This fixes a problem where we'd build the same project reference from
dotnet-shared.csproj in parallel, and each build would stomp on eachother
(because we'll now clone the project references in dotnet-shared.csproj).
This als required updating project files to use MSBuildThisFileDirectory
instead of MSBuildProjectDirectory, which makes it easier for xharness to
inline/process these files, because MSBuildThisFileDirectory is easy to know
when processing a file, while MSBuildProjectDirectory depends on the calling
project, which complicates matters significantly.
A fix in MonoTouch.Dialog was also required.
New commits in migueldeicaza/MonoTouch.Dialog:
* migueldeicaza/MonoTouch.Dialog@59fbf5b [dotnet] Shared project files don't need the DefaultTargets/ToolsVersion/xmlns attributes.
Diff: 4d0e0a9a5f..59fbf5bb1b
Fixes https://github.com/xamarin/maccore/issues/2527.
Remove Runtime.Arch and ObjCRuntime.Arch from Mac Catalyst, because they don't
apply for a Mac Catalyst app (which is neither a simulator environment, nor a
device environment).
This means that code using these APIs will have to be re-evaluated to
determine what's the correct behavior for Mac Catalyst.
Also update our tests accordingly.
Fixes https://github.com/xamarin/xamarin-macios/issues/10312.
There can't be any files in the root directory of the app bundle for macOS and
Mac Catalyst, otherwise code signing will fail. The problem is that Mono will
create a crash report in the current directory if the process crashes, and the
current directory is the root directory of the app bundle, which means that if
running an app crashes, the next build will likely fail because of the crash
report.
We had logic to detect this and remove any crash reports, but our crash report
detection pattern wasn't good enough and let some files through. This PR
updates that pattern, and also improves the code to report warnings for any
other files in the app bundle's root directory.
* [monotouch-test] Ignore a few tests in non-ARM64 simulators.
Some tests fail when running on an M1, but in a x64_86 mode, so just ignore
those unless we're running on ARM64 (this will currently exclude them on
x86_64 hardware too, but that'll eventually not be a problem anymore when
there's no more x86_64 hardware, and just checking for ARM64 is easier than
checking for x86_64 mode on an ARM64 CPU).
* Make more legacy projects unsafe.
Add a new struct, ObjCRuntime.NativeHandle, which will be used to represent
native handles for .NET (instead of using IntPtr). The main purpose is to be
able to use 'nint' as a number in API while not being prevented from using
native handles as well.
One example is NSMutableString, which has a constructor that takes a single
'nint capacity' parameter. With this change, we'll also be able to have a
constructor that takes a native handle in .NET - otherwise we'd have two
constructors with the same signature, because a C# 'nint' is just an 'IntPtr'.
This change required numerous changes pretty much everywhere. The work is
split up in commits as well as I was able to, and each commit explains what it
does.
Fixes https://github.com/xamarin/xamarin-macios/issues/13126.
* Make the .NET project files for BundleResources and EmbeddedResources follow
the pattern of all the other test projects.
* Move the LangVersion and AllowUnsafeBlocks propertieso to the shared project
file.
Change the logic to detect if an API is available to:
* First check if there are any applicable UnavailableOSPlatform attributes,
and only if an applicable attribute is found, then state that the API is
unavailable (we can't ascertain that an API is available from an
UnavailableOSPlatform attribute, only that it's unavailable).
* Once we know there are no applicable UnavailableOSPlatform attributes, we go
on to check for applicable SupportedOSPlatform attributes, and if one is
found, then we can say whether the API is available or not.
* If neither attributes were found, and we're building for Mac Catalyst, then
repeat the two above checks for iOS instead.
* If still nothing, then assume the API is available (while incorrect, it's
how our attributes are currently implemented).
This fixes introspection showing numerous test failures on older OS versions,
because we were detecting availability wrong - we were assuming that if
there's an UnavailableOSPlatform attribute whose version didn't match the OS
version, that the API was available (test case that proves this logic is
incorrect: OS version = 1.0, API introduced in 2.0, API unavailable in 3.0
- we'd detect that OS version 1.0 < unavailable in 3.0, and say "yay, we're
not unavailable, so we must be available!").
* [dotnet] Show an error if an app developer tries to publish a simulator architecture.
* We can't publish a simulator build, so show an error in that case.
* We can't change the default runtime identifier when publishing (to a
publishable runtime identifier), because by the time we know we're
publishing, it's too late to change the runtime identifier. This means that
it'll be required for app developers to specify a runtime identifier when
publishing to a mobile platform, since the current default runtime
identifier is for a simulator build.
Partial fix for https://github.com/xamarin/xamarin-macios/issues/12997.
* Fix typo and improve naming.
* [dotnet] Don't use '_UsingDefaultRuntimeIdentifier', it's already used elsewhere in .NET
Verifies that:
* There shouldn't be any (IntPtr) or (IntPtr, bool) constructors.
* The (NativeHandle) or (NativeHandle, bool) constructors should not be public.
