* [dotnet] Pass the Optimize flags from the extra bundler arguments to the linker configuration.
Also call Application.InitializeCommon to initialize the application instance. The
important part here is that InitializeCommon calls Optimizations.Initialize to compute
the default optimizations. It also calls Set*ExceptionMode and sets the default EnableCoopGC
value (so we don't need to call/set those anymore), and it does a few other initialization
tasks which we don't need yet, but eventually will.
And finally remember to parse the bundler arguments before using them in the dotnet
build logic. How did this not cause problems before? 🤦
* [tests] Set the verbosity using the additional args instead of an internal variable.
The internal _BundlerVerbosity variable is overwritten now (with the verbosity
value from the additional args).
* [xharness] Disable tvOS generation for the introspection/.NET test, it incorrect and needs fixing.
Unfortunately due to when things happen in the .NET build logic, we need to
define the DebuggerSupport property (which determines whether the app should
include debugging support or not) before importing the .NET build files. Since
we want to use the _BundlerDebug property (a.k.a. MtouchDebug/MmpDebug) to
determine if the app should include debugging support, we must figure out the
value of the _BundlerDebug property before we can define the DebuggerSupport
property. This turned out complicated, because we're currently defining
_BundlerDebug in our old-style MSBuild logic, which is imported after we
import the .NET build logic.
The end result is that we can either shuffle around a lot of MSBuild code, or
copy a few lines to set the _BundlerDebug property. Neither option makes me
very happy, but copying a few lines of code seemed the better option, so
that's what I did.
Fixes these linkall test failures in Release mode:
LinkAll.Attributes.AttributeTest
[FAIL] DebugAssemblyAttributes : DebuggableAttribute
Expected: False
But was: True
at LinkAll.Attributes.AttributeTest.DebugAssemblyAttributes()
[FAIL] DebugConstructorAttributes : No debug attribute in release mode
Expected: 0
But was: 2
at LinkAll.Attributes.AttributeTest.DebugConstructorAttributes()
[FAIL] DebugPropertyAttributes : DebuggerBrowsable
Expected: False
But was: True
at LinkAll.Attributes.AttributeTest.DebugPropertyAttributes()
[FAIL] DebugTypeAttributes : no debug attribute in release mode
Expected: 0
But was: 5
at LinkAll.Attributes.AttributeTest.DebugTypeAttributes()
[FAIL] DebuggerTypeProxy_24203 : proxy
Expected: null
But was: <System.Collections.Generic.IDictionaryDebugView`2[K,V]>
at LinkAll.Attributes.AttributeTest.DebuggerTypeProxy_24203()
The Assembly.IsFrameworkAssembly property is used in two places:
* In Driver.IsBoundAssembly to return early when determining if an assembly has any NSObject subclasses: c1c5b9aac6/tools/mtouch/mtouch.cs (L1155-L1168)
* In Assembly.ExtractNativeLinkInfo to return early when looking for assemblies with LinkWith attributes: c1c5b9aac6/tools/common/Assembly.cs (L150-L154)
In both cases this definition of framework assembly works today and seems likely to work in the future as well.
I also went through and looked at all the usages of Profile.IsSdkAssembly, and it's used to:
* Decide which assemblies are selected for "link sdk"
* Decide which assemblies are considered an 'sdk' assembly for creating a user framework of all the sdk assemblies
* Bail out early when deciding whether:
* An assembly references the product assembly (Xamarin.iOS.dll, etc.)
* An assembly can contain references to UIWebView
* An assembly can contain user resources
* An assembly is a binding project / has third-party native resources
* An assembly needs the dynamic registrar
* An assembly has FieldAttributes whose native fields must be preserved by the native linker
In all cases our .NET definition of 'SDK' seems to work both for now and in the future.
There are also a few usages which does not apply to .NET, so I've ignored them:
* When looking for a few BCL APIs that must be preserved (MobileApplyPreserveAttribute.cs): this is to be done in the upstream .NET linker now, so it doesn't apply to our own code
* When linking away parameter names (MonoTouchMarkStep.cs): this is to be done in the upstream .NET linker now, so it doesn't apply to our own code
* [dotnet] Pass exception marshaling options to the linker configuration, and pass it along to the Application instance.
* [dotnet] Write the selected exception marshaling modes to the generated main file.
* [dotnet-linker] Set the default cooperative GC mode.
The code to select the default exception marshalling mode needs it.
The 'BuildOnlySettings' target flips a switch that indicates we're doing a
real build, which makes the .NET build logic resolve and publish satellite
assemblies (the switch probably controls a lot of other stuff as well, but
this is where I ran into it).
