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48 Коммитов

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Rolf Bjarne Kvinge a6b10696aa [msbuild] Accept both 'CodeSigningKey' and 'CodesignKey' as synonyms.
This makes it easier to use the same csproj for multiple platforms for customers.
2021-07-27 13:52:46 +02:00
Rolf Bjarne Kvinge b62b6213e2 [msbuild] Move the EnablePackageSigning variable to shared code.
So that it's set for both macOS and Mac Catalyst.
2021-07-27 13:52:46 +02:00
Rolf Bjarne Kvinge ea61948502 [msbuild] Merge the EnableSGenConc properties.
We use two different properties for the same thing: MtouchEnableSGenConc and
EnableSGenConc. Going forward, we're sticking with just EnableSGenConc, but
we'll keep accepting MtouchEnableSGenConc if it's set.
2021-07-27 13:52:46 +02:00
Rolf Bjarne Kvinge a2a2221c5e [msbuild] Unify the IsAppExtension property 2021-07-27 13:52:46 +02:00
Rolf Bjarne Kvinge 1e8698ae9b [msbuild] Unify the ArchiveOnBuild property 2021-07-27 13:52:46 +02:00
Rolf Bjarne Kvinge 3accf61ffd [msbuild] Unify the _CanOutputAppBundle property. 2021-07-27 13:52:46 +02:00
Rolf Bjarne Kvinge 1e496ba458 [msbuild] Move the logic to create .pkg files from Mac-specific target files to shared target files.
Because we need it for Mac Catalyst as well.
2021-07-27 13:52:46 +02:00
Rolf Bjarne Kvinge 170ab44c7c
[msbuild] Unify the Archive task between iOS and Mac. (#12200)
The iOS version and the Mac version were slightly different in that they were
adding different things to the archive, but both seemed to be resilient to
those files not existing, so I just merged both implementations to try to add
everything to the archive.
2021-07-26 09:19:01 +02:00
Rolf Bjarne Kvinge 5d07e8de59
[msbuild] Make sure DeviceSpecificOutputPath always has a trailing slash. Fixes #12158. (#12162)
Fixes https://github.com/xamarin/xamarin-macios/issues/12158.
2021-07-26 08:58:13 +02:00
Rolf Bjarne Kvinge 7f505c35d5 [dotnet] Rework how we compute the TargetArchitectures property.
Add a _MapRuntimeIdentifierToTargetArchitecture target that computes the
TargetArchitectures property from either the RuntimeIdentifier or
the RuntimeIdentifiers properties.

Also make sure this target is executed before _ComputeTargetArchitectures.

This is required so that we have a correct TargetArchitectures value for
multi-rid builds when compiling the app manifest (Info.plist).
2021-06-23 18:38:46 +02:00
Rolf Bjarne Kvinge 6225cac669
[msbuild/dotnet] Fix build logic when using .NET to not try to use nor require any version of installed Xamarin.iOS/Xamarin.Mac. Fixes #10827. (#11433)
* [dotnet] Ship the buildinfo file.

* [msbuild/dotnet] Fix build logic when using .NET to not try to use nor require any version of installed Xamarin.iOS/Xamarin.Mac. Fixes #10827.

We do this by setting the _XamarinSdkRoot variable in our .NET logic, which
our existing shared build logic reads, passes to the DetectSdkLocations task,
and then sets our override environment variable
(MD_MTOUCH_SDK_ROOT/XAMMAC_FRAMEWORK_PATH) to the install location, so that
existing code (which honors the override variable) continues to work as-is.

Fixes https://github.com/xamarin/xamarin-macios/issues/10827.
2021-05-04 21:36:48 -04:00
Rolf Bjarne Kvinge 76666ccbef
[msbuild] Accept 'UseInterpreter' as an alternative for 'MtouchInterpreter'. Fixes #11138. (#11252)
Accept 'UseInterpreter' as an alternative for 'MtouchInterpreter', so that we
support the same variable name between iOS and Android.

Fixes https://github.com/xamarin/xamarin-macios/issues/11138.
2021-04-21 15:37:16 +02:00
Rolf Bjarne Kvinge 23bdf61230
[tests] Add unit tests for building Mac Catalyst for ARM64. (#10768)
* [dotnet] Use the expected case for ARM64.

