building on arm64, but still get referred in x86_64.

* Fix improper delete/move with already existing directories

* Fix stret requirement for Xamarin.Mac in arm64.

The generator supposes that we're running in x64 mode, refactor to take into account the possibility of running in arm64.

* Implement OS version generation in Product.plist, based on MinimumSystemVersion of the app

* Re-generalize some mmp registrar rules

`Microsoft.macOS.registrar` was missed by the current rule set

* Fix mmp tests

* Set E7072 as not translated

Tests were failing otherwise

* Rename Xamarin.Mac lib/x86_64 folder to 64bits (currently all targeted archs are the same)

* Fix style issues

* Fix `ToLower` usage for invariant usage

* Fix xtro-sharpie test
2021-03-17 21:48:02 -04:00
Rolf Bjarne Kvinge bf7c3268bc
[dotnet] Use the reference assemblies from the .NET 6 version we're referencing. (#10813) 2021-03-09 14:57:56 +01:00
Rolf Bjarne Kvinge 80ed9d81bc
Add configure option to disable building for legacy Xamarin. (#10773)
* Add configure option to disable building for legacy Xamarin.

This can greatly speed up the debug-edit-build cycle when doing .NET
development, since it cuts down the build time in half more or less.

* Bump maccore.

New commits in xamarin/maccore:

* xamarin/maccore@548fa45432 [mlaunch] Disable building mlaunch when not including the legacy Xamarin build. (#2403)

Diff: 0562e08b12..548fa45432
2021-03-04 09:07:44 +01:00
Rolf Bjarne Kvinge c640775699 [dotnet] Bump to .NET 6.0.100-alpha.1.20556.2. and net6.0
New commits in spouliot/Touch.Unit:

* spouliot/Touch.Unit@f8768d9 Advance into the world of net6.0

Diff: 9abe69e6f5..f8768d99ef
2020-11-10 11:41:06 +01:00
Rolf Bjarne Kvinge 39e3184f02
[src] Build the .NET version of our product assemblies using a .NET 5 BCL. (#9637)
* [src] Build the .NET version of our product assemblies using a .NET 5 BCL.

We're not shipping the .NET product assemblies in any stable release, so we
can use a preview version of the .NET 5 BCL.

Also:

* Add all the nuget feeds we need to the top-level NuGet.config, even for .NET
  5/6, there shouldn't be any conflicts with stable feeds since we use exact
  version numbers.

* Generate a top-level global5.json which is copied to every directory that
  needs a .NET 5 global.json (overriding the .NET 3.1 global.json in the root
  directory).

* Use the expected dotnet binary during our local build.

* [tests] Fix the bgen tests to use .NET 5.

* [xharness] Set the current directory to the project directory when running .NET tests.

This way we end up using the dotnet version that's configured in global.json for the tests.
2020-09-21 13:22:44 +02:00
Rolf Bjarne Kvinge b097f7bbab
[tools] Honor the ENABLE_DOTNET variable. Fixes #9475. (#9502)
Fixes https://github.com/xamarin/xamarin-macios/issues/9475.
2020-08-26 07:59:46 +02:00
Rolf Bjarne Kvinge 97c5380acd [mtouch/mmp] Build and ship the partial static registrar for .NET. 2020-08-21 10:32:56 +02:00
Rolf Bjarne Kvinge 4780f8b1f9
[tests] Move the aot.cs inside the mmptest directory, and remove some redundant code/files. (#9166) 2020-07-23 15:31:44 +02:00
Rolf Bjarne Kvinge 2926083d20
[runtime/mmp] Put libxammac and xamarin headers for Xamarin.Mac in the same directory as the corresponding files for Xamarin.iOS. (#8542)
That's in /Library/Frameworks/Xamarin.Mac.framework/Versions/Current/SDKs/Xamarin.macOS.sdk/[lib|include]

This allows for a bit more code share between mtouch and mmp.
2020-05-08 13:04:32 +02:00
Rolf Bjarne Kvinge 48b7ef4696
[mtouch/mmp] Pass the path to mscorlib explicitly to the partial static registrar code instead of relying on resolving it successfully. (#8525)
This makes the code simpler when we have to add support for .NET.

