Code shared between msbuild and mtouch/mmp needs to share the
localization strings, otherwise the exception being thrown is of no help
to solve the issue.
THis happened if a wrong path was given for an `.xcframework` and
`FileCopier` reported an `MT1022` error.
Reference (not a fix for) https://github.com/xamarin/xamarin-macios/issues/10774
* [dotnet] Use the expected case for ARM64.
We use case-sensitive comparisons somewhere else, so make sure to use the same casing
for the architecture as other platforms do.
* [tests] Add tests to verify that Mac Catalyst builds successfully for ARM64.
* [msbuild] Fix platform name in condition.
* [msbuild] Pass -isysroot when building Mac Catalyst apps as well.
Ohterwise clang will use the SDK from the command line tools, which may have
nothing to do with the SDK we want to build with.
* [dotnet] Adds support for dotnet build -t:Run from Windows
What was essentially needed was to execute the command remotely, using the right mlaunch path on the Mac
* [dotnet] Fixes illink.dll location when building from Windows
The property `_ILLinkTasksDirectoryRoot` does not exist anymore so we need to get the path in a different way. Essentially it is located in the same directory as the ILLink Task, so we can get it from `ILLinkTasksAssembly`.
This reverts commit 9a27951a99.
The purpose of the original commit was to take out 4 tasks that were only executed from Windows to the Windows specific pack (and enabling more tasks that need to be executed remotely on that pack).
To execute tasks remotely the build will initially run `SayHello` which connects to the Mac and shares the connection with all the tasks through IBuildEngine4[1]. When that connection object is retrieved on the tasks we need to cast it as a Messaging connection type, and this works from Visual Studio and msbuild because there's just one messaging assembly loaded.
But it doesn't work on dotnet/msbuild, because there's a feature called ALC (AssemblyLoadContext) which will load each assembly task into it's own context[2], loading all its dependencies in that context. In this scenario sharing custom objects between tasks won't work because the original object type could be from a different context than the one retrieving it. This is described here: https://github.com/dotnet/msbuild/issues/5084.
[1] https://docs.microsoft.com/en-us/dotnet/api/microsoft.build.framework.ibuildengine4?view=msbuild-16-netcore
[2] https://github.com/dotnet/msbuild/blob/master/documentation/specs/task-isolation-and-dependencies.md
* [dotnet] Fixes builds for iOS physical devices from Windows
- We need to create output files for the AOTCompile task on Windows and copy the AOT Compiler to the Mac since it is part of a NuGet package that will not exist on the Mac
- The EmbedProvisionProfile task needs to be run remotely so the embedded.mobileprovision file is included in the app bundle
- When copying input files to the Mac for LinkNativeCode we should skip files that already exist on the Mac because those on Windows are empty. If we copy those we are essentially replacing the real files by the empty ones from Windows.
* Bumps Xamarin.Messaging
* Fixes spacing on LinkNativeCode
Changes the HintPath to the Messaging assembly to use OutputPath instead, otherwise the build fails when that property is different than `bin\$(Configuration)\netstandard2.0`
* [dotnet] Stops merging Messaging into Xamarin.iOS.Tasks
- Creates a separate Xamarin.Messaging project that will produce a single assembly after merging all the Xamarin Messaging dependencies.
- Stops merging Messaging into Xamarin.iOS.Tasks to be able to reference it from the Windows specific pack.
- Refactors the ILMerge.targets to reuse common code from ILMerge.Messaging.targets.
* [dotnet] Moves Windows specific tasks to the Windows tasks project
* [dotnet] Adds Xamarin.Messaging.dll to the different packages
* [msbuild] Add logic to build & install Xamarin.Messaging.dll.
Co-authored-by: Rolf Bjarne Kvinge <rolf@xamarin.com>
* Bump .NET to 6.0.100-preview.2.21114.3.
* [dotnet-linker] Several steps are now gone, so load our custom step before the new first step (MarkStep).
* [dotnet-linker] Dump the current steps if we fail to call InsertBefore/InsertAfter.
* [dotnet-linker] Load the CollectAssembliesStep as the first step, and make it load every assembly.
* [dotnet] Set InvariantGlobalization=true because that's the only thing .NET supports for now.
* [dotnet-linker] Use recommended workaround for linker's inability to do load assemblies in custom step.
* [tests] Bump version of MSBuild.StructuredLogger to get support for new log version.
Otherwise this happens in tests that read binary logs:
System.NotSupportedException : Unsupported log file format. Latest supported version is 9, the log file has version 10.
