using System; using CoreGraphics; using Foundation; using UIKit; namespace MySingleView { public partial class MySingleViewViewController : UIViewController { public MySingleViewViewController (IntPtr handle) : base (handle) { } public override void DidReceiveMemoryWarning () { // Releases the view if it doesn't have a superview. base.DidReceiveMemoryWarning (); // Release any cached data, images, etc that aren't in use. } #region View lifecycle public override void ViewDidLoad () { base.ViewDidLoad (); // Perform any additional setup after loading the view, typically from a nib. } public override void ViewWillAppear (bool animated) { base.ViewWillAppear (animated); } public override void ViewDidAppear (bool animated) { base.ViewDidAppear (animated); } public override void ViewWillDisappear (bool animated) { base.ViewWillDisappear (animated); } public override void ViewDidDisappear (bool animated) { base.ViewDidDisappear (animated); } #endregion public override bool ShouldAutorotateToInterfaceOrientation (UIInterfaceOrientation toInterfaceOrientation) { // Return true for supported orientations return (toInterfaceOrientation != UIInterfaceOrientation.PortraitUpsideDown); } } }