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Mauro Agnoletti 4cee76e0e1
Improvements on Xamarin.iOS.Tasks.Windows (#13862)
* Changes covered by this PR:

   - Removed unused references
   - Removed Xamarin.PreBuilt.iOS.app.zip since it's now built and included automatically as part of the CI build
   - Added missing signing and versioning
   - Replaced DotNetZip with System.IO.Compression.ZipFile: now that .net provides its own zip implementation we no longer require DotNetZip reference for unzipping purposes
   - Fixes the Tasks missing CodePages reference: we no longer need to replace the CodePages reference assembly by its implementation, since this project already specifies the `win` RID. The replacement was failing because `RuntimeTargetsCopyLocalItems` is empty now that the RID is set, so we ended up removing the reference.

Co-authored-by: Emanuel Fernandez Dell'Oca <ema@xamarin.com>
2022-02-10 14:20:33 +01:00
Mauro Agnoletti 165924f83a
Ensure we remotely copy all project pdbs and not only the main app one (#13650) 2022-01-06 08:00:15 -05:00
Mauro Agnoletti 9e4eaf1f1c
[hotrestart] Fixed MSBuild outputs when using $(AppBundleManifest) (#13629)
We only want the file name of the app manifest path to define the outputs because the app manifest will be always located at the app bundle root level.
For MAUI, the app manifest source file could be located on a sub-folder (like \Platforms\iOS\Info.plist) so if we take the full value of the property we will end up looking the manifest in the wrong place inside the app bundle, causing the inputs/outputs checks to fail and forcing many tasks to always run (like code sign), also causing unwanted behaviors like breaking incremental builds and incremental deployments

Co-authored-by: Alex Soto <alex@alexsoto.me>
2022-01-04 07:10:40 -05:00
Rolf Bjarne Kvinge 342b312a73
Our current behavior is to detect any None, BundleResource or Content item that's (#13550)
named 'Info.plist', and assume that's the app manifest.

That doesn't quite work when we end up with multiple 'Info.plist' entries in any
of those item groups (one example being a framework as a BundleResource - all frameworks
have an Info.plist, and there's no good way to distinguish what the developer's intention
was).

So:

1. Implement a 'AppManifestDetectionEnabled' property to disable automatic app manifest
   detection.

2. Add a public 'AppBundleManifest' property that specifies the app manifest
   (this is just a renamed version of our previously private '_AppManifest' property).

This makes it possible for app developers to:

* Disable automatic app manifest detection.
* Still have an app manifest by specifying it manually.
* Disable automatic app manifest detection, but also not specify an app manifest
  manually (so no custom app manifest at all).

Also:

* Rename '_AppBundleManifest' to '_AppBundleManifestPath' to make it less confusing
  with the new 'AppBundleManifest' property.
2021-12-14 20:56:52 +01:00
Mauro Agnoletti b2678a413c
Updated Hot Restart client package (#13029) 2021-10-20 07:45:34 +02:00
Rolf Bjarne Kvinge f12d09f405
[msbuild] Share the CompileEntitlements task implementation between iOS and macOS. (#12946) 2021-10-07 08:17:50 +02:00
Mauro Agnoletti ac3325f518
Fix CopyDSYMFromMac target to copy *.DSYM to the right path in Windows (#12811)
The working directory on the Zip task was causing relative paths to be used and the resulting zip file to have unnecessary sub folders
2021-09-23 07:59:12 +02:00
Peter Collins 56dd828392
[build] Add missing Hot Restart symbol files. (#12587)
Commit 91c6517f missed a few symbol files because it was tested against
a version of Hot Restart assemblies that had already been inserted into
VS.  The Hot Restart package version bump in commit fbbaa7fc triggered
a couple of new SymbolCheck issues that can be fixed by bringing in the
previously missed pdbs.
2021-09-06 17:14:18 +02:00
Peter Collins 91c6517f28
[ci] Opt in to symbol archiving during VS insertion (#12547)
Context: https://github.com/xamarin/yaml-templates/pull/131

Enables conversion and archiving of symbol files during the VS insertion
stage.  Symbol archiving steps will only run if both the
`symbolArtifactName` parameter is provided, and `archiveSymbols` is set
to true.  The `symbolConversionFilters` parameter can be used to filter
out paths of symbol files that should not be converted/archived.

