// // Unit tests for GKPolygonObstacle // // Authors: // Alex Soto // // // Copyright 2015 Xamarin Inc. All rights reserved. // #if !__WATCHOS__ using System; using Foundation; using GameplayKit; using NUnit.Framework; #if NET using System.Numerics; #else using OpenTK; #endif namespace MonoTouchFixtures.GamePlayKit { [TestFixture] [Preserve (AllMembers = true)] public class GKPolygonObstacleTests { Vector2 [] points = new Vector2 [] { new Vector2 (0,0), new Vector2 (0,1), new Vector2 (0,2), new Vector2 (0,3), new Vector2 (1,0), new Vector2 (1,1), new Vector2 (1,2), new Vector2 (1,3) }; [Test] public void FromPointsTest () { TestRuntime.AssertXcodeVersion (7, 0); var obstacle = GKPolygonObstacle.FromPoints (points); Assert.NotNull (obstacle, "GKPolygonObstacle.FromPoints should not be null"); var count = obstacle.VertexCount; Assert.AreEqual (points.Length, (int) count, "GKPolygonObstacle lengt should be equal"); for (nuint i = 0; i < count; i++) Assert.AreEqual (points [(int) i], obstacle.GetVertex (i), "GKPolygonObstacle vectors should be equal"); } [Test] public void InitWithPointsTest () { TestRuntime.AssertXcodeVersion (7, 0); var obstacle = new GKPolygonObstacle (points); Assert.NotNull (obstacle, "GKPolygonObstacle ctor should not be null"); var count = obstacle.VertexCount; Assert.AreEqual (points.Length, (int) count, "GKPolygonObstacle lengt should be equal"); for (nuint i = 0; i < count; i++) Assert.AreEqual (points [(int) i], obstacle.GetVertex (i), "GKPolygonObstacle vectors should be equal"); } } } #endif // __WATCHOS__