Граф коммитов

1228 Коммитов

Автор SHA1 Сообщение Дата
Rolf Bjarne Kvinge d7651c0631
[msbuild] Remove the BundleDependentFiles item group, it's not used. (#12755)
The BundleDependentFiles item group was added as a target input some time ago [1],
but nothing ever adds to it, so it's always empty. Googling doesn't show anything
relevant either, so this looks like dead code we can remove.

[1]: d7c2a45ca9
Ref: https://github.com/xamarin/xamarin-macios/issues/11863#issuecomment-920917955
2021-09-17 16:02:09 +02:00
Rolf Bjarne Kvinge 04548c7da0
[msbuild/dotnet] Include font files by default in .NET apps, and implement a way to automatically register them. Fixes #12536. (#12752)
* Automatically include *.ttf, *.ttc and *.otf in .NET projects as BundleResource
  items (if these files are found within the Resources/ subdirectory).
* Add support for a 'RegisterFont' metadata on BundleResource items, where if set
  to 'true', we'll register the font file in the Info.plist as required by the target
  platform.
* Add tests.

Fixes https://github.com/xamarin/xamarin-macios/issues/12536.
2021-09-17 10:18:09 +02:00
Rolf Bjarne Kvinge 811384f7d2
[msbuild] Fix parsing extra bundler arguments where a space separates the name and value of the argument. (#12731)
Fix parsing extra bundler arguments where a space separates the name and the
value of the argument, like this: '--xml file.xml' (as opposed to
'--xml:file.xml' or '--xml=file.xml').

Fixes https://devdiv.visualstudio.com/DevDiv/_workitems/edit/1385946.
2021-09-16 08:17:33 +02:00
Rolf Bjarne Kvinge 9cd9f17dca
[msbuild] Unify the iOS and macOS versions of the CreateBindingResourcePackage task. (#12710)
* Slightly less code.
* More code sharing.
* Brings remote windows support to this task for macOS projects if we ever
  want that.
2021-09-15 15:10:35 +02:00
Mauro Agnoletti 67fa841aa5
Updated Xamarin.Messaging version (#12728) 2021-09-15 09:37:56 +02:00
VS MobileTools Engineering Service 2 1bacc4e029
Localized file check-in by OneLocBuild Task (#12707) 2021-09-13 17:01:23 -04:00
Rolf Bjarne Kvinge 42471c1d22
[msbuild] Implement ITaskCallback in [Read|Write]AppManifest to tell the remote task execution that any files on Windows shouldn't be copied back to the mac. (#12646)
Fixes https://dev.azure.com/devdiv/DevDiv/_workitems/edit/1394206.
2021-09-13 16:06:06 +02:00
Rolf Bjarne Kvinge aadd53249f
[msbuild] Improve E7082 error message. (#12689) 2021-09-10 22:02:30 +02:00
Filip Navara 219fb1a753
Remove IsXcode8 (#12671)
* Remove IsXcode8

* Remove other _ForgeMetal references
2021-09-09 09:23:32 +02:00
Rolf Bjarne Kvinge cb998a3589
[msbuild/dotnet] Don't use the built-in publishing logic in .NET to copy frameworks to the app bundle. Fixes #12369. (#12656)
.NET/MSBuild don't handle symlinks properly [1], which means that we can't ask
.NET to copy frameworks to the app bundle, since frameworks may contain
symlinks.

In our case, the symptom was that instead of copying symlinks, the file the
symlink pointed to was copied instead, and then codesign complained about
invalid bundle format when we tried to sign the framework.

We fix this by having our own target (_CopyFrameworksToBundle) to copy
frameworks to the app bundle (instead of adding all the files in the
frameworks to the ResolvedFileToPublish item group), and then using 'ditto' to
copy the frameworks.

In order to create a test case for this, I also made the macOS and Mac
Catalyst versions of the XTest framework use symlinks:

* Create a proper XTest framework bundle hierarchy for macOS and Mac Catalyst
  by using the typical symlink structure (actual files in the Versions/A
  subdirectory, and then symlinks pointing into that directory).
* Create a separate Info.plist for each platform for XTest.framework, since
  using an otherwise correct framework makes tooling (such as codesign)
  complain if the Info.plist isn't correct too.

This made our existing tests show the bug.

Finally I had to fix signing frameworks where the executable is a symlink.

We were first resolving symlinks for the input - say we had an
Example.framework/Example symlink to Example.framework/Versions/A/Example -
and then checking the parent directory if it's a framework. The parent
directory of 'Example.framework/Versions/A/Example' is 'A', which did not meet
our framewrok condition (if it ends with '.framework').

The fix is to adjust the logic to resolve symlinks after checking if the input
is a framework or not.

[1]: https://github.com/dotnet/msbuild/issues/6821

Fixes https://github.com/xamarin/xamarin-macios/issues/12369.
2021-09-09 09:11:25 +02:00
Rolf Bjarne Kvinge 444e7dfcd9
[msbuild] Don't require an Info.plist for .NET builds. (#12661)
We either have defaults or MSBuild properties for the most important values that
were previously required to be in the Info.plist, so now it doesn't make sense anymore
to require an Info.plist, when for simple cases it will just be an empty file.

This allows us to simplify some of our test projects and remove a few empty Info.plist files.
2021-09-09 09:08:04 +02:00
Jonathan Peppers 1de22290d7
[dotnet] rename $(AppleShortVersion) to $(ApplicationDisplayVersion) (#12647)
Context: https://github.com/dotnet/maui/issues/1662
Context: https://github.com/xamarin/xamarin-android/pull/6139

Previously:

* `$(ApplicationVersion)` mapped to `CFBundleVersion`
* `$(AppleShortVersion)` mapped to `CFBundleShortVersionString`

To be able to leverage identical property names on iOS/Android,
we're changing this to:

* `$(ApplicationVersion)` maps to `CFBundleVersion`
* `$(ApplicationDisplayVersion)` maps to `CFBundleShortVersionString`

Lastly, let's allow `$(ApplicationDisplayVersion)` to set `$(Version)`,
so the various C# assembly-level attributes are all set to the same value.
2021-09-08 10:13:29 -04:00
Rolf Bjarne Kvinge 24ea02759f
[dotnet] Support SupportedOSPlatformVersion. Fixes #12336. (#12638)
* Add support for the SupportedOSPlatformVersion MSBuild property, and write
  it to the Info.plist for the corresponding minimum OS version.
* If there are any minimum OS version in the Info.plist, we'll now show an
  error if it doesn't match SupportedOSPlatformVersion.

This unfortunately means that if there's any minimum OS version in any
Info.plist, then that will most likely have to be moved to the
SupportedOSPlatformVersion property (or removed entirely if that's the right
choice), since it's unlikely to match the default value for
SupportedOSPlatformVersion. However, this was deemed to be the best option for
the future (it's a one-time pain during migration).

Also add new tests, update existing tests, and update the templates.

Fixes https://github.com/xamarin/xamarin-macios/issues/12336.
2021-09-08 09:20:05 +02:00
Rolf Bjarne Kvinge a0fe8c08ba
[msbuild] Add a public target/property to make customers able to add to the PartialAppManifest item group in their own targets. Fixes #12336. (#12645)
Also add a test.

Fixes https://github.com/xamarin/xamarin-macios/issues/12336 (for the second time).
2021-09-08 09:16:57 +02:00
Peter Collins 56dd828392
[build] Add missing Hot Restart symbol files. (#12587)
Commit 91c6517f missed a few symbol files because it was tested against
a version of Hot Restart assemblies that had already been inserted into
VS.  The Hot Restart package version bump in commit fbbaa7fc triggered
a couple of new SymbolCheck issues that can be fixed by bringing in the
previously missed pdbs.
2021-09-06 17:14:18 +02:00
Rolf Bjarne Kvinge f2deb160b0
[msbuild] Make the ParseBundlerArgumentsTaskBase take the verbosity as input as well. (#12570)
This way we'll honor a _BundlerVerbosity value passed on the command line.

This fixes an inconvenience when we have when we want to increase verbosity
for a test run, which can be done by setting 'MtouchExtraArgs=-v'. This works
fine until the test we want to run wants to use MtouchExtraArgs for its own
purposes (1). If we set MtouchExtraArgs on the command line, then that value
will be global and won't be able to be overridden by the test, and the test
will fail.

With this fix we can pass _BundlerVerbosity=1 directly when building the test
to avoid the whole problem.

1. For instance, most tests pass an argument in MtouchExtraArgs to use
dlsym for NUnit.Framework.dll, which contains a P/Invoke to a native function
that doesn't exist - see the tests/nunit.framework.targets file.
2021-09-06 15:25:01 +02:00
VS MobileTools Engineering Service 2 57cf3c7e06
Localized file check-in by OneLocBuild Task (#12579) 2021-08-30 16:20:11 -04:00
Peter Collins 91c6517f28
[ci] Opt in to symbol archiving during VS insertion (#12547)
Context: https://github.com/xamarin/yaml-templates/pull/131

Enables conversion and archiving of symbol files during the VS insertion
stage.  Symbol archiving steps will only run if both the
`symbolArtifactName` parameter is provided, and `archiveSymbols` is set
to true.  The `symbolConversionFilters` parameter can be used to filter
out paths of symbol files that should not be converted/archived.

Co-authored-by: Rolf Bjarne Kvinge <rolf@xamarin.com>
2021-08-27 12:32:46 +02:00
Rolf Bjarne Kvinge 93b2b7f2b7
Merge branch 'main' into dotnet-compileappmanifest 2021-08-26 17:29:19 +02:00
Rolf Bjarne Kvinge 4357a6a7af [msbuild] Make WriteAppManifestTaskBase.AppBundleManifest an output property to create it on Windows for a remote build. 2021-08-25 15:29:02 +02:00
Rolf Bjarne Kvinge 6fdec1259d [tests] Add tests for CompileAppManifest and ReadAppManifest. 2021-08-24 14:41:20 +02:00
Rolf Bjarne Kvinge 2d8ca6941d [msbuild] Fix computation of min OS version for Mac Catalyst.
We store the macOS version in the Info.plist, and use the iOS version for the MinimumOSVersion
MSBuild variable.

This means that in ReadAppManifest we must convert the min OS version from the Info.plist
from a macOS version to an iOS version (and not do it in CompileAppManifest).

Also add support for the iOS version in the Info.plist for Mac Catalyst, and automatically
convert it to the corresponding macOS version.
2021-08-24 14:13:04 +02:00
Emanuel Fernandez Dell'Oca fbbaa7fca3
Fixes Hot Restart build issues (#12500)
* [net6] Bumps Xamarin Hot Restart to 1.0.70

This version contains fixes for building Maui projects with Hot Restart

* [msbuild] Fixes Hot Restart Entitlements.plist compilation

The build was failing if `CodesignEntitlements` was not set, even though the CompileEntitlements task has a default value. That default value is not compatible with Hot Restart because it is a template file that exists on the Mac (and Hot Restart is an offline build from Windows).

So if that property is not set we get the xcent file from the Hot Restart PreBuilt app bundle, which is essentially an empty plist.

* [net6] Makes Hot Restart consider Single Project app title

On a Maui Single Project the app title can be set on the project file using the `ApplicationTitle` property. If that's set Hot Restart should include that value in the compiled app manifest, so the app name is shown on the device when the app is deployed.

Co-authored-by: Rolf Bjarne Kvinge <rolf@xamarin.com>
Co-authored-by: Manuel de la Pena <mandel@microsoft.com>
2021-08-24 08:13:27 +02:00
Rolf Bjarne Kvinge 315da84591 [msbuild] Remove unused usings in new file and add missing space for code style. 2021-08-24 07:45:25 +02:00
Rolf Bjarne Kvinge bdce949335 [msbuild] Enable nullability on new files. 2021-08-24 07:45:02 +02:00
VS MobileTools Engineering Service 2 917462e32a
Localized file check-in by OneLocBuild Task (#12506) 2021-08-23 14:39:11 -04:00
Rolf Bjarne Kvinge f0b992c3c1 [msbuild] Only validate the Info.plist values if we're actually creating an app manifest. 2021-08-23 17:46:33 +02:00
Rolf Bjarne Kvinge b3dff34ea5 [msbuild] Rework how the app manifest is created.
How we create the app manifest (Info.plist) has to be modified so that we can add
support for getting all the values from MSBuild properties (i.e. no Info.plist in
the project), as well as having multiple partial app manifests as well, that gets
merged into the final app manifest.

Here's the new process:

1. The user can specify values in multiple ways:

    * An Info.plist in their project file (by using a `None` item with
      filename "Info.plist" or with a `Link` metadata with filename
      "Info.plist"). We figure this out in the DetectAppManifest target.
    * A partial plist in their project (using the `PartialAppManifest` item group)
    * Some MSBuild properties can also add values.

    The precedence is: MSBuild properties can be overridden by the Info.plist,
    which can be overridden by a partial plist.

2. In the `CompileAppManifest` target we get all the inputs from above, and compute
a temporary app manifest, which is written to a temporary output file.

3. In the `ReadAppManifest` target, we read the temporary output file and outputs
numerous MSBuild properties (most of then private)

4. We run other targets that may add more entries to the final app manifest (these
tasks might depend on the values from `ReadAppManifest`). These entries are written
to partial plists, and added to the _PostCompilePartialAppManifest item group.

   The targets in question are:

	* _CompileImageAssets * _CompileCoreMLModels

5. In the new `WriteAppManifest` target, we read the temporary output file from `ReadAppManifest`
+ any `_PartialAppManfiest` items and merge them all together to get the final Info.plist.

This also required moving the computation of CFBundleIdentifier from the DetectSigningIdentity
task to the CompileAppManifest task. This also meant reordering these two tasks,
so that the DetectSigningIdentity task is executed after the CompileAppManifest task
(technically after the ReadAppManifest task), because the DetectSigningIdentity task
needs to know the bundle identifier.

This way we can handle multiple scenarios easily (most of this is not covered by
these changes, and will be implemented separately):

* No Info.plist at all, all non-default values come from MSBuild properties.
* A single Info.plist, where everything is specified.
* An Info.plist with multiple partial app manifests as well.
2021-08-23 17:46:33 +02:00
Rolf Bjarne Kvinge fa8e792040 [dotnet/msbuild] Create *DependsOn properties for several targets. 2021-08-23 17:46:33 +02:00
Rolf Bjarne Kvinge ed90637a9b [msbuild] Make sure the '_SeparateWatchAppReferences' target is executed before the '_AssignWatchAppConfiguration' target.
The '_AssignWatchAppConfiguration' target's condition refers to an item group
that is created by '_SeparateWatchAppReferences', which means that we must
ensure that the '_SeparateWatchAppReferences' target is executed before the
'_AssignWatchAppConfiguration' target
2021-08-23 17:46:33 +02:00
Marius Ungureanu 8e9c4cbdd5
Correct Xamarin.Mac profiling properties (#12503)
* Correct Xamarin.Mac profiling properties

Seems like it was broken as of 7c15428fc2

If MtouchProfiling is not set for Xamarin.Mac apps, it would not have a value. This behavioural change was also not replicated in the IDE, which still sets `Profiling`.

Change the property so it inherits MtouchProfiling if Profiling is not set and detauls to false.

* Update Xamarin.Mac.Common.props
2021-08-23 15:00:14 +02:00
Emanuel Fernandez Dell'Oca 643a924f09
[dotnet] Updates the path to illink when building from Windows (#12501)
The directory that contains illink.dll was renamed to net6.0
2021-08-23 11:10:11 +02:00
Rolf Bjarne Kvinge fbbaa96cba
[msbuild] Both the CompileProductDefinition and the CreateInstaller tasks must take the final app manifest as input. (#12483)
Both the CompileProductDefinition and the CreateInstaller tasks must take the
final app manifest as input, because there may now be multiple input manifests
(or one day none at all), and the final app manifest is the only version that
is guaranteed to exist and contain everything.
2021-08-23 09:19:25 +02:00
Rolf Bjarne Kvinge 6f9a8ebbbd
[msbuild] Rename the GetMinimumOSVersion task to ReadAppManifest and make it read more properties from the app manifest. (#12485)
* Read CFBundleDisplayName and CFBundleVersion and use them in the
  _CompileITunesMetadata task.

* Read numerous other app manifest values and pass them to the ACTool and
  IBTool tasks.

This makes it possible to not parse the Info.plist in these tasks, which will
become more complicated in the future, when we might either not have an
Info.plist, or have many partial ones.

Also enable nullability.
2021-08-20 09:54:59 +02:00
Rolf Bjarne Kvinge f00b288529
[msbuild] Add a task to compute the path to the AOT compiler. (#12474)
The MonoAotCrossCompiler item group is empty when executing remotely from
Windows, so in that case we evaluate a csproj on the Mac side to compute the
AOT compiler path instead of relying in the task input from Windows.