This is the first of three steps to fix this test failure:
EmbeddedResources.ResourcesTest
[FAIL] Embedded : en-AU
Expected string length 5 but was 7. Strings differ at index 0.
Expected: "G'day"
But was: "Welcome"
-----------^
at EmbeddedResources.ResourcesTest.Embedded() in /Users/rolf/work/maccore/squashed-onedotnet/xamarin-macios/tests/EmbeddedResources/ResourcesTest.cs:line 45
There may be multiple satellite assemblies with the same name, so make sure to
put them all in the corresponding subdirectory.
This is the second of three steps to fix this test failure:
EmbeddedResources.ResourcesTest
[FAIL] Embedded : en-AU
Expected string length 5 but was 7. Strings differ at index 0.
Expected: "G'day"
But was: "Welcome"
-----------^
at EmbeddedResources.ResourcesTest.Embedded() in [...]/xamarin-macios/tests/EmbeddedResources/ResourcesTest.cs:line 45
First move the logic to compute the linker arguments for embedding
entitlements into the executable to shared code, so that it can be used from
platform-agnostic .NET code as well.
There is one difference: the code no longer checks if we're building for the
simulator, because the 'CompiledEntitlements' variable won't be set unless
we're in the simulator, so it's no longer needed (it's also not applicable for
Xamarin.Mac).
Also call the _CompileEntitlements target from the .NET build logic, and embed
the result into the executable.
This fixes the following 10 monotouch-tests:
MonoTouchFixtures.Security.CertificateTest
[FAIL] GenerateKeyPairTest : GenerateKeyPair
Expected: Success
But was: MissingEntitlement
at MonoTouchFixtures.Security.CertificateTest.GenerateKeyPairTest() in /Users/rolf/work/maccore/squashed-onedotnet/xamarin-macios/tests/monotouch-test/Security/CertificateTest.cs:line 597
MonoTouchFixtures.Security.KeyChainTest
[FAIL] AddQueryRemove_Identity : code
Expected: DuplicateItem or Success
But was: MissingEntitlement
at MonoTouchFixtures.Security.KeyChainTest.AddQueryRemove_Identity() in /Users/rolf/work/maccore/squashed-onedotnet/xamarin-macios/tests/monotouch-test/Security/KeyChainTest.cs:line 49
[FAIL] Add_Certificate : Add_Certificate
Expected: Success or DuplicateItem
But was: MissingEntitlement
at MonoTouchFixtures.Security.KeyChainTest.Add_Certificate() in /Users/rolf/work/maccore/squashed-onedotnet/xamarin-macios/tests/monotouch-test/Security/KeyChainTest.cs:line 38
[FAIL] CheckId : same guid
Expected: 00000000-0000-0000-0000-000000000000
But was: 9c3f0fd6-5c94-46a3-8193-a9fb45209a48
at MonoTouchFixtures.Security.KeyChainTest.CheckId() in /Users/rolf/work/maccore/squashed-onedotnet/xamarin-macios/tests/monotouch-test/Security/KeyChainTest.cs:line 171
[FAIL] SecItemAdd_Identity : Expected: DuplicateItem or Success
But was: MissingEntitlement
at MonoTouchFixtures.Security.KeyChainTest.SecItemAdd_Identity() in /Users/rolf/work/maccore/squashed-onedotnet/xamarin-macios/tests/monotouch-test/Security/KeyChainTest.cs:line 91
MonoTouchFixtures.Security.RecordTest
[FAIL] Accessible_17579 : Add
Expected: Success
But was: MissingEntitlement
at MonoTouchFixtures.Security.RecordTest.Accessible(SecAccessible access) in /Users/rolf/work/maccore/squashed-onedotnet/xamarin-macios/tests/monotouch-test/Security/RecordTest.cs:line 56
at MonoTouchFixtures.Security.RecordTest.Accessible_17579() in /Users/rolf/work/maccore/squashed-onedotnet/xamarin-macios/tests/monotouch-test/Security/RecordTest.cs:line 93
[FAIL] AuthenticationType_17579 : Add
Expected: Success
But was: MissingEntitlement
at MonoTouchFixtures.Security.RecordTest.AuthenticationType(SecAuthenticationType type) in /Users/rolf/work/maccore/squashed-onedotnet/xamarin-macios/tests/monotouch-test/Security/RecordTest.cs:line 174
at MonoTouchFixtures.Security.RecordTest.AuthenticationType_17579() in /Users/rolf/work/maccore/squashed-onedotnet/xamarin-macios/tests/monotouch-test/Security/RecordTest.cs:line 186
[FAIL] DeskCase_83099_InmutableDictionary : Password could not be saved to keychain
Expected: True
But was: False
at MonoTouchFixtures.Security.RecordTest.DeskCase_83099_InmutableDictionary() in /Users/rolf/work/maccore/squashed-onedotnet/xamarin-macios/tests/monotouch-test/Security/RecordTest.cs:line 205
[FAIL] IdentityRecordTest : Identity added
Expected: True
But was: False
at MonoTouchFixtures.Security.RecordTest.IdentityRecordTest() in /Users/rolf/work/maccore/squashed-onedotnet/xamarin-macios/tests/monotouch-test/Security/RecordTest.cs:line 294
[FAIL] Protocol_17579 : Add
Expected: Success
But was: MissingEntitlement
at MonoTouchFixtures.Security.RecordTest.Protocol(SecProtocol protocol) in /Users/rolf/work/maccore/squashed-onedotnet/xamarin-macios/tests/monotouch-test/Security/RecordTest.cs:line 115
at MonoTouchFixtures.Security.RecordTest.Protocol_17579() in /Users/rolf/work/maccore/squashed-onedotnet/xamarin-macios/tests/monotouch-test/Security/RecordTest.cs:line 127
* Port the BundledResources test to .NET.
