Граф коммитов

682 Коммитов

Автор SHA1 Сообщение Дата
monojenkins 6bbcfd4c78
[main][msbuild] Changes GetMinimumOSVersionTaskBase to use ITaskItem for inputs (#9135)
* [msbuild] Changes GetMinimumOSVersionTaskBase to use ITaskItem for inputs

From Visual Studio we need the input files to be  instead of plain strings to identify the files that need to be copied to the Mac

* Adds null check for AppManifest in GetMinimumOSVersionTaskBase

Co-authored-by: emaf <ema@xamarin.com>
2020-07-21 08:31:28 +02:00
Chris Hamons 5657a63539
Add support for arbitrary extensions to be bundled in XI/XM apps (#9048)
- This commit adds a hook, "AdditionalAppExtensions", to the msbuild to allow
extensions written in other languages, such as Swift, to be embedded and signed in an
Xamarin App bundle easily.
- Example:
<AdditionalAppExtensions Include="$(MSBuildProjectDirectory)/../../native">
	<Name>NativeTodayExtension</Name>
	<BuildOutput Condition="'$(Platform)' == 'iPhone'">build/Debug-iphoneos</BuildOutput>
	<BuildOutput Condition="'$(Platform)' == 'iPhoneSimulator'">build/Debug-iphonesimulator</BuildOutput>
</AdditionalAppExtensions>
2020-07-16 10:13:15 -05:00
monojenkins 22ff73b52c
[msbuild] Allow overriding CompileAppManifestTaskBase Execute method (#9090)
If the Execute method of a task is sealed the Windows side tasks won't be able to "inject" the code that executes the tasks remotely.

Co-authored-by: emaf <ema@xamarin.com>
2020-07-15 16:50:48 +02:00
Matthew Leibowitz b70d25d011
Include assembly refs in _CompileToNative Inputs (#9071)
* Include assembly refs in _CompileToNative Inputs

Fixes #9014

* Unify with iOS

Sort of match this: 64c63279b3/msbuild/Xamarin.iOS.Tasks.Core/Xamarin.iOS.Common.targets (L573-L595)

* Update Xamarin.Mac.Common.targets
2020-07-14 14:54:26 +02:00
Rolf Bjarne Kvinge b46aae7fd6
[msbuild] Make the ParseExtraMtouchArgs task platform-agnostic, and share it between Xamarin.iOS and Xamarin.Mac. (#9061)
* Change the parsing code slightly, to make it easier to parse other arguments
  (coming soon).
* Add the parsing task to Xamarin.Mac projects, and use it there as well. The
  parsed result isn't used yet, but it will be soon.
* Unify a few related MSBuild properties (MtouchNoSymbolStrip and
  MtouchNoDSymUtil).
2020-07-13 14:56:34 +02:00
kiddailey 97d09a7b24
Add AutoFill CredentialProvider NSExtensionPoint support (#9030)
* Fix unrecognized extension build warning for credential providers

* Bump Xamarin.MacDev.

New commits in xamarin/Xamarin.MacDev:

* xamarin/Xamarin.MacDev@5e08f5f Add AutoFill CredentialProvider NSExtensionPoint support (#75)

Diff: a1bc6f39b3..5e08f5f2fd

* Add IDE deployment target for credential provider

Co-authored-by: Rolf Bjarne Kvinge <rolf@xamarin.com>
2020-07-13 14:50:23 +02:00
Rolf Bjarne Kvinge e193ed7316
[msbuild] Unify all the UsingTask statements. (#8998)
Some of these have been duplicated across various targets files, and when
adding a new task it's annoying to forget to add it somewhere.

So just have them all in the same place, so that they're loaded in every file.