* [introspection] Ignore P/Invokes to QCall for LogThreadPool* P/Invokes.
* [dotnet-linker] Inject a dummy implementation of mono_config_parse_memory as a temporary solution for mono's removal of the same method.
* Bump Xamarin.MacDev.
New commits in xamarin/Xamarin.MacDev:
* xamarin/Xamarin.MacDev@1e738e9 [Xamarin.MacDev] Extract the code to convert between Mac Catalyst versions to a separate file. (#89)
* xamarin/Xamarin.MacDev@a3bb12c [Xamarin.MacDev] Add methods to map between iOS and macOS versions for Mac Catalyst. (#88)
Diff: 02d6d05be3..1e738e9f7f
* [msbuild] Use the macOS SDK to build Mac Catalyst apps instead of the iOS SDK
From a native compilation perspective, compilating a Mac Catalyst is the macOS SDK
+ a dash of iOS, so use the native macOS SDK to compile, and then do the corresponding
adjustments elsewhere.
At the same time document which version we want for the sdk version and the deployment
target in mtouch, and adjust the code accordingly (sdk version: macOS version; deployment
target: iOS version).
* Update resource files
* Add new entry to canary test for string localization.
In .NET Mac Catalyst will be a platform on the same level as iOS or tvOS, so
reflect this in the build logic by setting _PlatformName to 'MacCatalyst'.
This makes the build logic a lot simpler for .NET.
These changes add support for executing iOS and MacDev tasks remotely (on a Mac) when running a build from Windows, and creates a specific .NET6 pack for Windows that's only included in the MSI.
For now this only enables builds for the iOS Simulator, physical devices are not yet supported.
- Each task decides if it should run locally or remotely depending on the SessionId property, which will only have a value on Windows.
- The XMA Build agent is now part of this repo and will be included in the iOS .NET6 Windows pack.
- On this first version we're including some Windows specific tasks and references into the Xamarin.iOS.Tasks project for simplicity, but those will be moved to the Windows specific project.
------------
* [msbuild] Adds support for executing Xamarin.iOS tasks from Windows
* [msbuild] Adds support for executing Xamarin.MacDev tasks from Windows
* Added XMA Build Agent to Xamarin.MacDev.Tasks.sln
* Fixes some MSBuild versioning problems
* Makes the XMA Build agent load Xamarin.iOS tasks
We need to load a type from the iOS tasks assembly so we can run the tasks requested by MSBuild from Windows. We only need to load Xamarin.iOS.Tasks.dll since MacDev.tasks is already embedded in that one.
There's a little trick on the csproj, we can't directly use the Xamarin.iOS.Tasks project ref assemblies because that includes both Xamarin.iOS.Tasks.dll and Xamarin.MacDev.Tasks.dll, so the MacDev tasks will collide. We use the project ref only for build dependency purposes but we add an assembly reference to Xamarin.iOS.Tasks.dll.
* Added Xamarin.iOS.Tasks.Windows project
* Removed unnecessary references on Xamarin.iOS.Tasks.Windows.csproj
* Adds Messaging assemblies when ILRepacking Xamarin Tasks
The Xamarin Task assemblies now depend on Messaging, so we need the Messaging assemblies to be packed into Xamarin.Mac.Tasks and Xamarin.iOS.Tasks. Also had to remove the direct Messaging dependencies from the build agent since those are already contained in Xamarin.iOS.Tasks
* Adds a reference to Messaging.Core targets to the Agent's project
* [msbuild] Adds Xamarin iOS Windows targets
* [msbuild] Adds missing dependencies to Xamarin.iOS.Tasks
This should fix build errors because of missing dependencies. Had to move System.Net.Mqtt.Server from the Build agent project to the tasks one to avoid conflicts with System.Diagnostics.Tracer.
* [dotnet] Creates iOS Windows pack
Creates a new pack for Windows specific (targets, build agent, etc.) files that shouldn't be installed on the Mac. We have a separate package for this to avoid increasing the core pack size with things that are not needed when using it from macOS.