This requires modifying the linker to accept a null FrameworkDirectory.
2020-05-07 08:37:17 +02:00
Rolf Bjarne Kvinge 296eabd9ac
[mmp] Always pass --nolink when generating the partial static registrar code. (#8524)
The fact that the mobile profile allows linking doesn't mean it should be done
(it doesn't actually link because we run the registrar before linking happens,
but this way the code is less confusing and there are no unnecessary
differences between full and mobile).
2020-05-06 16:43:55 +02:00
Rolf Bjarne Kvinge a1c8b59e8a
[mmp] No need to pass --xamarin-full-framework when generating the partial static registrar code. (#8520)
It's already implied with the --framework argument.
2020-05-06 14:10:31 +02:00
Rolf Bjarne Kvinge 352dc6b796
[mmp] Simplify partial static registrar generation command a little bit. (#8516) 2020-05-06 09:24:47 +02:00
Rolf Bjarne Kvinge cf2b43ef5d
[mmp] Use our explicit clang execution instead of using xcrun. (#8517)
This way we use the Xcode.app we've configured in Make.config.
2020-05-06 09:15:46 +02:00
Rolf Bjarne Kvinge fc990997b4
[mmp] Use absolute paths when generating the partial static registrar code. (#8509)
Makes it easier to c&p commands and execute them elsewhere.
2020-05-05 15:31:17 +02:00
Rolf Bjarne Kvinge 5e398e0f02
[mmp] No need to lipo a single executable file. (#8510)
Just copy it instead.
2020-05-05 15:31:06 +02:00
Rolf Bjarne Kvinge 4b917ad2de
Create a general rule to create makefile fragments for project files. (#8320)
The generator project file still needs some custom logic, because we can't put
the generated makefile fragment next to the csproj (that would break the
API/generator diff).
2020-04-08 16:59:17 +02:00
Rolf Bjarne Kvinge d3674f7efc
[mmp] Move tools/mmp/tests to tests/mmp-aot-tests. (#8317)
This is to avoid having projects within other projects' directories, which
ends up being cumbersome in .NET 5 due to default inclusion behavior.
2020-04-08 16:19:39 +02:00
Rolf Bjarne Kvinge 0299a66604
[mtouch/mmp] Simplify makefile a bit. (#8319) 2020-04-08 16:19:19 +02:00
Rolf Bjarne Kvinge 4d7186028e
[mtouch/mmp] Improve target framework code. (#8137)
* Unify target framework code between mtouch and mmp.
* Simplify the code in mmp: have three possible valid target frameworks for
  most of code, and add special code to handle setting any other valid target
  frameworks to redirect to one of those three valid target frameworks (and
  warn if given any of those valid, but not "main", target frameworks). Any
  other code can then depend on the target framework having exactly one of
  those specific values, which means we can make IsUnified* variables
  convenience properties instead.
* Unify a bit more of the argument parsing code between mtouch and mmp, since
  that made a few other things easier.
* Add TargetFramework.IsValidFramework to have one validation implementation.
* Move the implementation of TargetFramework.MonoFrameworkDirectory to mmp
  itself, it's not really related to the target framework.
* Remove Driver.IsUnified and IsClassic from mmp, they're not used anymore.
* Formally deprecate --xamarin-[full|system]-framework in mmp, they've really been deprecated for many years.
* Remove LinkerOptions.TargetFramework, it's not used anymore.
* Get rid of mmp's userTargetFramework fried, it's duplicated with the
  targetFramework field.
* Add a few tests, and tweak others a bit.

Breaking changes:

* Both mtouch and mmp require --target-framework now. The only direct
  consumers should be the MSBuild tasks, which already pass --target-framework
  all the time. This simplifies code, and removes assumptions.
2020-03-19 09:28:09 +01:00
Rolf Bjarne Kvinge e9ac84097a
[mmp] Use relative path in mmp script. (#7909)
* [mmp] Use relative path in mmp script.

Makes relocating mmp easier.

* [mmp] Resolve the right directory.

mmp might be in two locations (the second one works because the Commands
directory is a symlink to the actual bin directory):

* /Library/Frameworks/Xamarin.Mac.framework/Versions/Current/bin/mmp
* /Library/Frameworks/Xamarin.Mac.framework/Commands/mmp

The mmp script didn't work properly in the latter case, because it would
calculate where to find the mmp.exe assembly based on real location the parent
directory (which would be /Library/Frameworks/Xamarin.Mac.framework), instead
of the real location of the directory where mmp is
(/Library/Frameworks/Xamarin.Mac.framework/Commands, which would resolve to
/Library/Frameworks/Xamarin.Mac.framework/Versions/Current/bin).

