Change all null checking expressions to use 'is null' and 'is not null'
instead of '== null' and '!= null'.
This was mostly done with sed, so code can probably be improved in many
other ways with manual inspection, but that will come over time.
Also add code to the autoformat script to automatically fix these issues in the future.
It fails to update:
Coherency updates failed for the following dependencies:
Unable to update Microsoft.NET.Workload.Emscripten.net7.Manifest-7.0.100 to have coherency with Microsoft.NETCore.App.Ref: https://github.com/dotnet/runtime @ db7ca5d87eb3cd83bbc77487eb97dec07f74abf8 does not contain dependency Microsoft.NET.Workload.Emscripten.net7.Manifest-7.0.100
- Add the dependency to https://github.com/dotnet/runtime.
- Pin the dependenency.
- Remove the CoherentParentDependency attribute.
Once removed, bumping the .NET 8 dependency works again, so do that.
Added Ventura machines to macTestConfigurations within both the
build-ci-pipeline and the build-pr-pipelines.
---------
Co-authored-by: Alex Soto <alex@alexsoto.me>
Co-authored-by: Rolf Bjarne Kvinge <rolf@xamarin.com>
I'm very pleased to present full bindings to the MetalPerformanceShadersGraph framework!
I'm happy with how everything turned out with the exception of a few notes and questions below.
I re-implemented Apple's MNIST sample (from https://developer.apple.com/documentation/metalperformanceshadersgraph/training_a_neural_network_using_mps_graph) here:
https://gist.github.com/praeclarum/b8077771fb341a1f9c28240113e00425
It's also added as a unit test.
Fixes#14286
### Notes
* Although the API says it works on macOS 11, it has bugs and crashes with errors even with Apple’s Swift examples. It’s better on macOS 12. iOS 14 and on is fine.
* `MPSGraphSparseStorageType` has terrible names. They match Apple's but I wish they were better.
* I added convenience methods to `MPSNDArray` and `MPSGrapTensorData` and the `Variable` and `Constant` operations to decrease the amount of unsafe code users have to write. I currently do this for 32-bit floats, the most common data type.
Co-authored-by: Alex Soto <alex@alexsoto.me>
Co-authored-by: Rolf Bjarne Kvinge <rolf@xamarin.com>
Co-authored-by: Manuel de la Pena <mandel@microsoft.com>
Remove Runtime.Arch and ObjCRuntime.Arch from Mac Catalyst, because they don't
apply for a Mac Catalyst app (which is neither a simulator environment, nor a
device environment).
This means that code using these APIs will have to be re-evaluated to
determine what's the correct behavior for Mac Catalyst.
Also update our tests accordingly.
Fixes https://github.com/xamarin/xamarin-macios/issues/10312.
* [tools] Extract the logic to parse OSPlatformAttribute platform names to a separate file/class.
* [introspection] Migrate .NET code to use the new .NET-style availability attributes.
This also means using the 'ApplePlatform' enum instead of the 'PlatformName'
enum, because the latter will be removed in .NET.
* [FileProvider] Exclude some deprecated API from .NET.
* [AVFoundation] Adjust availability attribute for AVCaptureStillImageOutput.HighResolutionStillImageOutputEnabled.
* Update tests.
* [ObjCRuntime] Add a non-deprecated internal system-version checking API and use it everywhere.
The PlatformHelper class is deprecated, so implement a new version that isn't
deprecated, and which shares a similar API between all platforms - the Check*
methods includes the name of the platform, because that makes it clearer which
version we're talking about from the call site. There's a quirk though:
there's no separate ChecktvOS or CheckMacCatalyst, because the system version
is the same as for iOS, so we can just use 'iOS'.
For macOS we can now use NSProcessInfo.ProcessInfo.OperatingSystemVersion to
determine the OS version, because it's supported in all versions of macOS we
support for .NET.
Fixes issues such as this when building with XAMCORE_4_0:
> CoreMedia/CMSync.cs(590,11): error CS0103: The name 'PlatformHelper' does not exist in the current context
* Bring back PlatformHelper.CheckSystemVersion, but only for !NET.