* Fixes type in dotnet makefile
* [dotnet] Fixes the iOS Windows pack generation
- The windows pack should not include the Sdk and Targets folders
- For now we'll just create an iOS pack
- Fixes the path to the files to include on the Windows Sdk pack
* Added reference to the Windows iOS SDK from the Xamarin.iOS.Common.targets
Added a property to navigate to the Windows iOS SDK folder, based on a naming convention that assumes that both packs will always have the same version
* Added reference to the core iOS SDK from the Windows iOS SDK
Added a property to navigate to the core iOS SDK folder, based on a naming convention that assumes that both packs will always have the same version
* Updated Messaging version
* Override MessagingBuildClientAssemblyFile property and correctly imported props from targets
* [dotnet] Make Windows pack using target files from the output dir
We need to take the target files from the output dir to include targets that are part of nuget packages, otherwise we will only include targets from our source
* [dotnet] Adds the Windows Sdk pack to the workload manifest
* [msbuild] Fixes the Windows Sdk pack name
* [dotnet] Merge Mqtt instead of Mqtt.Server
We only need System.Net.Mqtt to be merged into Xamarin.iOS.Tasks
* Updated Messaging version
* [dotnet] Several fixes for the Windows Sdk
- Adds missing task CollectMonotouchReferences
- Merges more dependencies into Xamarin.iOS.Tasks.dll needed by XMA
- Updates the msbuild/Makefile to include files from both the output dir and the source dir
- Overrides the agents directory to look for them on the Windows pack
* [dotnet] Fixes the XMA Build agent
- The build agent is an app so it cannot target ns2.0
- The MSBuild dependencies should be copied into the agent zip file
- Avoids copying all the Xamarin iOS SDK core targets into the build agent, since those are not needed
- Ensures the broker zip file is copied into the Xamarin.iOS.Windows.Tasks output dir so its included in the Windows pack
* Bumps Xamarin.Messaging to 1.2.102
* Adds net6-win branch to trigger builds
* Adds Messaging.Client missing dependency to Xamarin.Mac.Tasks
* Added Xamarin.Messaging.Apple.Tasks project and VerifyXcodeVersion Task
* Fix unloaded Xamarin.Messaging.Build project
* Added Build contracts project and unified Xamarin.Messaigng.Apple.Tasks in Xamarin.iOS.Tasks.Windows
Also added missing tasks and changes .After.targets
* Updated Xamarin.Messaging version
* Build agent - reference MSBuild assemblies from the framework
Since the assemblies will be included in the build agent we need those to be the ones that come from the framework to be compatible with macOS
* [msbuild] Fixes _UpdateDynamicLibraryId target
The tasks con this target need to be executed remotely (when building from Windows).
* Updates resources
* Bump Xamarin.Messaging
Fixes problems when executing Exec task remotely
* [dotnet] Overrides Publish targets to execute them remotely from Windows
The `_CopyResolvedFilesToPublishPreserveNewest` and `_CopyResolvedFilesToPublishAlways` targets essentially copy files into the app bundle. Since those are part of the .NET SDK we need to override those so we can pass to the Copy task the SessionId parameter and then it will be executed remotely when building from Windows.
This is done in a Windows.After.targets file so it won't affect builds on macOS.
* Added ILMerge to Xamarin.iOS.Tasks.Windows
Also modified ILMerge.targets to not include System assemblies because we don't need them on the Windows package
* Bumps Messaging
This new version of messaging fixes a problem when copying task inputs from Windows to the Mac
* [dotnet] Fixes copying files to the Mac when building from Windows
When building from Windows there are .NET SDK targets that copy dynamic libraries from the SDK to the intermediate output directory or other files to the publish directory, since we can't control those we can't run them remotely so we need to copy those files to the Mac to ensure other targets will find those.
* [dotnet] Fixes how files are copied to the output dir
- Before executing `_CopyResolvedFilesToPublishPreserveNewest` and `_CopyResolvedFilesToPublishAlways` we copy the input files for those targets to the Mac
- Then we override the original targets to execute the same copy task as the original ones but on the Mac, so the output files are placed in the right location for the following targets to pick them up.
* Fixes typo on Xamarin.iOS.Common.After.targets
* Bumps Xamarin.Messaging
* [msbuild] Fixes VerifyXcodeVersion and ResolveUTIs tasks
Both tasks were not being able to connect to the Mac mostly because of ILRepack, there were kind of 2 versions of Xamarin.Messaging, one merged into Xamarin.iOS.Tasks and another one merged into Xamarin.iOS.Windows.Tasks. Because of this the build connection object registered on the task could not be casted to the build connection type.
This essentially moves both tasks into the Xamarin.iOS.Tasks assembly to avoid this issue, and as part of that also includes the Messaging contracts into that same project.
* [msbuild] Fixes warnings when building from Windows
* [dotnet] Adds missing assemblies to merge into Xamarin.iOS.Tasks
Those 2 new assemblies will only be used from Windows and we need their implementation instead of the ref assemblies. In the future we will need to find a way of doing this on the Windows only pack insted of doing it on the core Xamarin.iOS.Tasks assembly.
