This includes:
* 32-bit version of Xamarin.Mac.dll and OpenTK.dll
* XamMac.dll and XamMac.CFNetwork.dll
* 32-bit versions of the runtime libraries (libxammac.a and friends).
* 32-bit version of the partial static library for Xamarin.Mac.
* Classic support in the generator.
We still ship a few Classic files so that Visual Studio for Mac continue to detect that Xamarin.Mac is installed (otherwise VSfM won't open Classic projects, which makes it impossible to use the migration wizard).
This makes our build slightly faster.
Partial fix for #6300.
Allows to build the project using XCode 11. In order to do so until we
get the mono SDK built in the bots with the Xcode 11 you need to set the
env var MONO_BUILD_FROM_SOURCE=1 so that you build mono in your system.
* Bump to use Xcode 10 beta 1
* Update Versions.plist
* Add a dependency on Xcode 9.4.
* [msbuild] Fix build with Xcode 10 beta 1. (#4182)
Many years ago (in Xcode 7 according to code comment)
Developer/Platforms/iPhoneOS.platform/Developer/usr disappeared, and we coped
by looking at Developer/usr instead (and also the subsequent code to locate
the bin directory was based on the location of the usr directory).
Developer/Platforms/iPhoneOS.platform/Developer/usr reappeared in Xcode 10
beta 1, but it seems useless (for one it doesn't contain a bin directory), so
in order to try to keep things sane don't look for this directory in Xcode 10
and instead go directly for Developer/usr (which is what we've been using as
the usr directory for years anyway).
Fixes this problem when building apps with Xcode 10 beta 1:
/Library/Frameworks/Mono.framework/External/xbuild/Xamarin/iOS/Xamarin.iOS.Common.targets(626,3): error : Could not locate SDK bin directory [/Users/rolf/Projects/TestApp/test-app.csproj]
* [runtime] Build 32-bit mac executables using Xcode 9.4.
* [mtouch] Work around broken tvOS headers in Xcode 10 beta 1.
* [mtouch] Work around build problem with Apple's simd headers in Objective-C++ mode.
* Use version-agnostic paths to sdk directories.
* [tests][xtro] Add todo files (from unclassified) and adjust ignore files to avoid errors
* [macos][security] Re-enable SSL[Get|Set]AlpnProtocols. Fixes#4001 (#4022)
* [macos][security] Re-enable SSL[Get}Set]AlpnProtocols. Fixes#4001
This was fixed in macOS 10.13.4
https://github.com/xamarin/xamarin-macios/issues/4001
* [tests][monotouch-tests] Disable a few test cases (one crasher, other failures). Causes to be verified later
* [xharness] Fix permission dialog suppression in Xcode 10.
* [xharness] Ignore 32-bit macOS tests by default.
* [tests] Execute mmp regression tests with Xcode 9.4 since many of them are 32-bit and needs porting to 64-bit.
* [mmptest] Ignore 32-bit XM tests if we don't have a 32-bit-capable Xcode.
* [registrar] Add workaround for broken headers in Xcode 10 beta 1 (radar 40824697).
* [mtouch] Restrict another workaround for an Xcode 10 beta 1 bug to a specific Xcode version to remove it asap.
* [tests] Fix some protocol changes (public or not) find by introspection tests
* [tests][intro] Fix DefaultCtorAllowed failures
* [Intents] Obsolete several Intents classes in watchOS.
Several existing Intents classes have been marked as unavailable in watchOS in
the headers in Xcode 10 beta 1, and corresponding tests are now failing.
So obsolete the managed wrapper types, and fix tests accordingly.
* Fix xtro wrt previous Ietents/intro changes
* [tests] Minor adjustments to mtouch tests to work with Xcode 10.
* [msbuild] Update tests to cope with additional files produced by the Core ML compiler.
* [msbuild] Xcode 10 doesn't support building watchOS 1 apps, so show a clear error message explaining it.
Also update tests accordingly.
* [coreimage] Stub new filters and exclude ?removed? ones from tests
* Update GameplayKit and SpriteKit NSSecureCoding _upgrade_ and fix other non-public cases (in tests)
* [tests] Ignore some GameKit selectors that don't respond anymore (but seems to be available, at least in header files)
* [tests] Fix intro 32bits testing for filters resutls
* [msbuild] Slightly change error message to be better English.
* [mtouch/mmp] Give users more control over optimizations, and share more code between mtouch and mmp.
1. Add an --optimize flag to mtouch/mmp that allows users to select which
optimizations to apply (or not). This makes it easier to add future
optimizations, and allow users to disable any optimization that causes
problems without having to disable many other features.