Ref: https://devdiv.visualstudio.com/DevDiv/_workitems/edit/1362367
2021-08-19 15:48:53 +02:00
Rolf Bjarne Kvinge db980824d3
[msbuild] Refactor the logic to compute the target devices for IBTool/ACTool. (#12461)
Refactor the logic to compute the target devices for IBTool/ACTool, so that it
doesn't depend on the existence of the input app manifest, but instead uses
values that either comes from the app manifest, or have a default.

This becomes an important distinction when we add support for multiple partial
app manifests, or none at all (where all the required values come from MSBuild
properties).
2021-08-18 19:24:47 +02:00
Rolf Bjarne Kvinge 716a5a7bd1
[msbuild] Add a property that specifies the final path to the Info.plist in the app bundle (#12433)
* Add an '_AppBundleManifest' property that specifies the final path to the
  Info.plist in the app bundle.
* Remove the '_AppBundleManifestPath' property, it's not used anywhere.
* Adjust the CompileAppManifest task to take the final path to the Info.plist,
  instead of computing it and returning it. This way the CompileAppManifest
  task does not output anything back into MSBuild (which is important, because
  the CompileAppManifest task won't execute if the output file is up-to-date,
  and if it's not executed, any output properties won't be set either).
2021-08-17 15:29:42 +02:00
Rolf Bjarne Kvinge 77bdae1f9d
[msbuild] Move app manifest loading code from ACTool/IBTool to the base XcodeCompiler tool. (#12441)
This unifies some code, and prepares for not loading the app manifest at all
(in the future there might not be an app manifest in the first place).
2021-08-17 15:29:15 +02:00
Rolf Bjarne Kvinge e3969482a8
[msbuild] Unify the iOS and macOS versions of the IBTool task. (#12424)
* Have a single implementation of AutoActivateCustomFonts.
* Share the GetTargetDevices implementations between ACTool and IBTool, after removing
  a condition for Xcode 6.0 (which we don't support anymore, so that check could
  be removed) the implementations were identical.
2021-08-16 10:54:28 +02:00
Rolf Bjarne Kvinge cba3002d5f
[msbuild] Share the ACTool task implementation between iOS and macOS. (#12425) 2021-08-13 20:15:53 +02:00
Rolf Bjarne Kvinge ae41d77d5a
[msbuild] Show a message in the ParseBundlerArguments task if we run into an argument we don't understand. (#12412)
It makes typos much easier to find.
2021-08-12 15:03:24 +02:00
Rolf Bjarne Kvinge aee4cc0f0c
[msbuild] Promote '_PartialAppManifest' to a public item group ('PartialAppManifest'). Fixes #10646. (#12417)
* A couple of other changes to make sure we never overwrite the
  PartialAppManifest item group (as opposed to adding to it).
* Add tests.

Fixes https://github.com/xamarin/xamarin-macios/issues/10646.
2021-08-12 15:03:11 +02:00
Rolf Bjarne Kvinge 2972e1b715
Fix some whitespace issues in various files. (#12399)
* Remove BOM
* Add EOL at end of file.
2021-08-11 10:06:46 +02:00
Rolf Bjarne Kvinge 46afe81149
[dotnet] Add support for 'dotnet publish'. Fixes #11807. (#12397)
* Add support for 'dotnet publish'.
* Add support for a 'PkgPackagePath' for macOS and Mac Catalyst, an MSBuild
  property to specify the resulting .pkg path, to reflect the existing
  'IpaPackagePath' (for iOS and tvOS).
* Fix MSBuild logic that uses 'IpaPackagePath'. Looks like nobody has ever
  used this...
* Add tests.

Fixes https://github.com/xamarin/xamarin-macios/issues/11807.
2021-08-11 10:01:16 +02:00
Rolf Bjarne Kvinge 104ab12bdd
[dotnet/msbuild] Fix publishing user frameworks and dynamic libraries from binding projects. (#12396)
We extract frameworks from third-party libraries when running the linker, and
we need to store this information on disk and the reload it after the linker
has executed, and add it to the existing MSBuild variables that keep track of
the user frameworks and dynamic libraries that have to be copied to the app
bundle.

Fixes the framework-test tests.
2021-08-11 09:58:00 +02:00
Sebastien Pouliot 300fc28360
[msbuild] Set `UseSecureTimestamp` inside `_CodesignFrameworks` too (#12387)
That's needed for Xamarin.Mac and was _lost_ when the task was merged
between XI and XM.

Fixes https://github.com/xamarin/xamarin-macios/issues/11784
2021-08-10 10:39:08 -04:00
Rolf Bjarne Kvinge 15ace257ab
[msbuild] Delete any Mono crash dump files in the root app bundle before codesigning. Fixes #12320. (#12332)
This is what happens:

1. Mono will write crash dumps in the current directory:
   57bfe47451/src/mono/mono/utils/mono-state.c (L302-L322)
2. The current directory is by default the root of the app bundle.
3. If there are any files in the root of the app bundle for macOS or Mac
   Catalyst, 'codesign' will fail ("unsealed contents present in the bundle
   root").

This leads to the following sequence of events:

1. App developer builds & runs a Mac Catalyst app.
2. The app crashes for some reason.
3. Mono creates a crash dump (in the root directory of the app bundle).
4. The app developer changes something in the project and tries again.
5. The build fails, because 'codesign' fails.

Avoid this by deleting any crash dump files from the root of the app bundle
before signing the app.
2021-08-10 07:39:00 +02:00
Sebastien Pouliot cffd57d681
[cecil] Update all package references to the latest 0.11.4 (#12379) 2021-08-09 10:18:16 -04:00
Rolf Bjarne Kvinge d7a4d894d8
[msbuild] Fix the inclusion of the mtouch errors in the Xamarin.MacDev.Tasks.Core assembly. (#12360)
Otherwise we'll end up showing a MissingManifestResourceException whenever we
try to show any of the mtouch errors from the msbuild targets.
2021-08-09 14:43:22 +02:00
Emanuel Fernandez Dell'Oca 78cc290613
[net6] Fixes LinkNativeCode task execution from Windows (#12367)
This is an improvement on how we detect if the file that is going to be copied to the Mac is coming from the output path or not. Copying files from the Windows output dir to the Mac will make the build fail.

There were two problems:
- The paths we were comparing could contain different path separators.
- The item we are trying to copy may be in a folder that is inside the output dir.

For example:
- OutputFile = `obj\Debug\net6.0-ios\iossimulator-x64\nativelibraries/Foo`
- Item to copy: `obj/Debug/net6.0-ios/iossimulator-x64/nativelibraries/aot-output/x86_64/System.Private.CoreLib.dll.o`
2021-08-06 10:45:09 +02:00
Emanuel Fernandez Dell'Oca ff56f32c77
[net6] Stops replacing custom linker steps on Windows (#12362)
The `_AdditionalTaskAssembly` prop was already fixed by 7c66aa3829, so we don't need to do this anymore. This breaks building from Windows because we're missing custom steps.

I missed adding this file to that commit.
2021-08-06 10:25:33 +02:00
Mauro Agnoletti 9dbf451d39
Added Hot Restart support into the SDK (#12293)
- Added Hot Restart support for net6
- Added Hot Restart content into the Windows iOS pack

Co-authored-by: emaf <ema@xamarin.com>
2021-08-05 09:19:51 +02:00
Rolf Bjarne Kvinge 576dbb9b35
[msbuild/dotnet] Don't overwrite the 'CreateAppBundleDependsOn' property, only add to it. Fixes #12325. (#12346)
Fixes https://github.com/xamarin/xamarin-macios/issues/12325.
2021-08-05 08:17:44 +02:00
Rolf Bjarne Kvinge ad7d08a63d
Always create binlogs during the build. (#12331)
On CI we'll collect all the binlogs in the repository and make them available
for post-build analysis if need be, so this will make it easier to diagnose
build problems.
2021-08-04 09:30:16 +02:00
Rolf Bjarne Kvinge 63f28c0c5c
[dotnet/msbuild] Fix packaging and archiving support in .NET. Partial fix for #10413. (#12244)
* Rearrange some MSBuild logic so that the packaging/archiving code for macOS
  can also be used for Mac Catalyst.
* Make the .NET build logic package/archive when requested to do so.
* Add tests.

Partial fix for https://github.com/xamarin/xamarin-macios/issues/10413.
2021-07-29 15:33:08 +02:00
Emanuel Fernandez Dell'Oca 7c66aa3829
[net6] Fixes build issues from VS for Preview 7 (#12281)
* [net6] Adds missing custom linker steps when building from Windows

To share the definition of the custom steps we need to specify the right path to the `dotnet-linker.dll`.

When building from macOS `_XamarinSdkRootDirectoryOnMac` will have the same value as `_XamarinSdkRootDirectory` (which is the local Xamarin SDK dir), but from Windows the former will be the path to the Xamarin SDK on the connected Mac. Essentially this new property is agnostic from the platform from which the build is being executed, and will always return the path to the Xamarin SDK on macOS (either local or remote), so it can be used on scenarios like this one where we know the resource we need should always be referenced from macOS.

* [net6] Updates .NET SDK path for remote tasks execution

This path needs to be updated because VS (from Dev17 Preview 3+) will install through XMA the .NET SDK and the iOS SDK on macOS in a custom dir. This should be the preferred path when building from Windows if it does exist.

* Adds missing spaces to TaskRunner.cs
2021-07-29 15:20:20 +02:00
Rolf Bjarne Kvinge aebc0117dc [msbuild] Disable the CreateIpa target on macOS and Mac Catalyst. 2021-07-28 18:27:35 +02:00
VS MobileTools Engineering Service 2 c5e60a1462
[Localization] Localized file check-in by OneLocBuild Task: Build definition ID 14411: Build ID 5018259 (#12220) 2021-07-28 09:57:35 -05:00
Rolf Bjarne Kvinge 65b7daf620 [msbuild] We're using 'EnableSGenConc' internally now, 'MtouchEnableSGenConc' might not be set. 2021-07-28 09:17:53 +02:00
Rolf Bjarne Kvinge d1e74874dc [msbuild] Move the CreateIpa target to shared code.
There was a main version of this target for Xamarin.iOS, and then numerous dummy targets for two scenarios:

* Building app extensions.
* Building macOS apps.

The first one is handled by the '_CanArchive' property (will be false when
building app extensions), and for the second case I've added it to the
condition on the CreateIpa target.

This way we don't have to have logic elsewhere about when it's valid to call
CreateIpa.
2021-07-27 14:42:58 +02:00
Rolf Bjarne Kvinge 0c9fff29ff [msbuild] Move a few more properties to the shared files so that they're before they participate in conditions. 2021-07-27 13:52:46 +02:00
Rolf Bjarne Kvinge 9158dcc6ff [msbuild] Make code signing required when archiving a macOS or Mac Catalyst app.
We fail later with an uninformative error ('The "Archive" task was not given a
value for the required parameter "SigningKey"') otherwise, and this way the
user doesn't have to manually enable signing to avoid the this error.
2021-07-27 13:52:46 +02:00
Rolf Bjarne Kvinge 1aaf9404ac [msbuild] Don't execute the CollectITunesSourceFiles target on desktop platforms. 2021-07-27 13:52:46 +02:00
Rolf Bjarne Kvinge 46128ac62e [msbuild] Add dummy CreateIpa target for Mac. 2021-07-27 13:52:46 +02:00
Rolf Bjarne Kvinge d7599050a7 [msbuild] Slightly rework the logic to determine if code signing is required to take Mac Catalyst into account 2021-07-27 13:52:46 +02:00
Rolf Bjarne Kvinge 1db432a1bd [msbuild] Share the logic to determine whether a provisioning profile is required 2021-07-27 13:52:46 +02:00
Rolf Bjarne Kvinge 38acfafd38 [msbuild] Move/document a few properties related to signing and packaging. 2021-07-27 13:52:46 +02:00
Rolf Bjarne Kvinge a6b10696aa [msbuild] Accept both 'CodeSigningKey' and 'CodesignKey' as synonyms.
This makes it easier to use the same csproj for multiple platforms for customers.
2021-07-27 13:52:46 +02:00
Rolf Bjarne Kvinge b62b6213e2 [msbuild] Move the EnablePackageSigning variable to shared code.
So that it's set for both macOS and Mac Catalyst.
2021-07-27 13:52:46 +02:00
Rolf Bjarne Kvinge ea61948502 [msbuild] Merge the EnableSGenConc properties.
We use two different properties for the same thing: MtouchEnableSGenConc and
EnableSGenConc. Going forward, we're sticking with just EnableSGenConc, but
we'll keep accepting MtouchEnableSGenConc if it's set.
2021-07-27 13:52:46 +02:00
Rolf Bjarne Kvinge a2a2221c5e [msbuild] Unify the IsAppExtension property 2021-07-27 13:52:46 +02:00
Rolf Bjarne Kvinge 1e8698ae9b [msbuild] Unify the ArchiveOnBuild property 2021-07-27 13:52:46 +02:00
Rolf Bjarne Kvinge 3accf61ffd [msbuild] Unify the _CanOutputAppBundle property. 2021-07-27 13:52:46 +02:00
Rolf Bjarne Kvinge 7e52c08a52 [msbuild/dotnet] Mac Catalyst entitlements must be embedded in the app signature, not the executable.
Just like they are for macOS apps.
2021-07-27 13:52:46 +02:00
Rolf Bjarne Kvinge 1e496ba458 [msbuild] Move the logic to create .pkg files from Mac-specific target files to shared target files.
Because we need it for Mac Catalyst as well.
2021-07-27 13:52:46 +02:00
Rolf Bjarne Kvinge 0549af9736
[dotnet] Add support for the interpreter + AOT when needed. Fixes #11421 and #11724. (#12211)
* Add support for the interpreter everywhere.
* Add support for the AOT compiler everywhere we didn't support it before,
  because the interpreter needs it (at least System.Private.CoreLib.dll must
  be AOT-compiled when using the interpreter).
* Do FullAOT compilation on Mac Catalyst/ARM64 if we're not using the
  interpreter, since we can't use the JIT.
* Fix monotouch-test to be green on Mac Catalyst/ARM64.

Fixes https://github.com/xamarin/xamarin-macios/issues/11724.
Fixes https://github.com/xamarin/xamarin-macios/issues/11421.
2021-07-27 07:39:43 +02:00
Rolf Bjarne Kvinge 170ab44c7c
[msbuild] Unify the Archive task between iOS and Mac. (#12200)
The iOS version and the Mac version were slightly different in that they were
adding different things to the archive, but both seemed to be resilient to
those files not existing, so I just merged both implementations to try to add
everything to the archive.
2021-07-26 09:19:01 +02:00
Rolf Bjarne Kvinge 8372cda0fa
[msbuild] Remove dead code. (#12198) 2021-07-26 09:09:29 +02:00
Rolf Bjarne Kvinge 5d07e8de59
[msbuild] Make sure DeviceSpecificOutputPath always has a trailing slash. Fixes #12158. (#12162)
Fixes https://github.com/xamarin/xamarin-macios/issues/12158.
2021-07-26 08:58:13 +02:00
Rolf Bjarne Kvinge 1b357204ee
[dotnet/msbuild] Add support for using LLVM to build .NET apps. Fixes #11379. (#12136)
Fixes https://github.com/xamarin/xamarin-macios/issues/11379.
2021-07-22 15:49:22 +02:00
Rolf Bjarne Kvinge adc63843cd
[msbuild] Share the _CodesignVerify target between iOS and Mac. (#12142)
This brings the iOS logic to verify the signature in app extensions to Mac.
2021-07-22 15:48:19 +02:00
Rolf Bjarne Kvinge d26bdf97bf [dotnet] Parse --dlsym and pass it to the dotnet-linker tasks. 2021-07-22 10:36:21 +02:00
VS MobileTools Engineering Service 2 042cd714fe
Localized file check-in by OneLocBuild Task: Build definition ID 14411: Build ID 4945304 (#12079)
First group of translated resx files coming from OneLocBuild!
2021-07-21 17:34:51 -05:00
Rolf Bjarne Kvinge d59c218a71 [msbuild/dotnet] Make sure target Outputs show up in a task Output to make the build work correctly on windows. 2021-07-19 17:05:48 +02:00
Rolf Bjarne Kvinge 7514250d4d [msbuild] Remove unused CompileNativeCodeTaskBase.ObjectFiles property. 2021-07-16 17:11:14 +02:00
Rolf Bjarne Kvinge ce15ba272e [dotnet] Remove unused AOTCompileTaskBase.AOTData property. 2021-07-16 17:11:14 +02:00
Mauro Agnoletti bfe6fafbee
Updated Xamarin.Messaging version (#12012) 2021-06-29 10:22:54 -04:00
Rolf Bjarne Kvinge 9f82694823 [msbuild] Use the same prefix in ErrorHelper as we do in other MSBuild code. 2021-06-24 11:40:07 +02:00
Rolf Bjarne Kvinge 7f505c35d5 [dotnet] Rework how we compute the TargetArchitectures property.
Add a _MapRuntimeIdentifierToTargetArchitecture target that computes the
TargetArchitectures property from either the RuntimeIdentifier or
the RuntimeIdentifiers properties.

