Microsoft.Dotnet.Sdk.Internal
From Version 6.0.100-rtm.21480.9 -> To Version 6.0.100-rtm.21480.21
Co-authored-by: dotnet-maestro[bot] <dotnet-maestro[bot]@users.noreply.github.com>
Add support for 'dotnet pack', by:
1. Add a workaround for the fact that as soon as a project has a
'NativeReference' item, .NET's MSBuild logic wants to include a
'Native.$(AssemblyName).manifest' file in the NuGet. This obviously breaks,
because we don't create such a file, so we work around it by removing the
file in question from the corresponding item groups.
2. Add any binding resource packages to the NuGet.
3. Add tests.
Fixes https://github.com/xamarin/xamarin-macios/issues/12631.
Microsoft.Dotnet.Sdk.Internal
From Version 6.0.100-rtm.21479.7 -> To Version 6.0.100-rtm.21480.9
Co-authored-by: dotnet-maestro[bot] <dotnet-maestro[bot]@users.noreply.github.com>
Fixes these warnings, which we don't care about:
CSC : warning CS8002: Referenced assembly 'Xamarin.MacDev.Tasks.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' does not have a strong name. [(...)/xamarin-macios/msbuild/Xamarin.iOS.Tasks/Xamarin.iOS.Tasks.csproj]
CSC : warning CS8002: Referenced assembly 'Xamarin.iOS.Tasks.Core, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have a strong name. [(...)/xamarin-macios/msbuild/Xamarin.iOS.Tasks/Xamarin.iOS.Tasks.csproj]
CSC : warning CS8002: Referenced assembly 'Xamarin.MacDev.Tasks, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' does not have a strong name. [(...)/xamarin-macios/msbuild/Xamarin.iOS.Tasks/Xamarin.iOS.Tasks.csproj]
CSC : warning CS8002: Referenced assembly 'Xamarin.Localization.MSBuild, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' does not have a strong name. [(...)/xamarin-macios/msbuild/Xamarin.iOS.Tasks/Xamarin.iOS.Tasks.csproj]
CSC : warning CS8002: Referenced assembly 'Xamarin.MacDev.Tasks.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' does not have a strong name. [(...)/xamarin-macios/msbuild/Xamarin.Mac.Tasks/Xamarin.Mac.Tasks.csproj]
CSC : warning CS8002: Referenced assembly 'Xamarin.Mac.Tasks.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' does not have a strong name. [(...)/xamarin-macios/msbuild/Xamarin.Mac.Tasks/Xamarin.Mac.Tasks.csproj]
Augment the CreateBindingResourcePackage to support creating a zipped binding
resource package (which is just a zipped version of the binding resource
package). This can either be manually chosen by the new 'Compressed' property,
or automatically detected (create a zipped version when there's a symlink in
the binding resource package).
The default is to not create a zipped version in legacy Xamarin, and
automatically detect for .NET.
The problem this is trying to solve is when creating a NuGet package - NuGet
doesn't handle symlinks correctly and it's not possible to create a NuGet with
symlinks. Instead we need to create a zipfile with all the binding resources.
The default has been chosen so that we automatically create a zip file when
it's required for .NET, while still maintaining old behavior with legacy
Xamarin.
Microsoft.Dotnet.Sdk.Internal
From Version 6.0.100-rtm.21478.8 -> To Version 6.0.100-rtm.21479.7
Co-authored-by: dotnet-maestro[bot] <dotnet-maestro[bot]@users.noreply.github.com>
We don't need to compile project-level assets for every RuntimeIdentifier in
multi-rid builds, we can instead compile them just once in the outer build.
There is also a correctness issue here: we can't compile assets more than once
and expect to get the exact same compiled result every time (in particular
actool seems to be adding random bytes in to the compiled output), and this
creates a problem when trying to merge the different runtime-specific compiled
output into a universal binary.
We accomplish this by:
* Processing these assets in the outer build, before we execute the
rid-specific inner builds.
* Store the paths to the assets we've processed in a file.
* In the inner builds, we read that file, and remove any matches from the
corresponding item group.
* Make sure to copy the compiled assets to the app bundle at the end of the
outer build.
These are the assets we currently handle this way:
* BundleResource
* ImageAsset
* InterfaceDefinition
* SceneKitAsset
* Collada
* TextureAtlas
* CoreMLModel
Also:
* Add a new test case (AppWithResource) that contains all these different
types of assets.
* Add support for the ScnTool task on Mac Catalyst (which the new test case
revealed was missing).
Fixes https://github.com/xamarin/xamarin-macios/issues/12410.
Fixes this problem:
error MSB4018: The "FindItemWithLogicalName" task failed unexpectedly.
error MSB4018: System.IO.FileLoadException: Could not load file or assembly 'Xamarin.Localization.MSBuild, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. A strongly-named assembly is required. (Exception from HRESULT: 0x80131044)
error MSB4018: File name: 'Xamarin.Localization.MSBuild, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'
error MSB4018: at Xamarin.MacDev.Tasks.FindItemWithLogicalNameTaskBase.Execute()
error MSB4018: at Microsoft.Build.BackEnd.TaskExecutionHost.Microsoft.Build.BackEnd.ITaskExecutionHost.Execute()
error MSB4018: at Microsoft.Build.BackEnd.TaskBuilder.<ExecuteInstantiatedTask>d__26.MoveNext()
Microsoft.Dotnet.Sdk.Internal
From Version 6.0.100-rtm.21476.2 -> To Version 6.0.100-rtm.21478.8
Co-authored-by: dotnet-maestro[bot] <dotnet-maestro[bot]@users.noreply.github.com>