Co-authored-by: Rolf Bjarne Kvinge <rolf@xamarin.com>
2021-08-27 12:32:46 +02:00
Emanuel Fernandez Dell'Oca fbbaa7fca3
Fixes Hot Restart build issues (#12500)
* [net6] Bumps Xamarin Hot Restart to 1.0.70

This version contains fixes for building Maui projects with Hot Restart

* [msbuild] Fixes Hot Restart Entitlements.plist compilation

The build was failing if `CodesignEntitlements` was not set, even though the CompileEntitlements task has a default value. That default value is not compatible with Hot Restart because it is a template file that exists on the Mac (and Hot Restart is an offline build from Windows).

So if that property is not set we get the xcent file from the Hot Restart PreBuilt app bundle, which is essentially an empty plist.

* [net6] Makes Hot Restart consider Single Project app title

On a Maui Single Project the app title can be set on the project file using the `ApplicationTitle` property. If that's set Hot Restart should include that value in the compiled app manifest, so the app name is shown on the device when the app is deployed.

Co-authored-by: Rolf Bjarne Kvinge <rolf@xamarin.com>
Co-authored-by: Manuel de la Pena <mandel@microsoft.com>
2021-08-24 08:13:27 +02:00
Emanuel Fernandez Dell'Oca 643a924f09
[dotnet] Updates the path to illink when building from Windows (#12501)
The directory that contains illink.dll was renamed to net6.0
2021-08-23 11:10:11 +02:00
Rolf Bjarne Kvinge 2972e1b715
Fix some whitespace issues in various files. (#12399)
* Remove BOM
* Add EOL at end of file.
2021-08-11 10:06:46 +02:00
Emanuel Fernandez Dell'Oca ff56f32c77
[net6] Stops replacing custom linker steps on Windows (#12362)
The `_AdditionalTaskAssembly` prop was already fixed by 7c66aa3829, so we don't need to do this anymore. This breaks building from Windows because we're missing custom steps.

I missed adding this file to that commit.
2021-08-06 10:25:33 +02:00
Mauro Agnoletti 9dbf451d39
Added Hot Restart support into the SDK (#12293)
- Added Hot Restart support for net6
- Added Hot Restart content into the Windows iOS pack

Co-authored-by: emaf <ema@xamarin.com>
2021-08-05 09:19:51 +02:00
Rolf Bjarne Kvinge 7ac5b95bd7
[dotnet] Remove workaround for dotnet/runtime issue with incorrect dylibs. (#11815)
The runtime issue has been fixed for a while now, so we don't need the
workaround anymore.

Ref: https://github.com/dotnet/runtime/issues/34637
2021-06-07 08:35:17 +02:00
Emanuel Fernandez Dell'Oca 2df2665e4c
[msbuild] Fixes build errors from Windows (#11619)
* [msbuild] Fixes watchOS builds from Windows

We need to make sure the MSBuild is connected to XMA before generating the Bundle name (mostly for watchOS and app extension), so the `BuildServerPath` is correctly generated. `_GenerateAppBundleName` and `_GenerateAppExBundleName` do not exist anymore, so instead we should be running `_SayHello` before `_GenerateBundleName`.

* [msbuild] Fixes building binding libraries from Windows

If there's no SessionId we just need to execute the base class and return, because that means we only want to run the task locally.