Also make sure this target is executed before _ComputeTargetArchitectures.

This is required so that we have a correct TargetArchitectures value for
multi-rid builds when compiling the app manifest (Info.plist).
2021-06-23 18:38:46 +02:00
Rolf Bjarne Kvinge a78be0af4e [dotnet] Ignore Info.plist files from the input app bundles when merging app bundles. 2021-06-23 18:38:46 +02:00
Rolf Bjarne Kvinge 5ecb7ae337 [msbuild] List all files causing errors. 2021-06-23 18:38:46 +02:00
Rolf Bjarne Kvinge 4526a5ee44 [msbuild] Copy directories correctly. 2021-06-21 11:36:45 +02:00
Rolf Bjarne Kvinge a32d60560d [msbuild] Fix symlink check to check for file presence first. 2021-06-21 11:36:45 +02:00
Rolf Bjarne Kvinge 5c50a2faa3 [msbuild] Implement a MergeAppBundles task to merge two (or more) apps into a single universal/fat app. 2021-06-18 10:34:35 +02:00
Rolf Bjarne Kvinge 8766976b49
Remove the option of disabling the windows-specific part of the .NET build. (#11971)
* Having .NET enabled with the windows-specific parts disabled is not a
  scenario tested on CI (where we've always enabled both). This means it's
  prone to bitrotting.
* It's another configuration to keep track of and make work locally.
* It doesn't work right now anyway.

So just always enable the windows-specific parts of the .NET build, if the
.NET build is enabled.
2021-06-17 19:55:55 +02:00
Rolf Bjarne Kvinge 32a62c0030
[msbuild] Treat extension-less files as static libraries when linking native code. Fixes #11954. (#11959)
Fixes https://github.com/xamarin/xamarin-macios/issues/11954.
2021-06-17 15:58:43 +02:00
Rolf Bjarne Kvinge f9d0159e07
[msbuild] Share several cleaning targets between Xamarin.iOS and Xamarin.Mac. (#11898)
The iOS version of the cleaning tasks were much more comprehensive, so those
won out when there were any differences.

This also required moving the GetDirectoriesTask to shared code.
2021-06-11 16:39:44 +02:00
Rolf Bjarne Kvinge 8bec55e22a
[msbuild] Fix P/Invoke to stat. (#11892)
The native 'stat' function is not identical between x64 and arm64:

* The x64 version is the 32-bit version of the function, and takes a 32-bit
  version of the stat structure.
* The arm64 version is the 64-bit version of the function, and takes a 64-bit
  version of the stat structure.

We used the 32-bit version of the stat structure everywhere, which went
horribly wrong on arm64, because the layout and size of the struct is quite
different (120 bytes vs 144 bytes). The actual result on arm64 was that the
call to stat would null out one of the parameters to the calling function, and
the C# code would throw an ArgumentNullException when the code tried to use
that argument, and you'd end up with this exception which didn't make any
sense at all when looking at the code:

    error : System.ArgumentNullException: Parameter "itemSpec" cannot be null. [/Users/rolf/work/net6-mobile-samples/HelloiOS/HelloiOS.csproj]
    error :    at Microsoft.Build.Shared.ErrorUtilities.VerifyThrowArgumentNull(Object parameter, String parameterName, String resourceName) in Microsoft.Build.Utilities.Core.dll:token 0x6000121+0x20 [/Users/rolf/work/net6-mobile-samples/HelloiOS/HelloiOS.csproj]
    error :    at Microsoft.Build.Shared.ErrorUtilities.VerifyThrowArgumentNull(Object parameter, String parameterName) in Microsoft.Build.Utilities.Core.dll:token 0x6000120+0x0 [/Users/rolf/work/net6-mobile-samples/HelloiOS/HelloiOS.csproj]
    error :    at Microsoft.Build.Utilities.TaskItem..ctor(String itemSpec) in Microsoft.Build.Utilities.Core.dll:token 0x60003ba+0x6 [/Users/rolf/work/net6-mobile-samples/HelloiOS/HelloiOS.csproj]
    error :    at Xamarin.MacDev.Tasks.SmartCopyTaskBase.CopyFile(String source, String target, String targetItemSpec) in /Users/builder/azdo/_work/1/s/xamarin-macios/msbuild/Xamarin.MacDev.Tasks.Core/Tasks/SmartCopyTaskBase.cs:line 74 [/Users/rolf/work/net6-mobile-samples/HelloiOS/HelloiOS.csproj]
    error :    at Xamarin.MacDev.Tasks.SmartCopyTaskBase.Execute() in /Users/builder/azdo/_work/1/s/xamarin-macios/msbuild/Xamarin.MacDev.Tasks.Core/Tasks/SmartCopyTaskBase.cs:line 99 [/Users/rolf/work/net6-mobile-samples/HelloiOS/HelloiOS.csproj]

So fix the P/Invoke to stat:

* Use the 64-bit version of the stat struct.
* For x64, call the 64-bit version of stat (stat$INODE64), since we're now
  using the 64-bit version of the stat struct.
* For arm64, call the standard version of stat (which is the 64-bit version).

And this means that we can now use the ARM64 version of .NET to build .NET
apps.
2021-06-11 07:46:01 +02:00
Sebastien Pouliot 7916e74b89
[windows][msbuild] Copy entire directory when the native reference is a framework (#11868)
The entire `.framework` directory needs to be copied back to Windows
when a native reference is a [xc]framework. Otherwise important files
will be missing and the app bundle will be unusable.

Fix https://devdiv.visualstudio.com/DevDiv/_workitems/edit/1339824
2021-06-09 09:21:17 -04:00
Sebastien Pouliot cd9a87cac6
[windows][msbuild] Fix the use of a windows path inside `_PrepareDebugSymbolGeneration` (#11870)
Revert a small part of #10409 so the path evaluation always happens on
the mac computer (even if the build is done from Windows)

Also dded a comment to avoid repeating that mistake again

Fixes https://github.com/xamarin/xamarin-macios/issues/11817

Move task so it also work for Xamarin.Mac (since this is now shared code)
2021-06-09 09:19:42 -04:00
Rolf Bjarne Kvinge 7ac5b95bd7
[dotnet] Remove workaround for dotnet/runtime issue with incorrect dylibs. (#11815)
The runtime issue has been fixed for a while now, so we don't need the
workaround anymore.

Ref: https://github.com/dotnet/runtime/issues/34637
2021-06-07 08:35:17 +02:00
Emanuel Fernandez Dell'Oca ee47db89de
[msbuild] Fixes remote tasks execution (#11793)
* [msbuild] Fixes remote tasks execution

When building from Windows we stopped including the `SessionId` value when executing tasks remotely, because we started using that value to decide whether we should execute a task locally or remotely. The problem is the SessionId is also used from some of the base tasks (like ACToolTaskBase) to execute different code paths depending if the build is being executed from Windows or macOS (regardless where the task is currently being executed). Most of those code paths are related to calculating relative paths, and we started getting reports of weird behaviors like missing icons when deploying apps or even Apple Store submission errors.

To fix this problem we're back propagating the SessionId value when executing tasks remotely, and to decide if a task should be executed remotely or not we also check the Environment.OSVersion.Platform value (because SessionId will have a value on macOS too when executing the task remotely), so we only try to execute tasks remotely if the task is being executed from Windows and SessionId is not empty.

* Bumps Xamarin.Messaging

This version stops filtering the SessionId value when executing tasks remotely

* [msbuild] Adds ShouldExecuteRemotely extension method
2021-06-03 21:23:01 -04:00
TJ Lambert e06ee8e653
[Localization] Test to make sure the new resx files are compiled to Resources (Edited) (#11737)
* making sure new strings get added to designer and resources plus the test

* Next wave of changes to csproj to incorporate Rolf's changes

* fixing path

* Update tests/msbuild/Xamarin.MacDev.Tasks.Tests/TaskTests/LocalizationStringTest.cs

Co-authored-by: Rolf Bjarne Kvinge <rolf@xamarin.com>

* Update tests/mtouch/LocalizationTests.cs

Co-authored-by: Rolf Bjarne Kvinge <rolf@xamarin.com>

* forgot the include

Co-authored-by: tj_devel709 <antlambe@microsoft.com>
Co-authored-by: Rolf Bjarne Kvinge <rolf@xamarin.com>
2021-06-02 11:11:15 -05:00
TJ Lambert 640467a03f
Updating Localization READMEs (#11738)
Co-authored-by: tj_devel709 <antlambe@microsoft.com>
2021-06-01 09:51:38 -05:00
Mauro Agnoletti 02fa220f10
Updated Xamarin.Messaging version (#11699)
Co-authored-by: Rolf Bjarne Kvinge <rolf@xamarin.com>
2021-05-27 15:06:49 +02:00
Rolf Bjarne Kvinge aad913db86
[msbuild/dotnet] Add support for NativeReference items. Fixes #11061. (#11593)
* Pass any native references to the LinkNativeCode task so that they're linked
  with the main executable.
* Copy frameworks and dynamic libraries to the app bundle (also add support
  for MSBuild metadata - the CopyToAppBundle property - to avoid copying a
  framework / dynamic library to the app bundle).
* Refactor MTouchTaskBase a bit to make parts of it reusable from the
  LinkNativeCode task.
* Add tests.

Fixes https://github.com/xamarin/xamarin-macios/issues/11061.
2021-05-21 07:49:24 +02:00
Emanuel Fernandez Dell'Oca 2df2665e4c
[msbuild] Fixes build errors from Windows (#11619)
* [msbuild] Fixes watchOS builds from Windows

We need to make sure the MSBuild is connected to XMA before generating the Bundle name (mostly for watchOS and app extension), so the `BuildServerPath` is correctly generated. `_GenerateAppBundleName` and `_GenerateAppExBundleName` do not exist anymore, so instead we should be running `_SayHello` before `_GenerateBundleName`.

* [msbuild] Fixes building binding libraries from Windows

If there's no SessionId we just need to execute the base class and return, because that means we only want to run the task locally.

Besides this was wrong, there was not side effects for builds from macOS because it was running the task locally and then trying to run it remotely, since there is not connection from macOS the whole process was skipped. When building from Windows this fails to run from the XMA Build agent on the Mac because it uses a custom BuildEngine that's not compatible with re-executing tasks remotely (remotely from the agent on the Mac).
2021-05-20 10:56:23 -04:00
Rolf Bjarne Kvinge 2d412041cb Merge remote-tracking branch 'origin/main' into issue-11061 2021-05-19 17:40:30 +02:00
Rolf Bjarne Kvinge ab49558933 [msbuild] Don't pass "-L/path/to/ -llibrary for static libraries.
If there's a dynamic library in the -L path in addition to the static library,
then the native linker will link with the dynamic library instead, which is
not what we want.

Instead just pass the full path to the static library to the linker.
2021-05-18 09:11:32 +02:00
Rolf Bjarne Kvinge e8678d5f1e [msbuild/dotnet] Add support for NativeReference items. Fixes #11061.
* Pass any native references to the LinkNativeCode task so that they're linked
  with the main executable.
* Copy frameworks and dynamic libraries to the app bundle (also add support for
  MSBuild metadata - the CopyToAppBundle property - to avoid copying a framework
  / dynamic library to the app bundle).
* Add tests.

Fixes https://github.com/xamarin/xamarin-macios/issues/11061.
2021-05-18 09:11:31 +02:00
Rolf Bjarne Kvinge 6a77ebbdd7 [msbuild] Move the GccOptions out of MTOuchTaskBase to make it re-usable from elsewhere.
Also rename it to LinkerOptions, and move the BuildNativeReferenceFlags method into
the class as well.
2021-05-18 09:11:31 +02:00
Sebastien Pouliot cb7ece6e6b
[msbuild] Fix error message MSBStrings.W0073 -> W0074 (#11585)
Due to incorrect update while adapting code for translations.

```
    <data name="W0073" xml:space="preserve">
        <value>The App Extension '{0}' has a CFBundleVersion ({1}) that does not match the main app bundle's CFBundleVersion ({2})
        </value>
    </data>

    <data name="W0074" xml:space="preserve">
        <value>The App Extension '{0}' has an unrecognized NSExtensionPointIdentifier value ('{1}').
        </value>
    </data>
```

Fixes https://github.com/xamarin/xamarin-macios/issues/11581
2021-05-17 23:09:07 -04:00
Rolf Bjarne Kvinge cf932d8f61
[msbuild] Add support for smelting metal for Mac Catalyst. (#11537)
This makes monotouch-test's Metal test file compile for Mac Catalyst.
2021-05-14 07:26:44 +02:00
TJ Lambert 4fb1707e11
initial changes to Change languageSet and Dependencies (#11512)
Co-authored-by: tj_devel709 <antlambe@microsoft.com>
2021-05-13 08:35:08 -05:00
Mauro Agnoletti 11465a7c79
Updated Xamarin.Messaging version (#11479) 2021-05-10 07:26:20 +02:00
tj_devel709 de63dd6891 changing the resx files TEMPORARILY 2021-05-07 10:49:38 -05:00
Rolf Bjarne Kvinge 87d018d57e
[msbuild] Remove dead code. (#11468) 2021-05-07 15:41:36 +02:00
TJ Lambert a154f30e03
[Localization] Localization changes for OneLocBuild (#11395)
Enabling MSBuild, Mtouch, and all their localization dependencies to use the new resx files provided from OneLocBuild.
2021-05-06 19:42:53 -05:00
Emanuel Fernandez Dell'Oca d5f1671184
[dotnet] Fix _DetectSdkLocations from Windows (#11451)
This task ends up setting as env variable the Xamarin Sdk root directory on the Mac, but when building from Windows it was setting the Windows path, so instead we need to override it with the proper value on macOS.

This should not change the original behavior when building from macOS.
2021-05-06 07:42:43 +02:00
Rolf Bjarne Kvinge 6225cac669
[msbuild/dotnet] Fix build logic when using .NET to not try to use nor require any version of installed Xamarin.iOS/Xamarin.Mac. Fixes #10827. (#11433)
* [dotnet] Ship the buildinfo file.

* [msbuild/dotnet] Fix build logic when using .NET to not try to use nor require any version of installed Xamarin.iOS/Xamarin.Mac. Fixes #10827.

We do this by setting the _XamarinSdkRoot variable in our .NET logic, which
our existing shared build logic reads, passes to the DetectSdkLocations task,
and then sets our override environment variable
(MD_MTOUCH_SDK_ROOT/XAMMAC_FRAMEWORK_PATH) to the install location, so that
existing code (which honors the override variable) continues to work as-is.

Fixes https://github.com/xamarin/xamarin-macios/issues/10827.
2021-05-04 21:36:48 -04:00
Emanuel Fernandez Dell'Oca 2aa6c5aa6b
[dotnet] Fixes _RunILLink from Windows for Preview 4 (#11390)
There were some changes on the original target.
2021-04-30 08:46:51 +02:00
Rolf Bjarne Kvinge 6f743fd292
[build] Skip building stuff that isn't enabled. (#11385) 2021-04-30 07:51:58 +02:00
Rolf Bjarne Kvinge cb32305434
[msbuild] Show tool output with high importance if the tool fails. (#11380)
Build failures will now include things like this for quiet builds:

    Tool xcrun execution finished (exit code = 1).

    Undefined symbols for architecture x86_64:
      "_GlobalizationNative_LoadICUData", referenced from:
         -u command line option
    ld: symbol(s) not found for architecture x86_64
    clang: error: linker command failed with exit code 1 (use -v to see invocation)
2021-04-30 07:44:27 +02:00
Mauro Agnoletti b4b8ee735c
Updated Xamarin.Messaging version (#11369)
Co-authored-by: Manuel de la Pena <mandel@microsoft.com>
2021-04-29 09:05:52 +02:00
Peter Collins b88c3bb031
[build] Create Microsoft.iOS.Windows.Sdk workload pack (#11251)
Converts the Microsoft.iOS.Windows.Sdk NuGet package into a proper
[workload SDK pack][0].  The entry point for this pack has been changed,
and it is now imported through the `WorkloadManifest.targets` file
included in `Microsoft.NET.Workload.iOS`, rather than being imported
directly from `Microsoft.iOS.Sdk`.

