* Use a full path to xibuild.
Use a full path to xibuild everywhere, since it's easier than making sure PATH
is correct every time we want to invoke xibuild.
Also remove the xbuild-in-place script, it's not used anymore.
* Fix xibuild path lookup.
* [xammac_tests] Remove unneeded csproj changes.
The problem is that AppBundleDir never gets defined for library projects.
Luckily, _AppBundleName and AppBundleExtension are always defined and
all we need is the directory name (i.e. MyApp.app), so this will work
just fine.
Fixes issue #5129
* xibuild: New wrapper tool to run msbuild or managed executables
MSBuild supports fallback paths for projects imported using
`$(MSBuildExtensionsPath)`, but these must be specified explicitly in
the app.config of the main executable. There was a PR to allow use of
properties for this in the app.config, but that was not accepted
upstream.
This is required for being able to:
1. build projects with msbuild against the in-tree XI/XM build output
2. and to run nunit tests against the same.
For this we introduce a new tool, `xibuild`, based on XA's `xabuild`.
This supports the fallback paths to be specified via the environment variable
`MSBuildExtensionsPathFallbackPathsOverride`[1].
It essentially operates in 3 modes:
1. `xibuild -c /path/to/foo.exe`
Generates /path/to/foo.exe.config with the fallback paths inserted into that.
2. `xibuild -- /v:diag /path/to/project.csproj`
Runs msbuild with the arguments after `--` with a custom app.config based on
`MSBuild.dll.config`, with the fallback paths correctly inserted.
This is in a temporary file and the original config file is not touched.
3. `xibuild -t -- /path/to/managed_tool.exe args`
Generates `/path/to/managed_tool.exe.config` based on `MSBuild.dll.config` with
the fallback paths inserted, and runs `managed_tool.exe` with the arguments.
The default is to overwrite the config file.
But there is also a switch to merge it with an existing config file.
--
1. Value of the environment variable $MSBuildExtensionsPathFallbackPathsOverride
is prepended to any existing list of search paths in `MSBuild.dll.config`, IOW,
it takes precedence. So, the order of lookup becomes:
- Value of the property `$(MSBuildExtensionsPath)`
- Value of the environment variable `$MSBuildExtensionsPathFallbackPathsOverride`
- /Library/Frameworks/Mono.framework/External/xbuild on macOS
* Integrate use of `xibuild` with the tests
Update all uses of `msbuild` and invocations of tools like nunit that
might depend on using the in-tree builds to use `xibuild`.
* xibuild: Move help descriptions to OptionSet itself.
Since we don't require projects to contain an Entitlement.plist file we cannot use that as input, because if that file does not exist the CompileEntitlements target will be skipped. This target runs the CompileEntitlements task that generates a new Entitlements file, and that file is required to deploy the app to a device because it contains the application-identifier entitlement.
Fixes#5094
- Fixes#5065: [Xcode10.1]Could not get traitsetID for iPhone11,6 error while building with Xcode10.1 and new iOS device
(https://github.com/xamarin/xamarin-macios/issues/5065).
- `actool` in Xcode 10.1 now outputs some `com.apple.actool.notices` (we might not have hit that before) and those make the task fail because we log them as errors (we shouldn't).
* Lower notice to LogMessage
Update other LogMessage to output "tool notice :"
Most of these changes are needed from VS to make incremental builds work.
The problem here is VS runs MSBuild on Windows and remotes (most of) the task executions to the Mac. Since MSBuild is running on Windows the inputs and outputs are checked there, but the output files won't be created on Windows unless those are explicitly declared as output ITaskItems of a task. VS don't copy every file created on the Mac back to Windows because that will increase the build time unnecessarily.
For instance, the _GenerateFrameworkDebugSymbols target was using the Info.plist file created by the dsymutil tool as output, but that file was not declared as ITaskItem output of the DsymUtil task so VS didn't know that file should be created on Windows.
This doesn't mean every task should have an output property declaring ITaskItems, but if you're writing a target that will use certain files as output those files should be output of one of the tasks that target is running.