There are still duplicates between the iOS and Mac tasks, but those will be
unified in a later PR.
2020-07-07 15:52:06 +02:00
Rolf Bjarne Kvinge ac36305a2d
[msbuild] Unify the _GenerateBindings target and a few properties related to binding projects. (#8997) 2020-07-07 15:46:23 +02:00
Rolf Bjarne Kvinge 4e2d612dae
[msbuild] Unify XamarinMacFrameworkRoot and MonoTouchSdkRoot into _XamarinSdkRoot. (#8995) 2020-07-07 15:45:42 +02:00
Rolf Bjarne Kvinge 6f6b8e281b Merge remote-tracking branch 'origin/main' into dotnet-xharness-introspection 2020-07-03 11:12:50 +02:00
Rolf Bjarne Kvinge 8d7cd46652
[msbuild] Share a few binding variables: BaseLibDllPath, BTouchToolPath and BTouchToolExe. (#8988)
Also switch to invoking bgen instead of the btouch-native/btv/bwatch wrapper
scripts, since the wrapper scripts just call bgen with an additional
--target-framework argument, which our BTouch task already does anyway, which
means it's not necessary to call the wrapper scripts anymore.

This also required:

* Moving the code to detect which Xamarin.Mac profile we're building for into
  Xamarin.Shared.props, since the binding variable logic need to know which
  Xamarin.Mac profile we're building for.

* Setting IsBindingProject property earlier in the build process, to make sure
  it's set before importing Xamarin.Shared.props.
2020-07-03 11:01:01 +02:00
Rolf Bjarne Kvinge 4eff2c3700
[msbuild] Unify the logic to copy bundle resources to the app. (#8987)
* For Xamarin.Mac, this means using the _ComputeBundleResourceOutputPaths and
  _CopyResourcesToBundle targets from Xamarin.iOS instead of the
  _CopyContentToBundle target (which is now unused and thus removed).

* Adapt the Xamarin.iOS logic (now shared) to handle the fact that the
  resources shouldn't always go into the root appbundle directory (since they
  go into Contents/Resources/ for macOS apps), by using the
  '_AppResourcesPath' variable to specify just this.

Once upon a time the Xamarin.iOS logic was identical to the Xamarin.Mac logic,
but then we implemented support for asset packs
(a98693f07e)
and the code diverged. This means that unifying the logic again is a step
towards making asset packs work for Xamarin.Mac apps.
2020-07-03 11:00:36 +02:00
Rolf Bjarne Kvinge 4ed68336d7
[msbuild] Share the MSBuild logic for CollectBundleResources and a few related properties. (#8983)
* [msbuild] Share the MSBuild logic for CollectBundleResources and a few related properties.

* [msbuild] Fix/unify more resource collection code.

* Remove the _CollectBundleResources target for Xamarin.iOS binding projects,
  we now have a single one for all project types.
* Add an IsBindingProject property to distinguish binding projects from other
  projects.
* Use the IsBindingProject to only depend on the other _Compile<ResourceType>
  targets when we're not building a binding project (which seems to be the
  reason why the _CollectBundleResources target was duplicated between normal
  projects and binding projects for both Xamarin.iOS and Xamarin.Mac: the
  binding project version didn't have any dependencies).
2020-07-01 20:13:05 +02:00
Rolf Bjarne Kvinge 7e4813b8c6 [dotnet] Use the same MSBuild items to specify both weakly and normally linked frameworks.
This is a slight performance improvements when loading the list of frameworks
the managed linker produces, because the MSBuild logic can only load one item
group per file, and if we use two differently named item groups, we'd have to
store weakly and normally linked frameworks in different files.

This way we can store both types of frameworks in a single file.
2020-06-30 19:01:07 +02:00
Rolf Bjarne Kvinge e775850489
[msbuild] Dispose the AssemblyBuilder in the UnpackLibraryResource when done with it. (#8941)
This will ensure the file isn't kept open until the GC runs, and then
sometimes it can prevent other tasks or targets from opening it if the GC
hasn't run.