* The constructors correctly chain to the base constructor according to our usual
pattern: the (IntPtr) ctor must chain to the self/base (IntPtr, bool) constructor
passing 'false' for the owns parameter.
* The constructors don't have any extra code in them (barring a few exceptions).
* [tools] Extract the logic to parse OSPlatformAttribute platform names to a separate file/class.
* [introspection] Migrate .NET code to use the new .NET-style availability attributes.
This also means using the 'ApplePlatform' enum instead of the 'PlatformName'
enum, because the latter will be removed in .NET.
* [FileProvider] Exclude some deprecated API from .NET.
* [AVFoundation] Adjust availability attribute for AVCaptureStillImageOutput.HighResolutionStillImageOutputEnabled.
* Update tests.
This makes it easier to iterate over all the *_SDK_VERSION variables in
template code, because they're all named using the standard platform names we
use elsewhere.
* Mac.Is32BitMavericks is always false (we only run on 64-bit macOS), so remove corresponding code.
* Mac.IsElCapitanOrHigher is never used; remove
* Remove a few unused Mac.Version_* fields.
* Stop using AvailabilityBaseAttribute, this type will disappear in .NET.
* Handle System.Runtime.Versioning.SupportedOSPlatformAttribute instead of our own availability attributes for .NET.
* Add tests (somewhat hacked together, but they work).
* Update dependencies from https://github.com/dotnet/installer build 20211022.1
Microsoft.Dotnet.Sdk.Internal
From Version 6.0.100-rtm.21521.3 -> To Version 6.0.100-rtm.21522.1
* Update dependencies from https://github.com/dotnet/installer build 20211022.16
Microsoft.Dotnet.Sdk.Internal
From Version 6.0.100-rtm.21521.3 -> To Version 6.0.100-rtm.21522.16
* Update dependencies from https://github.com/dotnet/installer build 20211023.8
Microsoft.Dotnet.Sdk.Internal
From Version 6.0.100-rtm.21521.3 -> To Version 6.0.100-rtm.21523.8
* Update dependencies from https://github.com/dotnet/installer build 20211024.1
Microsoft.Dotnet.Sdk.Internal
From Version 6.0.100-rtm.21521.3 -> To Version 6.0.100-rtm.21524.1
* Add a dependency to Microsoft.NETCore.App.Ref.
That way we match what XA did here: 16c1226dde
It also makes Maestro update our NuGet.config for us, which additional feeds we seem
to need to build.
* [dotnet] Use all the sources in the NuGet.config when installing workloads.
* Update dependencies from https://github.com/dotnet/installer build 20211025.3
Microsoft.Dotnet.Sdk.Internal
From Version 6.0.100-rtm.21521.3 -> To Version 6.0.100-rtm.21525.3
* Add dependency on Microsoft.AspNetCore.App.Ref.
* Update dependencies from https://github.com/dotnet/installer build 20211026.10
Microsoft.Dotnet.Sdk.Internal
From Version 6.0.100-rtm.21521.3 -> To Version 6.0.100-rtm.21526.10
* [tests] Disable the implicit FSharp.Core reference.
Fixes this:
xamarin-macios/tests/fsharp/dotnet/macOS/fsharp.fsproj : error NU1103: Unable to find a stable package FSharp.Core with version (>= 6.0.1)
xamarin-macios/tests/fsharp/dotnet/macOS/fsharp.fsproj : error NU1103: - Found 792 version(s) in dotnet-tools [ Nearest version: 6.0.2-beta.21519.1 ]
xamarin-macios/tests/fsharp/dotnet/macOS/fsharp.fsproj : error NU1103: - Found 46 version(s) in dotnet-public [ Nearest version: 6.0.0 ]
xamarin-macios/tests/fsharp/dotnet/macOS/fsharp.fsproj : error NU1103: - Found 0 version(s) in xamarin-impl
xamarin-macios/tests/fsharp/dotnet/macOS/fsharp.fsproj : error NU1103: - Found 0 version(s) in darc-pub-dotnet-aspnetcore-ae1a6cb-1
xamarin-macios/tests/fsharp/dotnet/macOS/fsharp.fsproj : error NU1103: - Found 0 version(s) in darc-pub-dotnet-aspnetcore-ae1a6cb
xamarin-macios/tests/fsharp/dotnet/macOS/fsharp.fsproj : error NU1103: - Found 0 version(s) in darc-pub-dotnet-runtime-4822e3c-1
xamarin-macios/tests/fsharp/dotnet/macOS/fsharp.fsproj : error NU1103: - Found 0 version(s) in darc-pub-dotnet-runtime-4822e3c-2
xamarin-macios/tests/fsharp/dotnet/macOS/fsharp.fsproj : error NU1103: - Found 0 version(s) in darc-pub-dotnet-runtime-4822e3c-4
xamarin-macios/tests/fsharp/dotnet/macOS/fsharp.fsproj : error NU1103: - Found 0 version(s) in darc-pub-dotnet-runtime-4822e3c-5
xamarin-macios/tests/fsharp/dotnet/macOS/fsharp.fsproj : error NU1103: - Found 0 version(s) in Dotnet arcade
xamarin-macios/tests/fsharp/dotnet/macOS/fsharp.fsproj : error NU1103: - Found 0 version(s) in dotnet6
xamarin-macios/tests/fsharp/dotnet/macOS/fsharp.fsproj : error NU1103: - Found 0 version(s) in macios-dependencies
* [tests] Use a specific FSharp.Core version.
