* Store verbosity in only one place (ErrorHelper.Verbosity).
* Initialize to the default value in the Driver's static constructor.
There was an issue where the default verbosity wasn't set everywhere, because
ErrorHelper.Verbosity was only set when Driver.Verbosity was assigned, which
wouldn't happen if no -v/-q was passed on the command line. The result would
be that any files in $HOME that specifies a default verbosity would not be
taken into account in ErrorHelper.
In .NET Mac Catalyst will be a platform on the same level as iOS or tvOS, so
reflect this in the build logic by setting _PlatformName to 'MacCatalyst'.
This makes the build logic a lot simpler for .NET.
These changes add support for executing iOS and MacDev tasks remotely (on a Mac) when running a build from Windows, and creates a specific .NET6 pack for Windows that's only included in the MSI.
For now this only enables builds for the iOS Simulator, physical devices are not yet supported.
- Each task decides if it should run locally or remotely depending on the SessionId property, which will only have a value on Windows.
- The XMA Build agent is now part of this repo and will be included in the iOS .NET6 Windows pack.
- On this first version we're including some Windows specific tasks and references into the Xamarin.iOS.Tasks project for simplicity, but those will be moved to the Windows specific project.
------------
* [msbuild] Adds support for executing Xamarin.iOS tasks from Windows
* [msbuild] Adds support for executing Xamarin.MacDev tasks from Windows
* Added XMA Build Agent to Xamarin.MacDev.Tasks.sln
* Fixes some MSBuild versioning problems
* Makes the XMA Build agent load Xamarin.iOS tasks
We need to load a type from the iOS tasks assembly so we can run the tasks requested by MSBuild from Windows. We only need to load Xamarin.iOS.Tasks.dll since MacDev.tasks is already embedded in that one.
There's a little trick on the csproj, we can't directly use the Xamarin.iOS.Tasks project ref assemblies because that includes both Xamarin.iOS.Tasks.dll and Xamarin.MacDev.Tasks.dll, so the MacDev tasks will collide. We use the project ref only for build dependency purposes but we add an assembly reference to Xamarin.iOS.Tasks.dll.
* Added Xamarin.iOS.Tasks.Windows project
* Removed unnecessary references on Xamarin.iOS.Tasks.Windows.csproj
* Adds Messaging assemblies when ILRepacking Xamarin Tasks
The Xamarin Task assemblies now depend on Messaging, so we need the Messaging assemblies to be packed into Xamarin.Mac.Tasks and Xamarin.iOS.Tasks. Also had to remove the direct Messaging dependencies from the build agent since those are already contained in Xamarin.iOS.Tasks
* Adds a reference to Messaging.Core targets to the Agent's project
* [msbuild] Adds Xamarin iOS Windows targets
* [msbuild] Adds missing dependencies to Xamarin.iOS.Tasks
This should fix build errors because of missing dependencies. Had to move System.Net.Mqtt.Server from the Build agent project to the tasks one to avoid conflicts with System.Diagnostics.Tracer.
* [dotnet] Creates iOS Windows pack
Creates a new pack for Windows specific (targets, build agent, etc.) files that shouldn't be installed on the Mac. We have a separate package for this to avoid increasing the core pack size with things that are not needed when using it from macOS.