Besides this was wrong, there was not side effects for builds from macOS because it was running the task locally and then trying to run it remotely, since there is not connection from macOS the whole process was skipped. When building from Windows this fails to run from the XMA Build agent on the Mac because it uses a custom BuildEngine that's not compatible with re-executing tasks remotely (remotely from the agent on the Mac).
2021-05-20 10:56:23 -04:00
Emanuel Fernandez Dell'Oca 2aa6c5aa6b
[dotnet] Fixes _RunILLink from Windows for Preview 4 (#11390)
There were some changes on the original target.
2021-04-30 08:46:51 +02:00
Peter Collins b88c3bb031
[build] Create Microsoft.iOS.Windows.Sdk workload pack (#11251)
Converts the Microsoft.iOS.Windows.Sdk NuGet package into a proper
[workload SDK pack][0].  The entry point for this pack has been changed,
and it is now imported through the `WorkloadManifest.targets` file
included in `Microsoft.NET.Workload.iOS`, rather than being imported
directly from `Microsoft.iOS.Sdk`.

Import ordering has otherwise changed slightly.  The following files are
now imported before the majority of the `Microsoft.iOS.Sdk` (and the 
majority of the .NET SDK targets):

 * Xamarin.iOS.Common.Before.props
 * Xamarin.iOS.Common.Before.targets

After this the majority of the .NET SDK targets will load, followed by
the `Microsoft.iOS.Sdk` targets. Finally, everything declared in the
`<AfterMicrosoftNETSdkTargets/>` hook loads, which consists of:

 * Microsoft.iOS.Windows.Sdk.targets
 * tools/msbuild/*

[0]: https://github.com/dotnet/designs/blob/main/accepted/2020/workloads/workload-manifest.md#sdk-packs

Co-authored-by: Rolf Bjarne Kvinge <rolf@xamarin.com>
2021-04-27 07:44:51 +02:00
Emanuel Fernandez Dell'Oca 7415b898f8
[dotnet] Sets missing ILLink parameter from Windows (#11319)
This was making the linker to not behave correctly, and apps were crashing on the simulator.
2021-04-26 10:06:34 +02:00
Emanuel Fernandez Dell'Oca 9afd2aa300
[msbuild] Fixes DebugType for VS (#11297)
We stopped converting full pdbs to mdbs on Windows, so we need to override the `DebugType` property to `portable` if it's `full`, otherwise the debugger won't work from Visual Studio.
2021-04-23 15:55:05 +02:00
Emanuel Fernandez Dell'Oca 965ab98b84
[msbuild] Fixes archiving and copying files to Windows (#11277)
* [msbuild] Fixes Windows task namespace

* [msbuild] Fixes unzipping files from Windows

This is the same approach we're using on the Xamarin.iOS.Tasks project, we need to replace the System.Text.Encoding.CodePages reference assembly by it's runtime implementation before ilmerging it, otherwise when trying to unzip files from Windows we'll get a null ref exception because that's what the ref assembly implemented.

* [msbuild] Try to copy output to Windows before ending the XMA connection

When relying on BuildDependsOn we can end up running the targets after _SayGoodBye, which ends the XMA connection. `CopyDSYMFromMac` and `CopyAppBundleFromMac` need an active connection, since both copy files from the Mac to Windows.

Co-authored-by: Manuel de la Pena <mandel@microsoft.com>
2021-04-22 12:02:38 +02:00
Emanuel Fernandez Dell'Oca 6dfb470e74
Reenable HotRestart targets for the legacy Sdk (#11169)
There's no Hot Restart support for net6 yet, but we should still import those targets if the file exist, because are needed on the legacy iOS Sdk on Windows.
2021-04-09 11:20:05 -04:00
Mauro Agnoletti c9d1760cfc Fixing CoreiOSSdkDirectory definition for legacy project system
The way that CoreiOSSdkDirectory was definded ($(MSBuildThisFileDirectory.Replace('...', '...'))) was returning an encoded string value that caused issues in legacy project systems. The reason of the issues is that the CoreiOSSdkDirectory value for legacy project systems is `Program Files (x86)`, and the "Replace'" function was encoding the '(' and ')' causing the "UsingTask" for fail because the Assembly File path was wrong (because it contains those encoding values).

The fix consist of applying the "Replace" function only when the path of the targets belongs to a .net SDK path, in which case it won't fail because it's under "Program Files".

We need to discuss with the MSBuild team to show this issue and know if it's a bug or how we can avoid the failure
2021-03-18 18:20:24 -03:00
Mauro Agnoletti dcdfe8ebfa Fixed iOS Binding projects build in Windows
iOS Binding projects were not building remotely since 16.9. This commit fixes that and allows to start building remotely.