Partial fix for https://dev.azure.com/devdiv/DevDiv/_workitems/edit/710309.
The task itself should not throw. An invalid argument is an error that
should (and is) reported by `btouch` itself (and the task picks it up).
This makes the error reporting much more useful and the way an exception
is reported, from Windows, is also confusing
```
MessagingRemoteException: An error occured on client Build4110732 while executing a reply for topic xvs/Build/4.11.0.732/execute-task/ClassLibrary1/6e85b94002fBTouch ArgumentNullException: Value cannot be null.
```
Unit tests added.
Fixes https://devdiv.visualstudio.com/DevDiv/_workitems/edit/656983
Fixes https://github.com/mono/mono/issues/10602 .
From the issue:
```
We need to enable this to support the system assemblies conflict
resolution which we now rely on for any new packages to enhance
developers experience and get us out of dependency on specific package
versions.
```
* Bump to mono:2018-06
* Bump mono
* Updates compression to work with the public span
* Bump mono
* Fixes pointer check logic in Deflater
* Bump mono
* Fixes pointer check logic in Deflater
* Bump mono
* Bump Mono
* [runtime] always use `mono_jit_set_aot_mode` (#4491)
`mono_jit_set_aot_only` is deprecated and accidentally broke with
https://github.com/mono/mono/pull/7887
This should fix device tests with `mono-2018-06`
* Testing with Zoltan's patch
* Include libmono-system-native on Xamarin.Mac
* Bump Mono
Commit list for mono/mono:
* mono/mono@7bcda192a0 Bump llvm to release_60/fc854b8ec5873d294b80afa3e6cf6a88c5c48886. (#9786). (#9804)
* mono/mono@23e95ec7ad Apply F# portable pdb debug fix for pinvokes & bump (#9797)
* mono/mono@295f6d32af [2018-06] [MacOS] On Mac, use the copyfile API to copy files (#9696)
Diff: 7d5f4b6136...7bcda192a0
* Revert 4bacab3d5c, it doesn't fix the ios aot problems.
* Bump mono
* [tests] Adjust the MT0137 test for mcs change in behavior.
Starting with mono 5.16 mcs will now add assembly references when the assembly
is only used in attributes (this was already the case for csc in both 5.14 and
5.16, so it seems to be a compatibility change).
Adjust the MT0137 test accordingly.
* [msbuild] Fix parsing of json parser errors to handle trailing periods in the error message.
Fixes this test:
1) Test Failure : Xamarin.iOS.Tasks.Bug60536.TestACToolTaskCatchesJsonException
ColumnNumber
Expected: 2
But was: 0
* Bump mono
* [builds] Install the old llvm binaries into the LLVM36 directory and make the 32 bit builds use that.
* Bump mono
* Bump mono
* [jenkins] Don't give VSTS a fake branch. (#4667)
Something in VSTS changed, and now fake branch names don't work anymore.
So instead use real branch names (and for pull requests I've created a
'pull-request' branch we can use).
* Assembly.LoadFile accepts only absolute path
* [linker] Add new Facade (System.Threading.Tasks.Extensions).
Fixes these MTouch test failures:
1. Xamarin.Linker.SdkTest.iOS_Unified : Facades
Expected:
But was: < "System.Threading.Tasks.Extensions" >
2. Xamarin.Linker.SdkTest.tvOS : Facades
Expected:
But was: < "System.Threading.Tasks.Extensions" >
3. Xamarin.Linker.SdkTest.watchOS : Facades
Expected:
But was: < "System.Threading.Tasks.Extensions" >
* [mono-sdks] Necessary changes to unify the LLVM provisioning for both iOS and Android. (#4732)
* Bump Mono
* [mtouch] add mixed-mode support (#4751)
* [mtouch] add --interp-mixed option
When enabling this option, mtouch will AOT compile `mscorlib.dll`. At
runtime that means every method that wasn't AOT'd will be executed by
the runtime interpreter.
