Ask ditto to thin native libraries and frameworks when copying them to the app
bundle to remove slices for architectures we're not building for.
Also add tests.
Fixes https://github.com/xamarin/xamarin-macios/issues/13081.
Co-authored-by: TJ Lambert <50846373+tj-devel709@users.noreply.github.com>
* Fix resolving paths to required test files (test files can be found relative to the root path of the repository, not relative to where Xamarin.Mac is installed)
* Don't try to sign symlinks - we can end up trying to sign the target of the symlink twice simultaneously.
* Fix finding libxammac.dylib and Xamarin.Mac.dll when testing a system installation (when MAC_DESTDIR or TESTS_USE_SYSTEM are set).
* Remove a few .NET tests we don't need anymore.
Fixes https://github.com/xamarin/maccore/issues/2560.
Co-authored-by: Manuel de la Pena <mandel@microsoft.com>
Also rename DOTNET_VERSION to SYSTEM_DOTNET_VERSION to make it clear what it's
referring to (and to not clash with DOTNET6_VERSION which has now been renamed
to DOTNET_VERSION).
.NET 7 is right around the corner.
Use already existing logic in the Configuration class to find files on disk.
Also remove some dead code and use Path.Combine instead of string
concatenation to compute paths.
Fixes https://github.com/xamarin/maccore/issues/2553.
The new tests do not have a display and that makes certain mac tests
fail. Added a new TestRuntime function to let us know if we are on vsts
and ignore accordingly.
fixes https://github.com/xamarin/maccore/issues/2546
Co-authored-by: Rolf Bjarne Kvinge <rolf@xamarin.com>
* Check implementation assemblies instead of reference assemblies.
* Try to print the source code location for failing API (this required processing
the implementation assemblies, because the reference assemblies don't have debug
information where the source code location is stored).
* Don't report API that has [EditorBrowsable (None)] attributes, presumably we
decided to keep these for compatibility, while highly discouraging their
continued use. Also stop doing this for the next time we can do a breaking
change, maybe we can remove these APIs then.
* Don't report API that has [UnsupportedOSPlatform ("...#.#") attributes (with
a version number), presumably this is API that is still valid for some OS
versions.
* Enable the test for all APIs (no ignores anymore). It's green!
Fixes https://github.com/xamarin/xamarin-macios/issues/13621.
This way it's easier to copy-paste the path to the these files from terminal output
and open/run it (with a relative/partial path you'll need to know the current directory,
which is just an annoying thing to figure out sometimes).
Rename our product assemblies to:
* Microsoft.iOS.dll
* Microsoft.tvOS.dll
* Microsoft.macOS.dll
* Microsoft.MacCatalyst.dll
This makes it easy to distinguish between legacy Xamarin and .NET whenever the
product assembly is mentioned, and I've also chosen the platform part of the
name to match how the platforms are named elsewhere (this also makes it
possible to simplify our build logic, since we can remove a lot of special
casing).
Fixes https://github.com/xamarin/xamarin-macios/issues/13748.
fixes#13160
- remove unused types
- use System.Numerics when possible
- move own created types from OpenTK namespace to CoreGraphics
- create missing types in CoreGraphics namespace
Co-authored-by: Rolf Bjarne Kvinge <rolf@xamarin.com>
We must set `ResolveAssemblyConflicts=true` before loading
Microsoft.Common.targets (which is loaded by Microsoft.CSharp.targets),
because otherwise we won'd do any conflict resolution at all, since the
variable isn't 'true' when it needs to be.
Also add test.
Fixes https://github.com/xamarin/xamarin-macios/issues/11691.
Include all files in the project's Resources subdirectory as BundleResource
items (except .DS_Store files, which are pretty omnipresent on macOS).
Also, contrary to the other default includes, add a condition so files are
only included if we have a resource prefix (typically "Resources"), otherwise
the entire hard drive might be included, and that's not really what we want.
Fixes https://github.com/xamarin/xamarin-macios/issues/13808.