Xamarin.iOS.ObjCBinding.CSharp.After.props is imported too early and because it was also importing the Messaging targets, some things like RebuildDependsOn and BuildDependsOn were being overridden by other targets, resulting on not hooking up on the remote execution.
2021-03-18 18:20:24 -03:00
Emanuel Fernandez Dell'Oca 834b088885
[dotnet] Fixes -t:Run and illink.dll path for Windows (#10744)
* [dotnet] Adds support for dotnet build -t:Run from Windows

What was essentially needed was to execute the command remotely, using the right mlaunch path on the Mac

* [dotnet] Fixes illink.dll location when building from Windows

The property `_ILLinkTasksDirectoryRoot` does not exist anymore so we need to get the path in a different way. Essentially it is located in the same directory as the ILLink Task, so we can get it from `ILLinkTasksAssembly`.
2021-03-03 07:43:34 +01:00
Emanuel Fernandez Dell'Oca ecccb8954e
[dotnet] Revert changes that separate Messaging from Xamarin.iOS.Tasks to fix dotnet build (#10738)
This reverts commit 9a27951a99.

The purpose of the original commit was to take out 4 tasks that were only executed from Windows to the Windows specific pack (and enabling more tasks that need to be executed remotely on that pack).

To execute tasks remotely the build will initially run `SayHello` which connects to the Mac and shares the connection with all the tasks through IBuildEngine4[1]. When that connection object is retrieved on the tasks we need to cast it as a Messaging connection type, and this works from Visual Studio and msbuild because there's just one messaging assembly loaded.

But it doesn't work on dotnet/msbuild, because there's a feature called ALC (AssemblyLoadContext) which will load each assembly task into it's own context[2], loading all its dependencies in that context. In this scenario sharing custom objects between tasks won't work because the original object type could be from a different context than the one retrieving it. This is described here: https://github.com/dotnet/msbuild/issues/5084.

[1] https://docs.microsoft.com/en-us/dotnet/api/microsoft.build.framework.ibuildengine4?view=msbuild-16-netcore
[2] https://github.com/dotnet/msbuild/blob/master/documentation/specs/task-isolation-and-dependencies.md
2021-03-01 08:05:01 +01:00
Emanuel Fernandez Dell'Oca 130451f240
[dotnet] Fixes Xamarin.Messaging HintPath (#10710)
Changes the HintPath to the Messaging assembly to use OutputPath instead, otherwise the build fails when that property is different than `bin\$(Configuration)\netstandard2.0`
2021-02-24 07:33:00 +01:00
Emanuel Fernandez Dell'Oca 9a27951a99
[dotnet] Moves tasks to the Windows project (#10675)
* [dotnet] Stops merging Messaging into Xamarin.iOS.Tasks

- Creates a separate Xamarin.Messaging project that will produce a single assembly after merging all the Xamarin Messaging dependencies.
- Stops merging Messaging into Xamarin.iOS.Tasks to be able to reference it from the Windows specific pack.
- Refactors the ILMerge.targets to reuse common code from ILMerge.Messaging.targets.

* [dotnet] Moves Windows specific tasks to the Windows tasks project

* [dotnet] Adds Xamarin.Messaging.dll to the different packages

* [msbuild] Add logic to build & install Xamarin.Messaging.dll.

Co-authored-by: Rolf Bjarne Kvinge <rolf@xamarin.com>
2021-02-23 18:55:10 +01:00
Rolf Bjarne Kvinge 85fe6340f6
Bump .NET to 6.0.100-preview.2.21114.3. (#10666)
* Bump .NET to 6.0.100-preview.2.21114.3.

* [dotnet-linker] Several steps are now gone, so load our custom step before the new first step (MarkStep).

* [dotnet-linker] Dump the current steps if we fail to call InsertBefore/InsertAfter.

* [dotnet-linker] Load the CollectAssembliesStep as the first step, and make it load every assembly.

