using System; using Foundation; using UIKit; namespace MacCatalystApp1 { [Register ("SceneDelegate")] public class SceneDelegate : UIResponder, IUIWindowSceneDelegate { [Export ("window")] public UIWindow Window { get; set; } [Export ("scene:willConnectToSession:options:")] public void WillConnect (UIScene scene, UISceneSession session, UISceneConnectionOptions connectionOptions) { // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`. // If using a storyboard, the `window` property will automatically be initialized and attached to the scene. // This delegate does not imply the connecting scene or session are new (see UIApplicationDelegate `GetConfiguration` instead). } [Export ("sceneDidDisconnect:")] public void DidDisconnect (UIScene scene) { // Called as the scene is being released by the system. // This occurs shortly after the scene enters the background, or when its session is discarded. // Release any resources associated with this scene that can be re-created the next time the scene connects. // The scene may re-connect later, as its session was not neccessarily discarded (see UIApplicationDelegate `DidDiscardSceneSessions` instead). } [Export ("sceneDidBecomeActive:")] public void DidBecomeActive (UIScene scene) { // Called when the scene has moved from an inactive state to an active state. // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive. } [Export ("sceneWillResignActive:")] public void WillResignActive (UIScene scene) { // Called when the scene will move from an active state to an inactive state. // This may occur due to temporary interruptions (ex. an incoming phone call). } [Export ("sceneWillEnterForeground:")] public void WillEnterForeground (UIScene scene) { // Called as the scene transitions from the background to the foreground. // Use this method to undo the changes made on entering the background. } [Export ("sceneDidEnterBackground:")] public void DidEnterBackground (UIScene scene) { // Called as the scene transitions from the foreground to the background. // Use this method to save data, release shared resources, and store enough scene-specific state information // to restore the scene back to its current state. } } }