* [tests] Add sample tester.
Add a unit project that looks for iOS/macOS/tvOS sample projects in several
repositories, and builds them all.
* [tests][sampletester] Remove known issue which has now been fixed.
* [tests] Only run sample tests on CI in Azure Devops.
* Remove the possibility of automatically running the sample tests with
xharness (so the sample tests won't run on PR bots or internal bots when the
'run-all-tests' label is added). It's still possible to run the sample tests
manually from the xharness web UI.
* Automatically trigger the sample test run in Azure Devops if the
'run-sample-tests' label is applied to a PR (and that PR is executed on
internal Jenkins).
* Fix typo.
* Fix path.
* Verbose output to track down scheduling failure.
* Bump maccore to get improved debug spew.
Diff: f527c9c526..f89d74b165
* [tests][sampletester] Fix build for TodoWCF.
* [pdfkit] Remove private API
* [vision] Remove VNRequest preferredMetalContext API and add API compatibility stub
Looks like it was removed between iOS 11 beta 4 and 5
http://codeworkshop.net/objc-diff/sdkdiffs/ios/11.0b5/Vision.html
* [gameplaykit] Do not expose selector for 'RemoveData'
* [cloudkit] Remove selector from deprecated 'UsesBackgroundSession' API
* [metalperformanceshaders] Remove private API
* [gamekit] Remove private API
* [avfoundation] Replace AVAssetResourceLoadingRequest 'finished' by 'isFinished'
Apple now reject the original (iOS 6) `finished` selector - even if its
replacement `isFinished` is not available until iOS 7.
* [corebluetooth] 'Primary' and 'UUID' are not mutable
This was not documented (or mis-documented in earlier macOS docs) and
the API are now replaced with empty stubs to maintain binary
compatibility with existing code.
* [coreanimation] Remove CAEmitterBehavior 'initWithType:' and 'behaviorWithType:' API
Corresponding headers were removed in Xcode 9 without any explanation
rdar #33590997 was filled - no news
'initWithType:' and 'behaviorWithType:' API now cause rejection
Tracked in https://trello.com/c/J8BDDUV9/86-33590997-coreanimation-quartzcore-api-removals
* [uikit] Remove (macOS only) API from NSLayoutManager (on other platforms)
We build for both armv7 and arm64, and the failure we're looking for can
happen with either architecture. The order in which the architectures are
built is random, and mtouch will fail once the first error occurs, which means
that we can't assert that the failure comes from the arm64 build, since the
armv7 build might have been executed first (and triggered the error).
So just don't assert that the expected error message contains the
architecture, which makes the assert valid for both armv7 and armv64.
A simple test revels the truth:
dyld: Symbol not found: _OBJC_CLASS_$_MPSImageNormalizedHistogram
Referenced from: /var/containers/Bundle/Application/4DA44899-5F1D-4BF9-9C2E-B26982AE89F1/uistestappobjc.app/uistestappobjc
Expected in: /System/Library/Frameworks/MetalPerformanceShaders.framework/MetalPerformanceShaders
in /var/containers/Bundle/Application/4DA44899-5F1D-4BF9-9C2E-B26982AE89F1/uistestappobjc.app/uistestappobjc
This fixes this test failure on iOS 11:
[FAIL] MPSImageNormalizedHistogramTests.Constructors : ObjCRuntime.RuntimeException : Wrapper type 'MetalPerformanceShaders.MPSImageNormalizedHistogram' is missing its native ObjectiveC class 'MPSImageNormalizedHistogram'.
The device tests would often fail on bots with the following:
```
Extracting /tmp/x-provisioning/Xcode_10.2.xip...
Archive Utility[4964:12156830] Persistent UI failed to open file file:///Users/xamarinqa/Library/Saved%20Application%20State/com.apple.archiveutility.savedState/window_2.data: No such file or directory (2)
Installing Xcode 10.2 to /Applications/Xcode102.app...
mv: rename Xcode.app to /Applications/Xcode102.app: Not a directory
```
This is because we might have an Xcode symlink already at the destination location. The simple fix is to always make sure the destination is clean before moving the extracted Xcode to it.
* [bgen] Use ErrorHelper.Warning instead of ErrorHelper.Show to show warnings.
It makes it clearer that warnings are warnings.
* Fix showing warnings with /warnaserror.
The changes in mono are changing threading. This means that the code is
getting deadlock in the ReadStreamData.
This happens because we were not removing the handlers from the first requests events.
Initially, before we had to take care about the auth headers, this was needed to init
certain internal state for the HttpContent that was sexposed to the
user. With the fix of the CVE, the first request, in case of a redirect,
is garbage and is ignored. The second request is the one returned to the
user and contains all the required info.
Removing the event handlers, ensure that HandleClose is not called and
therefore ReadStream is never called.
* Initial commit of ArchiveTaskBase for macOS
* Fix namespace
* Add concrete Archive task
* Add Archive target to Xamarin.Mac.Common.targets
* Remove TODOs for non-applicable items
* Add more properties to archive Info.plist
* Add more parameters to Archive task
* Set the ArchiveDir output parameter
* Move ITunesSourceFiles parameter
* Add test
* Fix msbuild mistakes preventing archive from working
* Reorder ApplicationProperties to be at top like iOS
* Add note
* Improve error handling
* Fix archive to be loadable in Xcode
* 4 spaces to tabs
* More space -> tab
Builds take approximately 30 minutes on a bot now, so 1 hour should be plenty.
This makes sure a 32-bit dialog doesn't waste 9h of bot time just sitting
there.
This fixes an issue with the api comparison since the api comparison fails if
it detects unexpected modified files. Putting the temporary files in
APIDIFF_DIR makes sure the api comparison doesn't see those files as
unexpectedly modified.
Fixes https://github.com/xamarin/maccore/issues/1522.