* [dotnet] Set InvariantGlobalization=true because that's the only thing .NET supports for now.

* [dotnet-linker] Use recommended workaround for linker's inability to do load assemblies in custom step.

* [tests] Bump version of MSBuild.StructuredLogger to get support for new log version.

Otherwise this happens in tests that read binary logs:

    System.NotSupportedException : Unsupported log file format. Latest supported version is 9, the log file has version 10.

* [introspection] Ignore P/Invokes to QCall for LogThreadPool* P/Invokes.

* [dotnet-linker] Inject a dummy implementation of mono_config_parse_memory as a temporary solution for mono's removal of the same method.
2021-02-23 07:49:09 +01:00
Emanuel Fernandez Dell'Oca d337f0deac
[dotnet] Initial support for .NET6 from Windows (#10590)
These changes add support for executing iOS and MacDev tasks remotely (on a Mac) when running a build from Windows, and creates a specific .NET6 pack for Windows that's only included in the MSI.

For now this only enables builds for the iOS Simulator, physical devices are not yet supported.

- Each task decides if it should run locally or remotely depending on the SessionId property, which will only have a value on Windows.
- The XMA Build agent is now part of this repo and will be included in the iOS .NET6 Windows pack.
- On this first version we're including some Windows specific tasks and references into the Xamarin.iOS.Tasks project for simplicity, but those will be moved to the Windows specific project.

------------

* [msbuild] Adds support for executing Xamarin.iOS tasks from Windows

* [msbuild] Adds support for executing Xamarin.MacDev tasks from Windows

* Added XMA Build Agent to Xamarin.MacDev.Tasks.sln

* Fixes some MSBuild versioning problems

* Makes the XMA Build agent load Xamarin.iOS tasks

We need to load a type from the iOS tasks assembly so we can run the tasks requested by MSBuild from Windows. We only need to load Xamarin.iOS.Tasks.dll since MacDev.tasks is already embedded in that one.

There's a little trick on the csproj, we can't directly use the Xamarin.iOS.Tasks project ref assemblies because that includes both Xamarin.iOS.Tasks.dll and Xamarin.MacDev.Tasks.dll, so the MacDev tasks will collide. We use the project ref only for build dependency purposes but we add an assembly reference to Xamarin.iOS.Tasks.dll.

* Added Xamarin.iOS.Tasks.Windows project

* Removed unnecessary references on Xamarin.iOS.Tasks.Windows.csproj

* Adds Messaging assemblies when ILRepacking Xamarin Tasks

The Xamarin Task assemblies now depend on Messaging, so we need the Messaging assemblies to be packed into Xamarin.Mac.Tasks and Xamarin.iOS.Tasks. Also had to remove the direct Messaging dependencies from the build agent since those are already contained in Xamarin.iOS.Tasks

* Adds a reference to Messaging.Core targets to the Agent's project

* [msbuild] Adds Xamarin iOS Windows targets

* [msbuild] Adds missing dependencies to Xamarin.iOS.Tasks

This should fix build errors because of missing dependencies. Had to move System.Net.Mqtt.Server from the Build agent project to the tasks one to avoid conflicts with System.Diagnostics.Tracer.

* [dotnet] Creates iOS Windows pack

Creates a new pack for Windows specific (targets, build agent, etc.) files that shouldn't be installed on the Mac. We have a separate package for this to avoid increasing the core pack size with things that are not needed when using it from macOS.

* Fixes type in dotnet makefile

* [dotnet] Fixes the iOS Windows pack generation

- The windows pack should not include the Sdk and Targets folders
- For now we'll just create an iOS pack
- Fixes the path to the files to include on the Windows Sdk pack

* Added reference to the Windows iOS SDK from the Xamarin.iOS.Common.targets

Added a property to navigate to the Windows iOS SDK folder, based on a naming convention that assumes that both packs will always have the same version

* Added reference to the core iOS SDK from the Windows iOS SDK

Added a property to navigate to the core iOS SDK folder, based on a naming convention that assumes that both packs will always have the same version

* Updated Messaging version

* Override MessagingBuildClientAssemblyFile property and correctly imported props from targets