* [dotnet] Compute PublishTrimmed on a target
We need to do this so the property is evaluated after VS on Windows connects to the Mac, otherwise by default IsMacEnabled is false from Windows.
* Bumps Messaging to 1.2.111
* [dotnet] Execute ILLink remotely when building from Windows
- Overrides the ILLink task and _RunILLink target to add the hability to execute it remotely, adding input and output properties so files are copied to the server and output files are created on Windows.
- This "custom" ILLink task will only be executed from the Windows targets so when building from a Mac it will execute the core SDK task.
* [dotnet] Fixes intput/output files creation for linker tasks
- Custom Linker options file should be created on the Mac so we need to execute WriteLinesToFile remotely
- All the *.items files from the linker are created on the Mac so we need to execute ReadItemsFromFile remotely
- CompileNativeCode: fixes the OutputFile metadata path, otherwise the execution fails; also copies all the files in the declared "IncludeDirectories" to the Mac
- Avoids copying input files from Windows to the Mac when running LinkNativeCode since the real input files already exist on the Mac, and Windows contains only empty files just to make MSBuild inputs/outputs check work. If we copy those empty files to the Mac we brake the build.
* [msbuild] Minor fixes after merging from main
* [dotnet] Adds missing output files to the Xamarin.iOS.Tasks.Windows project
The output of this project was missing Messaging build targets and the build agent zip file that are needed to create the dotnet Windows specific pack
* [dotnet] Fixes dotnet Windows specific pack generation
Ensures the Windows projects are built and the files are copied to the dotnet pack directory before creating the package.
It also adds a variable to enable building this pack.
* [dotnet] Adds iOS Windows specific pack to iOS only MSI
There's only a Windows specific pack for iOS available for now, so we should only add it to the iOS SDK MSI
* [dotnet] Create a separate bundle for the iOS Windows MSI
We need to do this to avoid including the Windows specific pack in the pkg. Also for now we'll only create an MSI for iOS since it's the only supported platform from Windows.
* Fixes spacing issues in Xamarin.iOS.Tasks.csproj
* Bumps Touch.Unit back to 05db76
* Fixes formatting problems
* [msbuild] Replaces error E0176 by E0186
Because there's a warning W0176 that will overlap with the error
* [msbuild] Fixes CompileEntitlements task
There were 2 problems:
1- The if statement on the DefaultEntitlementsPath was wrong, because we should return the base value if there's no SessionId (which means the task is running on a Mac)
2- We should copy to the Mac the default entitlements file if no custom file was specified
* Several fixes to cleanup the code to support iOS from Windows
* Apply suggestions from code review
Co-authored-by: Rolf Bjarne Kvinge <rolf@xamarin.com>
* Formatting fixes in Xamarin.Messaging.Build
* Reverted formatting changes in CompileEntitlements.cs
* More formatting fixes
* Update msbuild/Messaging/Xamarin.Messaging.Build/Handlers/ExecuteTaskMessageHandler.cs
Co-authored-by: Rolf Bjarne Kvinge <rolf@xamarin.com>
* Fixes order of MSBuild errors in the resource file
* Add newly added localizable strings to canary test of translated strings.
* Delete tests that ensure theres code only on the abstract tasks
These were needed to ensure all the code was in the base tasks so we could have tasks implementations on Windows to remote those. Now that code is part of this repo (and that is why these tests are failing now) so we do not need them anymore.
* [dotnet] Don't build the Windows SDK pack if not configured to do so.
Co-authored-by: mag <mauro.agnoletti@gmail.com>
Co-authored-by: Rolf Bjarne Kvinge <rolf@xamarin.com>
This requires bumping Xamarin.MacDev.
New commits in xamarin/Xamarin.MacDev:
* xamarin/Xamarin.MacDev@02d6d05 [Xamarin.MacDev] Add an AppleSdkVersion struct which replaces IPhoneSdkVersion and MacOSXSdkVersion. (#87)
* xamarin/Xamarin.MacDev@e7ec7ef [Xamarin.MacDev] Fail gracefully if trying to grab a PList entry from a file that doesn't exist. (#86)
Diff: fae0237704..02d6d05be3
* Pass and parse the MtouchInterpreter value to dotnet-linker.
* Move required logic from mtouch to shared code to take advantage of existing
code to compute AOT arguments (which we need to compute the correct AOT
arguments for System.Private.Corelib.dll, which is always AOT-compiled).
* Add a linker task to compute the AOT arguments for .NET.
* Add test projects.
This PR is probably best reviewed commit-by-commit.