* Fixes type in dotnet makefile
* [dotnet] Fixes the iOS Windows pack generation
- The windows pack should not include the Sdk and Targets folders
- For now we'll just create an iOS pack
- Fixes the path to the files to include on the Windows Sdk pack
* Added reference to the Windows iOS SDK from the Xamarin.iOS.Common.targets
Added a property to navigate to the Windows iOS SDK folder, based on a naming convention that assumes that both packs will always have the same version
* Added reference to the core iOS SDK from the Windows iOS SDK
Added a property to navigate to the core iOS SDK folder, based on a naming convention that assumes that both packs will always have the same version
* Updated Messaging version
* Override MessagingBuildClientAssemblyFile property and correctly imported props from targets
* [dotnet] Make Windows pack using target files from the output dir
We need to take the target files from the output dir to include targets that are part of nuget packages, otherwise we will only include targets from our source
* [dotnet] Adds the Windows Sdk pack to the workload manifest
* [msbuild] Fixes the Windows Sdk pack name
* [dotnet] Merge Mqtt instead of Mqtt.Server
We only need System.Net.Mqtt to be merged into Xamarin.iOS.Tasks
* Updated Messaging version
* [dotnet] Several fixes for the Windows Sdk
- Adds missing task CollectMonotouchReferences
- Merges more dependencies into Xamarin.iOS.Tasks.dll needed by XMA
- Updates the msbuild/Makefile to include files from both the output dir and the source dir
- Overrides the agents directory to look for them on the Windows pack
* [dotnet] Fixes the XMA Build agent
- The build agent is an app so it cannot target ns2.0
- The MSBuild dependencies should be copied into the agent zip file
- Avoids copying all the Xamarin iOS SDK core targets into the build agent, since those are not needed
- Ensures the broker zip file is copied into the Xamarin.iOS.Windows.Tasks output dir so its included in the Windows pack
* Bumps Xamarin.Messaging to 1.2.102
* Adds net6-win branch to trigger builds
* Adds Messaging.Client missing dependency to Xamarin.Mac.Tasks
* Added Xamarin.Messaging.Apple.Tasks project and VerifyXcodeVersion Task
* Fix unloaded Xamarin.Messaging.Build project
* Added Build contracts project and unified Xamarin.Messaigng.Apple.Tasks in Xamarin.iOS.Tasks.Windows
Also added missing tasks and changes .After.targets
* Updated Xamarin.Messaging version
* Build agent - reference MSBuild assemblies from the framework
Since the assemblies will be included in the build agent we need those to be the ones that come from the framework to be compatible with macOS
* [msbuild] Fixes _UpdateDynamicLibraryId target
The tasks con this target need to be executed remotely (when building from Windows).
* Updates resources
* Bump Xamarin.Messaging
Fixes problems when executing Exec task remotely
* [dotnet] Overrides Publish targets to execute them remotely from Windows
The `_CopyResolvedFilesToPublishPreserveNewest` and `_CopyResolvedFilesToPublishAlways` targets essentially copy files into the app bundle. Since those are part of the .NET SDK we need to override those so we can pass to the Copy task the SessionId parameter and then it will be executed remotely when building from Windows.
This is done in a Windows.After.targets file so it won't affect builds on macOS.
* Added ILMerge to Xamarin.iOS.Tasks.Windows
Also modified ILMerge.targets to not include System assemblies because we don't need them on the Windows package
* Bumps Messaging
This new version of messaging fixes a problem when copying task inputs from Windows to the Mac
* [dotnet] Fixes copying files to the Mac when building from Windows
When building from Windows there are .NET SDK targets that copy dynamic libraries from the SDK to the intermediate output directory or other files to the publish directory, since we can't control those we can't run them remotely so we need to copy those files to the Mac to ensure other targets will find those.
* [dotnet] Fixes how files are copied to the output dir
- Before executing `_CopyResolvedFilesToPublishPreserveNewest` and `_CopyResolvedFilesToPublishAlways` we copy the input files for those targets to the Mac
- Then we override the original targets to execute the same copy task as the original ones but on the Mac, so the output files are placed in the right location for the following targets to pick them up.
* Fixes typo on Xamarin.iOS.Common.After.targets
* Bumps Xamarin.Messaging
* [msbuild] Fixes VerifyXcodeVersion and ResolveUTIs tasks
Both tasks were not being able to connect to the Mac mostly because of ILRepack, there were kind of 2 versions of Xamarin.Messaging, one merged into Xamarin.iOS.Tasks and another one merged into Xamarin.iOS.Windows.Tasks. Because of this the build connection object registered on the task could not be casted to the build connection type.
This essentially moves both tasks into the Xamarin.iOS.Tasks assembly to avoid this issue, and as part of that also includes the Messaging contracts into that same project.
* [msbuild] Fixes warnings when building from Windows
* [dotnet] Adds missing assemblies to merge into Xamarin.iOS.Tasks
Those 2 new assemblies will only be used from Windows and we need their implementation instead of the ref assemblies. In the future we will need to find a way of doing this on the Windows only pack insted of doing it on the core Xamarin.iOS.Tasks assembly.