We use case-sensitive comparisons somewhere else, so make sure to use the same casing
for the architecture as other platforms do.

* [tests] Add tests to verify that Mac Catalyst builds successfully for ARM64.

* [msbuild] Fix platform name in condition.

* [msbuild] Pass -isysroot when building Mac Catalyst apps as well.

Ohterwise clang will use the SDK from the command line tools, which may have
nothing to do with the SDK we want to build with.
2021-03-04 17:44:55 +01:00
Rolf Bjarne Kvinge 100e2ec832
[msbuild] Don't compute the platform for Mac Catalyst. (#10754)
This way we don't end up forcing Mac Catalyst apps to be signed (because if
the computed platform is 'iPhone', we enforce signing).
2021-03-03 07:44:26 +01:00
Rolf Bjarne Kvinge 9f18c53e28
[msbuild] Use '_PlatformName' == 'MacCatalyst' instead of '_IsMacCatalyst'. (#10636)
In .NET Mac Catalyst will be a platform on the same level as iOS or tvOS, so
reflect this in the build logic by setting _PlatformName to 'MacCatalyst'.
This makes the build logic a lot simpler for .NET.
2021-02-12 21:49:49 +01:00
Rolf Bjarne Kvinge f7d0a03d93
[msbuild] Unify the AppBundleExtension property definition (#10614) 2021-02-11 15:37:39 +01:00
Sebastien Pouliot 05e28c3713
[macos] Add correct support for producing/archiving `dSYM` (#10409)
TL&DR: This PR

1. Removes the creation of the `.dSYM` based on `Debug Information` [1]

2. Adds dSYM support to XM msbuild (now shared with XI implementation)

3. Archive the `.dSYM` directories (plural) properly, e.g.

```
msbuild -p:Configuration=Release -p:ArchiveOnBuild=true
```

Why ? The long story...

Historically `.dSYM` for Xamarin.Mac have not been very useful, largely
because (most of) the code is JITed so not much is known before runtime.
So they were simply not generated during the builds...

However AOT options were added to Xamarin.Mac, making them potentially
more useful. Also symbols from `libmono` and other native libraries /
frameworks can prove useful when diagnosing application crashes.

Unsurprisingly developers looking to get symbols eventually found _a way_
[1] to get a `.dSYM` for their applications - but it was not quite
correct because:

* setting the debug information option meant that `mmp` would be supplied with `-debug`. This disables several optimizations that are, by default, enabled for release builds. IOW generating symbols should have no effect on the executing code (but it had);

* it was produced when compiling the native launcher, so the symbols coverage was incomplete. How much depends if mono was statically or dynamically linked. However this would not cover any AOTed code nor bundled libraries or user frameworks.

* the .dSYM was produced inside the `x.app/Contents/MacOS/`, side-by-side with the native executable, which makes it part of the **signed** `.app` and also part of the created (and signed) `.pkg`. This had a large impact on the application's, disk and download, size(s). Manually (re)moving the `.dSYM` means re-signing the app and re-creating (and signing) the `.pkg` is not a good solution.

[1] https://forums.xamarin.com/discussion/139705/how-to-symbolicate-a-xam-mac-crash-log

Additional fixes

* Use `Directory.Move` instead of running the `mv` command

While the result is identical there is a cost to spawn several `mv`
processes. Doing it in parallel (might have) helped but that setup
also comes at a cost.

`Directory.Move` the four `.dylib.dSYM` of an app takes 1 ms, while
the existing code took 17 ms to do the same.

* Fix building mmptest since the DeleteDebugSymbolCommand constant is not present (nor used) anymore
2021-01-14 08:42:24 -05:00
Rolf Bjarne Kvinge 24599c5945 [msbuild] Define __MACCATALYST__ for Mac Catalyst apps.
Mac Catalyst is a different target environment for iOS, which means that
__IOS__ will also be defined.
2020-12-03 10:43:19 +01:00
Rolf Bjarne Kvinge a2af2a1925 [msbuild] Put Info.plist in the Contents/ subdirectory in the app for catalyst apps. 2020-12-03 10:43:18 +01:00
Rolf Bjarne Kvinge e9f0b1f8e6 [msbuild] Implement support for Mac Catalyst 2020-12-03 10:42:26 +01:00
Rolf Bjarne Kvinge 78ff0ee892 Add a Xamarin.MacCatalyst target framework identifier. 2020-12-03 10:42:26 +01:00
Rolf Bjarne Kvinge 8b76cf4735
[dotnet] Fix MSBuild syntax. (#10055)
For some reason .NET 6 does not like spaces in certain places:

    MSB4259: Unexpected space at position "32" of condition [...]

