This commit adds some missing bindings and fixes up some of the previous
API that were incorrectly bound with Vector4 instead of Matrix4.
A sample app using some of these latest bindings can be found here:
https://github.com/haritha-mohan/vision-analyzer
Contributes to https://github.com/xamarin/maccore/issues/2719, though
the manual testing ended up not being necessary still helped catch a few
bugs and showcases some of the latest work done for this Xcode release.
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Co-authored-by: GitHub Actions Autoformatter <github-actions-autoformatter@xamarin.com>
Co-authored-by: Rolf Bjarne Kvinge <rolf@xamarin.com>
* Move all the RunAsync logic to the TestRuntime class, instead of having some
in TestRuntime and some in AppDelegate.
* Create a unified Task-based implementation for all platforms, optionally showing
a UI on the platforms where we can do that.
* Remove all the overloads that took a DateTime timeout, and instead only use a
TimeSpan timeout. This simplified some of the code.
* The new Task-based implementation will capture any exceptions (and rethrow most
of them) from the tasks we're waiting for, so no need to do that in each RunAsync
caller. This simplifies the testing code a lot for some tests.
* Add a new TryRunAsync method that will return (instead of rethrowing) any exceptions.
This simplifies some of the testing code (which verifies the correct exception,
or ignores the test in case of some exceptions).
* The new Task-based implementation will bubble up any NUnit exceptions, which
means that the tasks we're waiting for can call NUnit's Assert and the right thing
happens (in particular Assert.Ignore will actually ignore the test).
Stop building the test dependencies on each test run, and instead use the archived test dependencies we have from the main build:
* Stop running 'make all' in tests/ on every separate test run.
* Add a lot more stuff in the package-test-libraries.zip archive.
* Extract all the new stuff on every test run. We add stuff from outside the tests/
directory, so adjust archive creation and extraction to use the root directory
of the repository as the root of the zip archive as well.
* Also add the introspection dependencies to the same archive to simplify the logic.
* Fix xharness to not store absolute paths in generated projects.
* Fix test project to not automatically run make in tests/test-libraries when running
on the bots.
Building the test dependencies takes ~10 minutes for each test run, so this saves
about that time for each test run.
## siminstaller
We are getting a `System.IO.IOException: Resource busy`
when trying to detach with hdiutil on Ventura. When reaching
this spot we are really done with the mounted resource so
let's force detaching and in the event that it fails let's
just log since at this point the simulator is installed.
## CI
Bump bots to use the Ventura images, and Add `macOSName`
parameter to our yaml templates.
`macOSName` maps to the `macOS.Name` capability in our bots, this
way we can set the macOS name we want to use on the bots in bot build and tests.
Co-authored-by: Manuel de la Pena <mandel@microsoft.com>
Co-authored-by: Rolf Bjarne Kvinge <rolf@xamarin.com>
We'll soon build and run tests on Windows, and some tests use these response files,
so it makes building these tests on Windows easier if we don't have to re-create
the response files (our generation logic is all written in make, which is not the
easiest on Windows).
Additionally remove a lot of 64-bit-specific configurations
(Debug64/Release64) as well, and just make the default configurations
(Debug/Release) be 64-bit.
Fixes#17162
Added GPSLatitudeRef and GPSLongitudeRef to CGImagePropertiesGPS.
Added new photo to all resources folders that has GPS data.
Created new test that reads GPS information off a photo and verifies that it is correct.
---------
Co-authored-by: GitHub Actions Autoformatter <github-actions-autoformatter@xamarin.com>
Co-authored-by: Manuel de la Pena <mandel@microsoft.com>
Unify a lot of code related to how to load test assemblies.
This resulted in adding a couple of test assemblies to monotouch-test when executed on macOS (this was a bug), and this also required adapting some of those tests to work correctly on macOS.
If we're creating a universal app, and here are satellite assemblies that are not
identical across all RuntimeIdentifiers, those assemblies will be stored in a RuntimeIdentifier-specific
subdirectory during the build.
Unfortunately we didn't know how to find those assemblies at runtime, causing localizations
in universal apps to not work.
This change will:
* Add support for looking in the directory where RID-specific satellite assemblies
are stored.
* Add an assembly resolution event handler to our CoreCLR bridge so that we can
execute our custom lookup code.
* Add an assembly resource lookup test to monotouch-test.
* Add a macOS + Mac Catalyst variation of monotouch-test to xharness that triggers
the bug (a universal test app).