Import ordering has otherwise changed slightly.  The following files are
now imported before the majority of the `Microsoft.iOS.Sdk` (and the 
majority of the .NET SDK targets):

 * Xamarin.iOS.Common.Before.props
 * Xamarin.iOS.Common.Before.targets

After this the majority of the .NET SDK targets will load, followed by
the `Microsoft.iOS.Sdk` targets. Finally, everything declared in the
`<AfterMicrosoftNETSdkTargets/>` hook loads, which consists of:

 * Microsoft.iOS.Windows.Sdk.targets
 * tools/msbuild/*

[0]: https://github.com/dotnet/designs/blob/main/accepted/2020/workloads/workload-manifest.md#sdk-packs

Co-authored-by: Rolf Bjarne Kvinge <rolf@xamarin.com>
2021-04-27 07:44:51 +02:00
Emanuel Fernandez Dell'Oca 7415b898f8
[dotnet] Sets missing ILLink parameter from Windows (#11319)
This was making the linker to not behave correctly, and apps were crashing on the simulator.
2021-04-26 10:06:34 +02:00
Emanuel Fernandez Dell'Oca 9afd2aa300
[msbuild] Fixes DebugType for VS (#11297)
We stopped converting full pdbs to mdbs on Windows, so we need to override the `DebugType` property to `portable` if it's `full`, otherwise the debugger won't work from Visual Studio.
2021-04-23 15:55:05 +02:00
Emanuel Fernandez Dell'Oca b4afe27f75
[msbuild] Removes explicit Mqtt dependency (#11302)
There were 2 "problems":
1- Messaging depends on `System.Net.Mqtt` and not in `System.Net.Mqtt.Server`. It still worked because the latter depends on the former package, but we were restoring unnecessary dependencies.
2- We don't need an excplicit reference, since `Xamarin.Messaging.Build.Client` already depends on it, and by removing it we avoid having another dependency to keep up to date.
2021-04-23 15:53:36 +02:00
Emanuel Fernandez Dell'Oca 965ab98b84
[msbuild] Fixes archiving and copying files to Windows (#11277)
* [msbuild] Fixes Windows task namespace

* [msbuild] Fixes unzipping files from Windows

This is the same approach we're using on the Xamarin.iOS.Tasks project, we need to replace the System.Text.Encoding.CodePages reference assembly by it's runtime implementation before ilmerging it, otherwise when trying to unzip files from Windows we'll get a null ref exception because that's what the ref assembly implemented.

* [msbuild] Try to copy output to Windows before ending the XMA connection

When relying on BuildDependsOn we can end up running the targets after _SayGoodBye, which ends the XMA connection. `CopyDSYMFromMac` and `CopyAppBundleFromMac` need an active connection, since both copy files from the Mac to Windows.

Co-authored-by: Manuel de la Pena <mandel@microsoft.com>
2021-04-22 12:02:38 +02:00
Mauro Agnoletti 8f0dffebfc
Updated Xamarin.Messaging version (#11245) 2021-04-21 21:34:07 -04:00
Peter Collins 7a5c28f6cc
[msbuild] Rename $(_UsingXamarinSdk) to $(UsingAppleNETSdk) (#11270)
The `$(_UsingXamarinSdk)` property has been renamed to help improve
external usability.  This change increases parity with the Android SDK,
which currently defines `$(UsingAndroidNETSdk)` for internal and
external use.
2021-04-21 21:32:33 -04:00
Rolf Bjarne Kvinge 76666ccbef
[msbuild] Accept 'UseInterpreter' as an alternative for 'MtouchInterpreter'. Fixes #11138. (#11252)
Accept 'UseInterpreter' as an alternative for 'MtouchInterpreter', so that we
support the same variable name between iOS and Android.

Fixes https://github.com/xamarin/xamarin-macios/issues/11138.
2021-04-21 15:37:16 +02:00
Sebastien Pouliot 4560862966
[msbuild] Fix copy/paste error from #11196 (#11206)
Not sure how I could mess up a copy/paste between file - but I succeeded
to create a subtle bug (would have expected it more crash happy)

Fix issue #11151
2021-04-14 09:39:39 -04:00
Emanuel Fernandez Dell'Oca 6dfb470e74
Reenable HotRestart targets for the legacy Sdk (#11169)
There's no Hot Restart support for net6 yet, but we should still import those targets if the file exist, because are needed on the legacy iOS Sdk on Windows.
2021-04-09 11:20:05 -04:00
Peter Collins 5c12fdfac9
[build] Use arcade dependency management tooling (#10890)
* [build] Use arcade dependency management tooling

* Apply feedback

* Apply second round of feedback

* Always make dotnet.config before trying to read it

* Debugging

* Update dependencies, trim tabs and spaces

* [dotnet] Remove the existing workload shipped with .NET and install our locally built ones.

The new version of .NET ships with our workloads, but those aren't
the workloads we want to use, so replace them with our own.

* Update .gitignores.

* Bump to 6.0.100-preview.3.21181.5

That required renaming simulator runtime packs...

* More rename for simulator packages

* moar (hopefully all)

* Bump to 6.0.100-preview.3.21201.11

This fix the issue with `Wait` that failed several tests in monotouch-tests

However it does not include the fix for AppConext.GetData on device (AOT)

Co-authored-by: Rolf Bjarne Kvinge <rolf@xamarin.com>
Co-authored-by: Sebastien Pouliot <sebastien@xamarin.com>
2021-04-02 00:02:27 -04:00
Sebastien Pouliot 747cc9a2b8
[dotnet] Fix device builds (#11036)
With P3 addition on ICU we must now link the native executable as C++.

Remove an old workaround, in many tests, referencing old (5.0/previews)
packages that caused native link time failures.

ref: https://github.com/mono/linker/issues/1139
2021-03-31 12:59:07 -04:00
Alex Soto c77db16b76 Revert "Localized file check-in by OneLocBuild Task"
This reverts commit 92e847b68e.
2021-03-25 19:43:47 -04:00
VS MobileTools Engineering Service 2 92e847b68e Localized file check-in by OneLocBuild Task 2021-03-25 12:25:59 -07:00
Rolf Bjarne Kvinge 1d9c9baf25
[msbuild] Fix ItemName vs PropertyName confusion in task output. (#10936)
There doesn't seem to have been any ill effects from the confusion, but it's
better done the right way.
2021-03-25 15:51:37 +01:00
Filip Navara 85dd54db29
Link FrameworkList.xml to a place where MSBuild SDK actually expects it (#10928)
The [SDK conflict resolution code](3c1307d227/src/Tasks/Common/src/ConflictResolution/ResolvePackageFileConflicts.cs (L54-L57)) expects the FrameworkList.xml file to be located in `$(TargetFrameworkDirectory)/RedistList/FrameworkList.xml`.

Fixes https://github.com/dotnet/runtime/issues/49211
Fixes https://github.com/dotnet/runtime/issues/49940
Fixes https://github.com/dotnet/runtime/issues/49477
Fixes https://github.com/xamarin/xamarin-macios/issues/10912
Fixes https://github.com/xamarin/xamarin-macios/issues/10839
Fixes https://github.com/xamarin/xamarin-macios/issues/10548
Fixes https://github.com/xamarin/xamarin-macios/issues/10592
Fixes https://github.com/mono/mono/issues/20805
Fixes https://github.com/mono/mono/issues/20894
2021-03-24 09:31:15 +01:00
Mauro Agnoletti c9d1760cfc Fixing CoreiOSSdkDirectory definition for legacy project system
The way that CoreiOSSdkDirectory was definded ($(MSBuildThisFileDirectory.Replace('...', '...'))) was returning an encoded string value that caused issues in legacy project systems. The reason of the issues is that the CoreiOSSdkDirectory value for legacy project systems is `Program Files (x86)`, and the "Replace'" function was encoding the '(' and ')' causing the "UsingTask" for fail because the Assembly File path was wrong (because it contains those encoding values).

The fix consist of applying the "Replace" function only when the path of the targets belongs to a .net SDK path, in which case it won't fail because it's under "Program Files".

We need to discuss with the MSBuild team to show this issue and know if it's a bug or how we can avoid the failure
2021-03-18 18:20:24 -03:00
Mauro Agnoletti dcdfe8ebfa Fixed iOS Binding projects build in Windows
iOS Binding projects were not building remotely since 16.9. This commit fixes that and allows to start building remotely.

Xamarin.iOS.ObjCBinding.CSharp.After.props is imported too early and because it was also importing the Messaging targets, some things like RebuildDependsOn and BuildDependsOn were being overridden by other targets, resulting on not hooking up on the remote execution.
2021-03-18 18:20:24 -03:00
Rolf Bjarne Kvinge 1da2d452dd
[msbuild/dotnet] Add support for parsing --setenv from bundler arguments. (#10896)
Add support for parsing --setenv from bundler arguments and passing them to
dotnet-linker so that the environment variables can be baked into the app at
launch (like they would be for mtouch/mmp).
2021-03-18 15:15:02 +01:00
mathieubourgeois a921ee2fb1
Xamarin.Mac native Apple Silicon targetting support (#10115)
* Add support for Xamarin.Mac arm64

* Add compile product definition task

Xamarin.Mac can be provided with a ProductDefinition file for the generated pkg. Normally, providing a product definition was optional. However, with Apple Silicon, we have an extra issue : `productbuild` needs to know what architectures your package target. If not provided with them, it will guess to the best of its abilities. However, on Catalina and lower, the guess is x86_64, even if you have an arm64 slice. To fix this, we add a new task to compile the product definition and use this file to create the pkg. If you provide your own Product Definition, we can check and warn if the architectures don't match what we expect. If the file doesn't exist or there is no architecture, we set it ourselves based on our target architectures.

* Don't reference dynamic objC_send on arm64

When building in debug, we currently try to link dynamic objC_send symbols when targeting a 64-bit architecture. However, this is actually only defined on Intel architectures, not on arm64, so we end up failing because we're referring symbols that don't exist. Rework the `GetRequiredSymbols` to take an abi, and tag those symbols to only be valid on i386/x86_64, so they don't get referred at all when building on arm64, but still get referred in x86_64.

* Fix improper delete/move with already existing directories

* Fix stret requirement for Xamarin.Mac in arm64.

The generator supposes that we're running in x64 mode, refactor to take into account the possibility of running in arm64.

* Implement OS version generation in Product.plist, based on MinimumSystemVersion of the app

* Re-generalize some mmp registrar rules

`Microsoft.macOS.registrar` was missed by the current rule set

* Fix mmp tests

* Set E7072 as not translated

Tests were failing otherwise

* Rename Xamarin.Mac lib/x86_64 folder to 64bits (currently all targeted archs are the same)

* Fix style issues

* Fix `ToLower` usage for invariant usage

* Fix xtro-sharpie test
2021-03-17 21:48:02 -04:00
Rolf Bjarne Kvinge 13e458ebff
[msbuild] Fix logic to copy windows files (#10873)
By creating a directory before trying to copy files into it.
2021-03-16 18:48:44 +01:00
Rolf Bjarne Kvinge 61ef956d2b
[msbuild] Make actool work correctly for Mac Catalyst apps by passing '--ui-framework-family uikit'. Fixes #10804. (#10815)
Also

* Fix the Mac Catalyst sample to use the correct contents.json and images sizes
  for Mac Catalyst app icons.
* Fix the contents.json and image sizes for the Mac Catalyst test project as well.
* Add unit test for Mac Catalyst that ensures that Assets.car is in the final app.

Fixes https://github.com/xamarin/xamarin-macios/issues/10804.
2021-03-10 15:47:16 +01:00
Rolf Bjarne Kvinge 3a96cb02f5
[msbuild] Unify the iOS and macOS version of ACToolTaskBase. (#10810)
* [msbuild] Unify the iOS and macOS version of ACToolTaskBase.

* The ACTool task now needs the target framework moniker.
2021-03-09 17:45:49 +01:00
Rolf Bjarne Kvinge 7bf40f96c0
[msbuild] Unify the CompileImageAssets targets between Xamarin.iOS and Xamarin.Mac. (#10809) 2021-03-09 11:24:38 +01:00
Sebastien Pouliot cd7f7596ba
[msbuild] Fix localization when the error code is shared with mtouch/mmp (#10799)
Code shared between msbuild and mtouch/mmp needs to share the
localization strings, otherwise the exception being thrown is of no help
to solve the issue.

THis happened if a wrong path was given for an `.xcframework` and
`FileCopier` reported an `MT1022` error.

Reference (not a fix for) https://github.com/xamarin/xamarin-macios/issues/10774
2021-03-08 09:04:57 -05:00
Rolf Bjarne Kvinge 23bdf61230
[tests] Add unit tests for building Mac Catalyst for ARM64. (#10768)
* [dotnet] Use the expected case for ARM64.

We use case-sensitive comparisons somewhere else, so make sure to use the same casing
for the architecture as other platforms do.

* [tests] Add tests to verify that Mac Catalyst builds successfully for ARM64.

* [msbuild] Fix platform name in condition.

* [msbuild] Pass -isysroot when building Mac Catalyst apps as well.

Ohterwise clang will use the SDK from the command line tools, which may have
nothing to do with the SDK we want to build with.
2021-03-04 17:44:55 +01:00
Rolf Bjarne Kvinge 100e2ec832
[msbuild] Don't compute the platform for Mac Catalyst. (#10754)
This way we don't end up forcing Mac Catalyst apps to be signed (because if
the computed platform is 'iPhone', we enforce signing).
2021-03-03 07:44:26 +01:00
Emanuel Fernandez Dell'Oca 834b088885
[dotnet] Fixes -t:Run and illink.dll path for Windows (#10744)
* [dotnet] Adds support for dotnet build -t:Run from Windows

What was essentially needed was to execute the command remotely, using the right mlaunch path on the Mac

* [dotnet] Fixes illink.dll location when building from Windows

The property `_ILLinkTasksDirectoryRoot` does not exist anymore so we need to get the path in a different way. Essentially it is located in the same directory as the ILLink Task, so we can get it from `ILLinkTasksAssembly`.
2021-03-03 07:43:34 +01:00
Emanuel Fernandez Dell'Oca ecccb8954e
[dotnet] Revert changes that separate Messaging from Xamarin.iOS.Tasks to fix dotnet build (#10738)
This reverts commit 9a27951a99.

The purpose of the original commit was to take out 4 tasks that were only executed from Windows to the Windows specific pack (and enabling more tasks that need to be executed remotely on that pack).

To execute tasks remotely the build will initially run `SayHello` which connects to the Mac and shares the connection with all the tasks through IBuildEngine4[1]. When that connection object is retrieved on the tasks we need to cast it as a Messaging connection type, and this works from Visual Studio and msbuild because there's just one messaging assembly loaded.

But it doesn't work on dotnet/msbuild, because there's a feature called ALC (AssemblyLoadContext) which will load each assembly task into it's own context[2], loading all its dependencies in that context. In this scenario sharing custom objects between tasks won't work because the original object type could be from a different context than the one retrieving it. This is described here: https://github.com/dotnet/msbuild/issues/5084.

[1] https://docs.microsoft.com/en-us/dotnet/api/microsoft.build.framework.ibuildengine4?view=msbuild-16-netcore
[2] https://github.com/dotnet/msbuild/blob/master/documentation/specs/task-isolation-and-dependencies.md
2021-03-01 08:05:01 +01:00
Emanuel Fernandez Dell'Oca 26c969c406
[dotnet] Fixes builds for iOS physical devices from Windows (#10707)
* [dotnet] Fixes builds for iOS physical devices from Windows

- We need to create output files for the AOTCompile task on Windows and copy the AOT Compiler to the Mac since it is part of a NuGet package that will not exist on the Mac
- The EmbedProvisionProfile task needs to be run remotely so the embedded.mobileprovision file is included in the app bundle
- When copying input files to the Mac for LinkNativeCode we should skip files that already exist on the Mac because those on Windows are empty. If we copy those we are essentially replacing the real files by the empty ones from Windows.

* Bumps Xamarin.Messaging

* Fixes spacing on LinkNativeCode
2021-02-24 08:08:14 +01:00
Emanuel Fernandez Dell'Oca 130451f240
[dotnet] Fixes Xamarin.Messaging HintPath (#10710)
Changes the HintPath to the Messaging assembly to use OutputPath instead, otherwise the build fails when that property is different than `bin\$(Configuration)\netstandard2.0`
2021-02-24 07:33:00 +01:00
Emanuel Fernandez Dell'Oca 9a27951a99
[dotnet] Moves tasks to the Windows project (#10675)
* [dotnet] Stops merging Messaging into Xamarin.iOS.Tasks

- Creates a separate Xamarin.Messaging project that will produce a single assembly after merging all the Xamarin Messaging dependencies.
- Stops merging Messaging into Xamarin.iOS.Tasks to be able to reference it from the Windows specific pack.
- Refactors the ILMerge.targets to reuse common code from ILMerge.Messaging.targets.

* [dotnet] Moves Windows specific tasks to the Windows tasks project

* [dotnet] Adds Xamarin.Messaging.dll to the different packages

* [msbuild] Add logic to build & install Xamarin.Messaging.dll.

Co-authored-by: Rolf Bjarne Kvinge <rolf@xamarin.com>
2021-02-23 18:55:10 +01:00
Rolf Bjarne Kvinge 85fe6340f6
Bump .NET to 6.0.100-preview.2.21114.3. (#10666)
* Bump .NET to 6.0.100-preview.2.21114.3.