Fixes https://github.com/xamarin/xamarin-macios/issues/10292.
* [tests] Use the 'Apple Developer' code signing key instead of 'iPhone Developer' for xcframework-test.
* [msbuild] Fix resolving the XCFramework for Mac Catalyst.
* [xharness] Enable xcframework-test by default on Mac Catalyst.
* [tests] Add test case for single-project properties in .NET.
* [msbuild] Add support for the single-project ApplicationId MSBuild property.
* [msbuild] Add support for the single-project ApplicationTitle, ApplicationVersion and AppleShortVersion MSBuild properties.
* [dotnet] Enable the single-project MSBuild properties by default.
* [dotnet] Add a short doc about single project properties.
* [tests] Fix the GeneratePlistTaskTests.BundleIdentifier test according to bundle identifier changes.
This test asserts that the CFBundleIdentifier value in the Info.plist isn't
overwritten, and does so by calling the CompileAppManifest task, giving it a
different value for the bundle identifier than what's in the Info.plist.
The behavior change is that now we do things in the following manner:
DetectSigningIdentityTask will read the Info.plist, compute a bundle
identifier (which will be the value from the Info.plist if it's there), and
returns it to the MSBuild code. Eventually that value will be passed to the
CompileAppManifestTask, which will write it to the Info.plist.
However, this test doesn't run the DetectSigningIdentityTask, which means that
the initial value for the bundle identifier doesn't come from the Info.plist.
* [msbuild] Add a BundleIdentifier property to the XcodeCompilerToolTask.
This way we don't have to read the Info.plist to get the bundle identifier,
which will be a problem in the future, because the Info.plist might not have
the actual bundle identifier we end up using. Instead rely on the
_BundleIdentifier MSBuild property, which will contain the final bundle
identifier.
* [msbuild] Make sure we have a bundle identifier when calling ACTool.
* [msbuild] Make sure we have a bundle identifier when calling IBTool if one is needed.
At the same time make the BundleIdentifier not required, because IBTool may
run for library projects, which doesn't have a bundle identifier.
* [msbuild] _DetectSigningIdentity needs to know the bundle name.
* [msbuild] It shouldn't be necessary to detect the signing identity to compute the bundle name.
* [msbuild] Unify how CFBundleName is calculated.
Previously, CFBundleName would default to:
* iOS: CFBundleDisplayName (if set), otherwise the app bundle name.
* all other platforms: the app bundle name.
Now unify the logic so that we have the same behavior on all platforms.
This is a breaking change under the following conditions:
* Building for iOS
* CFBundleName is not set in the Info.plist
* CFBundleDisplayName is set in the Info.plist
* CFBundleDisplayName from the Info.plist is different from AssemblyName in
the csproj (which is the value used to calculate the app bundle name).
The fix would be to:
* Set CFBundleName in the Info.plist to the desired value.
This change works in previous versions of Xamarin.iOS as well.
* Update tests.
* We assigned the same value to DetectedBundleId in every branch, so instead
assign it once at the beginning.
* We assigned the same value to DetectedAppId to most branches, so instead
assign that value at the beginning as a default value.
Using `Path.Combine` with a full qualified path for the 2nd argument will
return that 2nd argument (ignoring the first one).
That meant the `StampPath` was pointing to the actual files that were
just signed - overwriting them with a 0-length data (empty).
The solution is to make the 2nd argument relative, starting after
`.app/` so `Path.Combine` works as expected (being relative) while
allowing signing multiple files that have the same name (in different
directories).
ref: https://github.com/xamarin/xamarin-macios/issues/10445
TL&DR:
This effectively change nothing - but prevents (warn) if both options
contradict themselves.
Long Story....
So we have two ways to control the codesign's `--timetamp` option but
they both ignore each other so we can end up with the option being
set more than once at build time.
`DisableTimestamp` was the original one. It was meant for iOS (and
derivative OS) and disable the option (which requires the network)
for simulator or debug builds. IOW we _wanted_ timestamps when doing
release builds for devices.
```
DisableTimestamp="$(_CodesignDisableTimestamp)"
```
```
<_CodesignDisableTimestamp>False</_CodesignDisableTimestamp>
<_CodesignDisableTimestamp Condition="'$(_SdkIsSimulator)' == 'true' Or '$(_BundlerDebug)' == 'true'">True</_CodesignDisableTimestamp>
```
Now disabling the timestamp did not mean it was enabled. We did not ask
for a timestamp, leaving it to the default which from `man codesign`
means:
> If this option is not given at all, a system-specific default behavior is invoked.