* Update dependencies from https://github.com/dotnet/installer build 20211027.11
Microsoft.Dotnet.Sdk.Internal
From Version 6.0.100-rtm.21521.3 -> To Version 6.0.100-rtm.21527.11
Co-authored-by: dotnet-maestro[bot] <dotnet-maestro[bot]@users.noreply.github.com>
Co-authored-by: Rolf Bjarne Kvinge <rolf@xamarin.com>
Fixes this test failure on macOS 10.14:
MonoTouchFixtures.WebKit.WKPreferencesTest
[FAIL] TextInteractionEnabledTest : Getter
Expected: No Exception to be thrown
But was: <Foundation.ObjCException: NSInvalidArgumentException: -[WKPreferences setTextInteractionEnabled:]: unrecognized selector sent to instance 0x7fa228f12640
at (wrapper managed-to-native) ObjCRuntime.Messaging.void_objc_msgSend_bool(intptr,intptr,bool)
at WebKit.WKPreferences.set__OldTextInteractionEnabled (System.Boolean value) [0x0002c] in /Users/builder/azdo/_work/1/s/xamarin-macios/src/build/mac/mobile/WebKit/WKPreferences.g.cs:482
at WebKit.WKPreferences.set_TextInteractionEnabled (System.Boolean value) [0x00000] in /Users/builder/azdo/_work/1/s/xamarin-macios/src/WKWebKit/WKPreferences.cs:32
at MonoTouchFixtures.WebKit.WKPreferencesTest+<>c__DisplayClass0_0.<TextInteractionEnabledTest>b__0 () [0x00000] in /Users/builder/azdo/_work/1/s/xamarin-macios/tests/monotouch-test/WebKit/WKPreferencesTest.cs:19
at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&)
at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in /Library/Frameworks/Xamarin.Mac.framework/Versions/Current/src/Xamarin.Mac/mcs/class/corlib/System.Reflection/RuntimeMethodInfo.cs:395
--- End of stack trace from previous location where exception was thrown ---
at NUnit.Framework.Internal.ExceptionHelper.Rethrow (System.Exception exception) [0x00006] in <d392db2fb3d64f4fa564a7b744fc7801>:0
at NUnit.Framework.Internal.Reflect.DynamicInvokeWithTransparentExceptions (System.Delegate delegate) [0x00013] in <d392db2fb3d64f4fa564a7b744fc7801>:0
at NUnit.Framework.Internal.ExceptionHelper.RecordException (System.Delegate parameterlessDelegate, System.String parameterName) [0x00067] in <d392db2fb3d64f4fa564a7b744fc7801>:0 >
* Submodule MonoTouch.Dialog.
Submodule MonoTouch.Dialog, so that we can easily build it using .NET. This
submodule will become redundant when/if we publish a .NET version of
MonoTouch.Dialog, but until that happens we need it at least for our own test
suites.
This also means we have to copy our NuGet.config and global.json files to the
MonoTouch.Dialog project directory so that we point msbuild to use our local
build.
New commits in spouliot/Touch.Unit:
* spouliot/Touch.Unit@cbda703 [Touch.Client] Use MonoTouch.Dialog from a submodule. (#109)
Diff: 3345db2f4e..cbda703583
* Use relative path for submodule.
And fix indentation and set the branch name.
* Don't use 'RootTestsDirectory' when it might not be defined yet.
* [tests] Our test projects don't need to reference MonoTouch.Dialog directly.
The projects get the MonoTouch.Dialog reference indirectly through the
Touch.Client project reference.
* [tests] Only validate unique errors in the .NET unit tests.
* [tests] No need to reference System.Json anymore, that's handled directly in the MonoTouch.Dialog project.
* [tests] Reference nunit.framework.targets so we get a workaround for an NUnit issue everywhere.
* [msbuild] Only try to create a package if we're able to create an app bundle.
This fixes an issue where a library project would try (and fail) to create a
package when 'CreatePackage=true' (which could be set for the executable
project, but inherited by the library project since the executable project
depends on it).
* [tests] Adjust PackTest.BindingXcFrameworksProject to not set the AssemblyName property.
MSBuild ends up being very confused when the project we're trying to build
depends on other projects, because AssemblyName is set for all the projects
being build, and MSBuild complains about ambiguous projects:
> error: Ambiguous project name 'bindings-xcframework-test'
Fixes this when running our test suites on macOS 10.14:
dyld: Library not loaded: /System/Library/Frameworks/AuthenticationServices.framework/Versions/A/AuthenticationServices
Referenced from: /Users/runner/work/1/s/artifacts/mac-test-package/tests/./introspection/dotnet/macOS/bin/Debug/net6.0-macos/osx-x64/introspection.app/Contents/MacOS/introspection
Reason: image not found
make[2]: *** [exec-mac-dotnet-x64-introspection] Abort trap: 6
I recently deleted the generated makefile support for building and running our
test suites. It turned out that it was used for building the packaged
Xamarin.Mac tests, so it wasn't as unused as I thought.