* [dotnet-linker] Several steps are now gone, so load our custom step before the new first step (MarkStep).

* [dotnet-linker] Dump the current steps if we fail to call InsertBefore/InsertAfter.

* [dotnet-linker] Load the CollectAssembliesStep as the first step, and make it load every assembly.

* [dotnet] Set InvariantGlobalization=true because that's the only thing .NET supports for now.

* [dotnet-linker] Use recommended workaround for linker's inability to do load assemblies in custom step.

* [tests] Bump version of MSBuild.StructuredLogger to get support for new log version.

Otherwise this happens in tests that read binary logs:

    System.NotSupportedException : Unsupported log file format. Latest supported version is 9, the log file has version 10.

* [introspection] Ignore P/Invokes to QCall for LogThreadPool* P/Invokes.

* [dotnet-linker] Inject a dummy implementation of mono_config_parse_memory as a temporary solution for mono's removal of the same method.
2021-02-23 07:49:09 +01:00
Rolf Bjarne Kvinge 599e464b72
[msbuild] Add Mac Catalyst support to the CompileNativeCode and LinkNativeCode tasks. (#10662)
Mac Catalyst is a special case, and needs some special casing.
2021-02-18 17:32:17 +01:00
Rolf Bjarne Kvinge 7c6c8e02e3
[msbuild] Use the macOS SDK to build Mac Catalyst apps instead of the iOS SDK (#10644)
* Bump Xamarin.MacDev.

New commits in xamarin/Xamarin.MacDev:

* xamarin/Xamarin.MacDev@1e738e9 [Xamarin.MacDev] Extract the code to convert between Mac Catalyst versions to a separate file. (#89)
* xamarin/Xamarin.MacDev@a3bb12c [Xamarin.MacDev] Add methods to map between iOS and macOS versions for Mac Catalyst. (#88)

Diff: 02d6d05be3..1e738e9f7f

* [msbuild] Use the macOS SDK to build Mac Catalyst apps instead of the iOS SDK

From a native compilation perspective, compilating a Mac Catalyst is the macOS SDK
+ a dash of iOS, so use the native macOS SDK to compile, and then do the corresponding
adjustments elsewhere.

At the same time document which version we want for the sdk version and the deployment
target in mtouch, and adjust the code accordingly (sdk version: macOS version; deployment
target: iOS version).

* Update resource files

* Add new entry to canary test for string localization.
2021-02-17 17:25:36 +01:00
Rolf Bjarne Kvinge 9f18c53e28
[msbuild] Use '_PlatformName' == 'MacCatalyst' instead of '_IsMacCatalyst'. (#10636)
In .NET Mac Catalyst will be a platform on the same level as iOS or tvOS, so
reflect this in the build logic by setting _PlatformName to 'MacCatalyst'.
This makes the build logic a lot simpler for .NET.
2021-02-12 21:49:49 +01:00
Rolf Bjarne Kvinge f8f3bcd469
[msbuild] Add MSBuild files to the Mac Catalyst SDK pack (#10635) 2021-02-12 21:48:27 +01:00
Rolf Bjarne Kvinge 4b6246616c
[msbuild] Unify the _GenerateBundleName targets between Xamarin.iOS and Xamarin.Mac (#10621) 2021-02-12 11:23:47 +01:00
Emanuel Fernandez Dell'Oca d337f0deac
[dotnet] Initial support for .NET6 from Windows (#10590)
These changes add support for executing iOS and MacDev tasks remotely (on a Mac) when running a build from Windows, and creates a specific .NET6 pack for Windows that's only included in the MSI.

For now this only enables builds for the iOS Simulator, physical devices are not yet supported.

- Each task decides if it should run locally or remotely depending on the SessionId property, which will only have a value on Windows.
- The XMA Build agent is now part of this repo and will be included in the iOS .NET6 Windows pack.
- On this first version we're including some Windows specific tasks and references into the Xamarin.iOS.Tasks project for simplicity, but those will be moved to the Windows specific project.

------------

* [msbuild] Adds support for executing Xamarin.iOS tasks from Windows

* [msbuild] Adds support for executing Xamarin.MacDev tasks from Windows

* Added XMA Build Agent to Xamarin.MacDev.Tasks.sln

* Fixes some MSBuild versioning problems

* Makes the XMA Build agent load Xamarin.iOS tasks

We need to load a type from the iOS tasks assembly so we can run the tasks requested by MSBuild from Windows. We only need to load Xamarin.iOS.Tasks.dll since MacDev.tasks is already embedded in that one.

There's a little trick on the csproj, we can't directly use the Xamarin.iOS.Tasks project ref assemblies because that includes both Xamarin.iOS.Tasks.dll and Xamarin.MacDev.Tasks.dll, so the MacDev tasks will collide. We use the project ref only for build dependency purposes but we add an assembly reference to Xamarin.iOS.Tasks.dll.

* Added Xamarin.iOS.Tasks.Windows project

* Removed unnecessary references on Xamarin.iOS.Tasks.Windows.csproj

* Adds Messaging assemblies when ILRepacking Xamarin Tasks

The Xamarin Task assemblies now depend on Messaging, so we need the Messaging assemblies to be packed into Xamarin.Mac.Tasks and Xamarin.iOS.Tasks. Also had to remove the direct Messaging dependencies from the build agent since those are already contained in Xamarin.iOS.Tasks

* Adds a reference to Messaging.Core targets to the Agent's project

* [msbuild] Adds Xamarin iOS Windows targets

* [msbuild] Adds missing dependencies to Xamarin.iOS.Tasks

This should fix build errors because of missing dependencies. Had to move System.Net.Mqtt.Server from the Build agent project to the tasks one to avoid conflicts with System.Diagnostics.Tracer.

* [dotnet] Creates iOS Windows pack

Creates a new pack for Windows specific (targets, build agent, etc.) files that shouldn't be installed on the Mac. We have a separate package for this to avoid increasing the core pack size with things that are not needed when using it from macOS.

* Fixes type in dotnet makefile

* [dotnet] Fixes the iOS Windows pack generation

- The windows pack should not include the Sdk and Targets folders
- For now we'll just create an iOS pack
- Fixes the path to the files to include on the Windows Sdk pack

* Added reference to the Windows iOS SDK from the Xamarin.iOS.Common.targets

Added a property to navigate to the Windows iOS SDK folder, based on a naming convention that assumes that both packs will always have the same version

* Added reference to the core iOS SDK from the Windows iOS SDK

Added a property to navigate to the core iOS SDK folder, based on a naming convention that assumes that both packs will always have the same version

* Updated Messaging version

* Override MessagingBuildClientAssemblyFile property and correctly imported props from targets

* [dotnet] Make Windows pack using target files from the output dir

We need to take the target files from the output dir to include targets that are part of nuget packages, otherwise we will only include targets from our source

* [dotnet] Adds the Windows Sdk pack to the workload manifest

* [msbuild] Fixes the Windows Sdk pack name

* [dotnet] Merge Mqtt instead of Mqtt.Server

We only need System.Net.Mqtt to be merged into Xamarin.iOS.Tasks

* Updated Messaging version

* [dotnet] Several fixes for the Windows Sdk

- Adds missing task CollectMonotouchReferences
- Merges more dependencies into Xamarin.iOS.Tasks.dll needed by XMA
- Updates the msbuild/Makefile to include files from both the output dir and the source dir
- Overrides the agents directory to look for them on the Windows pack

* [dotnet] Fixes the XMA Build agent

- The build agent is an app so it cannot target ns2.0
- The MSBuild dependencies should be copied into the agent zip file
- Avoids copying all the Xamarin iOS SDK core targets into the build agent, since those are not needed
- Ensures the broker zip file is copied into the Xamarin.iOS.Windows.Tasks output dir so its included in the Windows pack

* Bumps Xamarin.Messaging to 1.2.102

* Adds net6-win branch to trigger builds

* Adds Messaging.Client missing dependency to Xamarin.Mac.Tasks

* Added Xamarin.Messaging.Apple.Tasks project and VerifyXcodeVersion Task

* Fix unloaded Xamarin.Messaging.Build project

* Added Build contracts project and unified Xamarin.Messaigng.Apple.Tasks in Xamarin.iOS.Tasks.Windows

Also added missing tasks and changes .After.targets

* Updated Xamarin.Messaging version

* Build agent - reference MSBuild assemblies from the framework

Since the assemblies will be included in the build agent we need those to be the ones that come from the framework to be compatible with macOS

* [msbuild] Fixes _UpdateDynamicLibraryId target

The tasks con this target need to be executed remotely (when building from Windows).

* Updates resources

* Bump Xamarin.Messaging

Fixes problems when executing Exec task remotely

* [dotnet] Overrides Publish targets to execute them remotely from Windows

The `_CopyResolvedFilesToPublishPreserveNewest` and `_CopyResolvedFilesToPublishAlways` targets essentially copy files into the app bundle. Since those are part of the .NET SDK we need to override those so we can pass to the Copy task the SessionId parameter and then it will be executed remotely when building from Windows.

This is done in a Windows.After.targets file so it won't affect builds on macOS.

* Added ILMerge to Xamarin.iOS.Tasks.Windows

Also modified ILMerge.targets to not include System assemblies because we don't need them on the Windows package

* Bumps Messaging

This new version of messaging fixes a problem when copying task inputs from Windows to the Mac

* [dotnet] Fixes copying files to the Mac when building from Windows

When building from Windows there are .NET SDK targets that copy dynamic libraries from the SDK to the intermediate output directory or other files to the publish directory, since we can't control those we can't run them remotely so we need to copy those files to the Mac to ensure other targets will find those.

* [dotnet] Fixes how files are copied to the output dir

- Before executing `_CopyResolvedFilesToPublishPreserveNewest` and `_CopyResolvedFilesToPublishAlways` we copy the input files for those targets to the Mac
- Then we override the original targets to execute the same copy task as the original ones but on the Mac, so the output files are placed in the right location for the following targets to pick them up.

* Fixes typo on Xamarin.iOS.Common.After.targets

* Bumps Xamarin.Messaging

* [msbuild] Fixes VerifyXcodeVersion and ResolveUTIs tasks

Both tasks were not being able to connect to the Mac mostly because of ILRepack, there were kind of 2 versions of Xamarin.Messaging, one merged into Xamarin.iOS.Tasks and another one merged into Xamarin.iOS.Windows.Tasks. Because of this the build connection object registered on the task could not be casted to the build connection type.

This essentially moves both tasks into the Xamarin.iOS.Tasks assembly to avoid this issue, and as part of that also includes the Messaging contracts into that same project.

* [msbuild] Fixes warnings when building from Windows

* [dotnet] Adds missing assemblies to merge into Xamarin.iOS.Tasks

Those 2 new assemblies will only be used from Windows and we need their implementation instead of the ref assemblies. In the future we will need to find a way of doing this on the Windows only pack insted of doing it on the core Xamarin.iOS.Tasks assembly.

* [dotnet] Compute PublishTrimmed on a target

We need to do this so the property is evaluated after VS on Windows connects to the Mac, otherwise by default IsMacEnabled is false from Windows.

* Bumps Messaging to 1.2.111

* [dotnet] Execute ILLink remotely when building from Windows

- Overrides the ILLink task and _RunILLink target to add the hability to execute it remotely, adding input and output properties so files are copied to the server and output files are created on Windows.
- This "custom" ILLink task will only be executed from the Windows targets so when building from a Mac it will execute the core SDK task.

* [dotnet] Fixes intput/output files creation for linker tasks

- Custom Linker options file should be created on the Mac so we need to execute WriteLinesToFile remotely
- All the *.items files from the linker are created on the Mac so we need to execute ReadItemsFromFile remotely
- CompileNativeCode: fixes the OutputFile metadata path, otherwise the execution fails; also copies all the files in the declared "IncludeDirectories" to the Mac
- Avoids copying input files from Windows to the Mac when running LinkNativeCode since the real input files already exist on the Mac, and Windows contains only empty files just to make MSBuild inputs/outputs check work. If we copy those empty files to the Mac we brake the build.

* [msbuild] Minor fixes after merging from main

* [dotnet] Adds missing output files to the Xamarin.iOS.Tasks.Windows project

The output of this project was missing Messaging build targets and the build agent zip file that are needed to create the dotnet Windows specific pack

* [dotnet] Fixes dotnet Windows specific pack generation

Ensures the Windows projects are built and the files are copied to the dotnet pack directory before creating the package.

It also adds a variable to enable building this pack.

* [dotnet] Adds iOS Windows specific pack to iOS only MSI

There's only a Windows specific pack for iOS available for now, so we should only add it to the iOS SDK MSI

* [dotnet] Create a separate bundle for the iOS Windows MSI

We need to do this to avoid including the Windows specific pack in the pkg. Also for now we'll only create an MSI for iOS since it's the only supported platform from Windows.

* Fixes spacing issues in Xamarin.iOS.Tasks.csproj

* Bumps Touch.Unit back to 05db76

* Fixes formatting problems

* [msbuild] Replaces error E0176 by E0186

Because there's a warning W0176 that will overlap with the error

* [msbuild] Fixes CompileEntitlements task

There were 2 problems:
1- The if statement on the DefaultEntitlementsPath was wrong, because we should return the base value if there's no SessionId (which means the task is running on a Mac)
2- We should copy to the Mac the default entitlements file if no custom file was specified

* Several fixes to cleanup the code to support iOS from Windows

* Apply suggestions from code review

Co-authored-by: Rolf Bjarne Kvinge <rolf@xamarin.com>

* Formatting fixes in Xamarin.Messaging.Build

* Reverted formatting changes in CompileEntitlements.cs

* More formatting fixes

* Update msbuild/Messaging/Xamarin.Messaging.Build/Handlers/ExecuteTaskMessageHandler.cs

Co-authored-by: Rolf Bjarne Kvinge <rolf@xamarin.com>

* Fixes order of MSBuild errors in the resource file

* Add newly added localizable strings to canary test of translated strings.

* Delete tests that ensure theres code only on the abstract tasks

These were needed to ensure all the code was in the base tasks so we could have tasks implementations on Windows to remote those. Now that code is part of this repo (and that is why these tests are failing now) so we do not need them anymore.

* [dotnet] Don't build the Windows SDK pack if not configured to do so.

Co-authored-by: mag <mauro.agnoletti@gmail.com>
Co-authored-by: Rolf Bjarne Kvinge <rolf@xamarin.com>
2021-02-12 07:43:17 +01:00
Rolf Bjarne Kvinge c3677a0b39
[msbuild] Bump Xamarin.MacDev and use AppleSdkVersion instead of MacOSXSdkVersion/IPhoneSdkVersion. (#10622)
This requires bumping Xamarin.MacDev.

New commits in xamarin/Xamarin.MacDev:

* xamarin/Xamarin.MacDev@02d6d05 [Xamarin.MacDev] Add an AppleSdkVersion struct which replaces IPhoneSdkVersion and MacOSXSdkVersion. (#87)
* xamarin/Xamarin.MacDev@e7ec7ef [Xamarin.MacDev] Fail gracefully if trying to grab a PList entry from a file that doesn't exist. (#86)

Diff: fae0237704..02d6d05be3
2021-02-12 07:34:41 +01:00
Rolf Bjarne Kvinge 2028143c05
[msbuild] Use localized strings in a few more places. (#10613) 2021-02-11 15:57:40 +01:00
Rolf Bjarne Kvinge f7d0a03d93
[msbuild] Unify the AppBundleExtension property definition (#10614) 2021-02-11 15:37:39 +01:00
Rolf Bjarne Kvinge f5156f7ed7
[dotnet] Add support for the interpreter on device. Fixes #10292. (#10555)
* Pass and parse the MtouchInterpreter value to dotnet-linker.
* Move required logic from mtouch to shared code to take advantage of existing
  code to compute AOT arguments (which we need to compute the correct AOT
  arguments for System.Private.Corelib.dll, which is always AOT-compiled).
* Add a linker task to compute the AOT arguments for .NET.
* Add test projects.

This PR is probably best reviewed commit-by-commit.

Fixes https://github.com/xamarin/xamarin-macios/issues/10292.
2021-02-05 07:47:23 +01:00
Rolf Bjarne Kvinge 5ef69f173b
[msbuild/tests] Fix support for XCFrameworks for Mac Catalyst. (#10578)
* [tests] Use the 'Apple Developer' code signing key instead of 'iPhone Developer' for xcframework-test.

* [msbuild] Fix resolving the XCFramework for Mac Catalyst.

* [xharness] Enable xcframework-test by default on Mac Catalyst.
2021-02-05 07:39:38 +01:00
Rolf Bjarne Kvinge 9d4e1ae32a Merge remote-tracking branch 'origin/main' into dotnet-interpreter 2021-02-03 12:52:24 +01:00
Rolf Bjarne Kvinge 7cd0dab9d9
[msbuild] Fix computing the frameworks directory for Mac Catalyst. (#10557)
This is part 2 of making framework-test build on Mac Catalyst.

