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Автор SHA1 Сообщение Дата
Rolf Bjarne Kvinge 7cd0dab9d9
[msbuild] Fix computing the frameworks directory for Mac Catalyst. (#10557)
This is part 2 of making framework-test build on Mac Catalyst.

Contributes to https://github.com/xamarin/xamarin-macios/issues/10440.
2021-02-02 08:46:38 +01:00
Rolf Bjarne Kvinge a9c21ef791
[dotnet] Add support for some of the single-project MSBuild properties. (#10545)
* [tests] Add test case for single-project properties in .NET.

* [msbuild] Add support for the single-project ApplicationId MSBuild property.

* [msbuild] Add support for the single-project ApplicationTitle, ApplicationVersion and AppleShortVersion MSBuild properties.

* [dotnet] Enable the single-project MSBuild properties by default.

* [dotnet] Add a short doc about single project properties.

* [tests] Fix the GeneratePlistTaskTests.BundleIdentifier test according to bundle identifier changes.

This test asserts that the CFBundleIdentifier value in the Info.plist isn't
overwritten, and does so by calling the CompileAppManifest task, giving it a
different value for the bundle identifier than what's in the Info.plist.

The behavior change is that now we do things in the following manner:

DetectSigningIdentityTask will read the Info.plist, compute a bundle
identifier (which will be the value from the Info.plist if it's there), and
returns it to the MSBuild code. Eventually that value will be passed to the
CompileAppManifestTask, which will write it to the Info.plist.

However, this test doesn't run the DetectSigningIdentityTask, which means that
the initial value for the bundle identifier doesn't come from the Info.plist.
2021-01-29 17:37:37 +01:00
Rolf Bjarne Kvinge bad792983e
[msbuild] Add a BundleIdentifier property to the XcodeCompilerToolTask. (#10480)
* [msbuild] Add a BundleIdentifier property to the XcodeCompilerToolTask.

This way we don't have to read the Info.plist to get the bundle identifier,
which will be a problem in the future, because the Info.plist might not have
the actual bundle identifier we end up using. Instead rely on the
_BundleIdentifier MSBuild property, which will contain the final bundle
identifier.

* [msbuild] Make sure we have a bundle identifier when calling ACTool.

* [msbuild] Make sure we have a bundle identifier when calling IBTool if one is needed.

At the same time make the BundleIdentifier not required, because IBTool may
run for library projects, which doesn't have a bundle identifier.

* [msbuild] _DetectSigningIdentity needs to know the bundle name.

* [msbuild] It shouldn't be necessary to detect the signing identity to compute the bundle name.
2021-01-28 07:54:06 +01:00
Rolf Bjarne Kvinge 4a32d37c5d
[msbuild] Remove unused property from DetectSigningIdentityTask. (#10478) 2021-01-20 21:23:51 +01:00
Sebastien Pouliot 05e28c3713
[macos] Add correct support for producing/archiving `dSYM` (#10409)
TL&DR: This PR

1. Removes the creation of the `.dSYM` based on `Debug Information` [1]

2. Adds dSYM support to XM msbuild (now shared with XI implementation)

3. Archive the `.dSYM` directories (plural) properly, e.g.

```
msbuild -p:Configuration=Release -p:ArchiveOnBuild=true
```

Why ? The long story...

Historically `.dSYM` for Xamarin.Mac have not been very useful, largely
because (most of) the code is JITed so not much is known before runtime.
So they were simply not generated during the builds...

However AOT options were added to Xamarin.Mac, making them potentially
more useful. Also symbols from `libmono` and other native libraries /
frameworks can prove useful when diagnosing application crashes.

Unsurprisingly developers looking to get symbols eventually found _a way_
[1] to get a `.dSYM` for their applications - but it was not quite
correct because:

* setting the debug information option meant that `mmp` would be supplied with `-debug`. This disables several optimizations that are, by default, enabled for release builds. IOW generating symbols should have no effect on the executing code (but it had);

* it was produced when compiling the native launcher, so the symbols coverage was incomplete. How much depends if mono was statically or dynamically linked. However this would not cover any AOTed code nor bundled libraries or user frameworks.