Fixes this problem:

    /Library/Frameworks/Mono.framework/Versions/6.10.0/lib/mono/msbuild/Current/bin/Microsoft.Common.CurrentVersion.targets(4203,5): warning MSB3026: Could not copy "obj/Debug/Fantas.dll" to "../../../lib/Debug/MonoGame/xamarinios/Fantas.dll". Beginning retry 1 in 1000ms. Sharing violation on path [...]/lib/Debug/MonoGame/xamarinios/Fantas.dll
    /Library/Frameworks/Mono.framework/Versions/6.10.0/lib/mono/msbuild/Current/bin/Microsoft.Common.CurrentVersion.targets(4203,5): warning MSB3026: Could not copy "obj/Debug/Fantas.dll" to "../../../lib/Debug/MonoGame/xamarinios/Fantas.dll". Beginning retry 2 in 1000ms. Sharing violation on path [...]/lib/Debug/MonoGame/xamarinios/Fantas.dll
    /Library/Frameworks/Mono.framework/Versions/6.10.0/lib/mono/msbuild/Current/bin/Microsoft.Common.CurrentVersion.targets(4203,5): warning MSB3026: Could not copy "obj/Debug/Fantas.dll" to "../../../lib/Debug/MonoGame/xamarinios/Fantas.dll". Beginning retry 3 in 1000ms. Sharing violation on path [...]/lib/Debug/MonoGame/xamarinios/Fantas.dll
    /Library/Frameworks/Mono.framework/Versions/6.10.0/lib/mono/msbuild/Current/bin/Microsoft.Common.CurrentVersion.targets(4203,5): warning MSB3026: Could not copy "obj/Debug/Fantas.dll" to "../../../lib/Debug/MonoGame/xamarinios/Fantas.dll". Beginning retry 4 in 1000ms. Sharing violation on path [...]/lib/Debug/MonoGame/xamarinios/Fantas.dll
    /Library/Frameworks/Mono.framework/Versions/6.10.0/lib/mono/msbuild/Current/bin/Microsoft.Common.CurrentVersion.targets(4203,5): warning MSB3026: Could not copy "obj/Debug/Fantas.dll" to "../../../lib/Debug/MonoGame/xamarinios/Fantas.dll". Beginning retry 5 in 1000ms. Sharing violation on path [...]/lib/Debug/MonoGame/xamarinios/Fantas.dll
    /Library/Frameworks/Mono.framework/Versions/6.10.0/lib/mono/msbuild/Current/bin/Microsoft.Common.CurrentVersion.targets(4203,5): warning MSB3026: Could not copy "obj/Debug/Fantas.dll" to "../../../lib/Debug/MonoGame/xamarinios/Fantas.dll". Beginning retry 6 in 1000ms. Sharing violation on path [...]/lib/Debug/MonoGame/xamarinios/Fantas.dll
    /Library/Frameworks/Mono.framework/Versions/6.10.0/lib/mono/msbuild/Current/bin/Microsoft.Common.CurrentVersion.targets(4203,5): warning MSB3026: Could not copy "obj/Debug/Fantas.dll" to "../../../lib/Debug/MonoGame/xamarinios/Fantas.dll". Beginning retry 7 in 1000ms. Sharing violation on path [...]/lib/Debug/MonoGame/xamarinios/Fantas.dll
    /Library/Frameworks/Mono.framework/Versions/6.10.0/lib/mono/msbuild/Current/bin/Microsoft.Common.CurrentVersion.targets(4203,5): warning MSB3026: Could not copy "obj/Debug/Fantas.dll" to "../../../lib/Debug/MonoGame/xamarinios/Fantas.dll". Beginning retry 8 in 1000ms. Sharing violation on path [...]/lib/Debug/MonoGame/xamarinios/Fantas.dll
    /Library/Frameworks/Mono.framework/Versions/6.10.0/lib/mono/msbuild/Current/bin/Microsoft.Common.CurrentVersion.targets(4203,5): warning MSB3026: Could not copy "obj/Debug/Fantas.dll" to "../../../lib/Debug/MonoGame/xamarinios/Fantas.dll". Beginning retry 9 in 1000ms. Sharing violation on path [...]/lib/Debug/MonoGame/xamarinios/Fantas.dll
    /Library/Frameworks/Mono.framework/Versions/6.10.0/lib/mono/msbuild/Current/bin/Microsoft.Common.CurrentVersion.targets(4203,5): warning MSB3026: Could not copy "obj/Debug/Fantas.dll" to "../../../lib/Debug/MonoGame/xamarinios/Fantas.dll". Beginning retry 10 in 1000ms. Sharing violation on path [...]/lib/Debug/MonoGame/xamarinios/Fantas.dll
    /Library/Frameworks/Mono.framework/Versions/6.10.0/lib/mono/msbuild/Current/bin/Microsoft.Common.CurrentVersion.targets(4203,5): error MSB3027: Could not copy "obj/Debug/Fantas.dll" to "../../../lib/Debug/MonoGame/xamarinios/Fantas.dll". Exceeded retry count of 10. Failed.
    /Library/Frameworks/Mono.framework/Versions/6.10.0/lib/mono/msbuild/Current/bin/Microsoft.Common.CurrentVersion.targets(4203,5): error MSB3021: Unable to copy file "obj/Debug/Fantas.dll" to "../../../lib/Debug/MonoGame/xamarinios/Fantas.dll". Sharing violation on path [...]/lib/Debug/MonoGame/xamarinios/Fantas.dll