* Fix a minor issue in the BundledResources test to make sure it works on macOS.
* Add a unit test to make sure resources are bundled as expected.
* Modify the .NET build logic to bundle/unbundle resources.
Also make sure that _CompileToNative never runs in .NET mode (some of the
signing targets has _CompileToNative as a dependency, but _CompileToNative
must never be run when in .NET mode).
Fixes this monotouch-test failure:
MonoTouchFixtures.ConfigTest
[FAIL] Existence : existence
Expected: True
But was: False
at MonoTouchFixtures.ConfigTest.Existence() in /Users/rolf/work/maccore/squashed-onedotnet/xamarin-macios/tests/monotouch-test/mono/ConfigTest.cs:line 19
* [mmp] Rename LinkMode.All to LinkMode.Full.
So that we can continue to use Enum.Parse<LinkMode> to parse 'Full' as the link mode.
* [dotnet] Implement support for our different link modes.
Tell the managed linker what to do with each input assembly depending the selected
link mode (link all, link sdk, don't link).
Add a Registrar step that is responsible for dealing with the registrar during the
build. Currently only supports the dynamic and partial static registrar, the full
static registrar support will come later.
This is a temporary solution, until .NET provides a way for us to select which
runtime pack to use.
Also ensure that we're using Mono's dynamic libraries (as opposed to static
libraries) when building for macOS.
This becomes a bit complicated because we have to wait to determine the default value
for the linker until we know if we're building for the simulator or not (which happens
in the _DetectSdkLocations target).
This means that the '_ComputeFrameworkVariables' target can be executed without needing
some of the dependencies the '_ComputeVariables' target has (in particular executing
'_GenerateBundleName' is not possible for binding projects).
* [dotnet] Only pass a single custom step to the linker.
The linker will load the assemblies with the custom steps once per custom step
argument, which means that each step is effectively in a different assembly,
making it impossible to share state between steps.
This behavior is filed as a linker bug: https://github.com/mono/linker/issues/1314
Until this is fixed, we can just have a single step that injects all the other
steps programmatically.
* [tests] Adjust .NET tests according to new behavior.
* [.NET 5] Start adding some project capabilities (#3)
Aligned with XA too, see https://github.com/xamarin/xamarin-android/pull/4383.
We'll start using Apple instead of iOS for these things at the IDE level since many
behaviors don't actually depend on iOS but also apply to tvOS, watchOS, and so on.
These capabilities go before other imports just in case additional packages/targets
from the SDK need to access them too.
* Remove the LaunchProfiles capability for the CPS integration (#8472)
Implements https://work.azdo.io/1112733 as a workaround for the conflicts between
the built-in launchsettings.json-based .NET Core debugger and our Mono debugger.
Co-authored-by: Daniel Cazzulino <daniel@cazzulino.com>
Add a GatherFrameworksStep that computes the frameworks an app needs, and
returns the result to the MSBuild tasks.
Then we use that list of frameworks to link the native executable correctly.
This is a slight performance improvements when loading the list of frameworks
the managed linker produces, because the MSBuild logic can only load one item
group per file, and if we use two differently named item groups, we'd have to
store weakly and normally linked frameworks in different files.
This way we can store both types of frameworks in a single file.
The GenerateMain step needs to return the generated filename to the MSBuild targets, and it does so by writing out MSBuild xml which is then loaded into the MSBuild logic.