* the .dSYM was produced inside the `x.app/Contents/MacOS/`, side-by-side with the native executable, which makes it part of the **signed** `.app` and also part of the created (and signed) `.pkg`. This had a large impact on the application's, disk and download, size(s). Manually (re)moving the `.dSYM` means re-signing the app and re-creating (and signing) the `.pkg` is not a good solution.

[1] https://forums.xamarin.com/discussion/139705/how-to-symbolicate-a-xam-mac-crash-log

Additional fixes

* Use `Directory.Move` instead of running the `mv` command

While the result is identical there is a cost to spawn several `mv`
processes. Doing it in parallel (might have) helped but that setup
also comes at a cost.

`Directory.Move` the four `.dylib.dSYM` of an app takes 1 ms, while
the existing code took 17 ms to do the same.

* Fix building mmptest since the DeleteDebugSymbolCommand constant is not present (nor used) anymore
2021-01-14 08:42:24 -05:00
Rolf Bjarne Kvinge 4730ef30b8
[msbuild] Unify the EmbedProvisionProfile and EmbedMobileProvision tasks between iOS and macOS. (#10322)
These two tasks did essentially the same thing, so we can just merge them. I
kept the "EmbedProvisionProfile" name, because that sounded like the most
applicable to all platforms.
2021-01-11 14:34:19 +01:00
Sebastien Pouliot db77ed51a1
[msbuild] Fix xcframework support when used directly as native references (#10219)
instead _indirectly_ thru a binding project.

It got broken when I fixed the msbuild tests (to avoid re-building
needlessly the project).

Test case: https://github.com/spouliot/xcframework

Also don't resolve when building binding projects - since it's not useful (as we already package the whole .xcframework)
2020-12-10 12:45:58 -05:00
Rolf Bjarne Kvinge daa7e123e2
Add very early support for Mac Catalyst. (#10199)
* Install the Mac Catalyst versions of the mono libraries and BCL.
   * The BCL is the same as the one for Xamarin.iOS, which means it has to be post-processed a bit to work with a Xamarin.MacCatalyst.dll
* Build our runtime for Mac Catalyst.
* Build a Xamarin.MacCatalyst.dll with the Mac Catalyst API (it compiles, but I haven't looked at the API surface at all). This PR assumes we're going to have a new TargetFrameworkIdentifier for Mac Catalyst, but a final decision has not been made (see https://github.com/dotnet/runtime/issues/44882), so this may change.
* Build a Xamarin.iOS.dll that contains type forwarders to Mac Catalyst for all the types that exist in both Mac Catalyst and Xamarin.iOS.
* Add support to xharness for running introspection on Mac Catalyst (there are a lot of failures because the API surface is wrong)
* Add support to our msbuild tasks and mtouch for building Mac Catalyst apps. This basically comes down to adding a new case in numerous places to either do things the iOS way or the macOS way, depending on each case.
* Add a __MACCATALYST__ define (which is in addition to the __IOS__ define).
2020-12-04 18:27:37 +01:00
Rolf Bjarne Kvinge 5f453afe28
[msbuild] Treat 'ResolvedCompileFileDefinitions' as a list of reference assemblies as well. (#10197)
The build logic will put reference assemblies in
'ResolvedCompileFileDefinitions' instead of '_ReferencesFromNuGetPackages'
when using the new-style packageref format, so we need to handle
'ResolvedCompileFileDefinitions' the same way we handle
'_ReferencesFromNuGetPackages'.

I was unfortunately not able to create a unit test for this scenario, because
xibuild sets MSBUILD_EXE_PATH to make msbuild look in our local build files,
and then the restore fails with:

> Issue9266.csproj : error MSB4236: The SDK 'Msbuild.Sdk.Extras/2.1.2' specified could not be found.

If I don't use "Msbuild.Sdk.Extras" in the test, then it doesn't hit the
broken path this PR is fixing. If I change xibuild to not set
MSBUILD_EXE_PATH, we're not testing our local bits anymore, but the system
Xamarin.Mac.