So fix the building and packaging of Xamarin.Mac tests to not use the
(non-existent) makefile targets, but instead replicate it with manual make
code.
Also take the opportunity to add packaging and execution of the .NET versions
of these test suites we execute on other macOS versions (both for macOS and
the Mac Catalyst).
* [devops] Use stricter matching when finding the Xamarin.Mac pkg link.
Otherwise the branch name in any package could end up matching the pattern we
were looking for:
XM_PACKAGE=https://bosstoragemirror.blob.core.windows.net/wrench/tests-package-xamarin-mac-tests/15759261d425ae08494b0a26862a0b1356c5f8ec/5268864/package/Microsoft.iOS.Bundle.15.0.101-ci.tests-package-xamarin-mac-tests.68.pkg
is just clearly wrong.
Add support for 'dotnet pack', by:
1. Add a workaround for the fact that as soon as a project has a
'NativeReference' item, .NET's MSBuild logic wants to include a
'Native.$(AssemblyName).manifest' file in the NuGet. This obviously breaks,
because we don't create such a file, so we work around it by removing the
file in question from the corresponding item groups.
2. Add any binding resource packages to the NuGet.
3. Add tests.
Fixes https://github.com/xamarin/xamarin-macios/issues/12631.
MonoTouch.NUnit.UI.MacRunner.MainAsync will try to invoke things on the main
thread, and at the same time execute a runloop, and if the runloop isn't
executing on the main thread, we end up with a deadlock, where we keep waiting
on the main thread to process stuff enqueued by the background thread, while
the main thread is waiting for the background thread to finish.
Solve this by fixing the F# code to call
MonoTouch.NUnit.UI.MacRunner.MainAsync on the main thread.
* Add support for the SupportedOSPlatformVersion MSBuild property, and write
it to the Info.plist for the corresponding minimum OS version.
* If there are any minimum OS version in the Info.plist, we'll now show an
error if it doesn't match SupportedOSPlatformVersion.
This unfortunately means that if there's any minimum OS version in any
Info.plist, then that will most likely have to be moved to the
SupportedOSPlatformVersion property (or removed entirely if that's the right
choice), since it's unlikely to match the default value for
SupportedOSPlatformVersion. However, this was deemed to be the best option for
the future (it's a one-time pain during migration).
Also add new tests, update existing tests, and update the templates.
Fixes https://github.com/xamarin/xamarin-macios/issues/12336.
* Share the logic for .NET between all platforms.
* This means adding a macOS variation of introspection for .NET.
* A few fixes to make sure the macOS variation passes:
* Make NSTabViewController.SegmentedControl fully unavailable (it's never
been in any stable version of Xcode).
* Treat API with an Obsolete attribute as API with an Obsoleted attribute
with regards to availability.
* Ignore OSPlatform attributes we don't understand.
* Ignore the ApiAvailabilityTest.LegacyAttributes test on macOS as well.
* Add support for 'dotnet publish'.
* Add support for a 'PkgPackagePath' for macOS and Mac Catalyst, an MSBuild
property to specify the resulting .pkg path, to reflect the existing
'IpaPackagePath' (for iOS and tvOS).
* Fix MSBuild logic that uses 'IpaPackagePath'. Looks like nobody has ever
used this...
* Add tests.
Fixes https://github.com/xamarin/xamarin-macios/issues/11807.
* [monotouch-test] Check a few more permissions that sometimes make the app crash due to a TCC violation on Mac Catalyst.
* [monotouch-test] Adjust CaptureDeviceTest to only verify camera permission for Audio+Video, any other value is not supported by the OS.
Co-authored-by: Manuel de la Pena <mandel@microsoft.com>
* Move the templates to a common subdirectory.
* Add .NET unit test to verify that all the templates build and that they have
no warnings.
* Modify the template code to:
* Use the UIApplication.Main overload that takes a Type.
* Use top-level statements for the Main method to simplify code.
* Remove a few unnecessary usings.
Partial fix for #12085.
Add support for universal / fat apps for iOS, macOS and Mac Catalyst.
We detect if we need to build a universal app by checking if `RuntimeIdentifiers` (plural) is set, and in that case we do a complete inner build for every `RuntimeIdentifier`, and then once those inner builds are done, we merge the resulting .app bundles together (using a new MSBuild task called `MergeAppBundles`).
When merging app bundles together, we'll run into files that exist in both apps. Depending on the file type, we do different things:
* MachO flies: lipo'ed together.
* Managed assemblies: we do a binary comparison, if the assemblies are different, we put them in a RID-specific subdirectory. At runtime we know to look for assemblies in this directory.
* runtimeconfig.bin, icudt.dat: put in a RID-specific subdirectory.