Contributes to https://github.com/xamarin/xamarin-macios/issues/10440.
2021-02-02 08:46:38 +01:00
Rolf Bjarne Kvinge f5d980bc08 [msbuild] Add an E7071 error message 2021-02-01 14:37:31 +01:00
Rolf Bjarne Kvinge 7f0e2449f7 [dotnet-linker] Add a new task that computes the arguments to the AOT compiler. 2021-02-01 14:37:31 +01:00
Rolf Bjarne Kvinge a9c21ef791
[dotnet] Add support for some of the single-project MSBuild properties. (#10545)
* [tests] Add test case for single-project properties in .NET.

* [msbuild] Add support for the single-project ApplicationId MSBuild property.

* [msbuild] Add support for the single-project ApplicationTitle, ApplicationVersion and AppleShortVersion MSBuild properties.

* [dotnet] Enable the single-project MSBuild properties by default.

* [dotnet] Add a short doc about single project properties.

* [tests] Fix the GeneratePlistTaskTests.BundleIdentifier test according to bundle identifier changes.

This test asserts that the CFBundleIdentifier value in the Info.plist isn't
overwritten, and does so by calling the CompileAppManifest task, giving it a
different value for the bundle identifier than what's in the Info.plist.

The behavior change is that now we do things in the following manner:

DetectSigningIdentityTask will read the Info.plist, compute a bundle
identifier (which will be the value from the Info.plist if it's there), and
returns it to the MSBuild code. Eventually that value will be passed to the
CompileAppManifestTask, which will write it to the Info.plist.

However, this test doesn't run the DetectSigningIdentityTask, which means that
the initial value for the bundle identifier doesn't come from the Info.plist.
2021-01-29 17:37:37 +01:00
Rolf Bjarne Kvinge bad792983e
[msbuild] Add a BundleIdentifier property to the XcodeCompilerToolTask. (#10480)
* [msbuild] Add a BundleIdentifier property to the XcodeCompilerToolTask.

This way we don't have to read the Info.plist to get the bundle identifier,
which will be a problem in the future, because the Info.plist might not have
the actual bundle identifier we end up using. Instead rely on the
_BundleIdentifier MSBuild property, which will contain the final bundle
identifier.

* [msbuild] Make sure we have a bundle identifier when calling ACTool.

* [msbuild] Make sure we have a bundle identifier when calling IBTool if one is needed.

At the same time make the BundleIdentifier not required, because IBTool may
run for library projects, which doesn't have a bundle identifier.

* [msbuild] _DetectSigningIdentity needs to know the bundle name.

* [msbuild] It shouldn't be necessary to detect the signing identity to compute the bundle name.
2021-01-28 07:54:06 +01:00
Rolf Bjarne Kvinge 109688bbb7
[msbuild] Merge the iOS and Mac version of CompileEntitlementsTaskCore. (#10514) 2021-01-27 18:02:21 +01:00
Sebastien Pouliot 6604bd4b9d
[msbuild] Share more code between XI and XM Archive tasks (#10517)
Xamarin.Mac was already simplified for dSYM in a previous PR.

Additional sharing will require to determine what Catalyst needs.
2021-01-26 11:15:06 -05:00
Rolf Bjarne Kvinge c48c62fed5
[msbuild] Unify how CFBundleName is calculated. (#10475)
* [msbuild] Unify how CFBundleName is calculated.

Previously, CFBundleName would default to:

* iOS: CFBundleDisplayName (if set), otherwise the app bundle name.
* all other platforms: the app bundle name.

Now unify the logic so that we have the same behavior on all platforms.

This is a breaking change under the following conditions:

* Building for iOS
* CFBundleName is not set in the Info.plist
* CFBundleDisplayName is set in the Info.plist
* CFBundleDisplayName from the Info.plist is different from AssemblyName in
  the csproj (which is the value used to calculate the app bundle name).

The fix would be to:

* Set CFBundleName in the Info.plist to the desired value.

This change works in previous versions of Xamarin.iOS as well.

* Update tests.
2021-01-21 14:29:19 +01:00
Rolf Bjarne Kvinge d1c9cb2198
[msbuild] Simplify some code in DetectSigningIdentityTask. (#10479)
* We assigned the same value to DetectedBundleId in every branch, so instead
  assign it once at the beginning.
* We assigned the same value to DetectedAppId to most branches, so instead
  assign that value at the beginning as a default value.
2021-01-20 21:26:01 +01:00
Rolf Bjarne Kvinge 4a32d37c5d
[msbuild] Remove unused property from DetectSigningIdentityTask. (#10478) 2021-01-20 21:23:51 +01:00
Sebastien Pouliot 1ab5e2b3fa
[msbuild] Fix codesign `StampPath`. Fix #10445 (#10459)
Using `Path.Combine` with a full qualified path for the 2nd argument will
return that 2nd argument (ignoring the first one).

That meant the `StampPath` was pointing to the actual files that were
just signed - overwriting them with a 0-length data (empty).

The solution is to make the 2nd argument relative, starting after
`.app/` so `Path.Combine` works as expected (being relative) while
allowing signing multiple files that have the same name (in different
directories).

ref: https://github.com/xamarin/xamarin-macios/issues/10445
2021-01-19 11:09:47 -05:00
Rolf Bjarne Kvinge 02647475e3
[msbuild] Remove duplicate trailing slash from _XamarinBclPath. Fixes #10446. (#10449)
_XamarinBclPath always has a trailing slash, so no need to add another one
when adding subdirectories to it.

Fixes https://github.com/xamarin/xamarin-macios/issues/10446.
2021-01-18 16:42:40 +01:00
Sebastien Pouliot 4eda43b1c9
[msbuild] Fix semi-conflicting options to set codesign timestamp (#10428)
TL&DR:

This effectively change nothing - but prevents (warn) if both options
contradict themselves.

Long Story....

So we have two ways to control the codesign's `--timetamp` option but
they both ignore each other so we can end up with the option being
set more than once at build time.

`DisableTimestamp` was the original one. It was meant for iOS (and
derivative OS) and disable the option (which requires the network)
for simulator or debug builds. IOW we _wanted_ timestamps when doing
release builds for devices.

```
DisableTimestamp="$(_CodesignDisableTimestamp)"
```

```
<_CodesignDisableTimestamp>False</_CodesignDisableTimestamp>
<_CodesignDisableTimestamp Condition="'$(_SdkIsSimulator)' == 'true' Or '$(_BundlerDebug)' == 'true'">True</_CodesignDisableTimestamp>
```

Now disabling the timestamp did not mean it was enabled. We did not ask
for a timestamp, leaving it to the default which from `man codesign`
means:

> If this option is not given at all, a system-specific default behavior is invoked.
> This may result in some but not all code signatures being timestamped.

Then `UseSecureTimestamp` was added for macOS builds. If hardening is
enabled then a secure timestamp is required.

`msbuild/Xamarin.Mac.Tasks/Xamarin.Mac.Common.targets` `_CodesignAppBundle`

```
UseSecureTimestamp="$(UseHardenedRuntime)"
```

However it's also exposed for iOS (shared target) in
`msbuild/Xamarin.Shared/Xamarin.Shared.targets` `__CodesignNativeLibraries`
but it would always be `false` in that case.

Adding this option means there's now always a `--timestamp` option given,
either to enable it (no URL so it means using Apple's server) or to
disable it (`=none`) but since it's controlled by `UseHardenedRuntime`,
which is macOS only, then iOS device builds are never timestamped.

An alternative would be to have `UseSecureTimestamp` as a macOS-only
option - but that would change how we currently sign the iOS applications
and I'd rather not change things that are known to work.
2021-01-15 10:43:11 -05:00
Rolf Bjarne Kvinge 4811246277
[msbuild] Don't try to find frameworks in a directory that doesn't exist. (#10378)
Check if the .app has a Frameworks directory before trying to iterate over any
*.framework directories it may have.
2021-01-15 16:42:24 +01:00
Rolf Bjarne Kvinge 8e1f6e1d7e
[msbuild] Fix code signing logic for Mac Catalyst. (#10408)
Code signing for Mac Catalyst is very much like code signing for macOS, except that:

* If a provisioning profile is required, then we must find a code signing certificate.
* Provide a code signing key even if we don't need a code signing certificate.

This makes the tests in monotouch-test that require a correctly signed app pass.
2021-01-15 16:41:50 +01:00
Sebastien Pouliot 05e28c3713
[macos] Add correct support for producing/archiving `dSYM` (#10409)
TL&DR: This PR

1. Removes the creation of the `.dSYM` based on `Debug Information` [1]

2. Adds dSYM support to XM msbuild (now shared with XI implementation)

3. Archive the `.dSYM` directories (plural) properly, e.g.

```
msbuild -p:Configuration=Release -p:ArchiveOnBuild=true
```

Why ? The long story...

Historically `.dSYM` for Xamarin.Mac have not been very useful, largely
because (most of) the code is JITed so not much is known before runtime.
So they were simply not generated during the builds...

However AOT options were added to Xamarin.Mac, making them potentially
more useful. Also symbols from `libmono` and other native libraries /
frameworks can prove useful when diagnosing application crashes.

Unsurprisingly developers looking to get symbols eventually found _a way_
[1] to get a `.dSYM` for their applications - but it was not quite
correct because:

* setting the debug information option meant that `mmp` would be supplied with `-debug`. This disables several optimizations that are, by default, enabled for release builds. IOW generating symbols should have no effect on the executing code (but it had);

* it was produced when compiling the native launcher, so the symbols coverage was incomplete. How much depends if mono was statically or dynamically linked. However this would not cover any AOTed code nor bundled libraries or user frameworks.

* the .dSYM was produced inside the `x.app/Contents/MacOS/`, side-by-side with the native executable, which makes it part of the **signed** `.app` and also part of the created (and signed) `.pkg`. This had a large impact on the application's, disk and download, size(s). Manually (re)moving the `.dSYM` means re-signing the app and re-creating (and signing) the `.pkg` is not a good solution.

[1] https://forums.xamarin.com/discussion/139705/how-to-symbolicate-a-xam-mac-crash-log

Additional fixes

* Use `Directory.Move` instead of running the `mv` command

While the result is identical there is a cost to spawn several `mv`
processes. Doing it in parallel (might have) helped but that setup
also comes at a cost.

`Directory.Move` the four `.dylib.dSYM` of an app takes 1 ms, while
the existing code took 17 ms to do the same.

* Fix building mmptest since the DeleteDebugSymbolCommand constant is not present (nor used) anymore
2021-01-14 08:42:24 -05:00
Rolf Bjarne Kvinge 4181593b15
[msbuild] Merge the iOS and Mac versions of the DetectSigningIdentity task. (#10407)
Mac Catalyst needs much of the Mac signing logic, so merge the iOS and Mac
versions of DetectSigningIdentity so that the Xamarin.iOS.Tasks assembly
contains what it needs for Mac Catalyst.
2021-01-14 07:49:30 +01:00
Rolf Bjarne Kvinge a54f948011
[msbuild] Unify handling of Sdks. (#10375)
* [msbuild] Unify handling of Sdks.

Create an Sdks class in Xamarin.MacDev.Tasks.Core, which handles both Xamarin.iOS
and Xamarin.Mac. Refactor the MacOSXSdks and IPhoneSdks classes to use the new Sdks
class.

This makes it possible to avoid some code duplication in MacOSXSdks and IPhoneSdks,
and also share code elsewhere.

This requires a bump of Xamarin.MacDev.

New commits in xamarin/Xamarin.MacDev:

* xamarin/Xamarin.MacDev@fae0237 [Xamarin.MacDev] Add GetAppleDTSettings and GetSdkSettings to the IAppleSdk interface. (#85)

Diff: f665e3a0fc..fae0237704

* Translate exception message.

* Simplify according to review.

* Update list of non-translated strings.
2021-01-13 11:44:11 +01:00
Sebastien Pouliot 734b8a7f2a
[msbuild] Simplify resolving xcframeworks (#10376)
TD&LR: This PR simplifies how we refer to user frameworks and fixes both
warnings and non-optimal (app) output.

Much longer story:

Additional testing on macOS showed some build-time warnings and an
[extra (dupe) file](a20f8aba41 (diff-54fd7d9cd5deae57f30195be0a43133eace03c1132401741a317e0ae8d5e13fdR34)).

Logs shows that we referred to the xcframework several times, where once
should have been enough.

```
/native-reference:/Users/poupou/git/spouliot/xcframework/Universal.xcframework
/native-reference:/Users/poupou/git/spouliot/xcframework/Universal.xcframework/macos-arm64_x86_64/Universal.framework
/native-reference:/Users/poupou/git/spouliot/xcframework/Universal.xcframework/macos-arm64_x86_64/Universal.framework/Universal
```

The first `/native-reference` line produced a warning like:

```
MMP warning MM2006: Native library 'Universal.xcframework' was referenced but could not be found.
```

which makes sense as the tools (both `mmp` and `mtouch`) are not, by
design, aware of (unresolved) xcframeworks.

Removing `{NativeReference}` from `Xamarin.Mac.Common.targets` (and
`Xamarin.iOS.Common.targets`) as it has already been processed by
`_ExpandNativeReferences` solves this.

The other part of the issue (next two lines) is because `msbuild` does
not track changes to directories like it does for files - and the
workaround (in `_ExpandNativeReferences`) had to be copied in other
places (both XI and XM `_CompileToNative`) and that was not enough (and
would eventually need to be duplicated again and again).

This could lead to duplicate entries (i msbuild logs) like

```
NativeReferences
../../Universal.xcframework/macos-arm64_x86_64/Universal.framework
../../Universal.xcframework/macos-arm64_x86_64/Universal.framework/Univeral
```
which maps to our extra entries.

In order to simplify things we make the `_ExpandNativeReferences` resolve
the full path to the library name (not the `.framework` directory) which
simplifies both `_CompileToNative` and ensure a single way (at least for
`msbuild`) to provide this data to the tools (`mmp` and `mtouch`).

Using a file, instead of a directory, is also more consistent for the
existing `-framework` option, e.g. we provide the names like:

```
--framework=CoreLocation
--framework=ModelIO
```

So adding a full path that include the name is more appropriate, e.g.

``` --framework=/Users/poupou/git/master/xamarin-macios/tests/xharness/tmp-test-dir/xcframework-test760/bin/AnyCPU/Debug/bindings-xcframework-test.resources/XTest.xcframework/ios-i386_x86_64-simulator/XTest.framework/XTest
```

Finally for macOS applications it turns out we were embedding yet another
copy of the framework's library inside the `MonoBundle`, which is clearly
wrong, because of the last entry.

```
$ l bin/Release/xcf-mac.app/Contents/MonoBundle/Universal
-rwxr-xr-x  1 poupou  staff  167152  2 Dec 16:16 bin/Release/xcf-mac.app/Contents/MonoBundle/Universal
```

The tool now checks if a provided library is inside a framework (or not)
which is a good validation to have anyway when it gets called directly,
i.e. not thru `msbuild`.
2021-01-12 16:02:01 -05:00
Sebastien Pouliot 0709c8882f
[msbuild] Always codesign the framework directory, not what's inside (#10309)
**Example #1.** Signing a framework binary is the **same** thing as
signing the framework directory.

```
$ codesign -v --force --timestamp=none --sign - bin/iPhone/Release/xcf_ios.app//Frameworks/lame.framework/lame
bin/iPhone/Release/xcf_ios.app//Frameworks/lame.framework/lame: replacing existing signature
bin/iPhone/Release/xcf_ios.app//Frameworks/lame.framework/lame: signed bundle with Mach-O thin (arm64) [io.sourceforge.lame]

$ codesign -v --force --timestamp=none --sign - bin/iPhone/Release/xcf_ios.app//Frameworks/lame.framework
bin/iPhone/Release/xcf_ios.app//Frameworks/lame.framework: replacing existing signature
bin/iPhone/Release/xcf_ios.app//Frameworks/lame.framework: signed bundle with Mach-O thin (arm64) [io.sourceforge.lame]
```

Nice right ? Pretty much until...