* [dotnet] Make Windows pack using target files from the output dir

We need to take the target files from the output dir to include targets that are part of nuget packages, otherwise we will only include targets from our source

* [dotnet] Adds the Windows Sdk pack to the workload manifest

* [msbuild] Fixes the Windows Sdk pack name

* [dotnet] Merge Mqtt instead of Mqtt.Server

We only need System.Net.Mqtt to be merged into Xamarin.iOS.Tasks

* Updated Messaging version

* [dotnet] Several fixes for the Windows Sdk

- Adds missing task CollectMonotouchReferences
- Merges more dependencies into Xamarin.iOS.Tasks.dll needed by XMA
- Updates the msbuild/Makefile to include files from both the output dir and the source dir
- Overrides the agents directory to look for them on the Windows pack

* [dotnet] Fixes the XMA Build agent

- The build agent is an app so it cannot target ns2.0
- The MSBuild dependencies should be copied into the agent zip file
- Avoids copying all the Xamarin iOS SDK core targets into the build agent, since those are not needed
- Ensures the broker zip file is copied into the Xamarin.iOS.Windows.Tasks output dir so its included in the Windows pack

* Bumps Xamarin.Messaging to 1.2.102

* Adds net6-win branch to trigger builds

* Adds Messaging.Client missing dependency to Xamarin.Mac.Tasks

* Added Xamarin.Messaging.Apple.Tasks project and VerifyXcodeVersion Task

* Fix unloaded Xamarin.Messaging.Build project

* Added Build contracts project and unified Xamarin.Messaigng.Apple.Tasks in Xamarin.iOS.Tasks.Windows

Also added missing tasks and changes .After.targets

* Updated Xamarin.Messaging version

* Build agent - reference MSBuild assemblies from the framework

Since the assemblies will be included in the build agent we need those to be the ones that come from the framework to be compatible with macOS

* [msbuild] Fixes _UpdateDynamicLibraryId target

The tasks con this target need to be executed remotely (when building from Windows).

* Updates resources

* Bump Xamarin.Messaging

Fixes problems when executing Exec task remotely

* [dotnet] Overrides Publish targets to execute them remotely from Windows

The `_CopyResolvedFilesToPublishPreserveNewest` and `_CopyResolvedFilesToPublishAlways` targets essentially copy files into the app bundle. Since those are part of the .NET SDK we need to override those so we can pass to the Copy task the SessionId parameter and then it will be executed remotely when building from Windows.

This is done in a Windows.After.targets file so it won't affect builds on macOS.

* Added ILMerge to Xamarin.iOS.Tasks.Windows

Also modified ILMerge.targets to not include System assemblies because we don't need them on the Windows package

* Bumps Messaging

This new version of messaging fixes a problem when copying task inputs from Windows to the Mac

* [dotnet] Fixes copying files to the Mac when building from Windows

When building from Windows there are .NET SDK targets that copy dynamic libraries from the SDK to the intermediate output directory or other files to the publish directory, since we can't control those we can't run them remotely so we need to copy those files to the Mac to ensure other targets will find those.

* [dotnet] Fixes how files are copied to the output dir

- Before executing `_CopyResolvedFilesToPublishPreserveNewest` and `_CopyResolvedFilesToPublishAlways` we copy the input files for those targets to the Mac
- Then we override the original targets to execute the same copy task as the original ones but on the Mac, so the output files are placed in the right location for the following targets to pick them up.

* Fixes typo on Xamarin.iOS.Common.After.targets

* Bumps Xamarin.Messaging

* [msbuild] Fixes VerifyXcodeVersion and ResolveUTIs tasks

Both tasks were not being able to connect to the Mac mostly because of ILRepack, there were kind of 2 versions of Xamarin.Messaging, one merged into Xamarin.iOS.Tasks and another one merged into Xamarin.iOS.Windows.Tasks. Because of this the build connection object registered on the task could not be casted to the build connection type.

This essentially moves both tasks into the Xamarin.iOS.Tasks assembly to avoid this issue, and as part of that also includes the Messaging contracts into that same project.