> This may result in some but not all code signatures being timestamped.
Then `UseSecureTimestamp` was added for macOS builds. If hardening is
enabled then a secure timestamp is required.
`msbuild/Xamarin.Mac.Tasks/Xamarin.Mac.Common.targets` `_CodesignAppBundle`
```
UseSecureTimestamp="$(UseHardenedRuntime)"
```
However it's also exposed for iOS (shared target) in
`msbuild/Xamarin.Shared/Xamarin.Shared.targets` `__CodesignNativeLibraries`
but it would always be `false` in that case.
Adding this option means there's now always a `--timestamp` option given,
either to enable it (no URL so it means using Apple's server) or to
disable it (`=none`) but since it's controlled by `UseHardenedRuntime`,
which is macOS only, then iOS device builds are never timestamped.
An alternative would be to have `UseSecureTimestamp` as a macOS-only
option - but that would change how we currently sign the iOS applications
and I'd rather not change things that are known to work.
Code signing for Mac Catalyst is very much like code signing for macOS, except that:
* If a provisioning profile is required, then we must find a code signing certificate.
* Provide a code signing key even if we don't need a code signing certificate.
This makes the tests in monotouch-test that require a correctly signed app pass.
TL&DR: This PR
1. Removes the creation of the `.dSYM` based on `Debug Information` [1]
2. Adds dSYM support to XM msbuild (now shared with XI implementation)
3. Archive the `.dSYM` directories (plural) properly, e.g.
```
msbuild -p:Configuration=Release -p:ArchiveOnBuild=true
```
Why ? The long story...
Historically `.dSYM` for Xamarin.Mac have not been very useful, largely
because (most of) the code is JITed so not much is known before runtime.
So they were simply not generated during the builds...
However AOT options were added to Xamarin.Mac, making them potentially
more useful. Also symbols from `libmono` and other native libraries /
frameworks can prove useful when diagnosing application crashes.
Unsurprisingly developers looking to get symbols eventually found _a way_
[1] to get a `.dSYM` for their applications - but it was not quite
correct because:
* setting the debug information option meant that `mmp` would be supplied with `-debug`. This disables several optimizations that are, by default, enabled for release builds. IOW generating symbols should have no effect on the executing code (but it had);
* it was produced when compiling the native launcher, so the symbols coverage was incomplete. How much depends if mono was statically or dynamically linked. However this would not cover any AOTed code nor bundled libraries or user frameworks.
* the .dSYM was produced inside the `x.app/Contents/MacOS/`, side-by-side with the native executable, which makes it part of the **signed** `.app` and also part of the created (and signed) `.pkg`. This had a large impact on the application's, disk and download, size(s). Manually (re)moving the `.dSYM` means re-signing the app and re-creating (and signing) the `.pkg` is not a good solution.
[1] https://forums.xamarin.com/discussion/139705/how-to-symbolicate-a-xam-mac-crash-log
Additional fixes
* Use `Directory.Move` instead of running the `mv` command
While the result is identical there is a cost to spawn several `mv`
processes. Doing it in parallel (might have) helped but that setup
also comes at a cost.
`Directory.Move` the four `.dylib.dSYM` of an app takes 1 ms, while
the existing code took 17 ms to do the same.
* Fix building mmptest since the DeleteDebugSymbolCommand constant is not present (nor used) anymore
Mac Catalyst needs much of the Mac signing logic, so merge the iOS and Mac
versions of DetectSigningIdentity so that the Xamarin.iOS.Tasks assembly
contains what it needs for Mac Catalyst.
* [msbuild] Unify handling of Sdks.
Create an Sdks class in Xamarin.MacDev.Tasks.Core, which handles both Xamarin.iOS
and Xamarin.Mac. Refactor the MacOSXSdks and IPhoneSdks classes to use the new Sdks
class.
This makes it possible to avoid some code duplication in MacOSXSdks and IPhoneSdks,
and also share code elsewhere.
This requires a bump of Xamarin.MacDev.
New commits in xamarin/Xamarin.MacDev:
* xamarin/Xamarin.MacDev@fae0237 [Xamarin.MacDev] Add GetAppleDTSettings and GetSdkSettings to the IAppleSdk interface. (#85)
Diff: f665e3a0fc..fae0237704
* Translate exception message.
* Simplify according to review.
* Update list of non-translated strings.
TD&LR: This PR simplifies how we refer to user frameworks and fixes both
warnings and non-optimal (app) output.
Much longer story:
Additional testing on macOS showed some build-time warnings and an
[extra (dupe) file](a20f8aba41 (diff-54fd7d9cd5deae57f30195be0a43133eace03c1132401741a317e0ae8d5e13fdR34)).