2. Share as much optimization code as possible between mtouch and mmp. This
immediately gives a benefit to mmp, which has three new optimizations only
mtouch had: NSObject.IsDirectBinding inlining, IntPtr.Size inlining and
dead code elimination.
This results in ~6kb of disk space saved for a linked Xamarin.Mac app:
* link sdk: [Debug][1], [Release][2]
* link all: [Debug][3], [Release][4]
Testing also verifies that monotouchtest ([Debug][5], [Release][6]) has not
changed size at all, which means that no default optimizations have changed
inadvertedly.
[1]: https://gist.github.com/rolfbjarne/6b731e3b5ca6170355662e6505c3d492#link-sdk-mac--debug
[2]: https://gist.github.com/rolfbjarne/6b731e3b5ca6170355662e6505c3d492#link-sdk-mac--release
[3]: https://gist.github.com/rolfbjarne/6b731e3b5ca6170355662e6505c3d492#link-all-mac--debug
[4]: https://gist.github.com/rolfbjarne/6b731e3b5ca6170355662e6505c3d492#link-all-mac--release
[5]: https://gist.github.com/rolfbjarne/6b731e3b5ca6170355662e6505c3d492#monotouchtest-iphonedebug64
[6]: https://gist.github.com/rolfbjarne/6b731e3b5ca6170355662e6505c3d492#monotouchtest-iphonerelease64
* [tools] Don't enable the IsDirectBinding optimization by default for Xamarin.Mac apps, it's not safe.
* Fix whitespace issues.
* [doc] Document optimizations.
* Officially support optimizations by adding them to the Versions.plist.
* [linker] Improve IntPtr.Size inliner + dead code eliminatior and add tests.
* Properly handle operands for the ldc_i4_s instruction (they're sbyte).
* Fix less-than condition to actually do a less-than comparison.
* Make sure to look up the bitness in the Target, not the Application, since
the Application's value will be incorrect when building fat apps (both
Is32Build and Is64Build will be true).
* Remove unnecessary checks for the IntPtr.Size inliner: this optimization
does not depend on other instructions than the IntPtr.get_Size call, so
remove the checks that verify surrounding instructions. This makes the
IntPtr.Size inliner kick in in more scenarios (such as the new tests).
* Add tests.
* [tests] Add mmp tests for optimizations.
* [tests] Fix XM optimization tests.
* [tests] Fix test build error.
- Update Versions-ios and Versions-mac file too.
- Bump maccore and maciostools to the xcode9 branch.
- [builds] Force disable 'futimens' and 'utimensat' so that we build with Xcode 9.
- [builds] 'system' is not available on iOS (simulator).
- [runtime] Fix: cannot initialize a variable of type 'char *' with an rvalue of type 'const char *'
- Prevented building xcode9 branch, see: https://jenkins.mono-project.com/job/xamarin-macios-pr-builder/3886/console
```
runtime.m:1122:9: error: cannot initialize a variable of type 'char *' with an rvalue of type 'const char *'
char *last_sep = strrchr (info.dli_fname, '/');
```
- [registrar] Apple removed a header, so don't include it anymore.
- [mtouch] Don't run the partial static registrar for tvOS.
The generated output doesn't compile because Apple forgot to ship headers for
the ExternalAccessory framework in their tvOS simulator SDK.
Replace https://github.com/xamarin/xamarin-macios/pull/1973 expect that
the test parts are still needed.
* Add XM SDK + LinkSkip test
* [macos] Add platform linking support to msbuild
* [macos] Add full SDK test
* [macios] Diable classic from using linkplatform
- Extended test infrastructure change to allow classic projects that include bundling
- Setting linkplatform in MonoBundlingExtraArgs since we don't even read project setting LinkMode - Platform for classic
* [Versions-ios.plist.in] added sgen-concurrent-gc
Partial fix for bug #53316
* Added sgen-concurrent-gc key for Mac as well
* Added other feature keys supported by Xamarin.Mac
* [Versions-mac.plist.in] Drop "activation" as a Feature
* [Versions-*.plist.in] Synced up and renamed modern-http-client
* Add and ship file that lists the SDK versions XI supports.
Add and ship a file that lists the SDK versions of the various SDKs XI supports.
Also list the minimum SDK version for each extension.
And add a script that verifies that the current SDK version is in this file,
which should ensure every SDK version bump ends up in the file.
* [mtouch] Remove generated file from source control.
* [SdkVersions] Remove versions not in master yet.
* [SdkVersions] Improve detection script to verify that versions are between min and max, and that both min and max are in the list.
* Move things around a bit and add macOS support.
* Update Versions-mac.plist.in with extension info