Fixes https://github.com/xamarin/xamarin-macios/issues/9266.
2020-12-03 15:35:55 +01:00
Rolf Bjarne Kvinge 699d842c5c [msbuild] Put the PkgInfo file in the Contents directory for catalyst apps 2020-12-03 10:43:19 +01:00
Rolf Bjarne Kvinge a2af2a1925 [msbuild] Put Info.plist in the Contents/ subdirectory in the app for catalyst apps. 2020-12-03 10:43:18 +01:00
Rolf Bjarne Kvinge 14e3282781
[msbuild] Unify the _GetCompileToNativeInputs target between iOS and Mac. (#10189)
* Add a stamp file to the Mac version of _CompileToNative. This is used to
  force a rebuild of the container app when an app extension changes (and was
  already implemented for iOS: 8b376efa4b)
* Rename the iOS stamp file to 'bundler.stamp' instead of 'mtouch.stamp' to
  ease code sharing.
* Rename the 'MmpReferencePath' and 'MTouchReferencePath' properties to
  '_BundlerReferencePath' to ease code sharing.
* Merge the _GetCompileToNativeInputs targets. The only difference between iOS
  and Mac (after the above changes) is that the Mac version now includes
  '@(ReferencePath)' in '_CompileToNativeInput'. This should be fine as far as
  I know.
2020-12-03 08:12:18 +01:00
Sebastien Pouliot 3bd14c3eef
[msbuild] Add support for `.xcframework` (#10046)
This is done early so we can resolve the inner framework, inside the
xcframework, and let the existing framework support do most of the
work.

The resolving code has unit tests. Custom projects for "NoEmbedding"
exists for all supported platforms and executed by xharness.

A sample `xcframework` with tests projects is also available 
[here](https://github.com/spouliot/xcframework).

The xcframework test case is based on Rolf's earlier/partial implementation.
https://github.com/rolfbjarne/xamarin-macios/commit/xcframework

Things to note:

Do not rename a framework (like XTest) to use it in an xcframework
(like XCTest). That will fail at codesign but won't give anything
useful. You might think signing the framework (instead of the inner
binary) would solve it. It does, as it codesign, but then the app
crash at startup. At some point you realize some symbols are still
using XTest (not XCTest) and then you can delete several other weird
workarounds (like for `ld`) because all of it was cause by this
never identified rename.

dSYM support (and tests) to be done in a separate PR.
2020-11-30 13:44:03 -05:00
Sebastien Pouliot 229b6253a9
[mac] Add user-framework support for Xamarin.Mac (#10144)
* Move existing tests to iOS subdirectory and adjust reference paths
2020-11-26 08:47:41 -05:00
Rolf Bjarne Kvinge 6fcf25ffd4
[msbuild] Share targets related to Collada assets. (#10050) 2020-11-05 15:10:19 +01:00
Rolf Bjarne Kvinge 354beec69c
[msbuild] Share the app extensions targets between iOS and Mac. (#10039)
* Share the following targets:

    * _ResolveAppExtensionReferences
    * _SplitAppExtensionReferencesByExistent
    * _AssignAppExtensionConfiguration
    * _SeparateAppExtensionReferences
    * _CopyAppExtensionsToBundle

The first four were pretty much identical between iOS and Mac already, and
needed very few changes.

The latter, _CopyAppExtensionsToBundle, required a little bit of tweaking to
the targets to make sure it works for both iOS and Mac:

* Removed the conditions on the Ditto task to check if we have app extensions
  - this is unnecessary because Inputs/Outputs on the target itself (which
  weren't there when the Ditto task conditions were written).
* Added a '_PlaceAppExtensions' target that calculates where in the
  container's app bundle extensions should be placed (the '_AppExtensionRoot'
  property), and the name of the containing folder (the 'ContainerName'
  metadata).
2020-11-04 15:39:02 +01:00
Rolf Bjarne Kvinge 3db0a33b90
[dotnet] Implement AOT compilation for mobile platforms (#9962)
* Add an AOTCompile task that runs the AOT compiler for a given set of input assemblies.
  This task will eventually be deprecated by an equivalent task provided by Mono,
  but this works for now.