The fix is to just get the real path of the Commands directory, and compute
the location of the mmp.exe from there.
2020-02-25 06:57:15 +01:00
Rolf Bjarne Kvinge 303aa0a649 Merge remote-tracking branch 'origin/xcode11' into master-xcode11 2019-09-13 18:35:18 +02:00
Rolf Bjarne Kvinge ec09193daf
Build native code with -std=c++14. (#6864)
* Build native code with -std=c++14.

Apple's headers now require -std=c++14 to compile their headers in C++ mode.

This fixes a compile error that would occur with the PhotosUI framework when
compiling code for C++.

* [mmp] Use -std=c++14 when compiling.

* Fix command line output.

* [mmp] Add all source files at the end, so they all get the -x clang argument applied.

* Limit when using c++14 in mtouch according to language.
2019-08-29 08:49:06 -07:00
Rolf Bjarne Kvinge 010ae1d2c9
[runtime] Fix usage of objc_msgSend[Super] according to modified headers. (#6865)
It's now required to cast objc_msgSend[Super] to a function of the correct
signature, so let's do that.

Also remove the define that allowed us to use the previous behavior.
2019-08-28 08:05:38 -07:00
Jo Shields a29ae8e6df Bump to mono:2019-06 (#6196)
* Use the commonly used casing for `MSBuildSDKsPath` property

Handle "incorrectly" cased msbuild property names

msbuild property names are case insensitive. While generating the custom
app.config, in `SetToolsetProperty(..)` we try to update the property if
it already exists. But the name lookup was case sensitive, thus causing
the lookup to fail, resulting in two entries for the same property name
differing only in case. Eg. `MSBuildSDKsPath` vs `MSBuildSdksPath`.

* [mtouch] Whitelist new Brotli native symbols in Xamarin.Tests.Misc.PublicSymbols test

* [mtouch] Better assert in NoLLVMFailuresInWatchOS() test

We'd list the "LLVM failed" messages before even though the AOT might've crashed and the list is meaningless. Assert the exit code before that.

* [mtouch] Use new LLVM even for 32bit targets

See https://github.com/mono/mono/issues/14841 and https://github.com/mono/mono/issues/9621

* [mtouch] Work around slow LLVM in "don't link" test

See https://github.com/mono/mono/issues/14843

* Remove useless conditional

* Remove LLVM36 from Makefile

* [watch4] set right min version for arm64_32 based watch devices (#6307)

Fixes the confusion around `libmono-native*` (see for example ce5ba1e41d (commitcomment-33834491) ) when building with `MONO_BUILD_FROM_SOURCE=1`.

* reflect watchos64_32_version_min change from mono sdk

* Move mono hash info to mk/mono.mk so that existing scripts work.

* Add Makefile dependency on mono.mk where necessary

With 3e7bc29ade the Mono hash was moved from Make.config to mono.mk.

We need to add a Makefile dependency on this file wherever Make.config was used to track a Mono dependency.

* [tests] Copy mk/mono.mk to the XM test package.

* [tests] Update minOS version test after consolidating min watchOS versions everywhere.

Fixes this mtouch and mmptest failure:

    1) Failed : Xamarin.Tests.ProductTests.MinOSVersion(watchOS,MinwatchOS,WatchOSSimulator,False)
      Failures
      Expected: <empty>
      But was:  < "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (mono-runtime-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (bindings-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (bindings-generated-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (shared-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (runtime-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (trampolines-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (trampolines-invoke-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (xamarin-support-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (nsstring-localization-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (trampolines-varargs-debug.arm64_32.o)."... >

* [mmp] Fix make clean target

It needs an -r to remove directories:

```
rm: bin: is a directory
rm: obj: is a directory
```

* Add new xamarin_timezone_get_local_name() to a few more places
2019-07-16 17:24:00 +02:00
Rolf Bjarne Kvinge a495077533
[xcode11] Stop building/shipping 32-bit Xamarin.Mac bits. Partial fix for #6300. (#6393)
This includes:

* 32-bit version of Xamarin.Mac.dll and OpenTK.dll
* XamMac.dll and XamMac.CFNetwork.dll
* 32-bit versions of the runtime libraries (libxammac.a and friends).
* 32-bit version of the partial static library for Xamarin.Mac.
* Classic support in the generator.