Fixes https://github.com/xamarin/maccore/issues/2137.
Fixes https://github.com/xamarin/xamarin-macios/issues/8940.
2020-06-25 15:23:10 +02:00
Rolf Bjarne Kvinge 085a74286b [dotnet] Add an @executable_path rpath for the main executable. 2020-06-19 18:07:00 +02:00
Rolf Bjarne Kvinge 8a65236c4d [dotnet] Link the executable with libxamarin. 2020-06-19 18:06:59 +02:00
Rolf Bjarne Kvinge c53e96f48d [dotnet] Figure out where the xamarin include directory is, and pass it as an include directory when compiling the main code. 2020-06-19 18:06:59 +02:00
Rolf Bjarne Kvinge 53c285c097
Merge pull request #8887 from rolfbjarne/dotnet-linker-generate-main
[dotnet] Generate a main function, and use it to compile the main executable.
2020-06-19 17:45:05 +02:00
Rolf Bjarne Kvinge b39bd0e420
[msbuild] Make sure all the Base/Core tasks are abstract. (#8888)
Also add a cecil test ensure our leaf MSBuild tasks don't have code.
2020-06-19 17:40:18 +02:00
Rolf Bjarne Kvinge a6d9678260 [dotnet] Add a LinkNativeCode task and link the output from the CompileNativeCode task into a main executable. 2020-06-18 15:57:02 +02:00
Rolf Bjarne Kvinge 8594af3b2c [dotnet] Add a CompileNativeCode task and compile the generated main code into object files. 2020-06-18 15:57:01 +02:00
Rolf Bjarne Kvinge 6bc03419fa
[msbuild] Unify the CompileAppManifest target. (#8875)
Also rework the class hierarchy a little bit, so that Xamarin.iOS and
Xamarin.Mac are identical:

