// Copyright 2011 Xamarin Inc. All rights reserved #if !__TVOS__ && !__WATCHOS__ && !MONOMAC using System; using System.Drawing; using CoreGraphics; using Foundation; using UIKit; using NUnit.Framework; namespace MonoTouchFixtures.UIKit { [TestFixture] [Preserve (AllMembers = true)] public class SwitchTest { [Test] public void InitWithFrame () { var frame = new CGRect (10, 10, 100, 100); using (UISwitch s = new UISwitch (frame)) { Assert.That (s.Frame.X, Is.EqualTo (frame.X), "X"); Assert.That (s.Frame.Y, Is.EqualTo (frame.Y), "Y"); // Width and Height are set by the Switch (e.g. 79 x 27 for the iPhone) } } } } #endif // !__TVOS__ && !__WATCHOS__