Fixes https://github.com/xamarin/xamarin-macios/issues/16847.
When we changed SCNMatrix4 to be column-major instead of row-major in .NET, there
were several other related changes we should have done but didn't do. In particular
we should have made transformation operations based on column-vectors instead of
row-vectors.
In legacy Xamarin, a vector would be transformed by a transformation matrix by doing
matrix multiplication like this:
[ x y z w] * [ 11 21 31 41 ]
| 12 22 32 42 |
| 13 23 33 43 |
[ 14 24 34 41 ]
In this case the vector is a row-vector, and it's the left operand in the multiplication.
When using column-major matrices, we want to use column-vectors, where the vector
is the right operand, like this:
[ 11 21 31 41 ] * [ x ]
| 12 22 32 42 | | y |
| 13 23 33 43 | | z |
[ 14 24 34 41 ] [ w ]
This affects numerous APIs in SCNMatrix4, SCNVector3 and SCNVector4:
* The M## fields have been changed to make the first number the column and the
second number the row, to reflect that it's a column-major matrix (this is
also how it's defined in the native SCNMatrix4 type).
* Functions that return a transformation matrix have been modified to return column-vector
transformers. Technically this means that these matrices are transposed compared
to legacy Xamarin. The functions involved are:
* CreateFromAxisAngle
* CreateRotation[X|Y|Z]
* CreateTranslation
* CreatePerspectiveFieldOfView
* CreatePerspectiveOffCenter
* Rotate
* LookAt
* Combining two column-vector transforming transformation matrices is done by multiplying
them in the reverse order, so the Mult function (and the multiplication operator)
have been modified to multiply the given matrices in the opposite order (this matches
how the SCNMatrix4Mult function does it). To make things clearer I've changed the
parameter names for XAMCORE_5_0.
* Functions that transform a vector using a transformation matrix have been modified
to do a column-vector transformation instead of a row-vector transformation. This
involves the following functions:
* SCNVector3.TransformVector
* SCNVector3.TransformNormal
* SCNVector3.TransformNormalInverse
* SCNVector3.TransformPosition
* SCNVector4.Transform
* Numerous new tests.
Fixes https://github.com/xamarin/xamarin-macios/issues/15094.
* Make the custom-type-assembly library build using assemblies relative to
MAC_DESTDIR, instead of poking into $(TOP)/_mac-build (for legacy Xamarin).
* Build the custom-type-assembly using a project file for .NET (and use our
local .NET).
* Change the default for [IOS|MAC]_DESTDIR when TESTS_USE_SYSTEM is set to
point to the system installation.
* Make sure 'MSBuildSDKsPath' isn't set when building the custom-type-assembly
(set by xibuild), it breaks a lot of things.
I recently deleted the generated makefile support for building and running our
test suites. It turned out that it was used for building the packaged
Xamarin.Mac tests, so it wasn't as unused as I thought.
So fix the building and packaging of Xamarin.Mac tests to not use the
(non-existent) makefile targets, but instead replicate it with manual make
code.
Also take the opportunity to add packaging and execution of the .NET versions
of these test suites we execute on other macOS versions (both for macOS and
the Mac Catalyst).
* [devops] Use stricter matching when finding the Xamarin.Mac pkg link.
Otherwise the branch name in any package could end up matching the pattern we
were looking for:
XM_PACKAGE=https://bosstoragemirror.blob.core.windows.net/wrench/tests-package-xamarin-mac-tests/15759261d425ae08494b0a26862a0b1356c5f8ec/5268864/package/Microsoft.iOS.Bundle.15.0.101-ci.tests-package-xamarin-mac-tests.68.pkg
is just clearly wrong.
When checking whether a type is a user type or not, we might have to do a
dynamic check if the dynamic registrar is available. Otherwise we may run into
a situation where the static registrar ran during the app build, but then the
app loaded additional assemblies at runtime, and those assemblies contained
user types that were registered using the dynamic registrar, so the static
registrar doesn't know about those custom types (in other words: we need to
check at runtime).
* [apitest] Sanitize files by adding missing eols.
* [apitest] Add #if __MACOS__ to all test files.
In preparation for the move into monotouchtest.
* [apitest] Move test files into monotouchtest.
* [tests] Remove the apitest project.
* [monotouch-test] Remove MessagingMac.cs, it's not needed.
* [xammac-tests] Add file PlatformInfo.cs to the build.
