* Bump [watch-]mono to master to get fix for #43658.
https://bugzilla.xamarin.com/show_bug.cgi?id=43658
* [mtouch/mmp] Fix build after breaking cecil update in mono.
Also use mono's cecil instead of our own cecil submodule for mtouch.
* Bump [watch-]mono to get compilation fixes after cecil bump in mono.
* Remove cecil submodule, we only use the one in mono now.
* Bump to use Xcode 8 beta 5
* [metalkit] Update for beta 5
Three new API were removed (by Apple) and this also removes the wrappers
we made over each.
This should fix the introspection failures (on the bump PR) as the
selectors still seems to exists internally (with a different signature)
Fix issues with monotouch-tests with beta2
* TLSMaximumSupportedProtocol returns Unknown, which also means default,
instead of SslProtocol.Tls_1_2
* Setting NSZone.Name crash the app
* The MDLMesh tests are broken in a different way than beta1
* [callkit] Disable CTCallCenter default ctor as it breaks introspection
> [FAIL] Default constructor not allowed for CoreTelephony.CTCallCenter : SIGILL
The exception, that we catch, puts the process in an unstable state.
This cause weird results and crash later (wrong dispatch queue on main
thread) when testing MapKit.
Crashed Thread: 0 tid_a07 Dispatch queue: CTCallCenter
Exception Type: EXC_BAD_ACCESS (SIGABRT)
Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000004
Exception Note: EXC_CORPSE_NOTIFY
VM Regions Near 0x4:
-->
__TEXT 0000000000097000-00000000004d2000 [ 4332K] r-x/rwx SM=COW /Users/USER/Library/Developer/CoreSimulator/Devices/9446B344-62A2-42A8-A8EE-9FE7AC6BA5C8/data/Containers/Bundle/Application/81183608-DADF-4226-B7FE-4B43759D679A/introspection.app/introspection
Application Specific Information:
BUG IN CLIENT OF LIBDISPATCH: dispatch_barrier_sync called on queue already owned by current thread
abort() called
CoreSimulator 278 - Device: iPhone 5 - Runtime: iOS 10.0 (14A5297c) - DeviceType: iPhone 5
Some beta2 adjustments (removals) to get green tests and be able to merge it so bindings of beta2 can start
* [tests] NEFlowMetaData conformance to NSSecureCoding and NSCopying is new in beta2 (and check fails on OSX 10.11)
* [uikit] Add [UIScrollView|UITableViewController].refreshControl to fix monotouch-test build
UIRefreshControlHosting was removed in beta2 but we still need the
refreshControl property on UIScrollView and UITableViewController
to build monotouch-test
If no sdk version (-sdk_version) is passed to the native
linker, it tries to infer the SDK version from the
path to the -syslibroot argument.
In our case we use a versioned path to Xcode, but a general
symlink without the SDK version:
/Applications/Xcode73.app/Contents/Developer/Platforms/AppleTVOS.platform/Developer/SDKs/AppleTVOS.sdk
which means ld picked up the Xcode version as the SDK version,
since that's the first number part of the path [1], so we'd
end up with libraries whose SDK version was 73.
So instead use an SDK path with the SDK version, so that ld
finds the SDK version instead of the Xcode version.
[1] 266f4401b9/src/ld/Options.cpp (L4005-L4020)https://bugzilla.xamarin.com/show_bug.cgi?id=41597
This also requires bumping the min iOS SDK version to 6.0,
otherwise the native linker fails with this:
ld: library not found for -lcrt1.3.1.o
Which happens at configure time for armv7 and armv7s.
* [system-dependencies] Teach script about how to get the revision part of the mono version.
* Bump to mono 4.4 to get a 64-bit capable mono.
mdtool from Xamarin Studio 6.0 is a 64-bit process,
and thus requires a 64-bit capable system mono.
To get a version of mdtool that works without any Xamarin.Mac
licenses.
Also bump maccore to run the mmp regression tests now that
we have a working Xamarin Studio.
commit xamarin/maccore@9a5e6f02f3
Author: Rolf Bjarne Kvinge <rolf@xamarin.com>
Date: Tue May 10 18:20:48 2016 +0200
[tests] There is now a released version of Xamarin Studio whose mdtool doesn't care about the XM license, so we can run the mmp regression tests again.
It's based on our work, with a few extra commits. That should reduce a
bit the checkout time and ensure more consistent results.
Also bump Touch.Unit since that requires a small API change.