Use two separate output variables (EntitlementsInExecutable/EntitlementsInSignature)
instead of using the same output variable for two different purposes. This makes
the code more self-explanatory.
Also move the simulator check to the C# code, that way it's easier to re-use elsewhere.
* [msbuild] Share the _CompileEntitlements task.
* [msbuild] Create the same class hierarchy for Xamarin.Mac and Xamarin.iOS for the CompileEntitlements task.
CompileEntitlementsTaskBase
└─── iOS/CompileEntitlementsTaskCore
│ └─── iOS/CompileEntitlements
└─── Mac/CompileEntitlementsTaskCore
└─── Mac/CompileEntitlements
This also means we can remove a known failure in the list of MSBuild tasks that don't
conform to our 'no code in final task implementation' requirements.
* We require Xcode 6+,, so remove checks for older Xcode versions.
* We require iOS 6+, so remove checks for older iOS versions.
* We don't need to check the Xamarin.iOS version, since we're shipping
together (code checking Xamarin.iOS version is leftover from when the
MSBuild tasks were shipped with Xamarin Studio).
This also allowed us to remove an error (and the corresponding message).
Most of these changes are needed from VS to make incremental builds work.
The problem here is VS runs MSBuild on Windows and remotes (most of) the task executions to the Mac. Since MSBuild is running on Windows the inputs and outputs are checked there, but the output files won't be created on Windows unless those are explicitly declared as output ITaskItems of a task. VS don't copy every file created on the Mac back to Windows because that will increase the build time unnecessarily.
For instance, the _GenerateFrameworkDebugSymbols target was using the Info.plist file created by the dsymutil tool as output, but that file was not declared as ITaskItem output of the DsymUtil task so VS didn't know that file should be created on Windows.
This doesn't mean every task should have an output property declaring ITaskItems, but if you're writing a target that will use certain files as output those files should be output of one of the tasks that target is running.
Partial fix for https://dev.azure.com/devdiv/DevDiv/_workitems/edit/710309.
When codesigning iOS Simulator builds, it is important to note
that the codesign command itself cannot include the entitlements,
but the mtouch command *MUST* embed the entitlements using
-Xlinker.
https://bugzilla.xamarin.com/show_bug.cgi?id=59379
* [msbuild] Fixed Condition for CalculateCodesignAppBundleInputs
CodesignAppBundle was not being executed because the inputs were empty.
Fixes https://bugzilla.xamarin.com/show_bug.cgi?id=59379
* Codesign AppExtensiosn as well (and might as well run CodesignVerify too)
* Revert CompileEntitlements change, only compile them if we require codesigning
* Don't embed mobile provision file unless the build requires codesigning
* More fixes to codesigning iPhoneSimulator builds
* Fixed CodesignAppBundle tests to not check dsym timestamps for iPhoneSimulator builds
* Ignore the user's signing key & provisioning profile for Simulator builds
Xcode9 does not use them. It always codesigns Simulator builds with "-"
and never involves the specified provisioning profile.
This finally fixes the AppGroups sample to work properly
For CodesignVerify, having a _ProvisioningProfile defined means that
we have definitely codesigned the app bundle, so it makes sense to
verify the code signature (it probably doesn't make sense to do if
the codesign key is just "-", for example).
* [msbuild] Don't rewrite embedded.mobileprovision or archived-expanded-entitlements.xcent
This patch prevents those 2 files from being rewritten in
cases where the contents would not change from what was
already there previously.
This is a partial fix for https://bugzilla.xamarin.com/show_bug.cgi?id=49097
* [msbuild] Re-enabled the RebuildExecutable_NoModifications unit test
With the fixes to EmbedProvisioningProfile and CompileEntitlements,
this unit test now passes.
Fixes the Mac EmbedProvisionProfile task to not load every
single provisioning profile from disk in order to find the
requested provisioning profile.
Drops the need for wrappers around the use of MobileProvisionIndex
since it turns out that MobileProvisionIndex.GetMobileProvision()
already does the File.Exists() on name + ".mobileprovision" to
avoid needing to scan the index of provisioning profiles.
- Fixes bug #46298: Xamarin seems to replace asterisk with bundle id in Entitlements.plist file
https://bugzilla.xamarin.com/show_bug.cgi?id=46298
The CompileEntitlementsTaskBase logic is still good wrt TeamIdentifierPrefix, AppIdentifierPrefix and CFBundleIdentifier
replacements but asterisks that represent wildcards shouldn't be replaced. Note that Apple doesn't do it in Xcode either.
* [msbuild/test] Add CompileEntitlementsTaskTests
Makes sure that for a given Entitlement.xcent and provisioning profile in input and output the right thing.
These tests also cover the changes made in e32efb0310
in response to bug #46298 (https://bugzilla.xamarin.com/show_bug.cgi?id=46298).