Logs shows that we referred to the xcframework several times, where once
should have been enough.
```
/native-reference:/Users/poupou/git/spouliot/xcframework/Universal.xcframework
/native-reference:/Users/poupou/git/spouliot/xcframework/Universal.xcframework/macos-arm64_x86_64/Universal.framework
/native-reference:/Users/poupou/git/spouliot/xcframework/Universal.xcframework/macos-arm64_x86_64/Universal.framework/Universal
```
The first `/native-reference` line produced a warning like:
```
MMP warning MM2006: Native library 'Universal.xcframework' was referenced but could not be found.
```
which makes sense as the tools (both `mmp` and `mtouch`) are not, by
design, aware of (unresolved) xcframeworks.
Removing `{NativeReference}` from `Xamarin.Mac.Common.targets` (and
`Xamarin.iOS.Common.targets`) as it has already been processed by
`_ExpandNativeReferences` solves this.
The other part of the issue (next two lines) is because `msbuild` does
not track changes to directories like it does for files - and the
workaround (in `_ExpandNativeReferences`) had to be copied in other
places (both XI and XM `_CompileToNative`) and that was not enough (and
would eventually need to be duplicated again and again).
This could lead to duplicate entries (i msbuild logs) like
```
NativeReferences
../../Universal.xcframework/macos-arm64_x86_64/Universal.framework
../../Universal.xcframework/macos-arm64_x86_64/Universal.framework/Univeral
```
which maps to our extra entries.
In order to simplify things we make the `_ExpandNativeReferences` resolve
the full path to the library name (not the `.framework` directory) which
simplifies both `_CompileToNative` and ensure a single way (at least for
`msbuild`) to provide this data to the tools (`mmp` and `mtouch`).
Using a file, instead of a directory, is also more consistent for the
existing `-framework` option, e.g. we provide the names like:
```
--framework=CoreLocation
--framework=ModelIO
```
So adding a full path that include the name is more appropriate, e.g.
``` --framework=/Users/poupou/git/master/xamarin-macios/tests/xharness/tmp-test-dir/xcframework-test760/bin/AnyCPU/Debug/bindings-xcframework-test.resources/XTest.xcframework/ios-i386_x86_64-simulator/XTest.framework/XTest
```
Finally for macOS applications it turns out we were embedding yet another
copy of the framework's library inside the `MonoBundle`, which is clearly
wrong, because of the last entry.
```
$ l bin/Release/xcf-mac.app/Contents/MonoBundle/Universal
-rwxr-xr-x 1 poupou staff 167152 2 Dec 16:16 bin/Release/xcf-mac.app/Contents/MonoBundle/Universal
```
The tool now checks if a provided library is inside a framework (or not)
which is a good validation to have anyway when it gets called directly,
i.e. not thru `msbuild`.
**Example #1.** Signing a framework binary is the **same** thing as
signing the framework directory.
```
$ codesign -v --force --timestamp=none --sign - bin/iPhone/Release/xcf_ios.app//Frameworks/lame.framework/lame
bin/iPhone/Release/xcf_ios.app//Frameworks/lame.framework/lame: replacing existing signature
bin/iPhone/Release/xcf_ios.app//Frameworks/lame.framework/lame: signed bundle with Mach-O thin (arm64) [io.sourceforge.lame]
$ codesign -v --force --timestamp=none --sign - bin/iPhone/Release/xcf_ios.app//Frameworks/lame.framework
bin/iPhone/Release/xcf_ios.app//Frameworks/lame.framework: replacing existing signature
bin/iPhone/Release/xcf_ios.app//Frameworks/lame.framework: signed bundle with Mach-O thin (arm64) [io.sourceforge.lame]
```
Nice right ? Pretty much until...
**Example #2.** Signing a framework binary is **NOT** the **same** thing
as signing the framework directory.
```
$ codesign -v --force --timestamp=none --sign - bin/iPhone/Release/xcf_ios.app//Frameworks/flac.framework/flac
bin/iPhone/Release/xcf_ios.app//Frameworks/flac.framework/flac: replacing existing signature
bin/iPhone/Release/xcf_ios.app//Frameworks/flac.framework/flac: signed Mach-O thin (arm64) [flac-55554944583d2f02282c33d8bfed082daa857e30]
$ codesign -v --force --timestamp=none --sign - bin/iPhone/Release/xcf_ios.app//Frameworks/flac.framework
bin/iPhone/Release/xcf_ios.app//Frameworks/flac.framework: replacing existing signature
bin/iPhone/Release/xcf_ios.app//Frameworks/flac.framework: signed bundle with Mach-O thin (arm64) [org.xiph.flac]
```
In this case signing the binary `flac` does not produce the
`_CodeSignature` directory and fails our msbuild Codesign task
The fix is to detect if we're signing a framework like `A.framework/A`
and change this to sign `A.framework` as this will always work.