* [xammac-tests] Move files into monotouch-test.
* [monotouch-test] Rename test class to not clash with another test class of the same (Objective-C) name.
* [tests] How did this ever work?
Answer: it never did.
* [monotouch-test] Remove duplicated test code.
* [xammac-tests] Define DYNAMIC_REGISTRAR when we're using the dynamic registrar.
* [monotouch-test] Adjust the BundleTest.TestGetBundleId test to cope with having multiple apps for the same bundle id.
* [monotouch-test] Ignore a test that doesn't work with the static registrar (due to a bug in the static registrar).
Port the iOS/tvOS/watchOS msbuild test projects to .NET, and add a unit test
that builds both the old-style and new-style test projects and compares the
output in the resulting .app directories.
There are many expected differences in the apps, those will be ignored during
the comparison.
There are also numerous features that are not implemented yet in .NET, with
the corresponding adjustments in the comparison logic (they show up as TODO in
the code), these TODOs will be removed as features are implemented in the .NET
build.
There are a couple of test projects that can't be compared yet, because they
just don't build yet. Those are also TODOs.
Make the bgen tests pass in the path to the attribute library, platform
assembly and all the .NET reference assemblies to bgen. This way we execute
these tests using the .NET version of everything.
In particular NUnit uses reflection to get a private method, and the linker removes
the corresponding private method:
1c680b4dc8/src/NUnitFramework/framework/Internal/TestExecutionContext.cs (L552)
So add an xml definition to keep this private method, and modify project files to
pass the xml definition to mtouch and mmp.
Some care needs to be taken to make sure xharness is still able to clone these project
files.
* Create a simple Xamarin.Utils.Execution class that can handle all our
process execution needs:
* Captures or streams stdout/stderr (in UTF8).
* Supports async
* Supports a timeout
* Does not depend on any other source file we have, only uses BCL API.
* Have the execution helper classes from mtouch/mmp
(Xamarin.BundlerDriver.RunCommand) and the tests
(Xamarin.Tests.ExecutionHelper) use this new class.
* Some simplifications were made:
* All API that took a string array for the environment now takes a
Dictionary<string, string>.
* The Driver.RunCommand methods were split out to a separate file. This
file also contains a Verbosity field, which is conditioned on not being
in mtouch nor mmp, which makes including this file from other projects
simpler (such as bgen - in particular bgen was modified to use this
Verbosity field instead of its own).
Goals
* Reflect Apple nullability annotations in our bindings using C#8
* No warnings when building bindings
Non-Goals
* Update (add or fix) `[NullAllowed]` to match Apple headers (next phase)
* Make the generator or internal code fully nullable aware (`nowarn` is used)
Notes
* Apple's own annotations are not 100% accurate :(
* Where known issue exists we have _fixed_ our attributes to match reality :)
* We also do additional null-checks internally that might seems not required (better safe than sorry).
In iOS 13 it's no longer possible to get PACs from file:// urls (this is
explained in the release notes, so it's expected). So launch a local
httpserver and serve the PAC that way.
* [tests] Remove 32-bit Xamarin.Mac tests (both Classic and Unified).
We're removing support for 32-bit Xamarin.Mac apps (#6300), which means we
don't need to run the tests anymore.
This part of the implementation for #6300, I'm starting with the tests because
some of our XM/Classic tests are failing and making the bots unnecessarily red
(since we'll remove XM/Classic support anyway). Also CI will be faster if we
don't run these tests.
* [mmptest] Fix build.
* [tests] Fix build for mono-native-mac.csproj.
* [Metal] Sprinkle [return: Release] on all 'new*' selectors. Fixes#5941.
Also add tests for all the API I could figure out how to use.
Fixes https://github.com/xamarin/xamarin-macios/issues/5941.
* [tests] MTLFunctionConstantValues didn't have a default ctor until Xcode 9.
* [tests] Use a higher offset when calling MTLBuffer.CreateTexture to try to comply with the requirements for the API.
Hopefully fixes this assertion:
> 07:42:06.7701360 validateStrideTextureParameters:1512: failed assertion `Linear texture: bytesPerRow (64) must be aligned to 256 bytes'
which doesn't happen on my machine.
* Fix whitespace.
* Simplify nested usings.
* Fix availability correctly.
* [msbuild] Add reference to `System.Drawing.Common.dll` to XI projects.