* Add an _AOTCompile target that takes care of running the AOT compiler and compile
  the result into object files.
2020-10-27 15:16:34 +01:00
Wojciech Kulik d91932dcd0
Fixed issue with code signing when using multiple AdditionalAppExtensions (#9846) 2020-10-21 09:27:45 -05:00
Rolf Bjarne Kvinge eb5733ab93
[msbuild] Remove some watchOS 1 code. (#9797) 2020-10-09 14:11:04 +02:00
Rolf Bjarne Kvinge 3d906e7000
[dotnet] Add support for 'dotnet build -t:run'. (#9823)
* Ship mlaunch in the iOS, tvOS and watchOS NuGets. It should probably go into
  a separate NuGet (to avoid shipping the same mlaunch executable in three different
  packages), but that can be done at a later stage.

* Add a GetMlaunchArguments task that computes the mlaunch arguments to install
  or launch an app in either the simulator or on device.

* Implement the MSBuild logic to make the Run target (provided by .NET) launch
  mlaunch (for iOS, tvOS and watchOS) or the built app (for macOS). This is done
  by setting the RunCommand and RunArguments properties (which the Run target uses)
  to the correct values.

Ideally I'd would make 'dotnet run' work too, but that runs into a different problem which
I haven't figured out yet:

    A fatal error was encountered. The library 'libhostpolicy.dylib' required to execute the application was not found in '/Users/rolf/work/maccore/onedotnet/xamarin-macios/tests/dotnet/MySingleView/bin/Debug/net5.0-ios/ios-x64/'.
    Failed to run as a self-contained app.
      - The application was run as a self-contained app because '/Users/rolf/work/maccore/onedotnet/xamarin-macios/tests/dotnet/MySingleView/bin/Debug/net5.0-ios/ios-x64/MySingleView.runtimeconfig.json' did not specify a framework.
      - If this should be a framework-dependent app, specify the appropriate framework in '/Users/rolf/work/maccore/onedotnet/xamarin-macios/tests/dotnet/MySingleView/bin/Debug/net5.0-ios/ios-x64/MySingleView.runtimeconfig.json'.

That's for a different pull request though.

Ref: https://github.com/xamarin/net6-samples/issues/35.
2020-10-09 13:01:13 +02:00
Rolf Bjarne Kvinge dd97579e3a
[msbuild] Share the *CompileCoreMLModels targets between Xamarin.iOS and Xamarin.Mac. (#9792)
Xamarin.Mac didn't have support for CoreML models before, so this effectively adds
support for CoreML models to Xamarin.Mac.

Also add a test to make sure it actually works.
2020-10-07 08:42:17 +02:00
Rolf Bjarne Kvinge 4cf26937ce
[msbuild] Share the CodesignNativeLibraries target between Xamarin.iOS and Xamarin.Mac. (#9775) 2020-10-06 14:18:31 +02:00
Rolf Bjarne Kvinge 95b76d6ee8
[msbuild] Share the _*Metal tasks between Xamarin.iOS and Xamarin.Mac. (#9786)
* This fixes a bug in the Xamarin.Mac version, where the _ForgeMetal's Outputs
  value didn't match the actual output path (this was fixed in the iOS version).
* Also update the definition of the _ForgedMetal itemgroup to use a nested ItemGroup
  instead of the CreateItem task.
2020-10-06 14:17:56 +02:00
Rolf Bjarne Kvinge ac129fd082
[msbuild] Share the _CreatePkgInfo target between Xamarin.iOS and Xamarin.Mac. (#9770)
The Xamarin.Mac version of _CreatePkgInfo had a 'Ditto' call that seemed like
a copy-paste error (the target below has the exac same call to 'Ditto'), and
there's no reason to call 'Ditto' when creating the PkgInfo file, so I just
removed it.