* Info.plist: computed in the outer (fat) build, the one from the inner build is ignored.
* Other files: for identical files we just copy one, otherwise we show an error.
If we run into files that are different between apps, but we should handle somehow, then we'll have to decide on a case-to-case basis what to do.
Some code shuffling was required to increase code sharing between the tools/ code, the msbuild/ code, and tests.
I've also added support for a default `RuntimeIdentifier`.
Fixes https://github.com/xamarin/xamarin-macios/issues/10294.
Fixes https://github.com/xamarin/xamarin-macios/issues/10861.
* Do an inner build per RuntimeIdentifier.
* In the outer build, execute the new MergeAppBundles task to
merge the resulting app bundles from the inner builds.
* Bump maccore.
New commits in xamarin/maccore:
* xamarin/maccore@9acbbed1f6 [mlaunch] Add support for Xcode 13 beta 1. (#2452)
* xamarin/maccore@e48f75c0b6 [Xamarin.Hosting] Fix the --stdout arg not being forwarded to DeviceLaunchConfig (#2435)
* xamarin/maccore@109c695b1b [Xamarin.Hosting] Fix help string for launchdev argument (#2429)
Diff: cddbd1915d..9acbbed1f6
* [xtro] Fix generation of .pch files
* [xtro] Fix deprecated check to handle (anonymous) declarations and enable latest C# syntax in project
* [xtro] Fix _sanity_ checks
* [xtro] Update todo for beta 1
* [Siminstaller] Force siminstaller to use the xcode 12.5 url
Related issue: https://github.com/xamarin/xamarin-macios/issues/11881
* Fix introspection failures (due to [breaking] changes)
* [tests][intro] Fix hang for tvOS
Creating an instance of `NSMetadataQuery` hangs the simulator.
Even after (xharness) timeout the simulator is not in a good state
to run further tests and every new (tvOS) test will also hang...
* [tests][intro] Same hang for watchOS
except that further test execution does not seem affected (like tvOS)
```
CoreSimulator 772.1 - Device: Apple Watch Series 3 - 38mm (watchOS 8.0) - created by XHarness (42262867-E060-40C0-803E-6DA676AF50CC) - Runtime: watchOS 8.0 (19R5266p) - DeviceType: Apple Watch Series 3 - 38mm
Thread 0 Crashed:: tid_103 Dispatch queue: com.apple.main-thread
0 com.apple.Foundation 0x00007fff21470bd0 -[NSMetadataQuery dealloc] + 432
1 libobjc.A.dylib 0x00007fff200d11f7 objc_object::sidetable_release(bool, bool) + 177
2 com.apple.Foundation 0x00007fff21470a03 -[NSMetadataQuery init] + 64
3 com.xamarin.introspection_watch.watchkitapp.watchkitextension 0x0000000107efc139 xamarin_dyn_objc_msgSend + 217 (trampolines-x86_64-objc_msgSend.s:15)
4 ??? 0x000000010c76d4f6 0 + 4504081654
5 com.xamarin.introspection_watch.watchkitapp.watchkitextension 0x0000000107cffc85 mono_jit_runtime_invoke + 1621 (mini-runtime.c:3197)
6 com.xamarin.introspection_watch.watchkitapp.watchkitextension 0x0000000107e177d8 do_runtime_invoke + 54 (object.c:3052) [inlined]
7 com.xamarin.introspection_watch.watchkitapp.watchkitextension 0x0000000107e177d8 mono_runtime_invoke_checked + 136 (object.c:3220)
8 com.xamarin.introspection_watch.watchkitapp.watchkitextension 0x0000000107e1e3c5 mono_runtime_try_invoke_array + 2101 (object.c:5601)
9 com.xamarin.introspection_watch.watchkitapp.watchkitextension 0x0000000107daf977 ves_icall_InternalInvoke + 871 (icall.c:3927)
10 com.xamarin.introspection_watch.watchkitapp.watchkitextension 0x0000000107dc0167 ves_icall_InternalInvoke_raw + 103 (icall-def.h:667)
11 ??? 0x000000010a232799 0 + 4465043353
12 ??? 0x000000010c76e08b 0 + 4504084619
```
* [tests][monotouch-test] Fix failures with xcode 13 beta 1
* [tests][mmptest] Use a FAT framework that's build with x86_64 and arm64
Co-authored-by: Alex Soto <alex@alexsoto.me>
Co-authored-by: Sebastien Pouliot <sebastien.pouliot@microsoft.com>
Co-authored-by: Manuel de la Pena <mandel@microsoft.com>
The code contains comments explaining the new behavior.
Some tests that poked into the private 'flags' field on NSObject had to be
updated, because the field is now named differently in .NET.
I also added two more tests for toggle ref scenarios.
* [tests] Adjust MX8029_b and MX8033 tests to cope with slightly different exception message output for CoreCLR.
Fixes these unit tests:
[FAIL] MX8029_b : Message
Expected string length 217 but was 238. Strings differ at index 149.
Expected: "...lector: setIntArray:\n\tMethod: MonoTouchFixtures.ObjCRuntim..."