These two tasks did essentially the same thing, so we can just merge them. I
kept the "EmbedProvisionProfile" name, because that sounded like the most
applicable to all platforms.
User frameworks comes in different "shapes"
* You can roll your own (like ours are) and they are likely to be similar
to dynamic libraries. Of interest is the fact that the native binary
will include debugging symbols. On which our tools will, at a later
point, run `dsymutil` to create a `dSYM` and `strip` the binary.
* You can create them with a tool, like Xcode, and the build's output
will give you a `dSYM` and a stripped (no debug information) binary.
Now we can't process the later like the former. Because if we execute
`dsymutil` on the **stripped** framework we'll get an _empty_ (no symbol)
`.dSYM`. The tool will issue a warning like:
> warning: no debug symbols in executable (-arch arm64)
which is easy to miss since it's informational (now promoted to a proper
msbuild warning).
The result is that the archive will have our new, but _empty_ .dSYM,
which won't be of any help to symbolicate crashes later.
It's also quite inefficient since
* we run `dsymutil` way too often (to produce nothing useful)
* we run `strip` on the, already stripped, framework binary
The solution is to check if the user framework comes with a `.dSYM`.
If it does then this is the one we should bundle in the archive and we
can skip the `dsymutil` and `strip` steps.
If it does not have one (dSYM) then the current logic is the best we can
do, i.e. assume there might be debug information inside the binary,
extract it (`dsymutil`) and remove it (`strip`) from shipping code.
User frameworks for macOS often uses symlinks (as Xcode creates them
this way).
This cause problem cause the symlink is on the binary and we expected
the `_CodeSignature` directory to by side-by-side with the binary. This
was missing and cause exceptions when codesigning such frameworks.
A second problem happened because `mmp` use `lipo -thin` to remove
non-required architectures. However when a framework has symlinks, like:
```
├── Frameworks
│ └── Universal.framework
│ ├── Resources -> Versions/Current/Resources
│ ├── Universal -> Versions/Current/Universal
│ └── Versions
│ ├── A
│ │ ├── Resources
│ │ │ └── Info.plist
│ │ ├── Universal
│ │ └── _CodeSignature
│ │ └── CodeResources
│ └── Current -> A
```
then this actually replaced the (very small) symlink with a thin version
of the framework. Which means the original one was still _fat_ and the
whole app was now larger than the original version.
Sample used: https://github.com/spouliot/xcframework/tree/main/xamarin/xcf-mac
* [tests] Build test-libraries for Mac Catalyst.
* [msbuild] Add support for Mac Catalyst binding projects.
* [mtouch] Allow frameworks for Mac Catalyst apps.
* [mtouch] Put frameworks in the expected location for Mac Catalyst apps.
* [msbuild] Create the Resources directory before trying to put files in it.
instead _indirectly_ thru a binding project.
It got broken when I fixed the msbuild tests (to avoid re-building
needlessly the project).
Test case: https://github.com/spouliot/xcframework
Also don't resolve when building binding projects - since it's not useful (as we already package the whole .xcframework)
* Install the Mac Catalyst versions of the mono libraries and BCL.
* The BCL is the same as the one for Xamarin.iOS, which means it has to be post-processed a bit to work with a Xamarin.MacCatalyst.dll
* Build our runtime for Mac Catalyst.
* Build a Xamarin.MacCatalyst.dll with the Mac Catalyst API (it compiles, but I haven't looked at the API surface at all). This PR assumes we're going to have a new TargetFrameworkIdentifier for Mac Catalyst, but a final decision has not been made (see https://github.com/dotnet/runtime/issues/44882), so this may change.
* Build a Xamarin.iOS.dll that contains type forwarders to Mac Catalyst for all the types that exist in both Mac Catalyst and Xamarin.iOS.
* Add support to xharness for running introspection on Mac Catalyst (there are a lot of failures because the API surface is wrong)
* Add support to our msbuild tasks and mtouch for building Mac Catalyst apps. This basically comes down to adding a new case in numerous places to either do things the iOS way or the macOS way, depending on each case.
* Add a __MACCATALYST__ define (which is in addition to the __IOS__ define).