So just remove them.
2020-11-06 14:01:19 +01:00
Rolf Bjarne Kvinge 1ce9fd62a4
[msbuild] Make the default value for IsMacEnabled property dependent upon the OS. (#9892)
* [msbuild] Make the default value for IsMacEnabled property dependent upon the OS.

Also make it overridable by only setting it if it's not already set.

* Use $([MSBuild]::IsOSPlatform('windows')) instead of $(OS)

The $(OS) value isn't standardized, so there's no sane check we can do against
it.
2020-10-19 08:23:17 +02:00
Rolf Bjarne Kvinge f0f47b6a46
[dotnet] Make the linker always process debug symbols, and remove debugging support if we're building a release build. (#9594)
Unfortunately due to when things happen in the .NET build logic, we need to
define the DebuggerSupport property (which determines whether the app should
include debugging support or not) before importing the .NET build files. Since
we want to use the _BundlerDebug property (a.k.a. MtouchDebug/MmpDebug) to
determine if the app should include debugging support, we must figure out the
value of the _BundlerDebug property before we can define the DebuggerSupport
property. This turned out complicated, because we're currently defining
_BundlerDebug in our old-style MSBuild logic, which is imported after we
import the .NET build logic.

The end result is that we can either shuffle around a lot of MSBuild code, or
copy a few lines to set the _BundlerDebug property. Neither option makes me
very happy, but copying a few lines of code seemed the better option, so
that's what I did.

Fixes these linkall test failures in Release mode:

    LinkAll.Attributes.AttributeTest
        [FAIL] DebugAssemblyAttributes :   DebuggableAttribute
            Expected: False
            But was:  True
                at LinkAll.Attributes.AttributeTest.DebugAssemblyAttributes()

        [FAIL] DebugConstructorAttributes :   No debug attribute in release mode
            Expected: 0
            But was:  2
                at LinkAll.Attributes.AttributeTest.DebugConstructorAttributes()

        [FAIL] DebugPropertyAttributes :   DebuggerBrowsable
            Expected: False
            But was:  True
                at LinkAll.Attributes.AttributeTest.DebugPropertyAttributes()

        [FAIL] DebugTypeAttributes :   no debug attribute in release mode
            Expected: 0
            But was:  5
                at LinkAll.Attributes.AttributeTest.DebugTypeAttributes()

        [FAIL] DebuggerTypeProxy_24203 :   proxy
            Expected: null
            But was:  <System.Collections.Generic.IDictionaryDebugView`2[K,V]>
                at LinkAll.Attributes.AttributeTest.DebuggerTypeProxy_24203()
2020-09-08 14:55:34 +02:00
Rolf Bjarne Kvinge 3148d28b3e
[msbuild] Unify the code to define our platform-specific conditional compilation symbols. (#9524) 2020-08-27 17:47:31 +02:00
Rolf Bjarne Kvinge 18ca278e88
[msbuild] Share the Pack/UnpackLibraryResources targets between Xamarin.iOS and Xamarin.Mac. (#9471)
There were 2 differences that had to be reconciled:

* The Xamarin.Mac version took 'IntermediateOutputPath' as the intermediate
  output path, while the Xamarin.iOS version used
  'DeviceSpecificIntermediateOutputPath'.
  'DeviceSpecificIntermediateOutputPath' is defined to be
  'IntermediateOutputPath' for Xamarin.Mac, so make the shared version use
  'DeviceSpecificIntermediateOutputPath', since that works in both cases.

* The Xamarin.Mac version was writing the output of PackLibraryResources to
  the FileWrites item group. This was removed on purpose from the Xamarin.iOS
  version in e97d69b25c, so it seemed best to
  leave it out in the shared version as well.

