- Updated some ARReferenceObject APIs based on their (better) Swift names. Breaking changes but on new APIs.
- Update ARReferenceObjectTest for device (center and extent have real values on device).
- Reuploaded an arobject file from Beta 3 just in case because of: "ARReferenceObject and ARWorldMap data generated using iOS 12 beta 2 or earlier isn’t compatible with beta 3 or later. Please rescan your objects to generate new ARReferenceObject and ARWorldMap data."
I obsoleted `GetProjectPoint` in favor of `Project` because of the introduction of `Unproject` (which made me realize the naming was wrong) and based on the API doc https://developer.apple.com/documentation/arkit/arcamera/2923538-projectpoint?language=objc.
The `CGPoint` returned is the projection of a point. An other naming option would have been `GetProjectedPoint` but I think `Project` is closer to the original and clear enough. You project/unproject something onto something else and you get the projection back.
- Obsolete `ARFaceAnchor`'s default constructor because it's marked as unavailable.
- Obsolete `CreateFaceGeometry` in `ARSCNFaceGeometry` in favor of `Create` (same as `ARSCNPlaneGeometry`).
* Rename them to be OpenTK.NMatrix# (instead of Simd.MatrixFloat#x#).
* Remove the Vector2 and Vector4 variants, we'll use the OpenTK types instead (but we'll keep the NVector3 variant, since it's not identical to the OpenTK version).
* Update the API to match their OpenTK counterparts better:
* NMatrix2 and NMatrix3 have a 0-based R#C# scheme for their fields.
* NMatrix4 has a 1-based M## scheme for its fields (i.e. no change).
* Implement Simd vector types (VectorFloat2/3/4/VectorInt4).
* [ARKit/Vision] Use the new simd vector types instead of the OpenTK versions.
* [ModelIO] Use the new simd vectors in new API (MDLVoxelIndexExtent2).
This way we won't have to create a MDLVoxelIndexExtent3 in the future.
* [SpriteKit] Use the new simd vectors in new API.
ARPointCloud.RawFeaturePoints is an array of Vector3, but each vector is
16-byte aligned (as if it were an array of Vector4).
This means we need to account for this when creating a managed array from
pointer to the native C-style array.