The 'Ditto' call was added here: ca028ea150 (diff-ccded350e40e767d69171655acb86b01R586-R606)
2020-10-05 08:55:35 +02:00
Rolf Bjarne Kvinge 8876444586
[msbuild] Share the _*CompileSceneKitAssets targets between Xamarin.iOS and Xamarin.Mac. (#9735)
The Xamarin.iOS version is more updated, so that's the version now for both
Xamarin.iOS and Xamarin.Mac:

* The iOS version contains Inputs/Outputs (important for incremental builds).
* It doesn't use FileWrites (see e97d69b25c why
  this was removed for iOS)

Additionally define the _SceneKitCache variable for macOS as well, previously
it was only defined for iOS (I'm adding more variables than just
_SceneKitCache to macOS, most of the others will be used in in macOS in
upcoming pull requests, and this way turned out to be simplest).

And also add a new Xamarin.Mac test that exercises the CompileSceneKitAssets targets.
2020-10-01 08:37:52 +02:00
Rolf Bjarne Kvinge 94064cf3f8
[msbuild] Merge the CodesignNativeLibraries task into the Codesign task. (#9731)
Merge the CodesignNativeLibraries task into the Codesign task, since they're almost
identical (so this turns out to be a significant code reduction).

* Add a StampPath property to Codesign task, which, if set, specifies if and where
  a stamp file should be created for each signed file/directory. This replaces the
  IntermediateOutputPath property from the CodesignNativeLibraries task.
* Copy logic to detect if a file/directory needs to be resigned from the CodesignNativeLibraries
  task to the Codesign task, using any stamp files.
* Use the more descriptive error messages E0004/E0005 from the CodesignNativeLibraries
  task.
* The CodesignNativeLibraries task recursed into directories to find *.dylibs and
  *.metallib files to sign; replace this with MSBuild item group globbing.
2020-09-30 18:37:21 +02:00
Rolf Bjarne Kvinge ddde72ad2a
[msbuild] Use the ParseBundlerArguments task to parse mmp's --custom_bundle_name argument. (#9709) 2020-09-29 08:42:28 +02:00
Rolf Bjarne Kvinge 15efbe4a69
[msbuild] Share the _*CompileInterfaceDefinitions targets between Xamarin.iOS and Xamarin.Mac. (#9708)
The Xamarin.iOS version seemed more updated, so that's the version now for
both Xamarin.iOS and Xamarin.Mac.

A few differences in the Xamarin.iOS versions are:

* The _CoreCompileInterfaceDefinitions target contains Inputs/Outputs
  (important for incremental builds).
* EnableOnDemandResources is set to $(EnableOnDemandResources), not hardcoded
  to 'false' (there is no real difference right now, because
  $(EnableOnDemandResources) defaults to 'false' in Xamarin.Mac).
* It doesn't use FileWrites (see e97d69b25c why
  this was removed for iOS)
2020-09-28 09:17:50 +02:00
Rolf Bjarne Kvinge 2c3634dbcc
[msbuild] Parse the --xml extra bundler argument in ParseBundlerArgumentsTask. (#9639)
Also add some tests.
2020-09-16 09:42:21 +02:00
Rolf Bjarne Kvinge d1db57fa74
[msbuild] Parse the --registrar extra bundler argument in ParseBundlerArgumentsTask. (#9606)
Also add some tests.
2020-09-09 15:42:33 +02:00
Rolf Bjarne Kvinge 0a1a68ab9f
[msbuild] Parse the --optimize extra bundler arguments in ParseBundlerArgumentsTask. (#9572)
Also add some tests.
2020-09-02 15:05:31 +02:00
Rolf Bjarne Kvinge f613eacd9b
[msbuild] Parse --marshal-managed-exceptions and --marshal-objectivec-exceptions in ParseBundlerArgumentsTask. (#9493)
Also add some tests.
2020-08-26 19:03:45 +02:00
monojenkins 3fe21bed66
[msbuild] Fix AdditionalAppExtensions entitlement logic (#9494)
- Fixes https://github.com/xamarin/xamarin-macios/issues/9458
- Defining the variable over multiple lines changes output to include incorrect newline
- Auto tests did not catch, as they don't sign on bots due to infrastructure issues.
- Was refactored _after_ manual tests and not retested