Also re-use the _EmbeddedResourcePrefix variable to determine the resource prefix.
2020-08-25 10:42:33 +02:00
Rolf Bjarne Kvinge 49511491c9
[msbuild] Set ResolveAssemblyConflicts once. (#9441)
No need to set it in every file, when we have one file that rules them all.
2020-08-21 18:38:57 +02:00
Rolf Bjarne Kvinge 86003f37c9
[msbuild] Share the IsMacEnabled and MtouchTargetsEnabled definitions between Xamarin.iOS and Xamarin.Mac. (#9439) 2020-08-21 15:01:30 +02:00
Rolf Bjarne Kvinge 9e6ecc8e1a
[msbuild] Share the AllowedReferenceRelatedFileExtensions property override. (#9417) 2020-08-21 10:13:26 +02:00
Rolf Bjarne Kvinge 9a4f5cf388
[dotnet] Turn the linker off by default for simulator builds. (#9403)
This becomes a bit complicated because we have to wait to determine the default value
for the linker until we know if we're building for the simulator or not (which happens
in the _DetectSdkLocations target).
2020-08-20 14:26:43 +02:00
Rolf Bjarne Kvinge 9be9a9a4b6
[msbuild] Compute variables for where the platform assembly is, and the platform assembly name. (#9304)
This will be more useful later, because these variables will be used in more places
in the .NET code.
2020-08-07 14:53:30 +02:00
Rolf Bjarne Kvinge d9295b12ef
[msbuild] Default 'BundlerDebug' to 'true' if no other option is set and we're building for a 'Debug' configuration. (#9247)
It's somewhat of a breaking change, since previously Xamarin.Mac would default
to 'false' if no value was set. It should be exceedingly rare though, since
it's set in all the template projects.

It makes the behavior a bit more intuitive for .NET projects, since then the
values might not be set because of the simplified project files.
2020-07-31 15:21:02 +02:00
Rolf Bjarne Kvinge b46aae7fd6
[msbuild] Make the ParseExtraMtouchArgs task platform-agnostic, and share it between Xamarin.iOS and Xamarin.Mac. (#9061)
* Change the parsing code slightly, to make it easier to parse other arguments
  (coming soon).
* Add the parsing task to Xamarin.Mac projects, and use it there as well. The
  parsed result isn't used yet, but it will be soon.
* Unify a few related MSBuild properties (MtouchNoSymbolStrip and
  MtouchNoDSymUtil).
2020-07-13 14:56:34 +02:00
Rolf Bjarne Kvinge ac36305a2d
[msbuild] Unify the _GenerateBindings target and a few properties related to binding projects. (#8997) 2020-07-07 15:46:23 +02:00
Rolf Bjarne Kvinge 4e2d612dae
[msbuild] Unify XamarinMacFrameworkRoot and MonoTouchSdkRoot into _XamarinSdkRoot. (#8995) 2020-07-07 15:45:42 +02:00
Rolf Bjarne Kvinge 8d7cd46652
[msbuild] Share a few binding variables: BaseLibDllPath, BTouchToolPath and BTouchToolExe. (#8988)
Also switch to invoking bgen instead of the btouch-native/btv/bwatch wrapper
scripts, since the wrapper scripts just call bgen with an additional
--target-framework argument, which our BTouch task already does anyway, which
means it's not necessary to call the wrapper scripts anymore.

This also required:

* Moving the code to detect which Xamarin.Mac profile we're building for into
  Xamarin.Shared.props, since the binding variable logic need to know which
  Xamarin.Mac profile we're building for.

* Setting IsBindingProject property earlier in the build process, to make sure
  it's set before importing Xamarin.Shared.props.
2020-07-03 11:01:01 +02:00
Rolf Bjarne Kvinge 4eff2c3700
[msbuild] Unify the logic to copy bundle resources to the app. (#8987)
* For Xamarin.Mac, this means using the _ComputeBundleResourceOutputPaths and
  _CopyResourcesToBundle targets from Xamarin.iOS instead of the
  _CopyContentToBundle target (which is now unused and thus removed).

* Adapt the Xamarin.iOS logic (now shared) to handle the fact that the
  resources shouldn't always go into the root appbundle directory (since they
  go into Contents/Resources/ for macOS apps), by using the
  '_AppResourcesPath' variable to specify just this.