* [tests] Remove 32-bit macOS logic, it's long dead.
* [introspection] Implement OS version check using 'NSProcessInfo.ProcessInfo.IsOperatingSystemAtLeastVersion' for macOS.
* [monotouch-test] Use TestRuntime.[Check|Assert]XcodeVersion instead of PlatformHelper.CheckSystemVersion.
since the files, mapped by the constants, might not be present in earlier
versions of the OS. We can only be sure, of their presence, on the
current/supported SDK version
Fix intro running on iOS 10.3 (64 bits)
```
Introspection.iOSApiTypoTest
[PASS] AttributeTypoTest
[FAIL] ConstantsCheck : NetworkLibrary
Expected: True
But was: False
: at Introspection.ApiTypoTest.ConstantsCheck () [0x00168] in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/tests/introspection/ApiTypoTest.cs:1088
```
The latter requires the spellchecker which varies by OS versions, so we
only run it on the latest OS version (and simulator, except macOS).
The former are some internal rules and can be run on every commit and
avoid finding issues late in a release cycle.
Also changed to
- process members even if a type is obsoleted
- process the properties and events on types
About the strings...
Some were fine, others were not. Copy/pasted strings are hard to
maintain. Moving them to constants will help, both maintainability and
will reduce the metadata size of the platform assemblies.
ref: https://github.com/xamarin/xamarin-macios/issues/9353
* [xcode12] Initial bump for Xcode 12 GM
* [tests][intro] We cannot load CoreNFC framework on iOS simulator anymore
* [tests][xtro] New Metal API are not abstract (before XAMCORE_4_0)
* [tests][intro] Fix crash when CSLocalizedString 'description' selector is called
* [tests][xtro] Add support for excluding platforms
Based on `Make.config` variables `INCLUDE_[IOS|TVOS|WATCH|MAC]`
This required moving some entries (common -> macOS) to keep the
sanitizer happy.
* [xtro] Ignore Intents watchOS differences since they will likely match iOS in the future
* Update to use Xcode 12 GMb instead of the old GM
* [tests][xtro] Remove OSLog for iOS and tvOS (changed in GM)
* [tests][msbuild] Disable FrameworkListTest based on the active/disabled platforms
* [tests][msbuild] Track new directory/file inside CoreML projects
* [mlaunch] Bump maccore and disable mlaunch if mac build is disabled
New commits in xamarin/maccore:
* xamarin/maccore@ba332d4d07 Disable mlaunch if Mac is not built (#2314)
Diff: 87a96d21c9..ba332d4d07
Co-authored-by: Sebastien Pouliot <sebastien.pouliot@microsoft.com>
* [MetalPerformanceShaders] Neural Networks Update to Xcode 11
This includes updates from PRs xamarin/xamarin-macios#6932, xamarin/xamarin-macios#6935 and xamarin/xamarin-macios#7461
It adds new functionality to the neural network components.
This is still not the complete API for 11.3
* Update src/metalperformanceshaders.cs
Co-Authored-By: Rolf Bjarne Kvinge <rolf@xamarin.com>
* Make changes requested by @rolfbjarne
* Fix binding of default random distribution creation
The parameterless function creates new
default distributions and is not a property.
It is a counterpart of CreateUniform.
* Expose public APIs for MPSCnnConvolutionTransposeNode
These APIs are public and documented at: https://developer.apple.com/documentation/metalperformanceshaders/mpscnnconvolutiontransposenode/2942641-initwithsource?language=objc
I have also tested that they work.
* Reintroduce compat API.
* Fix acronym casing.
* Fix introspection tests.
* Fix xtro.
* One last xtro issue.
* Fix more xtro.
* Another introspection fix.
Co-authored-By: Frank A. Krueger <fak@praeclarum.org>
Co-authored-by: Rolf Bjarne Kvinge <rolf@xamarin.com>
* Apply suggestions from code review
Co-authored-by: Rolf Bjarne Kvinge <rolf@xamarin.com>
* Apply feedback
* Please the typo guardians
Co-authored-by: Frank A. Krueger <fak@praeclarum.org>
Co-authored-by: Rolf Bjarne Kvinge <rolf@xamarin.com>
* [SceneKit] Adjust deprecation message.