    CompileAppManifestTaskBase
    └─── iOS/CompileAppManifestTaskCore
    │    └─── iOS/CompileAppManifest
    └─── Mac/CompileAppManifestTaskCore
        │    └─── Mac/CompileAppManifest
2020-06-18 15:46:45 +02:00
Rolf Bjarne Kvinge d8cd95d4e1
[msbuild] Split out min version argument calculation from MetalTask. (#8876) 2020-06-18 15:17:33 +02:00
Rolf Bjarne Kvinge c3bcfac582
Unify code for executing processes. (#8848)
* Create a simple Xamarin.Utils.Execution class that can handle all our
  process execution needs:
    * Captures or streams stdout/stderr (in UTF8).
    * Supports async
    * Supports a timeout
    * Does not depend on any other source file we have, only uses BCL API.
* Have the execution helper classes from mtouch/mmp
  (Xamarin.BundlerDriver.RunCommand) and the tests
  (Xamarin.Tests.ExecutionHelper) use this new class.
* Some simplifications were made:
    * All API that took a string array for the environment now takes a
      Dictionary<string, string>.
    * The Driver.RunCommand methods were split out to a separate file. This
      file also contains a Verbosity field, which is conditioned on not being
      in mtouch nor mmp, which makes including this file from other projects
      simpler (such as bgen - in particular bgen was modified to use this
      Verbosity field instead of its own).
2020-06-18 12:34:07 +02:00
Rolf Bjarne Kvinge 6ced972a68
[msbuild] Add a GetMinimumOSVersion target that reads the app manifest and outputs the MinimumOSVersion. (#8858)
This makes it possible for several other tasks to take the MinimumOSVersion as
direct input, instead of the app manifest's path. Previously the app manifest
(Info.plist) was loaded and parsed in each task, slightly differently in each
place, and in addition there are differences between macOS and other
platforms, which made it even worse. This code refactoring also made it
possible to remove an error code which wasn't necessary anymore.

This task also computes the default MinimumOSVersion if none is specified in
the app manifest.

There is one breaking change: a library project could previously specify an
inexistent Info.plist, and it would build fine. This will now result in a
"Error loading 'Info.plist': File not found" error. This is trivial to fix:
just remove the Info.plist from the project file (or an alternative solution
could be to condition the inclusion of the Info.plist in the project file on
the existence of the Info.plist).

New commits in xamarin/Xamarin.MacDev:

* xamarin/Xamarin.MacDev@a1bc6f3 [Xamarin.MacDev] Split IAppleSdkVersion.TryParse in two methods. (#73)

Diff: 45c5a680e2..a1bc6f39b3
2020-06-16 17:40:04 +02:00
Rolf Bjarne Kvinge fbdd1b8e3f
[msbuild] Share the DeviceSpecificIntermediateOutputPath property. (#8854)
* [msbuild] Share the DeviceSpecificIntermediateOutputPath property.

We don't technically need this value for Xamarin.Mac, but many of the targets
that can be shared need to use this for Xamarin.iOS, so set this value for
Xamarin.Mac as well. It will always be the default IntermediateOutputPath for
Xamarin.Mac, while for Xamarin.iOS it might be changed in
_ComputeTargetArchitectures.

* [msbuild] Remove usage in Xamarin.Mac of a variable that was always empty in the past.
2020-06-16 17:39:47 +02:00
Rolf Bjarne Kvinge 8cbf44f55c
[msbuild] Unify MtouchDebug and MmpDebug into _Debug. (#8832)
* [msbuild] Unify MtouchDebug and MmpDebug into _Debug.

* [msbuild] Use _BundlerDebug instead of _Debug.

_Debug is too generic, and more likely to clash with someone else.
2020-06-15 09:17:17 +02:00
Rolf Bjarne Kvinge 75341a9f20
[msbuild/tests] Set MSBUILD_EXE_PATH when running unit tests from within VS. Fixes #5042. (#8846)
Also fix several tests to work when executed from within VS due to some difference

There's also a change to the MtouchTask: lookup of framework assemblies won't
succeed anymore if the path to the assembly is just an unrooted filename
(which may happen to be a file in the current directory (as a test proved
accidentally) - in which case it will never be a framework assembly).

Unfortunately this won't make all tests pass, around 20 tests will still fail with:

     #RunTarget-ErrorCount
    	The "GetReferenceNearestTargetFrameworkTask" task could not be instantiated from the assembly "/Library/Frameworks/Mono.framework/Versions/Current/lib/mono/msbuild/15.0/bin/NuGet.Build.Tasks.dll". Please verify the task assembly has been built using the same version of the Microsoft.Build.Framework assembly as the one installed on your computer and that your host application is not missing a binding redirect for Microsoft.Build.Framework. Specified cast is not valid.
    	The "GetReferenceNearestTargetFrameworkTask" task has been declared or used incorrectly, or failed during construction. Check the spelling of the task name and the assembly name.
      Expected: 0
      But was:  2

but I couldn't figure out how to fix these errors.