Once upon a time the Xamarin.iOS logic was identical to the Xamarin.Mac logic,
but then we implemented support for asset packs
(a98693f07e)
and the code diverged. This means that unifying the logic again is a step
towards making asset packs work for Xamarin.Mac apps.
2020-07-03 11:00:36 +02:00
Rolf Bjarne Kvinge 4ed68336d7
[msbuild] Share the MSBuild logic for CollectBundleResources and a few related properties. (#8983)
* [msbuild] Share the MSBuild logic for CollectBundleResources and a few related properties.

* [msbuild] Fix/unify more resource collection code.

* Remove the _CollectBundleResources target for Xamarin.iOS binding projects,
  we now have a single one for all project types.
* Add an IsBindingProject property to distinguish binding projects from other
  projects.
* Use the IsBindingProject to only depend on the other _Compile<ResourceType>
  targets when we're not building a binding project (which seems to be the
  reason why the _CollectBundleResources target was duplicated between normal
  projects and binding projects for both Xamarin.iOS and Xamarin.Mac: the
  binding project version didn't have any dependencies).
2020-07-01 20:13:05 +02:00
Rolf Bjarne Kvinge fbdd1b8e3f
[msbuild] Share the DeviceSpecificIntermediateOutputPath property. (#8854)
* [msbuild] Share the DeviceSpecificIntermediateOutputPath property.

We don't technically need this value for Xamarin.Mac, but many of the targets
that can be shared need to use this for Xamarin.iOS, so set this value for
Xamarin.Mac as well. It will always be the default IntermediateOutputPath for
Xamarin.Mac, while for Xamarin.iOS it might be changed in
_ComputeTargetArchitectures.

* [msbuild] Remove usage in Xamarin.Mac of a variable that was always empty in the past.
2020-06-16 17:39:47 +02:00
Rolf Bjarne Kvinge 8cbf44f55c
[msbuild] Unify MtouchDebug and MmpDebug into _Debug. (#8832)
* [msbuild] Unify MtouchDebug and MmpDebug into _Debug.

* [msbuild] Use _BundlerDebug instead of _Debug.

_Debug is too generic, and more likely to clash with someone else.
2020-06-15 09:17:17 +02:00
Rolf Bjarne Kvinge 801a37f637
[msbuild] Unify MtouchArch and XamMacArch into TargetArchitectures. (#8797)
* [msbuild] Unify MtouchArch and XamMacArch into TargetArchitectures.

* [msbuild] Use $(ComputedPlatform) instead of $(_Platform).

They're identical, and this avoids using $(_Platform) before it's defined.
2020-06-09 14:28:36 +02:00
Rolf Bjarne Kvinge 3c873f944e
[msbuild] Unify CodesignKey and CodeSigningKey into _SpecifiedCodesignKey. (#8758) 2020-06-05 17:07:25 +02:00
Rolf Bjarne Kvinge d8ae295901
[msbuild] Unify MtouchLink and LinkMode info _LinkMode. (#8764) 2020-06-05 17:07:16 +02:00
Rolf Bjarne Kvinge 7369b5edfb
[msbuild] Unify _RequireCodeSigning and EnableCodeSigning into _RequireCodeSigning. (#8743) 2020-06-04 15:17:32 +02:00
Rolf Bjarne Kvinge dbe9d43c7c
[msbuild] Unify MtouchSdkVersion and MacOSXSdkVersion into _SdkVersion. (#8734) 2020-06-03 19:24:36 +02:00
Rolf Bjarne Kvinge 3f44925f23
[msbuild] Share the _ComputeTargetFrameworkMoniker target. (#8739) 2020-06-03 19:24:09 +02:00
Rolf Bjarne Kvinge 375118331a
[msbuild] Unify XamMacResourcePrefix and IPhoneResourcePrefix into _ResourcePrefix. (#8726) 2020-06-02 16:41:44 +02:00
Rolf Bjarne Kvinge bf34d86323
[msbuild] Add a Xamarin.Shared.props. (#8711)
It's empty for now, but soon enough it will start getting shared
Xamarin.iOS/Xamarin.Mac code.
2020-06-02 14:26:25 +02:00