Code sharing with user frameworks ================================= Xamarin.iOS can AOT-compile assemblies into: * A static object (one static object per assembly). * A dynamic library (one or more dynamic libraries per assembly). This is used for incremental builds (in which case it's one dynamic library per assembly). * A user framework (one or more assemblies per framework). The last case is interesting, because user frameworks can be used to share code between extensions and the main app. Xamarin.iOS will automatically try to enable code sharing for all SDK assemblies whenever it makes sense (for apps that have extensions), but if for some reason Xamarin.iOS determines that code sharing can't be enabled (there are many build options that makes code sharing impossible if they differ between projects), a warning explaining why will be shown. Code sharing can be forcefully disabled by passing `--nodevcodeshare` as an additional mtouch argument (this option can also be used to silence any warnings if extensions require build options that are incompatible with code sharing and would thus produce warnings). If Xamarin.iOS determines that code sharing can occur, then it builds one framework for all the assemblies in the SDK, and this framework is shared between extensions and the main app. This significantly reduces total code size of the app (and the build time, since every assembly is only AOT-compiled once per architecture). Additionally, when code sharing is enabled, Xamarin.iOS will also AOT-compile every assembly (not only SDK assemblies) only once (per architecture), which greatly speeds up compilation time. It's also possible to manually specify the assembly build target, by passing --assembly-build-target to mtouch: --assembly-build-target=assembly=staticobject|dynamiclibrary|framework[=name] The assembly name is the name of the assembly without the extension. The assembly name can also be two special values: * @all: all assemblies (that aren't already handled by other --assembly-build-target options). * @sdk: all assemblies in the Xamarin.iOS SDK. `@sdk` takes precedence over `all`, and any other named assembly takes precedence over these special values. If `name` is not specified, then it defaults to the assembly name. `name` can also be duplicated, which would compile multiple assemblies into a single framework or dynamic library (but not static object). Examples: * --assembly-build-target=@all=dynamiclibrary This will compile every assembly into a separate dynamic library. * --assembly-build-target=@all=framework=MyFramework This will compile all assemblies into one framework named `MyFramework`. * --assembly-build-target=@sdk=framework=Xamarin.Sdk --assembly-build-target=@all=staticobject This will compile the Xamarin.iOS SDK into a single framework called `Xamarin.Sdk`, and all other assemblies into static objects. * --assembly-build-target=MyAssembly1=framework=MyFramework --assembly-build-target=MyAssembly2=framework=MyFramework --assembly-build-target=@all=framework This will compile `MyAssembly1.dll` and `MyAssembly2.dll` into a single framework named `MyFramework`, and all other assemblies will be compiled into distinct frameworks. * --assembly-build-target=@sdk=Framework=Xamarin.Sdk --assembly-build-target=@all=dynamiclibrary This will compile the Xamarin.iOS SDK into a single framework named `Xamarin.Sdk`, and every other assembly into dynamic libraries (one dynamic library per assembly). Restrictions / limitations -------------------------- * When compiling to static objects, every assembly must be compiled to a separate static object. * Frameworks and dynamic libraries can't depend on static objects. An assembly compiled to a framework can't reference an assembly compiled to a static object. For example: * --assembly-build-target=mscorlib=staticobject --assembly-build-target=@all=framework This won't work, because every assembly depends on `mscorlib`, but `mscorlib` is compiled to a static object. * Apple will not accept apps with dynamic libraries in the App Store. When building for release, build for either static object or framework. * Apple recommends no more than 6 user frameworks in app, otherwise App Startup Time will suffer (link)[1]. This means that compiling each assembly to a separate framework: --assembly-build-target=@all=framework is a bad idea, especially if your app has many assemblies. * Code sharing between extensions and the main app requires that the main app targets iOS 8.0 or later (this is because user frameworks was introduced in iOS 8, and will not work in earlier versions of iOS). [1]: https://developer.apple.com/videos/play/wwdc2016/406/