Fixes this introspection failure:
[FAIL] [Rule 4] Don't use availability keywords in attribute's message: "OpenGL API deprecated, please use Metal instead." - Type: SCNLayer
[FAIL] [Rule 4] Don't use availability keywords in attribute's message: "OpenGL API deprecated, please use Metal instead." - Member name: get_OpenGLContext, Type: SCNView
[FAIL] [Rule 4] Don't use availability keywords in attribute's message: "OpenGL API deprecated, please use Metal instead." - Member name: set_OpenGLContext, Type: SCNView
[FAIL] [Rule 4] Don't use availability keywords in attribute's message: "OpenGL API deprecated, please use Metal instead." - Member name: get_PixelFormat, Type: SCNView
[FAIL] [Rule 4] Don't use availability keywords in attribute's message: "OpenGL API deprecated, please use Metal instead." - Member name: set_PixelFormat, Type: SCNView
* [AppKit] Adjust deprecation messages.
* [tests] Fix introspection and xammac tests on Catalina. (#7200)
* [tests] Adjust NaturalLanguage.EmbeddingTest to cope with non-existent embeddings. Fixesxamarin/maccore#2011.
Fixes https://github.com/xamarin/maccore/issues/2011.
* [tests] Fix typo test on macOS 10.15. Fixes#7116.
Fixes https://github.com/xamarin/xamarin-macios/issues/7116.
* [introspection] Ignore MTLCounterSampleBufferDescriptor's selectors.
They're implemented using a different/internal type:
$ nm /System/Library/Frameworks/Metal.framework/Metal | grep MTLCounterSampleBuffer
00000000000458ab t +[MTLCounterSampleBufferDescriptor allocWithZone:]
0000000000045897 t +[MTLCounterSampleBufferDescriptor alloc]
000000000004591e t -[MTLCounterSampleBufferDescriptor copyWithZone:]
000000000004598e t -[MTLCounterSampleBufferDescriptorInternal copyWithZone:]
0000000000045c0f t -[MTLCounterSampleBufferDescriptorInternal counterSet]
0000000000045936 t -[MTLCounterSampleBufferDescriptorInternal dealloc]
0000000000045b65 t -[MTLCounterSampleBufferDescriptorInternal hash]
0000000000045a31 t -[MTLCounterSampleBufferDescriptorInternal isEqual:]
0000000000045c58 t -[MTLCounterSampleBufferDescriptorInternal label]
0000000000045c7f t -[MTLCounterSampleBufferDescriptorInternal sampleCount]
0000000000045c25 t -[MTLCounterSampleBufferDescriptorInternal setCounterSet:]
0000000000045c6e t -[MTLCounterSampleBufferDescriptorInternal setLabel:]
0000000000045c90 t -[MTLCounterSampleBufferDescriptorInternal setSampleCount:]
0000000000045c47 t -[MTLCounterSampleBufferDescriptorInternal setStorageMode:]
0000000000045c36 t -[MTLCounterSampleBufferDescriptorInternal storageMode]
000000000010b0b8 S _OBJC_CLASS_$_MTLCounterSampleBufferDescriptor
000000000010b0e0 S _OBJC_CLASS_$_MTLCounterSampleBufferDescriptorInternal
0000000000107070 S _OBJC_IVAR_$_MTLCounterSampleBufferDescriptorInternal._counterSet
0000000000107078 S _OBJC_IVAR_$_MTLCounterSampleBufferDescriptorInternal._label
0000000000107088 S _OBJC_IVAR_$_MTLCounterSampleBufferDescriptorInternal._sampleCount
0000000000107080 S _OBJC_IVAR_$_MTLCounterSampleBufferDescriptorInternal._storageMode
000000000010b108 S _OBJC_METACLASS_$_MTLCounterSampleBufferDescriptor
000000000010b130 S _OBJC_METACLASS_$_MTLCounterSampleBufferDescriptorInternal
Fixes these test failures:
1) ApiSelectorTest.InstanceMethods (Introspection.MacApiSelectorTest.ApiSelectorTest.InstanceMethods)
8 errors found in 26658 instance selector validated:
Selector not found for Metal.MTLCounterSampleBufferDescriptor : counterSet
Selector not found for Metal.MTLCounterSampleBufferDescriptor : setCounterSet:
Selector not found for Metal.MTLCounterSampleBufferDescriptor : label
Selector not found for Metal.MTLCounterSampleBufferDescriptor : setLabel:
Selector not found for Metal.MTLCounterSampleBufferDescriptor : sampleCount
Selector not found for Metal.MTLCounterSampleBufferDescriptor : setSampleCount:
Selector not found for Metal.MTLCounterSampleBufferDescriptor : storageMode
Selector not found for Metal.MTLCounterSampleBufferDescriptor : setStorageMode:
* [introspection] Ignore some API we've bound incorrectly. Fixes#7116.