* [dotnet] Compute PublishTrimmed on a target
We need to do this so the property is evaluated after VS on Windows connects to the Mac, otherwise by default IsMacEnabled is false from Windows.
* Bumps Messaging to 1.2.111
* [dotnet] Execute ILLink remotely when building from Windows
- Overrides the ILLink task and _RunILLink target to add the hability to execute it remotely, adding input and output properties so files are copied to the server and output files are created on Windows.
- This "custom" ILLink task will only be executed from the Windows targets so when building from a Mac it will execute the core SDK task.
* [dotnet] Fixes intput/output files creation for linker tasks
- Custom Linker options file should be created on the Mac so we need to execute WriteLinesToFile remotely
- All the *.items files from the linker are created on the Mac so we need to execute ReadItemsFromFile remotely
- CompileNativeCode: fixes the OutputFile metadata path, otherwise the execution fails; also copies all the files in the declared "IncludeDirectories" to the Mac
- Avoids copying input files from Windows to the Mac when running LinkNativeCode since the real input files already exist on the Mac, and Windows contains only empty files just to make MSBuild inputs/outputs check work. If we copy those empty files to the Mac we brake the build.
* [msbuild] Minor fixes after merging from main
* [dotnet] Adds missing output files to the Xamarin.iOS.Tasks.Windows project
The output of this project was missing Messaging build targets and the build agent zip file that are needed to create the dotnet Windows specific pack
* [dotnet] Fixes dotnet Windows specific pack generation
Ensures the Windows projects are built and the files are copied to the dotnet pack directory before creating the package.
It also adds a variable to enable building this pack.
* [dotnet] Adds iOS Windows specific pack to iOS only MSI
There's only a Windows specific pack for iOS available for now, so we should only add it to the iOS SDK MSI
* [dotnet] Create a separate bundle for the iOS Windows MSI
We need to do this to avoid including the Windows specific pack in the pkg. Also for now we'll only create an MSI for iOS since it's the only supported platform from Windows.
* Fixes spacing issues in Xamarin.iOS.Tasks.csproj
* Bumps Touch.Unit back to 05db76
* Fixes formatting problems
* [msbuild] Replaces error E0176 by E0186
Because there's a warning W0176 that will overlap with the error
* [msbuild] Fixes CompileEntitlements task
There were 2 problems:
1- The if statement on the DefaultEntitlementsPath was wrong, because we should return the base value if there's no SessionId (which means the task is running on a Mac)
2- We should copy to the Mac the default entitlements file if no custom file was specified
* Several fixes to cleanup the code to support iOS from Windows
* Apply suggestions from code review
Co-authored-by: Rolf Bjarne Kvinge <rolf@xamarin.com>
* Formatting fixes in Xamarin.Messaging.Build
* Reverted formatting changes in CompileEntitlements.cs
* More formatting fixes
* Update msbuild/Messaging/Xamarin.Messaging.Build/Handlers/ExecuteTaskMessageHandler.cs
Co-authored-by: Rolf Bjarne Kvinge <rolf@xamarin.com>
* Fixes order of MSBuild errors in the resource file
* Add newly added localizable strings to canary test of translated strings.
* Delete tests that ensure theres code only on the abstract tasks
These were needed to ensure all the code was in the base tasks so we could have tasks implementations on Windows to remote those. Now that code is part of this repo (and that is why these tests are failing now) so we do not need them anymore.
* [dotnet] Don't build the Windows SDK pack if not configured to do so.
Co-authored-by: mag <mauro.agnoletti@gmail.com>
Co-authored-by: Rolf Bjarne Kvinge <rolf@xamarin.com>
This requires bumping Xamarin.MacDev.
New commits in xamarin/Xamarin.MacDev:
* xamarin/Xamarin.MacDev@02d6d05 [Xamarin.MacDev] Add an AppleSdkVersion struct which replaces IPhoneSdkVersion and MacOSXSdkVersion. (#87)
* xamarin/Xamarin.MacDev@e7ec7ef [Xamarin.MacDev] Fail gracefully if trying to grab a PList entry from a file that doesn't exist. (#86)
Diff: fae0237704..02d6d05be3
Once you have BigSur installed, to work with xcode12.5, then you
need to bump the minimum simulator versions (to 11.4) and this picked up
a few mistakes in availability and when checking protocol conformance
The bots won't run into those issues, as long as `xcode12.5` is not
merged or while they run on macOS Catalina, but it's nice to have green
tests locally :)
Subset of 8513316015 already in `xcode12.5`
The issue is due to the fact that the uninstall ceerts has an always
condition, that means that it gets executed and results in a success.
