Граф коммитов

5 Коммитов

Автор SHA1 Сообщение Дата
Stephane Delcroix f36606e654
[C] Clear OpenTK namespace (#13767)
fixes #13160

- remove unused types
- use System.Numerics when possible
- move own created types from OpenTK namespace to CoreGraphics
- create missing types in CoreGraphics namespace

Co-authored-by: Rolf Bjarne Kvinge <rolf@xamarin.com>
2022-02-14 18:50:23 +01:00
Rolf Bjarne Kvinge 2972e1b715
Fix some whitespace issues in various files. (#12399)
* Remove BOM
* Add EOL at end of file.
2021-08-11 10:06:46 +02:00
Rolf Bjarne Kvinge 2995cd086a
[tests] Update tests to make native type vs normal type comparison explicit (#9097)
We've modified our NUnitLite to special-case the native types, so that they
can easily be compared with the standard types, but that doesn't work anymore
when switching to the official NUnit[Lite], so change all asserts to
explicitly convert whenever needed.
2020-07-17 08:48:09 +02:00
Rolf Bjarne Kvinge 2b2f1d08dc
[tests] Remove Classic code from all tests. (#8702) 2020-05-28 16:35:09 +02:00
Alex Soto 209f4f3709 [GameplayKit] Update from Xcode8 Beta 1 to Beta 6 (#689)
Runtime
- Added support for Vector2d, Vector3d and Vector4d SIMD types
- Added support for GKBox, GKQuad and GKTriangle SIMD types

GameplayKit
- Apple introduced GKQuadTreeNode and GKQuadTree in Xcode 7.1 and
  removed those types in a later Xcode (7.2?) but we kept them around.
  Now apple introduced again both types but renamed them to GKQuadtreeNode
  and GKQuadtree (lowercase t), this is a breaking change and since we do
  care about binary compat we are just changing the registration name and
  keeping the same managed name deprecating old methods and introducing
  the new ones.
- Added tests for new SIMD types
2016-08-30 15:32:46 -04:00