But was: "...lector: setIntArray:\n\tMethod: System.Void MonoTouchFixture..."
----------------------------------------------^
at MonoTouchFixtures.ObjCRuntime.RuntimeTest.MX8029_b() in /Users/rolf/work/maccore/onedotnet/xamarin-macios/tests/monotouch-test/ObjCRuntime/RuntimeTest.cs:line 625
[FAIL] MX8033 : Message
Expected string length 192 but was 207. Strings differ at index 129.
Expected: "...\n\tSelector: intArray\n\tMethod: MonoTouchFixtures.ObjCRuntim..."
But was: "...\n\tSelector: intArray\n\tMethod: System.Int32[] MonoTouchFixt..."
------------------------------------------------^
at MonoTouchFixtures.ObjCRuntime.RuntimeTest.MX8033() in /Users/rolf/work/maccore/onedotnet/xamarin-macios/tests/monotouch-test/ObjCRuntime/RuntimeTest.cs:line 644
* There's no need to restrict the TestRuntime.IsCoreCLR method to .NET code only.
The logic works just as well on legacy Xamarin as well.
* Make code C# 7.3 compatible.
Fixes this error:
> xamarin-macios/tests/common/TestRuntime.cs(1183,46): error CS8370: Feature 'not pattern' is not available in C# 7.3. Please use language version 9.0 or greater.
It needs another assembly built from the source tree, so it won't work unless
executed from a source checkout. This way we don't try to run it on older
macOS versions, where the required assembly won't exist.
* [runtime] Add support for exception marshalling to CoreCLR.
* [runtime] Add an empty implementation of the toggle ref machinery.
We need this to use the unhandled exception handler support in CoreCLR,
because the ObjectiveCMarshal.Initialize call to initialize unhandled
exception support requires passing toggle ref callbacks as well.
* [tests] The TestConstrainedGenericType test can now be re-enabled, after a few updates.
There are a number of tests that do not work on VMs yet our older
machines are using virtualization. Ignore those tests since we cannot
assert if they work or not.
fixes: https://github.com/xamarin/maccore/issues/2438
This exposed a few tests that are failing on dotnet (adjusted or fixed)
Also fix a typo in an exception message in `src/ObjCRuntime/PlatformAvailability.cs`
and a build warning in `tests/common/TestRuntime.cs`
Fix part of https://github.com/xamarin/xamarin-macios/issues/11243
And allows enabling the tvOS/dotnet link all tests
Otherwise a `[SupportedOSPlatformAttribute ("ios12,3")]` (should be a
dot, not a comma) would throw a `NullReferenceException` making it
harder to track down the error
This moves our current/legacy attributes to the ones added in dotnet 5 [1].
Short Forms (only in bindings)
| Old | New |
|---------------------------------------|-------------------------------------|
| [iOS (7,0)] | [SupportedOSPlatform ("ios7.0")] |
| [NoIOS] | [UnsupportedOSPlatform ("ios")] |
Long Forms
| Old | New |
|---------------------------------------|-------------------------------------|
| [Introduced (PlatformName.iOS, 7,0)] | [SupportedOSPlatform ("ios7.0")] |
| [Obsoleted (PlatformName.iOS, 12,1)] | [Obsolete (...)] |
| [Deprecated (PlatformName.iOS, 14,3)] | [UnsupportedOSPlatform ("ios14.3")] |
| [Unavailable (PlatformName.iOS)] | [UnsupportedOSPlatform ("ios")] |
Other changes
* `[SupportedOSPlatform]` and `[UnsupportedOSPlatform]` are not allowed on `interface` [2] which means they cannot be used for protocols. This is currently handled by inlining the existing attributes on all members.
* `[ObsoletedInOSPlatform]` was removed in net5 RC. This PR is now mapping the existing attributes to `[Obsolote]`, however multiple ones cannot be added so they need to be platform specific.
Remaining work (manual bindings update) tracked in https://github.com/xamarin/xamarin-macios/issues/11055
References
* [1] https://github.com/xamarin/xamarin-macios/issues/10170
* [2] https://github.com/dotnet/runtime/issues/47599
* [3] https://github.com/dotnet/runtime/issues/47601
* [build] Use arcade dependency management tooling
* Apply feedback
* Apply second round of feedback
* Always make dotnet.config before trying to read it
* Debugging
* Update dependencies, trim tabs and spaces
* [dotnet] Remove the existing workload shipped with .NET and install our locally built ones.
The new version of .NET ships with our workloads, but those aren't
the workloads we want to use, so replace them with our own.
* Update .gitignores.
* Bump to 6.0.100-preview.3.21181.5
That required renaming simulator runtime packs...
* More rename for simulator packages
* moar (hopefully all)
* Bump to 6.0.100-preview.3.21201.11
This fix the issue with `Wait` that failed several tests in monotouch-tests
However it does not include the fix for AppConext.GetData on device (AOT)
Co-authored-by: Rolf Bjarne Kvinge <rolf@xamarin.com>
Co-authored-by: Sebastien Pouliot <sebastien@xamarin.com>
With P3 addition on ICU we must now link the native executable as C++.