* [mtouch] Add support to --interpreter to list the assemblies to (not) interpret.
* [msbuild] Simplify interpreter code to use a single variable.
* Fix whitespace.
* [mtouch] Move mtouch-specific code to mtouch-specific file.
* [msbuild] An empty string is a valid value for 'Interpreter', so make it a non-required property.
* [mtouch] Add sanity check for aot-compiling interpreted assemblies.
* Bump Mono
* [linker] Updates SDKs facades list
* Bump mono
* [msbuild] Adds facades which might override default nuget version to framework list
The collision resolver task reads them from here https://github.com/dotnet/sdk/blob/master/src/Tasks/Common/ConflictResolution/FrameworkListReader.cs
* Bump to a VSfM version that can build XM Classic projects.
* [msbuild] Implement support for faking the watchOS 4.3 SDK. Fixes#4810.
The App Store requires the arm64_32 architecture when building with Xcode 10.
Unfortunately we don't support arm64_32 quite yet, so we need to make the App
Store think watch extensions were built with Xcode 9.4 in order to pass
validation.
Fixes https://github.com/xamarin/xamarin-macios/issues/4810.
* [msbuild] Remove debug spew.
* [msbuild] Fix SceneKit asset compilation. Fixes#3766.
It seems SceneKit assets must be compiled into a directory whose parent
directory is named like the app.
In addition the `--resource-folder-path` argument is required.
Fixes https://github.com/xamarin/xamarin-macios/issues/3766.
* [msbuild] Use AppBundlePath to get correct .app[ex] variant.
* [msbuild] Fix XM builds.
* [msbuild] Use AppBundleDir instead of AppBundlePath.
We don't need to use a custom mono to run the generator anymore, so stop doing
it.
Unfortunately we can't remove the custom mono, since we're now using it for
another purpose (AOT-compiling XM apps).
Fixes https://github.com/xamarin/xamarin-macios/issues/3675.
In Xamarin.iOS.Common.targets, just before the _CompileToNative target, we
modify the mtouch references to ensure that we get the lib assemblies for
nugets, and not the ref references:
9e31d07ecc/msbuild/Xamarin.iOS.Tasks.Core/Xamarin.iOS.Common.targets (L784-L791)
This logic removes nuget references, and then re-adds any copy-local dll
references.
This works fine in executable projects, but not in library projects (aka
extensions), because nugets aren't copied for library projects:
cf4b0a12cf/src/Microsoft.NuGet.Build.Tasks/Microsoft.NuGet.targets (L86)
So we need to set the CopyNuGetImplementations variable to 'true' for our
library projects.
Fixes https://github.com/xamarin/xamarin-macios/issues/4235.
Fixes https://github.com/xamarin/xamarin-macios/issues/4237.
* [tests] Redirect MSBuildExtensionsPath to MSBuildExtensionsPathFallbackPathsOverride when running msbuild for package reference tests.
This fixes a problem where nuget restore would fail for projects with
PackageReferences, because a variable would be empty and msbould would try to
write to /:
nuget restore ../MyAppWithPackageReference/MyAppWithPackageReference.csproj
MSBuild auto-detection: using msbuild version '15.0' from '/Library/Frameworks/Mono.framework/Versions/Current/lib/mono/msbuild/15.0/bin/'.
Restoring packages for /Users/builder/jenkins/workspace/xamarin-macios-pr-builder/msbuild/tests/MyAppWithPackageReference/MyAppWithPackageReference.csproj...
Committing restore...
Generating MSBuild file /MyAppWithPackageReference.csproj.nuget.g.props.
Path / is a directory
This will become unnecessary when PR #4111 is merged.
* Add Xamarin.Mac test showing that fix is not needed (?!?)
* Add AppExtension test with packagereference
* Make extension actually have json code generated
* Fix ProjectTypeGuids of checked in extension projects, as they were not openable in VSfM
* XM extension test now correctly fails
* Now that we have a failing test, fix XM same as rest of platforms
* Disable XM tests due to msbuild redirect sadness
* Disable iOS tests as well due to #4110
* Disable iOS tests by using the Ignore attribute.
