We need additional API in CoreCLR to support pending exception properly, and
this is in progress [1]. In the meantime, stub out parts of it, so that the
process doesn't abort. This way we'll have failing tests instead (and work in
other areas can progress, since the process doesn't abort).
[1]: https://github.com/dotnet/runtime/pull/52146
This is not the fastest implementation, but it's the simplest I could come up
with, with the target of sharing as much code as possible with MonoVM. It can
be improved later if we find out it's a slow path (these functions are not in
a common code path, very few API bindings end up here).
The fields of the MonoObject struct is specific to MonoVM, so this makes sure
we don't accidentally poke into random memory on CoreCLR.
Co-authored-by: TJ Lambert <50846373+tj-devel709@users.noreply.github.com>
We need to call coreclr_initialize/monovm_initialize at startup, so do that.
This is a partial implementation, in that we're not setting all the properties
that we should, and also the PINVOKE_OVERRIDE callback is not doing everything
it should either yet.
Ref: #10504.
* Convert the GCHandles interface from 32-bit ints to pointer size types
This involves:
* Stop using some bits of the GCHandle to store extra flags, instead add an extra
field to store those flags.
* Define a INVALID_GCHANDLE constant and use it instead of 0/NULL. This is not
strictly required, but it makes the code more self-documenting.
* Define a GCHandle type (typedef'ed to void*) and change all variables and parameters
to use it instead of guint32.
* Use our own xamarin_gchandle_* methods (with pointer-sized types) that wraps
the mono_gchandle_* embedding API (which uses 32-bit types) everywhere.
* Update managed code (registrars, runtime code, etc) accordingly.
* [runtime] Make debug code compile.
* Fix typo.
* Fix signature of xamarin_create_gchandle.
Co-authored-by: Aaron R Robinson <arobins@microsoft.com>
* [Foundation] Add an NSArray.FromNSObjects overload that can take an array of INativeObjects.
* [runtime] Use mono_array_setref instead of mono_array_set.
Otherwise the GC won't know about the assignment, and the assigned value can
be freed if it's no longer referenced anywhere else.
* [runtime] build interp-, icalltable- and ilgen libraries so they can be consumed in interpreter configuration
* [mtouch] add --interpreter configuration support
* [xharness] Add support for removing defines from cloned project files.
* [xharness] Run monotouch-test, mscorlib and mini tests with the interpreter too.
They're ignored for now, which means we won't run them on the bots.
* [mtouch] We're using dlsym when using the interpreter.
* [xharness] enable mini regression tests with interpreter on CI
The two functions mono_class_is_nullable and mono_class_get_nullable_param are
private mono symbols, which means we can't call them when using Xamarin.Mac
with libmono from a dynamic library.
Implement a fallback for this case, where we call a managed method when these
functions are not available (and restrict this workaround to Xamarin.Mac only,
since it's not needed for Xamarin.iOS).