Fixes https://github.com/xamarin/xamarin-macios/issues/5042.
2020-06-15 09:16:39 +02:00
Rolf Bjarne Kvinge 0a870c0a1e
[msbuild] Rename a few CodeSign* variables to Codesign* variables to make Xamarin.iOS and Xamarin.Mac code identical. (#8831)
This is just a case difference in the variable name, and MSBuild properties
are case-insensitive, so this has no functional effect.
2020-06-11 16:34:57 +02:00
Rolf Bjarne Kvinge 5cd7044040
[msbuild] Remove version comparisons that will always have the same result by now. (#8833)
* We require Xcode 6+,, so remove checks for older Xcode versions.
* We require iOS 6+, so remove checks for older iOS versions.
* We don't need to check the Xamarin.iOS version, since we're shipping
  together (code checking Xamarin.iOS version is leftover from when the
  MSBuild tasks were shipped with Xamarin Studio).

This also allowed us to remove an error (and the corresponding message).
2020-06-11 16:00:44 +02:00
Rolf Bjarne Kvinge f0581a4ab0
[src] Remove the remaining Classic code. (#8819)
* [src] Update project files to remove XAMCORE_2_0 and __UNIFIED__.

* [src] Update README to remove outdated docs about XAMCORE_2_0.

* [src] Remove Classic code from System.Net.Http.

* [src] Remove Classic code from the ObjCRuntime namespace.

* [src] Remove Classic code from the native types.

* [src] Remove the Classic defines from the makefiles.

* [src] Remove Classic code from the Constants class.

* [src] Remove Classic code from the MonoNativeFunctionWrapper and MonoPInvokeCallback attributes.

* [src] NUnitLite still needs the XAMCORE_2_0 and __UNIFIED__ defines.

They still have conditional code with those defines:
a977ca5757/NUnitLite-1.0.0/src/framework/Constraints/Numerics.cs (L57)
2020-06-10 19:12:37 +02:00
Rolf Bjarne Kvinge 767169e61a
[msbuild] Move the TargetArchitecture to Xamarin.MacDev.Tasks so that it can be used everywhere. (#8821) 2020-06-10 15:40:43 +02:00
Rolf Bjarne Kvinge 9492308820
[msbuild] Remove duplicate NativeReferenceKind enum. (#8812) 2020-06-10 09:09:53 +02:00
Rolf Bjarne Kvinge 462bc41173
[msbuild] We have a top-level editor config now, so use that. (#8811) 2020-06-10 09:09:43 +02:00
Rolf Bjarne Kvinge b3d166edb5
[msbuild] Remove the support for faking the watchOS 4.3 SDK. (#8813)
It's not needed, this was a workaround for an issue with the App Store to get
around an ARM64_32 requirement if building with the watchOS 4.3 SDK. The App
Store does not allow shipping apps built with the watchOS 4.3 SDK anymore, so
this workaround is not useful now.
2020-06-09 15:48:58 +02:00
Rolf Bjarne Kvinge 801a37f637
[msbuild] Unify MtouchArch and XamMacArch into TargetArchitectures. (#8797)
* [msbuild] Unify MtouchArch and XamMacArch into TargetArchitectures.

* [msbuild] Use $(ComputedPlatform) instead of $(_Platform).