Disable tests by using the Ignore attribute, because just commenting out the
TestCase attributes makes the test fail:
1) NotRunnable : Xamarin.iOS.Tasks.ProjectReferenceTests.BasicTest
No suitable constructor was found
The copySceneKitAssets program has a poor command-line options
parser that cannot handle --target-platform and its argument
being 2 separate arguments, they have to be combined with an '='.
Fixes https://github.com/xamarin/xamarin-macios/issues/4467
If the Http Client value isn't set in the csproj, we should default to `NSUrlSessionHandler` which is also what the Xamarin.iOS Analysis rules try to enforce.
The copySceneKitAssets program has a poor command-line options
parser that cannot handle --target-platform and its argument
being 2 separate arguments, they have to be combined with an '='.
Fixes https://github.com/xamarin/xamarin-macios/issues/4467
* [msbuild] Set 'CopyNuGetImplementations' to true for app extensions. Fixes#4235 and #4237.
In Xamarin.iOS.Common.targets, just before the _CompileToNative target, we
modify the mtouch references to ensure that we get the lib assemblies for
nugets, and not the ref references:
9e31d07ecc/msbuild/Xamarin.iOS.Tasks.Core/Xamarin.iOS.Common.targets (L784-L791)
This logic removes nuget references, and then re-adds any copy-local dll
references.
This works fine in executable projects, but not in library projects (aka
extensions), because nugets aren't copied for library projects:
cf4b0a12cf/src/Microsoft.NuGet.Build.Tasks/Microsoft.NuGet.targets (L86)
So we need to set the CopyNuGetImplementations variable to 'true' for our
library projects.
Fixes https://github.com/xamarin/xamarin-macios/issues/4235.
Fixes https://github.com/xamarin/xamarin-macios/issues/4237.
* [tests] Redirect MSBuildExtensionsPath to MSBuildExtensionsPathFallbackPathsOverride when running msbuild for package reference tests.
This fixes a problem where nuget restore would fail for projects with
PackageReferences, because a variable would be empty and msbould would try to
write to /:
nuget restore ../MyAppWithPackageReference/MyAppWithPackageReference.csproj
MSBuild auto-detection: using msbuild version '15.0' from '/Library/Frameworks/Mono.framework/Versions/Current/lib/mono/msbuild/15.0/bin/'.
Restoring packages for /Users/builder/jenkins/workspace/xamarin-macios-pr-builder/msbuild/tests/MyAppWithPackageReference/MyAppWithPackageReference.csproj...
Committing restore...
Generating MSBuild file /MyAppWithPackageReference.csproj.nuget.g.props.
Path / is a directory
This will become unnecessary when PR #4111 is merged.
* Add Xamarin.Mac test showing that fix is not needed (?!?)
* Add AppExtension test with packagereference
* Make extension actually have json code generated
* Fix ProjectTypeGuids of checked in extension projects, as they were not openable in VSfM
* XM extension test now correctly fails
* Now that we have a failing test, fix XM same as rest of platforms
* Disable XM tests due to msbuild redirect sadness
* Disable iOS tests as well due to #4110
* Disable iOS tests by using the Ignore attribute.
Disable tests by using the Ignore attribute, because just commenting out the
TestCase attributes makes the test fail:
1) NotRunnable : Xamarin.iOS.Tasks.ProjectReferenceTests.BasicTest
No suitable constructor was found
Exclude some code in Metal tasks when building the tests to avoid the
significant complexity it would be to add the required source files to the
mtouch test project.
- Fixes#4576: [xcode10] 'Metal Game' fails to build. (https://github.com/xamarin/xamarin-macios/issues/4576)
In Xcode 10 Apple moved the "metal" binary from `/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/usr/bin/metal` to `/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/metal`.
Mono.Options doesn't (yet) support escaped quotes when parsing response files,
which becomes a problem because escaped quotes are necessary when passing
paths with spaces as gcc/linker flags.