* First version cecil test
* Add missing net6 platform assemblies
* Make it work for Catalyst
* Add namespace switch and clean up code
* Update based on feedback
* Update based on feedback
* Update based on feedback
* Make test pass by default
* Fix bgen tests by fixing GetRefNuGetName
* Update based on feedback
Co-authored-by: Chris Hamons <chris.hamons@xamarin.com>
* [Xcode13.2] Bump to Xcode 13.2 RC (#13497)
* [Xcode13.2] Bump to Xcode 13.2 Beta 2
Breaking changes addressed for legacy
* HomeKit
* CallKit
* CoreLocation
* [xcode13.2] Bump to Xcode 13.2 RC and apply feedback
* [AppKit] Fix missing Notifications
* Fix xtro
* [xcode13.2] Bump versions and use stable Xcode 13.2
* [monotouch-tests] Make TestAddingByComponents work on the last day of the year
Happy New Year!!
* NO BOM PLZ!
Don't add FileNativeReferences to the main libraries to link with, because we
pass that list of main libraries to the LinkNativeCodeTask, and we're already
passing the FileNativeReferences for a different task parameter.
This means that we end up adding the file native reference twice to the linker
arguments, and that's wasteful. It can also cause problems if those linker
arguments aren't always computed in the same way (once as a relative path,
once as an absolute path for instance).
Fixes https://github.com/xamarin/xamarin-macios/issues/13503.
This fixes a problem where we'd build the same project reference from
dotnet-shared.csproj in parallel, and each build would stomp on eachother
(because we'll now clone the project references in dotnet-shared.csproj).
This als required updating project files to use MSBuildThisFileDirectory
instead of MSBuildProjectDirectory, which makes it easier for xharness to
inline/process these files, because MSBuildThisFileDirectory is easy to know
when processing a file, while MSBuildProjectDirectory depends on the calling
project, which complicates matters significantly.
A fix in MonoTouch.Dialog was also required.
New commits in migueldeicaza/MonoTouch.Dialog:
* migueldeicaza/MonoTouch.Dialog@59fbf5b [dotnet] Shared project files don't need the DefaultTargets/ToolsVersion/xmlns attributes.
Diff: 4d0e0a9a5f..59fbf5bb1b
Fixes https://github.com/xamarin/maccore/issues/2527.
Remove Runtime.Arch and ObjCRuntime.Arch from Mac Catalyst, because they don't
apply for a Mac Catalyst app (which is neither a simulator environment, nor a
device environment).
This means that code using these APIs will have to be re-evaluated to
determine what's the correct behavior for Mac Catalyst.
Also update our tests accordingly.
Fixes https://github.com/xamarin/xamarin-macios/issues/10312.
There can't be any files in the root directory of the app bundle for macOS and
Mac Catalyst, otherwise code signing will fail. The problem is that Mono will
create a crash report in the current directory if the process crashes, and the
current directory is the root directory of the app bundle, which means that if
running an app crashes, the next build will likely fail because of the crash
report.
We had logic to detect this and remove any crash reports, but our crash report
detection pattern wasn't good enough and let some files through. This PR
updates that pattern, and also improves the code to report warnings for any
other files in the app bundle's root directory.
* [monotouch-test] Ignore a few tests in non-ARM64 simulators.
Some tests fail when running on an M1, but in a x64_86 mode, so just ignore
those unless we're running on ARM64 (this will currently exclude them on
x86_64 hardware too, but that'll eventually not be a problem anymore when
there's no more x86_64 hardware, and just checking for ARM64 is easier than
checking for x86_64 mode on an ARM64 CPU).
* Make more legacy projects unsafe.
Add a new struct, ObjCRuntime.NativeHandle, which will be used to represent
native handles for .NET (instead of using IntPtr). The main purpose is to be
able to use 'nint' as a number in API while not being prevented from using
native handles as well.
One example is NSMutableString, which has a constructor that takes a single
'nint capacity' parameter. With this change, we'll also be able to have a
constructor that takes a native handle in .NET - otherwise we'd have two
constructors with the same signature, because a C# 'nint' is just an 'IntPtr'.
This change required numerous changes pretty much everywhere. The work is
split up in commits as well as I was able to, and each commit explains what it
does.
Fixes https://github.com/xamarin/xamarin-macios/issues/13126.