Because is a batch project and not a state machine.. the following steps
believe that everything was a success making the steps execute.
* [dotnet-linker] Templateify the install logic.
* [builds] Templateify the Versions.plist install logic.
* [dotnet] Create a per-platform Versions.props file with only the values applicable to that platform.
Also move the definition of the default TargetPlatformVersion to Make.versions, where we have other versions.
* [dotnet] Templateify some build code.
* Convert the GCHandles interface from 32-bit ints to pointer size types
This involves:
* Stop using some bits of the GCHandle to store extra flags, instead add an extra
field to store those flags.
* Define a INVALID_GCHANDLE constant and use it instead of 0/NULL. This is not
strictly required, but it makes the code more self-documenting.
* Define a GCHandle type (typedef'ed to void*) and change all variables and parameters
to use it instead of guint32.
* Use our own xamarin_gchandle_* methods (with pointer-sized types) that wraps
the mono_gchandle_* embedding API (which uses 32-bit types) everywhere.
* Update managed code (registrars, runtime code, etc) accordingly.
* [runtime] Make debug code compile.
* Fix typo.
* Fix signature of xamarin_create_gchandle.
Co-authored-by: Aaron R Robinson <arobins@microsoft.com>
Don't use install-location to specify where files should be installed, because
our notarization process replaces this value in the pkg manifest with the root
directory (without updating anything else), with the result that notarized
packages tries to install files in the wrong location.
Instead specify the full path for each individual file, so that the
install-location can be the root directory (and thus the notarization process
won't corrupt the package).
* Pass and parse the MtouchInterpreter value to dotnet-linker.
* Move required logic from mtouch to shared code to take advantage of existing
code to compute AOT arguments (which we need to compute the correct AOT
arguments for System.Private.Corelib.dll, which is always AOT-compiled).
* Add a linker task to compute the AOT arguments for .NET.
* Add test projects.
This PR is probably best reviewed commit-by-commit.
Fixes https://github.com/xamarin/xamarin-macios/issues/10292.
* [link sdk/link all] Adjust to compile on Mac Catalyst.
* [tests] Adjust the LinkAllRegressionTest.NoFatCorlib to work on Mac Catalyst.
* [tests] Add version checks to make link sdk green on Mac Catalyst.
* [tests] Make the LinkSdkRegressionTest.SpecialFolder test pass on Mac Catalyst.
* [xharness] link sdk and link all are green on Mac Catalyst now.
* Fix test build.
Fixes: https://github.com/xamarin/xamarin-macios/issues/10575
Running `dotnet build -t:Run` on a new project fails with:
Xamarin.Shared.Sdk.targets(692,3): error MSB4018: The "GetMlaunchArguments" task failed unexpectedly.
Xamarin.Shared.Sdk.targets(692,3): error MSB4018: System.IO.DirectoryNotFoundException: Could not find a part of the path '/Users/jopepper/src/net6-samples/HelloiOS/bin/Debug/net6.0-ios/ios-x64/HelloiOS.app\Info.plist'.