Co-authored-by: Chris Hamons <chris.hamons@xamarin.com>
2020-08-25 14:40:00 -05:00
Rolf Bjarne Kvinge 18ca278e88
[msbuild] Share the Pack/UnpackLibraryResources targets between Xamarin.iOS and Xamarin.Mac. (#9471)
There were 2 differences that had to be reconciled:

* The Xamarin.Mac version took 'IntermediateOutputPath' as the intermediate
  output path, while the Xamarin.iOS version used
  'DeviceSpecificIntermediateOutputPath'.
  'DeviceSpecificIntermediateOutputPath' is defined to be
  'IntermediateOutputPath' for Xamarin.Mac, so make the shared version use
  'DeviceSpecificIntermediateOutputPath', since that works in both cases.

* The Xamarin.Mac version was writing the output of PackLibraryResources to
  the FileWrites item group. This was removed on purpose from the Xamarin.iOS
  version in e97d69b25c, so it seemed best to
  leave it out in the shared version as well.

Also re-use the _EmbeddedResourcePrefix variable to determine the resource prefix.
2020-08-25 10:42:33 +02:00
Rolf Bjarne Kvinge f3048eece5
[msbuild] Share three stub targets for Windows between Xamarin.iOS and Xamarin.Mac. (#9443)
These only apply to Xamarin.iOS right now, since they're Windows-specific (and
we don't support Xamarin.Mac binding projects on Windows), but if we ever do
end up supporting binding projects for Xamarin.Mac on Windows, we'll need
these targets there, so just make them shared code.
2020-08-21 18:10:32 +02:00
Rolf Bjarne Kvinge 7d9666c96e
[msbuild] Add a Xamarin.Shared.ObjCBinding.targets file for shared binding code between Xamarin.iOS and Xamarin.Mac. (#9437)
Add a Xamarin.Shared.ObjCBinding.targets file for shared binding code between
Xamarin.iOS and Xamarin.Mac and start sharing some of the binding code.
2020-08-21 14:55:00 +02:00
Rolf Bjarne Kvinge 9a4f5cf388
[dotnet] Turn the linker off by default for simulator builds. (#9403)
This becomes a bit complicated because we have to wait to determine the default value
for the linker until we know if we're building for the simulator or not (which happens
in the _DetectSdkLocations target).
2020-08-20 14:26:43 +02:00
Rolf Bjarne Kvinge 4e1b571ab6 [msbuild] Pass the path to the binding attribute assembly to bgen. 2020-08-10 16:12:41 +02:00
Rolf Bjarne Kvinge df69755fb0 [msbuild] Create the output directory for generated binding sources. 2020-08-10 16:12:41 +02:00
Rolf Bjarne Kvinge d96827cd89
[msbuild] Share the _CompileEntitlements target. (#9323)
Use two separate output variables (EntitlementsInExecutable/EntitlementsInSignature)
instead of using the same output variable for two different purposes. This makes
the code more self-explanatory.

Also move the simulator check to the C# code, that way it's easier to re-use elsewhere.

* [msbuild] Share the _CompileEntitlements task.

* [msbuild] Create the same class hierarchy for Xamarin.Mac and Xamarin.iOS for the CompileEntitlements task.

    CompileEntitlementsTaskBase
    └─── iOS/CompileEntitlementsTaskCore
    │    └─── iOS/CompileEntitlements
    └─── Mac/CompileEntitlementsTaskCore
         └─── Mac/CompileEntitlements

This also means we can remove a known failure in the list of MSBuild tasks that don't
conform to our 'no code in final task implementation' requirements.
2020-08-10 13:55:54 +02:00
Rolf Bjarne Kvinge 06fec85900
[msbuild] Move Xamarin.iOS' implementation of the PrepareResourceRules task to Xamarin.MacDev.Tasks. (#9318) 2020-08-07 14:54:38 +02:00
Rolf Bjarne Kvinge 4f8afa575d
[msbuild] Create a few '_*DependsOn' variables that specifies depend targets. (#9305)
The .NET logic will inject an additional dependencies in these variables.
2020-08-07 14:53:49 +02:00
Rolf Bjarne Kvinge 8b9bfe2877
[dotnet] Add Verbosity to the linker configuration. (#9169) 2020-07-23 18:07:05 +02:00
Rolf Bjarne Kvinge 8ecc47d088
[msbuild] Share the logic to implicitly include netstandard.dll in the build. (#9146)
In addition to the obvious benefit of reducing code duplication, this also
means that implicit inclusion of netstandard.dll works for binding projects as
well.

