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3 Коммитов

Автор SHA1 Сообщение Дата
Alex Soto 209f4f3709 [GameplayKit] Update from Xcode8 Beta 1 to Beta 6 (#689)
Runtime
- Added support for Vector2d, Vector3d and Vector4d SIMD types
- Added support for GKBox, GKQuad and GKTriangle SIMD types

GameplayKit
- Apple introduced GKQuadTreeNode and GKQuadTree in Xcode 7.1 and
  removed those types in a later Xcode (7.2?) but we kept them around.
  Now apple introduced again both types but renamed them to GKQuadtreeNode
  and GKQuadtree (lowercase t), this is a breaking change and since we do
  care about binary compat we are just changing the registration name and
  keeping the same managed name deprecating old methods and introducing
  the new ones.
- Added tests for new SIMD types
2016-08-30 15:32:46 -04:00
Vincent Dondain ddd1988f64 [spritekit] Update for iOS 10 beta 1 (#498)
* [spritekit] Update for iOS 10 beta 1

* [spritekit] Add missing MarshalDirective

* [runtime] Add missing simd function signatures

- Add matrix_float2x2 and matrix_float3x3 natives types.

* [introspection] Fix ApiSignatureTest

- We now avoid checking {?=[X]} encoded signatures.
- We now calculate the right size for matrix_float2x2, matrix_float3x3 and matrix_float4x4.
- Fix SKWarpGeometryGrid wrong bindings revealed by tests (IntPtr instead of Vector2).

* [monotouch-test] Add SKUniform and SKWarpGeometryGrid tests
2016-08-03 19:12:07 +02:00
Rolf Bjarne Kvinge ac418df815 Build our runtime. 2016-04-24 14:47:24 -04:00