There are also a few API fixes, those will be submitted in a different PR.
Fixes https://github.com/xamarin/xamarin-macios/issues/7116.
Apple decided to expose most (but not all) `CIFilter` using protocols
(instead of weakly named dictionaries). Most of this maps well with
our strong bindings but there are cases where we:
* missing some properties (easy, there were added); or
* used a different types [1] and that requires new members / obsoletion
A few other API were also added in Xcode 11 (nothing in 11.1 or 11.2) and
included in this PR.
New introspection tests were also added to minimize the risk that
the API and generator changes produced incorrect code. This lead
to the finding of some missing API (in particular `Output*` properties)
that were added.
[1] Often ours are better (using `float` for a `bool` value is not
optimal) but we do not have `[BindAs]` for protocols :( to _fix_ them
Note: this replace draft PR https://github.com/xamarin/xamarin-macios/pull/7120 but it's has quite a bit of changes in filter generation (inlining protocols) and that affected bindings too.
* [MetalPerformanceShaders] Update bindings from Xcode 9.2 to 10.2 - Part 2 of 2
Fixesxamarin/xamarin-macios#3553
This is the second part of MPS bindings.
Bindings for:
- MPSNeuralNetwork.framework
* Apply some feedback and fix a test case in 10.13
Fixesxamarin/maccore#1389
* More feedback
* Fix ctor test
Most additions are block-based alternatives to callback API. However,
the way we bind them, it produce identical API so they are ignored.
Fix existing API (where an array was used) and add some tests for it
* [CoreFoundation, ObjCRuntime] Add DispatchBlock APIs, in particular those that surface QOS
* Make the struct readonly
Co-Authored-By: migueldeicaza <miguel@gnome.org>
* Make the field read-only
Co-Authored-By: migueldeicaza <miguel@gnome.org>
* Add Qos to the list of accepted words
* To add a finalizer that can dispose the object, turn this into a class,
rather than being just a wrapper around the native handle.
* Fix copyright.
* Fix whitespace issues.
* Adjust visibility of existing DispatchBlock method we don't want to make public
* Refactor a bit.
* Make DispatchObject inherit from NativeObject to avoid some code duplication.
* Put all P/Invokes in BlockLiteral.
* Simplify block code somewhat.
* Sprinkle [BindingImpl (Optimizable)] where needed.
* Add both constructors and static Create methods to create DispatchBlocks.
* Add an explicit operator to get an Action delegate from a DispatchBlock, and
an Invoke method to directly call said delegate.
* Add a few convenience API:
* Wait with a TimeSpan overload.
* Cancelled property.
* Notify with an Action overload.
* Add some DispatchQueue overloads to make DispatchBlock actually usable.
* Seal DispatchBlock.
Users shouldn't subclass DispatchBlock.
* Add tests.
* DispatchBlockFlags is native-sized (nuint).
* Fix a few more nint issues.
* Add availability attributes.
* Fix introspection tests.
* Fix xtro.
* Fix xammac tests.