The existing implementations were slightly different between Xamarin.iOS and
Xamarin.Mac, so I tried to figure out the best merging strategy based on git
history and looking at the original implementation of this code in MSBuild. I
tried to keep close to the original implementation whenever I couldn't find a
good reason to do otherwise.
2020-07-22 14:57:35 +02:00
monojenkins ffa84c9a1f
[msbuild] Avoids running GetMinimumOSVersion if no Mac is connected (#9144)
`GetMinimumOSVersion` should not be run if there's no Mac available because it depends on `_DetectSdkLocations` to calculate the value of `_SdkVersion`, and this will only happen if there's a Mac connected. This change fixes offline builds (plain IL builds) and Hot Restart builds on Windows.

Co-authored-by: emaf <ema@xamarin.com>
2020-07-22 08:27:14 +02:00
Chris Hamons 5657a63539
Add support for arbitrary extensions to be bundled in XI/XM apps (#9048)
- This commit adds a hook, "AdditionalAppExtensions", to the msbuild to allow
extensions written in other languages, such as Swift, to be embedded and signed in an
Xamarin App bundle easily.
- Example:
<AdditionalAppExtensions Include="$(MSBuildProjectDirectory)/../../native">
	<Name>NativeTodayExtension</Name>
	<BuildOutput Condition="'$(Platform)' == 'iPhone'">build/Debug-iphoneos</BuildOutput>
	<BuildOutput Condition="'$(Platform)' == 'iPhoneSimulator'">build/Debug-iphonesimulator</BuildOutput>
</AdditionalAppExtensions>
2020-07-16 10:13:15 -05:00
Rolf Bjarne Kvinge b46aae7fd6
[msbuild] Make the ParseExtraMtouchArgs task platform-agnostic, and share it between Xamarin.iOS and Xamarin.Mac. (#9061)
* Change the parsing code slightly, to make it easier to parse other arguments
  (coming soon).
* Add the parsing task to Xamarin.Mac projects, and use it there as well. The
  parsed result isn't used yet, but it will be soon.
* Unify a few related MSBuild properties (MtouchNoSymbolStrip and
  MtouchNoDSymUtil).
2020-07-13 14:56:34 +02:00
Rolf Bjarne Kvinge e193ed7316
[msbuild] Unify all the UsingTask statements. (#8998)
Some of these have been duplicated across various targets files, and when
adding a new task it's annoying to forget to add it somewhere.

So just have them all in the same place, so that they're loaded in every file.

There are still duplicates between the iOS and Mac tasks, but those will be
unified in a later PR.
2020-07-07 15:52:06 +02:00
Rolf Bjarne Kvinge ac36305a2d
[msbuild] Unify the _GenerateBindings target and a few properties related to binding projects. (#8997) 2020-07-07 15:46:23 +02:00
Rolf Bjarne Kvinge 4eff2c3700
[msbuild] Unify the logic to copy bundle resources to the app. (#8987)
* For Xamarin.Mac, this means using the _ComputeBundleResourceOutputPaths and
  _CopyResourcesToBundle targets from Xamarin.iOS instead of the
  _CopyContentToBundle target (which is now unused and thus removed).

* Adapt the Xamarin.iOS logic (now shared) to handle the fact that the
  resources shouldn't always go into the root appbundle directory (since they
  go into Contents/Resources/ for macOS apps), by using the
  '_AppResourcesPath' variable to specify just this.

Once upon a time the Xamarin.iOS logic was identical to the Xamarin.Mac logic,
but then we implemented support for asset packs
(a98693f07e)
and the code diverged. This means that unifying the logic again is a step
towards making asset packs work for Xamarin.Mac apps.
2020-07-03 11:00:36 +02:00