**Example #2.** Signing a framework binary is **NOT** the **same** thing
as signing the framework directory.

```
$ codesign -v --force --timestamp=none --sign - bin/iPhone/Release/xcf_ios.app//Frameworks/flac.framework/flac
bin/iPhone/Release/xcf_ios.app//Frameworks/flac.framework/flac: replacing existing signature
bin/iPhone/Release/xcf_ios.app//Frameworks/flac.framework/flac: signed Mach-O thin (arm64) [flac-55554944583d2f02282c33d8bfed082daa857e30]

$ codesign -v --force --timestamp=none --sign - bin/iPhone/Release/xcf_ios.app//Frameworks/flac.framework
bin/iPhone/Release/xcf_ios.app//Frameworks/flac.framework: replacing existing signature
bin/iPhone/Release/xcf_ios.app//Frameworks/flac.framework: signed bundle with Mach-O thin (arm64) [org.xiph.flac]
```

In this case signing the binary `flac` does not produce the
`_CodeSignature` directory and fails our msbuild Codesign task

The fix is to detect if we're signing a framework like `A.framework/A`
and change this to sign `A.framework` as this will always work.
2021-01-11 16:05:35 -05:00
Rolf Bjarne Kvinge 4730ef30b8
[msbuild] Unify the EmbedProvisionProfile and EmbedMobileProvision tasks between iOS and macOS. (#10322)
These two tasks did essentially the same thing, so we can just merge them. I
kept the "EmbedProvisionProfile" name, because that sounded like the most
applicable to all platforms.
2021-01-11 14:34:19 +01:00
Sebastien Pouliot 6d143763c3
[msbuild] Use the existing user framework dSYM when available (#10304)
User frameworks comes in different "shapes"

* You can roll your own (like ours are) and they are likely to be similar
  to dynamic libraries. Of interest is the fact that the native binary
  will include debugging symbols. On which our tools will, at a later
  point, run `dsymutil` to create a `dSYM` and `strip` the binary.

* You can create them with a tool, like Xcode, and the build's output
  will give you a `dSYM` and a stripped (no debug information) binary.

Now we can't process the later like the former. Because if we execute
`dsymutil` on the **stripped** framework we'll get an _empty_ (no symbol)
`.dSYM`. The tool will issue a warning like:

> warning: no debug symbols in executable (-arch arm64)

which is easy to miss since it's informational (now promoted to a proper
msbuild warning).

The result is that the archive will have our new, but _empty_ .dSYM,
which won't be of any help to symbolicate crashes later.

It's also quite inefficient since
* we run `dsymutil` way too often (to produce nothing useful)
* we run `strip` on the, already stripped, framework binary

The solution is to check if the user framework comes with a `.dSYM`.
If it does then this is the one we should bundle in the archive and we
can skip the `dsymutil` and `strip` steps.

If it does not have one (dSYM) then the current logic is the best we can
do, i.e. assume there might be debug information inside the binary,
extract it (`dsymutil`) and remove it (`strip`) from shipping code.
2021-01-11 08:32:56 -05:00
Sebastien Pouliot a6866b4864
[msbuild] Remove the old `--rsrc` argument when using `ditto` (#10303)
`--rsrc` has been the default since macOS 10.4
2021-01-11 08:23:35 -05:00
Sebastien Pouliot 89482b5d5b
[macos] Handle symlinks in user frameworks (#10281)
User frameworks for macOS often uses symlinks (as Xcode creates them
this way).

This cause problem cause the symlink is on the binary and we expected
the `_CodeSignature` directory to by side-by-side with the binary. This
was missing and cause exceptions when codesigning such frameworks.

A second problem happened because `mmp` use `lipo -thin` to remove
non-required architectures. However when a framework has symlinks, like:

```
├── Frameworks
│   └── Universal.framework
│       ├── Resources -> Versions/Current/Resources
│       ├── Universal -> Versions/Current/Universal
│       └── Versions
│           ├── A
│           │   ├── Resources
│           │   │   └── Info.plist
│           │   ├── Universal
│           │   └── _CodeSignature
│           │       └── CodeResources
│           └── Current -> A
```

then this actually replaced the (very small) symlink with a thin version
of the framework. Which means the original one was still _fat_ and the
whole app was now larger than the original version.

Sample used: https://github.com/spouliot/xcframework/tree/main/xamarin/xcf-mac
2021-01-07 11:20:31 -05:00
Rolf Bjarne Kvinge 1582bf47cc
Add support for binding projects in Mac Catalyst. Fixes #10286. (#10295)
* [tests] Build test-libraries for Mac Catalyst.

* [msbuild] Add support for Mac Catalyst binding projects.

* [mtouch] Allow frameworks for Mac Catalyst apps.

* [mtouch] Put frameworks in the expected location for Mac Catalyst apps.

* [msbuild] Create the Resources directory before trying to put files in it.
2020-12-17 18:53:16 +01:00
Sebastien Pouliot db77ed51a1
[msbuild] Fix xcframework support when used directly as native references (#10219)
instead _indirectly_ thru a binding project.

It got broken when I fixed the msbuild tests (to avoid re-building
needlessly the project).

Test case: https://github.com/spouliot/xcframework

Also don't resolve when building binding projects - since it's not useful (as we already package the whole .xcframework)
2020-12-10 12:45:58 -05:00
Sebastien Pouliot 9a7e2068c8
[msbuild] Archive the user frameworks .dSYM when available (#10220)
This also includes dSYM inside xcframeworks, e.g.

```
...
├── dSYMs
│   ├── Universal.framework.dSYM
│   │   └── Contents
│   │       ├── Info.plist
│   │       └── Resources
│   │           └── DWARF
│   │               └── Universal
│   └── xcf_ios.app.dSYM
│       └── Contents
│           ├── Info.plist
│           └── Resources
│               └── DWARF
│                   └── xcf_ios
...
```
from https://github.com/spouliot/xcframework/tree/main/xamarin/xcf-ios

versus
```
...
└── dSYMs
    ├── Universal.framework.dSYM
    │   └── Contents
    │       ├── Info.plist
    │       └── Resources
    │           └── DWARF
    │               └── Universal
    └── xcf-ios.app.dSYM
        └── Contents
            ├── Info.plist
            └── Resources
                └── DWARF
                    └── xcf-ios
...
```
from the similar ObjC sample https://github.com/spouliot/xcframework/tree/main/objc/xcf-ios
2020-12-09 09:29:40 -05:00
Rolf Bjarne Kvinge daa7e123e2
Add very early support for Mac Catalyst. (#10199)
* Install the Mac Catalyst versions of the mono libraries and BCL.
   * The BCL is the same as the one for Xamarin.iOS, which means it has to be post-processed a bit to work with a Xamarin.MacCatalyst.dll
* Build our runtime for Mac Catalyst.
* Build a Xamarin.MacCatalyst.dll with the Mac Catalyst API (it compiles, but I haven't looked at the API surface at all). This PR assumes we're going to have a new TargetFrameworkIdentifier for Mac Catalyst, but a final decision has not been made (see https://github.com/dotnet/runtime/issues/44882), so this may change.
* Build a Xamarin.iOS.dll that contains type forwarders to Mac Catalyst for all the types that exist in both Mac Catalyst and Xamarin.iOS.
* Add support to xharness for running introspection on Mac Catalyst (there are a lot of failures because the API surface is wrong)
* Add support to our msbuild tasks and mtouch for building Mac Catalyst apps. This basically comes down to adding a new case in numerous places to either do things the iOS way or the macOS way, depending on each case.
* Add a __MACCATALYST__ define (which is in addition to the __IOS__ define).
2020-12-04 18:27:37 +01:00
Sebastien Pouliot cf5a229cae
[msbuild] Only execute DetectDebugNetworkConfigurationTask for debug builds (#10194)
Not that it was very slow but it did make to the top 10 of the
archive build I was debugging.

Also reduce allocations in the task itself, for when it's needed.
2020-12-04 11:01:37 -05:00
Rolf Bjarne Kvinge 5f453afe28
[msbuild] Treat 'ResolvedCompileFileDefinitions' as a list of reference assemblies as well. (#10197)
The build logic will put reference assemblies in
'ResolvedCompileFileDefinitions' instead of '_ReferencesFromNuGetPackages'
when using the new-style packageref format, so we need to handle
'ResolvedCompileFileDefinitions' the same way we handle
'_ReferencesFromNuGetPackages'.

I was unfortunately not able to create a unit test for this scenario, because
xibuild sets MSBUILD_EXE_PATH to make msbuild look in our local build files,
and then the restore fails with:

> Issue9266.csproj : error MSB4236: The SDK 'Msbuild.Sdk.Extras/2.1.2' specified could not be found.

If I don't use "Msbuild.Sdk.Extras" in the test, then it doesn't hit the
broken path this PR is fixing. If I change xibuild to not set
MSBUILD_EXE_PATH, we're not testing our local bits anymore, but the system
Xamarin.Mac.

Fixes https://github.com/xamarin/xamarin-macios/issues/9266.
2020-12-03 15:35:55 +01:00
Rolf Bjarne Kvinge 24599c5945 [msbuild] Define __MACCATALYST__ for Mac Catalyst apps.
Mac Catalyst is a different target environment for iOS, which means that
__IOS__ will also be defined.
2020-12-03 10:43:19 +01:00
Rolf Bjarne Kvinge 3780b40580 [msbuild] Adjust family validation for catalyst apps.
There must be an 'iPad' family, and there may be an 'iPhone' family. Only an 'iPhone'
family is invalid.
2020-12-03 10:43:19 +01:00
Rolf Bjarne Kvinge e7223d87ea [msbuild] There's no need to create the Settings.bundle for catalyst apps.
Debug settings are much simpler, since both debugger and debuggee are on the same
machine.
2020-12-03 10:43:19 +01:00
Rolf Bjarne Kvinge 0d12c42c8a [msbuild] The app resources directory is the Contents/Resources subdirectory in the app for catalyst apps 2020-12-03 10:43:19 +01:00
Rolf Bjarne Kvinge 699d842c5c [msbuild] Put the PkgInfo file in the Contents directory for catalyst apps 2020-12-03 10:43:19 +01:00
Rolf Bjarne Kvinge 65e59b29da [msbuild] Don't generate archived-expanded-entitlements.xcent for catalyst apps 2020-12-03 10:43:19 +01:00
Rolf Bjarne Kvinge 0d2e480b0c [msbuild] Extract the code to write out archived-expanded-entitlements.xcent to a separate function. 2020-12-03 10:43:19 +01:00
Rolf Bjarne Kvinge a2af2a1925 [msbuild] Put Info.plist in the Contents/ subdirectory in the app for catalyst apps. 2020-12-03 10:43:18 +01:00
Rolf Bjarne Kvinge 7852fe3bb3 [msbuild] Use the native iOS SDK for Catalyst apps. 2020-12-03 10:42:26 +01:00
Rolf Bjarne Kvinge 0d5f4a31a8 [msbuild/tools] The (Sdk)Platform for Catalyst is 'MacCatalyst'. 2020-12-03 10:42:26 +01:00
Rolf Bjarne Kvinge e9f0b1f8e6 [msbuild] Implement support for Mac Catalyst 2020-12-03 10:42:26 +01:00
Rolf Bjarne Kvinge 78ff0ee892 Add a Xamarin.MacCatalyst target framework identifier. 2020-12-03 10:42:26 +01:00
Rolf Bjarne Kvinge 25ed862e34 [msbuild] Catalyst uses the macOS certificates and profiles for codesigning. 2020-12-03 10:42:26 +01:00
Rolf Bjarne Kvinge 1b88ce5294 [msbuild] Apple uses 'macosx' as the platform identifier for catalyst in their toolchain. 2020-12-03 10:42:26 +01:00
Rolf Bjarne Kvinge 0527c8b4fd [msbuild] Catalyst uses 'LSMinimumSystemVersion' as the minimum OS version key. 2020-12-03 10:42:26 +01:00
Rolf Bjarne Kvinge 9327af6960 [runtime] Put MonoTouchDebugConfiguration.txt in the app resources directory.
This is required for Catalyst apps, since no custom files can be in the root directory
for apps on macOS.
2020-12-03 10:42:25 +01:00
Rolf Bjarne Kvinge 14e3282781
[msbuild] Unify the _GetCompileToNativeInputs target between iOS and Mac. (#10189)
* Add a stamp file to the Mac version of _CompileToNative. This is used to
  force a rebuild of the container app when an app extension changes (and was
  already implemented for iOS: 8b376efa4b)
* Rename the iOS stamp file to 'bundler.stamp' instead of 'mtouch.stamp' to
  ease code sharing.
* Rename the 'MmpReferencePath' and 'MTouchReferencePath' properties to
  '_BundlerReferencePath' to ease code sharing.
* Merge the _GetCompileToNativeInputs targets. The only difference between iOS
  and Mac (after the above changes) is that the Mac version now includes
  '@(ReferencePath)' in '_CompileToNativeInput'. This should be fine as far as
  I know.
2020-12-03 08:12:18 +01:00
Sebastien Pouliot 3bd14c3eef
[msbuild] Add support for `.xcframework` (#10046)
This is done early so we can resolve the inner framework, inside the
xcframework, and let the existing framework support do most of the
work.

The resolving code has unit tests. Custom projects for "NoEmbedding"
exists for all supported platforms and executed by xharness.

A sample `xcframework` with tests projects is also available 
[here](https://github.com/spouliot/xcframework).

The xcframework test case is based on Rolf's earlier/partial implementation.
https://github.com/rolfbjarne/xamarin-macios/commit/xcframework

Things to note:

Do not rename a framework (like XTest) to use it in an xcframework
(like XCTest). That will fail at codesign but won't give anything
useful. You might think signing the framework (instead of the inner
binary) would solve it. It does, as it codesign, but then the app
crash at startup. At some point you realize some symbols are still
using XTest (not XCTest) and then you can delete several other weird
workarounds (like for `ld`) because all of it was cause by this
never identified rename.

dSYM support (and tests) to be done in a separate PR.
2020-11-30 13:44:03 -05:00
Rolf Bjarne Kvinge d703b86ec4
[msbuild] Remove unnecessary validation of the SdkPlatform. (#10174)
The platform is already validated in many other places.
2020-11-30 13:38:39 +01:00
Sebastien Pouliot 229b6253a9
[mac] Add user-framework support for Xamarin.Mac (#10144)
* Move existing tests to iOS subdirectory and adjust reference paths
2020-11-26 08:47:41 -05:00
Rolf Bjarne Kvinge 691721a9dc
[msbuild] Default to verbose logs for mmp/mtouch if creating a binary log. (#10147)
This way we get the full output from mtouch/mmp when the user creates a binary log.
2020-11-25 15:09:21 +01:00
Sebastien Pouliot d7bb2f2d9f
[msbuild] Fix missing localization in error (#10117) 2020-11-19 19:23:09 -05:00
Rolf Bjarne Kvinge b5a1908cfd
[msbuild] Use localized error strings instead of constants for a few errors. (#10111)
Seems like this got past the localization work somehow.
2020-11-19 08:26:05 +01:00
Manuel de la Pena ea0071823d
[Main] Bring all Xcode 12.2 changes to main. 2020-11-18 21:45:09 -05:00
Rolf Bjarne Kvinge 3ed6d978d5 [msbuild] Make sure '_AppContentsPath' is set for extension projects as well.
The '_GenerateBundleName' target is defined separately for normal projects and
extension projects, and only one of the was updated in a previous refactoring.
2020-11-18 22:16:09 +01:00
Rolf Bjarne Kvinge 7bc5e36f1e [msbuild] Fix codesign arguments for hardened runtime. 2020-11-18 22:02:28 +01:00
Rolf Bjarne Kvinge 6a726517b4
[msbuild] Stop allowing a watch family for iOS apps. (#10110)
A Watch family is no longer valid for an iOS app because we don't support
watchOS 1 anymore.
2020-11-18 17:57:32 +01:00
Manuel de la Pena 0f7bc75e50 Merge branch 'xcode12.2' into main-xcode12.2 2020-11-17 11:09:15 -05:00
Rolf Bjarne Kvinge cd362f8ffa
[msbuild] Remove unnecessary properties in Xamarin.Mac.Common.targets. (#10080)
The _ACTool_PartialAppManifestCache and _ACTool_BundleResourceCache are
duplicated (merge conflict resolution failure?), and also already present in
Xamarin.Shared.targets, so just remove these definitions.
2020-11-11 11:06:42 +01:00
Rolf Bjarne Kvinge 8b76cf4735
[dotnet] Fix MSBuild syntax. (#10055)
For some reason .NET 6 does not like spaces in certain places:

    MSB4259: Unexpected space at position "32" of condition [...]

So just remove them.
2020-11-06 14:01:19 +01:00
Rolf Bjarne Kvinge 6fcf25ffd4
[msbuild] Share targets related to Collada assets. (#10050) 2020-11-05 15:10:19 +01:00
TJ Lambert c67a2d076c
[msbuild] Adding W0111 Translations (#10022)
Updating msbuild localization string translation for error code W0111
2020-11-04 09:55:06 -06:00
Rolf Bjarne Kvinge 354beec69c
[msbuild] Share the app extensions targets between iOS and Mac. (#10039)
* Share the following targets:

    * _ResolveAppExtensionReferences
    * _SplitAppExtensionReferencesByExistent
    * _AssignAppExtensionConfiguration
    * _SeparateAppExtensionReferences
    * _CopyAppExtensionsToBundle

The first four were pretty much identical between iOS and Mac already, and
needed very few changes.