They're identical, and this avoids using $(_Platform) before it's defined.
2020-06-09 14:28:36 +02:00
Rolf Bjarne Kvinge bc2db4c60a
[msbuild] Share the _DetectSigningIdentity target. (#8785)
Also rework the class hierarchy a little bit, so that Xamarin.iOS and
Xamarin.Mac are identical:

	DetectSigningIdentityTaskBase
	└─── iOS/DetectSigningIdentityTaskCore
	│    └─── iOS/DetectSigningIdentity
	└─── Mac/DetectSigningIdentityTaskCore
	│    └─── Mac/DetectSigningIdentity
2020-06-08 08:58:59 +02:00
Rolf Bjarne Kvinge f80bacf042
[msbuild] Share the _DetectSdkLocations target. (#8755) 2020-06-05 17:08:02 +02:00
Rolf Bjarne Kvinge 3c873f944e
[msbuild] Unify CodesignKey and CodeSigningKey into _SpecifiedCodesignKey. (#8758) 2020-06-05 17:07:25 +02:00
Rolf Bjarne Kvinge d8ae295901
[msbuild] Unify MtouchLink and LinkMode info _LinkMode. (#8764) 2020-06-05 17:07:16 +02:00
Rolf Bjarne Kvinge 7369b5edfb
[msbuild] Unify _RequireCodeSigning and EnableCodeSigning into _RequireCodeSigning. (#8743) 2020-06-04 15:17:32 +02:00
Rolf Bjarne Kvinge f7e95a0fd5
[msbuild] Share _ComputeTargetArchitectures and use the output variables for both Xamarin.iOS and Xamarin.Mac. (#8751) 2020-06-04 15:00:28 +02:00
Rolf Bjarne Kvinge 7c1e51b5eb
[msbuild] Unify the _DetectAppManifest target. (#8745)
There's one difference for Xamarin.Mac library projects: they'll now have the
ability to use an Info.plist to specify a minimum OS version that will be used
when compiling storyboards and other compilable files.

This is the way it's worked for Xamarin.iOS projects for a long time.
2020-06-04 09:14:58 +02:00
Rolf Bjarne Kvinge dbe9d43c7c
[msbuild] Unify MtouchSdkVersion and MacOSXSdkVersion into _SdkVersion. (#8734) 2020-06-03 19:24:36 +02:00
Rolf Bjarne Kvinge 3f44925f23
[msbuild] Share the _ComputeTargetFrameworkMoniker target. (#8739) 2020-06-03 19:24:09 +02:00
Jonathan Peppers 4e37ecf65c
[msbuild] missing localization comments - part 3 (#8721)
Fixes: https://github.com/xamarin/xamarin-macios/issues/8468

Added missing `<comment/>` fields for:

* BI1033
* BI1077
* MM2007
* MT0073
* MT0074
* MT0112_c
* MT0113_i
* MT4146
* MT4162

I had to split up the `MT4162` error message, introducing:

* `Errors.MT4162_BaseType` - a base type of
* `Errors.MT4162_Parameter` - a parameter in
* `Errors.MT4162_ReturnType` - a return type in
* `Errors.MT4162_PropertyType` - the property type of

This also removed an argument passed into `string.Format`.
2020-06-02 13:57:11 -05:00
Rolf Bjarne Kvinge 375118331a
[msbuild] Unify XamMacResourcePrefix and IPhoneResourcePrefix into _ResourcePrefix. (#8726) 2020-06-02 16:41:44 +02:00
Rolf Bjarne Kvinge bf34d86323
[msbuild] Add a Xamarin.Shared.props. (#8711)
It's empty for now, but soon enough it will start getting shared
Xamarin.iOS/Xamarin.Mac code.
2020-06-02 14:26:25 +02:00
Rolf Bjarne Kvinge 2fdd7451b9
[dotnet] Inject logic into the Build target to put resolved assemblies and dylibs into the .app. (#8715)
Inject logic into the Build target to start creating the app bundle:

* Make sure the pre-existing list of targets (CreateAppBundleDependsOn) to
  create an app bundle is not evaluated.
* Create a new CreateAppBundleDependsOn variable that contains the new targets
  we want to run to create the app bundle for net5.
* Call the built-in publishing targets to copy files to the publish directory
  (ComputeFilesToPublish / CopyFilesToPublishDirectory).
* Add a target that rewrites the publish directory for assemblies and dylibs
  to put them in the app bundle instead.
2020-06-01 17:52:19 +02:00