Remove an old workaround, in many tests, referencing old (5.0/previews)
packages that caused native link time failures.
ref: https://github.com/mono/linker/issues/1139
* Link FrameworkList.xml to a place where MSBuild SDK actually expects it
* Create necessary directories
* Fix symlinks for packaging
* Add test case
* Minor tweak to test case
* Fix cut & paste error
Co-authored-by: Filip Navara <navara@emclient.com>
* [mono] Bump mono to bring iOS binaries built with xcode12.4
Also bumping system mono pkg to the one that contains arm64 support
New commits in mono/mono:
* mono/mono@eb4c3116eb Build iOS SDK archives on Xcode 12.4
* mono/mono@acb8d8ed6f [2020-02][marshal] Fix VARIANT and BSTR marshaling in structs (#20918)
Diff: be9218f4d1..eb4c3116eb
* [mtouch] fix version logic check
Fixes Unexpected minOS version (expected 8.0.0, found 7.0.0) in MonoTouch.iphonesimulator.sdk/lib/libmono-native-compat.dylib ()
we really only care if it is over the version we expect not below.
* Fix version test
* Bump to .NET 6.0.100-preview.3.21152.10
* Bump to 6.0.100-preview.3.21152.10.
* Bump to 6.0.100-preview.3.21161.7.
* Bump to .NET 6.0.100-preview.3.21161.23.
* [dotnet-linker] Bump ILink and use the supported method of getting an assembly's location.
* Bump to MSBuild.StructuredLogger 2.1.364 to get support for newer binlog versions.
* Fix build failure
Fixes:
TestHelpers/BuildEngine.cs(161,24): error CS0433: The type 'ProjectEvaluationFinishedEventArgs' exists in both 'Microsoft.Build.Framework, Version=15.1.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' and 'StructuredLogger, Version=2.1.0.0, Culture=neutral, PublicKeyToken=d4c7181801cb6448' [/Users/builder/azdo/_work/1/s/xamarin-macios/tests/msbuild/Xamarin.MacDev.Tests/Xamarin.MacDev.Tests.csproj]
* Update parsing binlog properties.
* Be more defensive.
* [tests] Make sure the InternalsVisibleToAttribute constructor isn't linked away.
* [tests] Implement better printing of binlogs.
The latest MSBuild.StructuredLogger made some internal changes to the Message
property which confuses some of our test logic. So implement manual printing
of the log entries that we care about to make sure they conform to the
expected format by the tests (the output is mimicing what 'msbuild /v:diag
foo.binlog' would show).
* Add support for Xamarin.Mac arm64
* Add compile product definition task
Xamarin.Mac can be provided with a ProductDefinition file for the generated pkg. Normally, providing a product definition was optional. However, with Apple Silicon, we have an extra issue : `productbuild` needs to know what architectures your package target. If not provided with them, it will guess to the best of its abilities. However, on Catalina and lower, the guess is x86_64, even if you have an arm64 slice. To fix this, we add a new task to compile the product definition and use this file to create the pkg. If you provide your own Product Definition, we can check and warn if the architectures don't match what we expect. If the file doesn't exist or there is no architecture, we set it ourselves based on our target architectures.
* Don't reference dynamic objC_send on arm64
When building in debug, we currently try to link dynamic objC_send symbols when targeting a 64-bit architecture. However, this is actually only defined on Intel architectures, not on arm64, so we end up failing because we're referring symbols that don't exist. Rework the `GetRequiredSymbols` to take an abi, and tag those symbols to only be valid on i386/x86_64, so they don't get referred at all when building on arm64, but still get referred in x86_64.
* Fix improper delete/move with already existing directories
* Fix stret requirement for Xamarin.Mac in arm64.
The generator supposes that we're running in x64 mode, refactor to take into account the possibility of running in arm64.
* Implement OS version generation in Product.plist, based on MinimumSystemVersion of the app
* Re-generalize some mmp registrar rules
`Microsoft.macOS.registrar` was missed by the current rule set
* Fix mmp tests
* Set E7072 as not translated
Tests were failing otherwise
* Rename Xamarin.Mac lib/x86_64 folder to 64bits (currently all targeted archs are the same)
* Fix style issues
* Fix `ToLower` usage for invariant usage
* Fix xtro-sharpie test
* [tests] Don't forcefully exit macOS tests.
Instead give the process a chance to exist (3 seconds), before we take drastic
measures.
* Bump Touch.Unit.
New commits in spouliot/Touch.Unit:
* spouliot/Touch.Unit@f19eb45 [TouchRunner] Try to make MacRunner exit nicely. (#100)
Diff: a33e0c3f2e..f19eb45cb6
* It looks like mono from 2020-02 doesn't want to exit no matter what, so limit this to .NET.
This version of Xcode requires macOS 11.0 or later.