So don't write gcc/linker flags in the response file, and instead pass them as
normal command line arguments, and to be on the safe side, do the same thing
for all extra arguments passed to mmp/mtouch.
Also add tests.
Fixes https://devdiv.visualstudio.com/DevDiv/_workitems/edit/649776.
Mono.Options doesn't (yet) support escaped quotes when parsing response files,
which becomes a problem because escaped quotes are necessary when passing
paths with spaces as gcc/linker flags.
So don't write gcc/linker flags in the response file, and instead pass them as
normal command line arguments, and to be on the safe side, do the same thing
for all extra arguments passed to mmp/mtouch.
Also add tests.
Fixes https://devdiv.visualstudio.com/DevDiv/_workitems/edit/649776.
The MSBuild tasks will codesign an executable if the executable's timestamp is
later than `_CodeSignature/CodeResources`'s timestamp (or if
`_CodeSignature/CodeResources` doesn't exist).
Unfortunately, the codesign executable modifies both of those files, and the
executable last. This means that even just after running codesign, the
executable's timestamp might be later than `_CodeSignature/CodeResources`'s
timestamp (due to HFS+'s one-second timestamp resolution, this might happen
all within the same second, which means that this is a random issue: the
problem only occurs if the executable was modified at least a second later
than `_CodeSignature/CodeResources`.)
So make sure to touch `_CodeSignature/CodeResources` after running codesign,
so that the next time a build occurs (with no modifications), we don't resign
needlessly.
Fixes this (random) test failure when running the MSBuild tests:
1) Test Failure : Xamarin.iOS.Tasks.TargetTests.RebuildExecutable_NoModifications
#1: ../MySingleView/bin/iPhoneSimulator/Debug/MySingleView.app/MySingleView
Expected: 2017-11-30 10:04:20.000
But was: 2017-11-30 10:04:22.000
Fixes https://github.com/xamarin/maccore/issues/592.
* Bump to use Xcode 10 beta 1
* Update Versions.plist
* Add a dependency on Xcode 9.4.
* [msbuild] Fix build with Xcode 10 beta 1. (#4182)
Many years ago (in Xcode 7 according to code comment)
Developer/Platforms/iPhoneOS.platform/Developer/usr disappeared, and we coped
by looking at Developer/usr instead (and also the subsequent code to locate
the bin directory was based on the location of the usr directory).
Developer/Platforms/iPhoneOS.platform/Developer/usr reappeared in Xcode 10
beta 1, but it seems useless (for one it doesn't contain a bin directory), so
in order to try to keep things sane don't look for this directory in Xcode 10
and instead go directly for Developer/usr (which is what we've been using as
the usr directory for years anyway).
Fixes this problem when building apps with Xcode 10 beta 1:
/Library/Frameworks/Mono.framework/External/xbuild/Xamarin/iOS/Xamarin.iOS.Common.targets(626,3): error : Could not locate SDK bin directory [/Users/rolf/Projects/TestApp/test-app.csproj]
* [runtime] Build 32-bit mac executables using Xcode 9.4.
* [mtouch] Work around broken tvOS headers in Xcode 10 beta 1.
* [mtouch] Work around build problem with Apple's simd headers in Objective-C++ mode.
* Use version-agnostic paths to sdk directories.
* [tests][xtro] Add todo files (from unclassified) and adjust ignore files to avoid errors
* [macos][security] Re-enable SSL[Get|Set]AlpnProtocols. Fixes#4001 (#4022)
* [macos][security] Re-enable SSL[Get}Set]AlpnProtocols. Fixes#4001
This was fixed in macOS 10.13.4
https://github.com/xamarin/xamarin-macios/issues/4001
* [tests][monotouch-tests] Disable a few test cases (one crasher, other failures). Causes to be verified later
* [xharness] Fix permission dialog suppression in Xcode 10.
* [xharness] Ignore 32-bit macOS tests by default.