Fixes https://github.com/mono/mono/issues/13483 :
```
@akoeplinger: Since we moved types from Mono.Android.dll and
Xamarin.iOS/WatchOS/TVOS.dll to System.Drawing.Common.dll user projects
would fail to compile. We need to add some msbuild logic to add a
reference to the assembly automatically.
```
* [msbuild] Implement the same fix for XM projects as well.
* [msbuild] Update Xamarin.iOS.Tasks.TargetTests.GetReferencedAssemblies_* tests.
We're including a new assembly, which means the
Xamarin.iOS.Tasks.TargetTests.GetReferencedAssemblies_* must be updated
accordingly.
Also modify these tests so that test assert that fails lists the actual
assembly that's missing, i.e. instead of this:
1) Test Failure : Xamarin.iOS.Tasks.TargetTests.GetReferencedAssemblies_Executable
#1
Expected: 6
But was: 7
we now print:
1) Test Failure : Xamarin.iOS.Tasks.TargetTests.GetReferencedAssemblies_Executable
References
Expected: equivalent to < "mscorlib.dll", "MyLibrary.dll", "System.Core.dll", "System.dll", "System.Xml.dll", "Xamarin.iOS.dll" >
But was: < "mscorlib.dll", "MyLibrary.dll", "System.Core.dll", "System.dll", "System.Drawing.Common.dll", "System.Xml.dll", "Xamarin.iOS.dll" >
* [tests] Adjust Xamarin.MMP.Tests.AssemblyReferencesTests.ShouldNotAllowReference_ToSystemDrawing.
The test was verifying that referencing System.Drawing.dll and trying to use
System.Drawing.RectangleF would fail to compile (because System.Drawing.dll
shouldn't be resolved in this case).
The addition of System.Drawing.Common.dll breaks this assumption, because now
we ship System.Drawing.RectangleF, so the code that was supposed to fail to
compile works just fine instead.
So modify the test to verify that there's no System.Drawing.dll in the final
bundle.
* Remove workarounds for mono/mono#13483.
* [msbuild] Create a way out if automatically referencing System.Drawing.Common.dll causes problems.
* [msbuild] Adjust variable name and boolean logic according to review.
* [msbuild] Add reference to `System.Drawing.Common.dll` to XI projects.
Fixes https://github.com/mono/mono/issues/13483 :
```
@akoeplinger: Since we moved types from Mono.Android.dll and
Xamarin.iOS/WatchOS/TVOS.dll to System.Drawing.Common.dll user projects
would fail to compile. We need to add some msbuild logic to add a
reference to the assembly automatically.
```
* [msbuild] Implement the same fix for XM projects as well.
* [msbuild] Update Xamarin.iOS.Tasks.TargetTests.GetReferencedAssemblies_* tests.
We're including a new assembly, which means the
Xamarin.iOS.Tasks.TargetTests.GetReferencedAssemblies_* must be updated
accordingly.
Also modify these tests so that test assert that fails lists the actual
assembly that's missing, i.e. instead of this:
1) Test Failure : Xamarin.iOS.Tasks.TargetTests.GetReferencedAssemblies_Executable
#1
Expected: 6
But was: 7
we now print:
1) Test Failure : Xamarin.iOS.Tasks.TargetTests.GetReferencedAssemblies_Executable
References
Expected: equivalent to < "mscorlib.dll", "MyLibrary.dll", "System.Core.dll", "System.dll", "System.Xml.dll", "Xamarin.iOS.dll" >
But was: < "mscorlib.dll", "MyLibrary.dll", "System.Core.dll", "System.dll", "System.Drawing.Common.dll", "System.Xml.dll", "Xamarin.iOS.dll" >
* [tests] Adjust Xamarin.MMP.Tests.AssemblyReferencesTests.ShouldNotAllowReference_ToSystemDrawing.
The test was verifying that referencing System.Drawing.dll and trying to use
System.Drawing.RectangleF would fail to compile (because System.Drawing.dll
shouldn't be resolved in this case).
The addition of System.Drawing.Common.dll breaks this assumption, because now
we ship System.Drawing.RectangleF, so the code that was supposed to fail to
compile works just fine instead.
So modify the test to verify that there's no System.Drawing.dll in the final
bundle.
* Remove workarounds for mono/mono#13483.
* [msbuild] Create a way out if automatically referencing System.Drawing.Common.dll causes problems.
* [msbuild] Adjust variable name and boolean logic according to review.