New commits in xamarin/maccore:
* xamarin/maccore@de616ca53e [mlaunch] Fix dependencies for Xcode 12.5 beta 1 (#2387)
* xamarin/maccore@e93375583c [Actions] Fix rebase trigger.
* xamarin/maccore@0dfeb85ff6 [CI][VSTS] Add information when the external tool fails. (#2377)
* xamarin/maccore@87e165fdbb Remove Vincent as a code owner 😞 (#2368)
* xamarin/maccore@55a700bb5b [build] Add /restore to Xamarin.Analysis build (#2366)
* xamarin/maccore@2d9f8a9685 Bump to xamarin/xamarin-analysis@95245313 (#2362)
Diff: 428964bf32..de616ca53e
* Bump system mono to the latest available 2020-02 package. (#10402)
This makes xamarin-macios build on Apple Silicon, and also seems to get an
updated csc that fixes a problem with nullability warnings/errors.
* [tests] Fix mmp-regression build
```
10:59:46.5383210 Making all in /Users/builder/azdo/_work/1/s/xamarin-macios/tests/mmp-regression
10:59:46.5392610 TargetFrameworkFallbackSearchPaths=/Users/builder/azdo/_work/1/s/xamarin-macios/_mac-build/Library/Frameworks/Mono.framework/External/xbuild-frameworks MSBuildExtensionsPathFallbackPathsOverride=/Users/builder/azdo/_work/1/s/xamarin-macios/_mac-build/Library/Frameworks/Mono.framework/External/xbuild make all
10:59:46.6208220 /Applications/Xcode_12.5.0-beta.app/Contents/Developer/usr/bin/make clean
10:59:46.6956100 /Applications/Xcode_12.5.0-beta.app/Contents/Developer/usr/bin/make build
10:59:46.7422460 GEN dylib/libTest.dylib
10:59:46.8094820 ld: library not found for -lSystem
10:59:46.8097590 clang: error: linker command failed with exit code 1 (use -v to see invocation)
10:59:46.8110310 make[2]: *** [dylib/libTest.dylib] Error 1
10:59:46.8112570 make[1]: *** [run] Error 2
10:59:47.0030120 Process make exited with 2
```
This happens on BigSur as it does not find the default location anymore...
* [tests] Do not test GKLeaderboardViewController on BigSur
The issue is the OS version, not the Xcode version. Update check
to skip that test on macOS 11+
* [tests] Fix MSBuild tests / integration
The test cannot work on BigSur since while you can `dlopen` the library
you can open `fopen` it as a file (and can't embed it for the test).
```
12:31:23.9407820 CSC : error CS1566: Error reading resource 'libz.dylib' -- 'Could not find file "/usr/lib/libz.dylib"' [/Users/builder/azdo/_work/1/s/xamarin-macios/tests/msbuild/Xamarin.MacDev.Tests/bin/Debug/net472/tmp-test-dir/msbuild-tests201/XM45Binding.csproj]
12:31:23.9407900 Done Building Project "/Users/builder/azdo/_work/1/s/xamarin-macios/tests/msbuild/Xamarin.MacDev.Tests/bin/Debug/net472/tmp-test-dir/msbuild-tests201/XM45Binding.csproj" (default targets) -- FAILED.
```
* [tests] Fix MTouch tests failures
* `nm` changed it's output and test was updated
* `clang` linking has a much higher limit for it's command-line length
At least it does not seem to be OS specific since both 10.15 and 11.0
returns the same maximum
```
$ getconf ARG_MAX
1048576
```
* Fix system version checks to work properly on Mac Catalyst (which uses the macOS
version as its system version).
* Add the framework-specific defines to the build for monotouch-test.csproj (using
the generated response files), this way we can use them in the tests.
* Sprinkle conditionals in numerous places - I tried using either framework-specific
or XAMCORE_3_0 whenever that made since (instead of using Mac Catalyst as a condition).
* Updated a few tests to use non-deprecated API (because the deprecated API often
doesn't exist in Mac Catalyst).
* Also a few minor API fixes to make any corresponding tests compile.
* Install the Mac Catalyst versions of the mono libraries and BCL.
* The BCL is the same as the one for Xamarin.iOS, which means it has to be post-processed a bit to work with a Xamarin.MacCatalyst.dll
* Build our runtime for Mac Catalyst.
* Build a Xamarin.MacCatalyst.dll with the Mac Catalyst API (it compiles, but I haven't looked at the API surface at all). This PR assumes we're going to have a new TargetFrameworkIdentifier for Mac Catalyst, but a final decision has not been made (see https://github.com/dotnet/runtime/issues/44882), so this may change.
* Build a Xamarin.iOS.dll that contains type forwarders to Mac Catalyst for all the types that exist in both Mac Catalyst and Xamarin.iOS.
* Add support to xharness for running introspection on Mac Catalyst (there are a lot of failures because the API surface is wrong)
* Add support to our msbuild tasks and mtouch for building Mac Catalyst apps. This basically comes down to adding a new case in numerous places to either do things the iOS way or the macOS way, depending on each case.
* Add a __MACCATALYST__ define (which is in addition to the __IOS__ define).