* [tests] Execute mmp regression tests with Xcode 9.4 since many of them are 32-bit and needs porting to 64-bit.
* [mmptest] Ignore 32-bit XM tests if we don't have a 32-bit-capable Xcode.
* [registrar] Add workaround for broken headers in Xcode 10 beta 1 (radar 40824697).
* [mtouch] Restrict another workaround for an Xcode 10 beta 1 bug to a specific Xcode version to remove it asap.
* [tests] Fix some protocol changes (public or not) find by introspection tests
* [tests][intro] Fix DefaultCtorAllowed failures
* [Intents] Obsolete several Intents classes in watchOS.
Several existing Intents classes have been marked as unavailable in watchOS in
the headers in Xcode 10 beta 1, and corresponding tests are now failing.
So obsolete the managed wrapper types, and fix tests accordingly.
* Fix xtro wrt previous Ietents/intro changes
* [tests] Minor adjustments to mtouch tests to work with Xcode 10.
* [msbuild] Update tests to cope with additional files produced by the Core ML compiler.
* [msbuild] Xcode 10 doesn't support building watchOS 1 apps, so show a clear error message explaining it.
Also update tests accordingly.
* [coreimage] Stub new filters and exclude ?removed? ones from tests
* Update GameplayKit and SpriteKit NSSecureCoding _upgrade_ and fix other non-public cases (in tests)
* [tests] Ignore some GameKit selectors that don't respond anymore (but seems to be available, at least in header files)
* [tests] Fix intro 32bits testing for filters resutls
* [msbuild] Slightly change error message to be better English.
Many years ago (in Xcode 7 according to code comment)
Developer/Platforms/iPhoneOS.platform/Developer/usr disappeared, and we coped
by looking at Developer/usr instead (and also the subsequent code to locate
the bin directory was based on the location of the usr directory).
Developer/Platforms/iPhoneOS.platform/Developer/usr reappeared in Xcode 10
beta 1, but it seems useless (for one it doesn't contain a bin directory), so
in order to try to keep things sane don't look for this directory in Xcode 10
and instead go directly for Developer/usr (which is what we've been using as
the usr directory for years anyway).
Fixes this problem when building apps with Xcode 10 beta 1:
/Library/Frameworks/Mono.framework/External/xbuild/Xamarin/iOS/Xamarin.iOS.Common.targets(626,3): error : Could not locate SDK bin directory [/Users/rolf/Projects/TestApp/test-app.csproj]
Many years ago (in Xcode 7 according to code comment)
Developer/Platforms/iPhoneOS.platform/Developer/usr disappeared, and we coped
by looking at Developer/usr instead (and also the subsequent code to locate
the bin directory was based on the location of the usr directory).
Developer/Platforms/iPhoneOS.platform/Developer/usr reappeared in Xcode 10
beta 1, but it seems useless (for one it doesn't contain a bin directory), so
in order to try to keep things sane don't look for this directory in Xcode 10
and instead go directly for Developer/usr (which is what we've been using as
the usr directory for years anyway).
Fixes this problem when building apps with Xcode 10 beta 1:
/Library/Frameworks/Mono.framework/External/xbuild/Xamarin/iOS/Xamarin.iOS.Common.targets(626,3): error : Could not locate SDK bin directory [/Users/rolf/Projects/TestApp/test-app.csproj]
msbuild has the path in it's original form (with windows slashes).
```
Test Failure : Xamarin.iOS.Tasks.TargetTests.GenerateBundleName_ExecutableProject
#3
String lengths are both 42. Strings differ at index 3.
Expected: "bin/iPhoneSimulator/Debug/MySingleView.app"
But was: "bin\\iPhoneSimulator\\Debug\\MySingleView.app"
--------------^
at Xamarin.iOS.Tasks.TargetTests.GenerateBundleName_ExecutableProject () [0x00054] in /Users/ankit/dev/xamarin-macios/msbuild/tests/Xamarin.iOS.Tasks.Tests/TargetTests/TargetTests.cs:394
```