We still ship a few Classic files so that Visual Studio for Mac continue to detect that Xamarin.Mac is installed (otherwise VSfM won't open Classic projects, which makes it impossible to use the migration wizard).

This makes our build slightly faster.

Partial fix for #6300.
2019-07-15 10:19:24 -07:00
Rolf Bjarne Kvinge 9902318a40 [mmp] Use Xcode 9.4 clang to compile 32-bit static registrar code. 2019-06-04 13:45:33 -07:00
Manuel de la Pena a0a23a42d6 Add the missing flags to the native templates. 2019-06-04 18:42:46 +02:00
Alexander Köplinger d4f2b02d66 PR feedback, remove unnecessary setting of MONO_IOS_SDK_DESTDIR in csprojs 2019-05-27 18:16:44 +02:00
Alexander Köplinger 581d19527b Add symlink that points to current mono sdks dir
Use that instead of an msbuild variable that won't work in VSMac.
2019-05-24 19:44:57 +02:00
Alexander Köplinger 5020fbc0a0 Add missing dependencies on Make.config
Otherwise things wouldn't get rebuild when Mono is bumped.
2019-05-22 17:44:58 +02:00
Alexander Köplinger 247a6bf551 Switch to mono archive and remove submodule 2019-05-21 22:16:02 +02:00
Rolf Bjarne Kvinge e8d780229b
[mmp] Set DEVELOPER_DIR to our Xcode. (#5187)
This makes it possible to build mmp (the partial static registrar code) with
the wrong system Xcode (which is not supported, but that doesn't mean we can't
try to make it mostly work to ease our lives).

I tried this in the xcode9 branch (PR #2588), and it didn't stick after the
xcode9 branch was merged to master.

I tried again a year later with the xcode10 branch (PR #4691), and once again
the commit didn't stick after the xcode10 branch was merged to master.

So now I'm trying to get this directly into master instead.

Let's see if it's still there when we branch for xcode11 next year...
2018-11-27 18:09:17 +01:00
Rolf Bjarne Kvinge c69c74b3d3
Clone files if possible whenever it makes sense. (#5049)
Cloning is faster when supported, and it also saves disk space.
2018-10-29 16:09:30 +01:00
Vincent Dondain 2174ec41a2 Merge branch 'xcode10' 2018-09-18 14:12:39 -04:00
Rolf Bjarne Kvinge e51c2af9f8 [mmp] Set DEVELOPER_DIR to our Xcode. (#4691)
This makes it possible to build mmp (the partial static registrar code) with
the wrong system Xcode (which is not supported, but that doesn't mean we can't
try to make it mostly work to ease our lives).
2018-08-24 14:14:53 -04:00
Rolf Bjarne Kvinge 0d6c74e3d0 [mmp] Build using csproj instead of manual csc command. Partial fix for #4384.
* Make sure mmp.csproj builds using the same compiler arguments as the makefile used.
* Clean up mmp.csproj by removing stuff that was left over from when it was a Xamarin.Mac project.
* Build mmp.exe using msbuild in the makefile, and clean up the resulting unused make logic.

Partial fix for https://github.com/xamarin/xamarin-macios/issues/4384.
2018-08-23 13:49:40 +02:00
Vincent Dondain eec95e881c Merge branch 'd15-8' into xcode10-rebase-15.8 2018-08-13 21:04:56 -04:00
Rolf Bjarne Kvinge 0d31720770
Use libc++ instead of stdlibc++ when compiling with Xcode 10. (#4348)
Xcode 10 doesn't ship with stdlibc++ anymore, we need to use libc++ instead.

This is documented in Xcode 10's release notes:

> Building with libstdc++ was deprecated with Xcode 8 and is not supported in Xcode 10 when targeting iOS. C++ projects must now migrate to libc++ and are recommended to set a deployment target of iOS 7 or later.

This fixes a problem when compiling certain system headers as Objective-C++.

References:

* https://twitter.com/jeremyhu/status/1003882060556062720
* https://stackoverflow.com/a/50734510/183422
* https://trello.com/c/PsHpNHq6/113-40824697-scenekith-doesnt-compile-as-objective-c
2018-06-28 14:49:22 +02:00