The latter, _CopyAppExtensionsToBundle, required a little bit of tweaking to
the targets to make sure it works for both iOS and Mac:

* Removed the conditions on the Ditto task to check if we have app extensions
  - this is unnecessary because Inputs/Outputs on the target itself (which
  weren't there when the Ditto task conditions were written).
* Added a '_PlaceAppExtensions' target that calculates where in the
  container's app bundle extensions should be placed (the '_AppExtensionRoot'
  property), and the name of the containing folder (the 'ContainerName'
  metadata).
2020-11-04 15:39:02 +01:00
Rolf Bjarne Kvinge 1197c67ebe
[tests] Rewrite ValidateAppBundleTaskTests to not create a task in-process. (#9983)
This is a step towards making Xamarin.MacDev.Tests run tests out-of-process.

It requires adding '_GenerateBundleName' as a dependency for the
'_ValidateAppBundle' target, because we're invoking the '_ValidateAppBundle'
directly, and we can't depend on any other targets executing
'_GenerateBundleName', because there are no other executed targets.
2020-10-29 08:59:11 +01:00
Sebastien Pouliot 7e854827d4
[msbuild] Have `XcodeCompilerToolTask` use `xcrun` to start Apple tools (#9965) (#9972)
1. Use `xcrun` to run `ibtool` (and `actool`) and avoid toolchain mismatches

2. Set `DEVELOPER_DIR` so everyone (well `xcrun`) use the same toolchain

3. Workaround for `macos-arm64` issue (FB8827920)

	* Start `ibtool` as an `Apple` [Silicon] process
	* This will ensure the `ibtoold` daemon is also running as `Apple`
	* If `ibtoold` is run as `Intel` then `ibtool` asserts and build fail

```
LaunchScreen.storyboard : error : 2020-10-26 14:24:52.757 ibtoold[37142:6681382] [MT] DVTAssertions: Warning in /Library/Caches/com.apple.xbs/Sources/IDEInterfaceBuilder/IDEInterfaceBuilder-17506/InterfaceBuilderKit/Utilities/IBAbstractInterfaceBuilderPlatformToolManager.m:481
LaunchScreen.storyboard : error : Details:  Failed to attach to IBAgent-iOS with error: Error Domain=com.apple.InterfaceBuilder Code=-1 "Encountered an error communicating with IBAgent-iOS." UserInfo={NSLocalizedFailureReason=IBAgent-iOS (37146) failed to launch and exited with status 10, NSUnderlyingError=0x7fa4e58fc760 {Error Domain=com.apple.InterfaceBuilder Code=-1 "Failed to launch IBAgent-iOS via CoreSimulator spawn" UserInfo={NSLocalizedDescription=Failed to launch IBAgent-iOS via CoreSimulator spawn, NSUnderlyingError=0x7fa4e5e8a900 {Error Domain=com.apple.InterfaceBuilder Code=-1 "Failed to handshake with platform tool" UserInfo={NSLocalizedFailureReason=Failed to open connection over FIFOs with platform tool, NSLocalizedDescription=Failed to handshake with platform tool, NSUnderlyingError=0x7fa4e5e237c0 {Error Domain=com.apple.InterfaceBuilder Code=-1 "" UserInfo=0x7fa4e5e8bba0 (not displayed)}}}}}, NSLocalizedRecoverySuggestion=Please check Console.app for crash reports for "IBAgent-iOS" for further information., NSLocalizedDescription=Encountered an error communicating with IBAgent-iOS.}
LaunchScreen.storyboard : error : Object:   <IBCocoaTouchToolManager>
LaunchScreen.storyboard : error : Method:   +_THREADSAFE_launchNewToolWithLaunchContext:executionContext:toolProxyClass:proxyDelegate:failureContext:requestingMethod:error:forReason:
LaunchScreen.storyboard : error : Thread:   <NSThread: 0x7fa4e341af70>{number = 1, name = main}
LaunchScreen.storyboard : error : Please file a bug at https://feedbackassistant.apple.com with this warning message and any useful information you can provide.
LaunchScreen.storyboard : error : 2020-10-26 14:24:52.766 ibtoold[37142:6681382] [MT] IBPlatformTool: *** Failed to launch tool with description <IBCocoaTouchPlatformToolDescription: 0x7fa4e5f34160> System content for IBCocoaTouchFramework-fourteenAndLater <IBScaleFactorDeviceTypeDescription: 0x7fa4e5f2fb50> scaleFactor=2x, renderMode.identifier=(null): Encountered an error communicating with IBAgent-iOS. (Failure reason: IBAgent-iOS (37146) failed to launch and exited with status 10): Failed to launch IBAgent-iOS via CoreSimulator spawn: Failed to handshake with platform tool (Failure reason: Failed to open connection over FIFOs with platform tool): : Failed to open FIFOs for handshaking with platform tool (Failure reason: IBAgent-iOS exited before we could handshake)
/Library/Frameworks/Mono.framework/External/xbuild/Xamarin/iOS/Xamarin.iOS.Common.targets(1425,3): error : ibtool exited with code 1
/Library/Frameworks/Mono.framework/External/xbuild/Xamarin/iOS/Xamarin.iOS.Common.targets(1425,3): error :
LaunchScreen.storyboard : ibtool error : Encountered an error communicating with IBAgent-iOS.
```

Note: `main` has diverged quite a bit (net6 support) so this pull request
will need to be re-worked (it won't apply)

Fixes https://github.com/xamarin/xamarin-macios/issues/4634

Foreport of #9965 since the source code diverged from `xcode12.2`
2020-10-27 21:11:08 -04:00
Rolf Bjarne Kvinge 3db0a33b90
[dotnet] Implement AOT compilation for mobile platforms (#9962)
* Add an AOTCompile task that runs the AOT compiler for a given set of input assemblies.
  This task will eventually be deprecated by an equivalent task provided by Mono,
  but this works for now.

* Add an _AOTCompile target that takes care of running the AOT compiler and compile
  the result into object files.
2020-10-27 15:16:34 +01:00
Sebastien Pouliot 93d8fa89a9
[msbuild] Have `XcodeCompilerToolTask` use `xcrun` to start Apple tools (#9965)
1. Use `xcrun` to run `ibtool` (and `actool`) and avoid toolchain mismatches

2. Set `DEVELOPER_DIR` so everyone (well `xcrun`) use the same toolchain

3. Workaround for `macos-arm64` issue (FB8827920)

	* Start `ibtool` as an `Apple` [Silicon] process
	* This will ensure the `ibtoold` daemon is also running as `Apple`
	* If `ibtoold` is run as `Intel` then `ibtool` asserts and build fail

```
LaunchScreen.storyboard : error : 2020-10-26 14:24:52.757 ibtoold[37142:6681382] [MT] DVTAssertions: Warning in /Library/Caches/com.apple.xbs/Sources/IDEInterfaceBuilder/IDEInterfaceBuilder-17506/InterfaceBuilderKit/Utilities/IBAbstractInterfaceBuilderPlatformToolManager.m:481
LaunchScreen.storyboard : error : Details:  Failed to attach to IBAgent-iOS with error: Error Domain=com.apple.InterfaceBuilder Code=-1 "Encountered an error communicating with IBAgent-iOS." UserInfo={NSLocalizedFailureReason=IBAgent-iOS (37146) failed to launch and exited with status 10, NSUnderlyingError=0x7fa4e58fc760 {Error Domain=com.apple.InterfaceBuilder Code=-1 "Failed to launch IBAgent-iOS via CoreSimulator spawn" UserInfo={NSLocalizedDescription=Failed to launch IBAgent-iOS via CoreSimulator spawn, NSUnderlyingError=0x7fa4e5e8a900 {Error Domain=com.apple.InterfaceBuilder Code=-1 "Failed to handshake with platform tool" UserInfo={NSLocalizedFailureReason=Failed to open connection over FIFOs with platform tool, NSLocalizedDescription=Failed to handshake with platform tool, NSUnderlyingError=0x7fa4e5e237c0 {Error Domain=com.apple.InterfaceBuilder Code=-1 "" UserInfo=0x7fa4e5e8bba0 (not displayed)}}}}}, NSLocalizedRecoverySuggestion=Please check Console.app for crash reports for "IBAgent-iOS" for further information., NSLocalizedDescription=Encountered an error communicating with IBAgent-iOS.}
LaunchScreen.storyboard : error : Object:   <IBCocoaTouchToolManager>
LaunchScreen.storyboard : error : Method:   +_THREADSAFE_launchNewToolWithLaunchContext:executionContext:toolProxyClass:proxyDelegate:failureContext:requestingMethod:error:forReason:
LaunchScreen.storyboard : error : Thread:   <NSThread: 0x7fa4e341af70>{number = 1, name = main}
LaunchScreen.storyboard : error : Please file a bug at https://feedbackassistant.apple.com with this warning message and any useful information you can provide.
LaunchScreen.storyboard : error : 2020-10-26 14:24:52.766 ibtoold[37142:6681382] [MT] IBPlatformTool: *** Failed to launch tool with description <IBCocoaTouchPlatformToolDescription: 0x7fa4e5f34160> System content for IBCocoaTouchFramework-fourteenAndLater <IBScaleFactorDeviceTypeDescription: 0x7fa4e5f2fb50> scaleFactor=2x, renderMode.identifier=(null): Encountered an error communicating with IBAgent-iOS. (Failure reason: IBAgent-iOS (37146) failed to launch and exited with status 10): Failed to launch IBAgent-iOS via CoreSimulator spawn: Failed to handshake with platform tool (Failure reason: Failed to open connection over FIFOs with platform tool): : Failed to open FIFOs for handshaking with platform tool (Failure reason: IBAgent-iOS exited before we could handshake)
/Library/Frameworks/Mono.framework/External/xbuild/Xamarin/iOS/Xamarin.iOS.Common.targets(1425,3): error : ibtool exited with code 1
/Library/Frameworks/Mono.framework/External/xbuild/Xamarin/iOS/Xamarin.iOS.Common.targets(1425,3): error :
LaunchScreen.storyboard : ibtool error : Encountered an error communicating with IBAgent-iOS.
```

Note: `main` has diverged quite a bit (net6 support) so this pull request
will need to be re-worked (it won't apply)

Fixes https://github.com/xamarin/xamarin-macios/issues/4634
2020-10-27 08:07:52 -04:00
Rolf Bjarne Kvinge 673a378cbb
[msbuild] Add a TargetArchitectures argument to the LinkNativeCode task. (#9945)
The native linker defaults to the execution architecture, which works fine for
64-bit iOS Simulator (because we target x86_64 and run on x86_64), but it
doesn't work for any other architecture, so make sure to pass the architecture
to the native linker.

Also make sure we only get one architecture, because the native linker doesn't support
building fat libraries (we'll have to add support for manually lipoing the result).
2020-10-23 09:12:34 +02:00
Rolf Bjarne Kvinge 79cbc72bf0
[msbuild] Always create debug symbols when building native code. (#9946)
There's no reason not to, since we strip the executables later when needed.
2020-10-23 09:11:27 +02:00
Rolf Bjarne Kvinge f886aa7250
[msbuild] Change XamarinTask to fail the build if a tool fails to execute. (#9948)
* [msbuild] Change XamarinTask to fail the build if a tool fails to execute.

Also don't show 'xcrun' as the tool, but instead the executable 'xcrun'
executed.

* [msbuild] Make error reporting optional.

This way the caller can choose to either report a better error, or not report
an error at all.
2020-10-23 08:06:32 +02:00
monojenkins 6149761dcd
Fixed issue with code signing when using multiple AdditionalAppExtensions (#9943)
Co-authored-by: Wojciech Kulik <wkulik91@gmail.com>
2020-10-21 15:26:33 -04:00
Wojciech Kulik d91932dcd0
Fixed issue with code signing when using multiple AdditionalAppExtensions (#9846) 2020-10-21 09:27:45 -05:00
Rolf Bjarne Kvinge 1ce9fd62a4
[msbuild] Make the default value for IsMacEnabled property dependent upon the OS. (#9892)
* [msbuild] Make the default value for IsMacEnabled property dependent upon the OS.

Also make it overridable by only setting it if it's not already set.

* Use $([MSBuild]::IsOSPlatform('windows')) instead of $(OS)

The $(OS) value isn't standardized, so there's no sane check we can do against
it.
2020-10-19 08:23:17 +02:00
Rolf Bjarne Kvinge e92809f38c
[tests] Split the iOS msbuild tests in two. (#9860)
Split the iOS msbuild tests in two:

* Xamarin.MacDev.Tasks.Tests: contains in-process unit tests for tasks.
* Xamarin.MacDev.Tasks: contains larger tests that either invoke targets or a complete
  build. These are currently in-process, but will become out-of-process soon to make
  it possible to run them with dotnet.

Also make the new projects non-iOS-specific, because the macOS msbuild tests will
be moved here as well soon.

There is some duplicated code between these two test projects now (all files
that show up as new are copies of existing files), this will be cleaned up in
later pull requests.
2020-10-15 08:45:43 +02:00
Rolf Bjarne Kvinge f3376541b5
[msbuild] Re-use existing code to launch processes. (#9858)
There was a race condition in the code that has been removed, which may have
caused actool to randomly hang at exit (https://github.com/xamarin/maccore/issues/1124).
Fix this by re-using existing code we have to launch processes.
2020-10-14 19:15:53 +02:00
Filip Navara 5e79ca4f23
[dotnet] Avoid using install_name_tool on macOS and specify correct rpath instead (#9819)
* [dotnet] Avoid using install_name_tool on macOS and specify correct rpath instead

* Update Xamarin.Shared.Sdk.targets
2020-10-13 13:00:35 +02:00
Rolf Bjarne Kvinge 80db37dca7
[msbuild] Set DEVELOPER_DIR to the Xcode we're using when calling ibtool. (#9836)
* [msbuild] Set DEVELOPER_DIR to the Xcode we're using when calling ibtool.

This fixes strange problems that occur when the system Xcode isn't the same as
the Xcode configured in Visual Studio for Mac, because we'd end up directly
launching VSMac's Xcode's ibtool, which would end up confused because it
wasn't the system ibtool.

Setting DEVELOPER_DIR tells VSMac's Xcode's ibtool that it's the system's ibtool.

* [msbuild] Set IBToolTask.SdkDevPath from the tests as well.

It's already set in the .targets files.
2020-10-13 09:15:04 +02:00
Rolf Bjarne Kvinge a40c21cd88
[msbuild] Don't use exceptions as control flow in CollectITunesArtworkTaskBase. (#9837)
* It's slow (because exceptions are way slower than just returning a value).
* It's annoying when debugging with breakpoints on exceptions.
2020-10-13 09:14:40 +02:00
Rolf Bjarne Kvinge 9ade64930f
[msbuild] Move all the msbuild tests to tests/msbuild to put all the tests together. (#9824)
* [msbuild] Move msbuild/tests to tests/msbuild to put all the tests together.

* [tests] Move test projects for Xamarin.Mac to tests/common/TestProjects

* [tests] Move test projects for Xamarin.iOS to tests/common/TestProjects
2020-10-09 16:06:19 +02:00
Rolf Bjarne Kvinge eb5733ab93
[msbuild] Remove some watchOS 1 code. (#9797) 2020-10-09 14:11:04 +02:00
Rolf Bjarne Kvinge 3d906e7000
[dotnet] Add support for 'dotnet build -t:run'. (#9823)
* Ship mlaunch in the iOS, tvOS and watchOS NuGets. It should probably go into
  a separate NuGet (to avoid shipping the same mlaunch executable in three different
  packages), but that can be done at a later stage.

* Add a GetMlaunchArguments task that computes the mlaunch arguments to install
  or launch an app in either the simulator or on device.

* Implement the MSBuild logic to make the Run target (provided by .NET) launch
  mlaunch (for iOS, tvOS and watchOS) or the built app (for macOS). This is done
  by setting the RunCommand and RunArguments properties (which the Run target uses)
  to the correct values.

Ideally I'd would make 'dotnet run' work too, but that runs into a different problem which
I haven't figured out yet:

    A fatal error was encountered. The library 'libhostpolicy.dylib' required to execute the application was not found in '/Users/rolf/work/maccore/onedotnet/xamarin-macios/tests/dotnet/MySingleView/bin/Debug/net5.0-ios/ios-x64/'.
    Failed to run as a self-contained app.
      - The application was run as a self-contained app because '/Users/rolf/work/maccore/onedotnet/xamarin-macios/tests/dotnet/MySingleView/bin/Debug/net5.0-ios/ios-x64/MySingleView.runtimeconfig.json' did not specify a framework.
      - If this should be a framework-dependent app, specify the appropriate framework in '/Users/rolf/work/maccore/onedotnet/xamarin-macios/tests/dotnet/MySingleView/bin/Debug/net5.0-ios/ios-x64/MySingleView.runtimeconfig.json'.

That's for a different pull request though.

Ref: https://github.com/xamarin/net6-samples/issues/35.
2020-10-09 13:01:13 +02:00