Xamarin.Shared.Sdk.targets(692,3): error MSB4018: at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
Xamarin.Shared.Sdk.targets(692,3): error MSB4018: at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
Xamarin.Shared.Sdk.targets(692,3): error MSB4018: at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
Xamarin.Shared.Sdk.targets(692,3): error MSB4018: at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)
Xamarin.Shared.Sdk.targets(692,3): error MSB4018: at Xamarin.MacDev.PObject.FromFile(String fileName, Boolean& isBinary) in /Users/builder/azdo/_work/1/s/xamarin-macios/external/Xamarin.MacDev/Xamarin.MacDev/PListObject.cs:line 344
Xamarin.Shared.Sdk.targets(692,3): error MSB4018: at Xamarin.MacDev.PDictionary.FromFile(String fileName, Boolean& isBinary) in /Users/builder/azdo/_work/1/s/xamarin-macios/external/Xamarin.MacDev/Xamarin.MacDev/PListObject.cs:line 774
Xamarin.Shared.Sdk.targets(692,3): error MSB4018: at Xamarin.MacDev.PDictionary.FromFile(String fileName) in /Users/builder/azdo/_work/1/s/xamarin-macios/external/Xamarin.MacDev/Xamarin.MacDev/PListObject.cs:line 761
Xamarin.Shared.Sdk.targets(692,3): error MSB4018: at Xamarin.iOS.Tasks.GetMlaunchArgumentsTaskBase.get_DeviceType() in /Users/builder/azdo/_work/1/s/xamarin-macios/msbuild/Xamarin.iOS.Tasks.Core/Tasks/GetMlaunchArgumentsTaskBase.cs:line 53
Xamarin.Shared.Sdk.targets(692,3): error MSB4018: at Xamarin.iOS.Tasks.GetMlaunchArgumentsTaskBase.GetDeviceTypes() in /Users/builder/azdo/_work/1/s/xamarin-macios/msbuild/Xamarin.iOS.Tasks.Core/Tasks/GetMlaunchArgumentsTaskBase.cs:line 72
Xamarin.Shared.Sdk.targets(692,3): error MSB4018: at Xamarin.iOS.Tasks.GetMlaunchArgumentsTaskBase.GenerateCommandLineCommands() in /Users/builder/azdo/_work/1/s/xamarin-macios/msbuild/Xamarin.iOS.Tasks.Core/Tasks/GetMlaunchArgumentsTaskBase.cs:line 128
Xamarin.Shared.Sdk.targets(692,3): error MSB4018: at Xamarin.iOS.Tasks.GetMlaunchArgumentsTaskBase.Execute() in /Users/builder/azdo/_work/1/s/xamarin-macios/msbuild/Xamarin.iOS.Tasks.Core/Tasks/GetMlaunchArgumentsTaskBase.cs:line 199
Xamarin.Shared.Sdk.targets(692,3): error MSB4018: at Microsoft.Build.BackEnd.TaskExecutionHost.Microsoft.Build.BackEnd.ITaskExecutionHost.Execute()
Xamarin.Shared.Sdk.targets(692,3): error MSB4018: at Microsoft.Build.BackEnd.TaskBuilder.ExecuteInstantiatedTask(ITaskExecutionHost taskExecutionHost, TaskLoggingContext taskLoggingContext, TaskHost taskHost, ItemBucket bucket, TaskExecutionMode howToExecuteTask)
Unless you do `dotnet build` and `dotnet build -t:Run` in two steps.
It doesn't look like the built-in .NET 6 `Run` target depends on `Build`
at all:
91c1326f47/src/Tasks/Microsoft.NET.Build.Tasks/targets/Microsoft.NET.Sdk.targets (L865-L867)
So let's reorganize things to fix this:
* `_PrepareRun` now runs on all platforms, it depends on `Build`.
* `_PrepareRunMobile` now has the condition so it will not run on macOS.
* `_PrepareRunMobile` doesn't need as many targets listed in
`DependsOnTargets` now, because `Build` has already run.
* [tests] Use the 'Apple Developer' code signing key instead of 'iPhone Developer' for xcframework-test.
* [msbuild] Fix resolving the XCFramework for Mac Catalyst.
* [xharness] Enable xcframework-test by default on Mac Catalyst.
See [HOWTO](https://github.com/xamarin/xamarin-macios/wiki/Nullability)
Also small change to generator so strong dictionaries can accept `null`
`NSDictionary`, which was already accepted by the class itself.
and expose two properties that were not usable before
This adds any types in the Xamarin.iOS version of Xamarin.iOS.dll that are not
available in Xamarin.MacCatalyst.dll to the Xamarin.iOS.dll implementation
assembly we have for Mac Catalyst.
This means that the linker will not run into any missing API when linking Mac
Catalyst apps, which is necessary for our linksdk and linkall test suites,
because those test suites use MonoTouch.Dialog, of which there is no Mac
Catalyst version (yet at least).
Fixes https://github.com/xamarin/xamarin-macios/issues/10213.