* [msbuild] Fixes warnings when building from Windows

* [dotnet] Adds missing assemblies to merge into Xamarin.iOS.Tasks

Those 2 new assemblies will only be used from Windows and we need their implementation instead of the ref assemblies. In the future we will need to find a way of doing this on the Windows only pack insted of doing it on the core Xamarin.iOS.Tasks assembly.

* [dotnet] Compute PublishTrimmed on a target

We need to do this so the property is evaluated after VS on Windows connects to the Mac, otherwise by default IsMacEnabled is false from Windows.

* Bumps Messaging to 1.2.111

* [dotnet] Execute ILLink remotely when building from Windows

- Overrides the ILLink task and _RunILLink target to add the hability to execute it remotely, adding input and output properties so files are copied to the server and output files are created on Windows.
- This "custom" ILLink task will only be executed from the Windows targets so when building from a Mac it will execute the core SDK task.

* [dotnet] Fixes intput/output files creation for linker tasks

- Custom Linker options file should be created on the Mac so we need to execute WriteLinesToFile remotely
- All the *.items files from the linker are created on the Mac so we need to execute ReadItemsFromFile remotely
- CompileNativeCode: fixes the OutputFile metadata path, otherwise the execution fails; also copies all the files in the declared "IncludeDirectories" to the Mac
- Avoids copying input files from Windows to the Mac when running LinkNativeCode since the real input files already exist on the Mac, and Windows contains only empty files just to make MSBuild inputs/outputs check work. If we copy those empty files to the Mac we brake the build.

* [msbuild] Minor fixes after merging from main

* [dotnet] Adds missing output files to the Xamarin.iOS.Tasks.Windows project

The output of this project was missing Messaging build targets and the build agent zip file that are needed to create the dotnet Windows specific pack

* [dotnet] Fixes dotnet Windows specific pack generation

Ensures the Windows projects are built and the files are copied to the dotnet pack directory before creating the package.

It also adds a variable to enable building this pack.

* [dotnet] Adds iOS Windows specific pack to iOS only MSI

There's only a Windows specific pack for iOS available for now, so we should only add it to the iOS SDK MSI

* [dotnet] Create a separate bundle for the iOS Windows MSI

We need to do this to avoid including the Windows specific pack in the pkg. Also for now we'll only create an MSI for iOS since it's the only supported platform from Windows.

* Fixes spacing issues in Xamarin.iOS.Tasks.csproj

* Bumps Touch.Unit back to 05db76

* Fixes formatting problems

* [msbuild] Replaces error E0176 by E0186

Because there's a warning W0176 that will overlap with the error

* [msbuild] Fixes CompileEntitlements task

There were 2 problems:
1- The if statement on the DefaultEntitlementsPath was wrong, because we should return the base value if there's no SessionId (which means the task is running on a Mac)
2- We should copy to the Mac the default entitlements file if no custom file was specified

* Several fixes to cleanup the code to support iOS from Windows

* Apply suggestions from code review

Co-authored-by: Rolf Bjarne Kvinge <rolf@xamarin.com>

* Formatting fixes in Xamarin.Messaging.Build

* Reverted formatting changes in CompileEntitlements.cs

* More formatting fixes

* Update msbuild/Messaging/Xamarin.Messaging.Build/Handlers/ExecuteTaskMessageHandler.cs

Co-authored-by: Rolf Bjarne Kvinge <rolf@xamarin.com>

* Fixes order of MSBuild errors in the resource file

* Add newly added localizable strings to canary test of translated strings.

* Delete tests that ensure theres code only on the abstract tasks

These were needed to ensure all the code was in the base tasks so we could have tasks implementations on Windows to remote those. Now that code is part of this repo (and that is why these tests are failing now) so we do not need them anymore.

* [dotnet] Don't build the Windows SDK pack if not configured to do so.

Co-authored-by: mag <mauro.agnoletti@gmail.com>
Co-authored-by: Rolf Bjarne Kvinge <rolf@xamarin.com>
2021-02-12 07:43:17 +01:00