#if __UNIFIED__ using System; using System.Collections.Generic; using System.Reflection; using NUnit.Framework; using Foundation; using ObjCRuntime; public class Application { public bool IsSimulatorBuild { get { #if __IOS__ return Runtime.Arch == Arch.SIMULATOR; #else return true; #endif } } } namespace Introspection { [TestFixture] [Preserve (AllMembers = true)] public class ApiFrameworkTest : ApiBaseTest { HashSet namespaces = new HashSet (); Application app = new Application (); public bool Skip (string @namespace) { if (@namespace == null) return true; if (namespaces.Contains (@namespace)) return true; namespaces.Add (@namespace); switch (@namespace) { // we always link with the CoreFoundation framework case "CoreFoundation": return true; // not a framework but a dynamic library /usr/lib/libcompression.dylib - tracked elsewhere (p/invoke only) case "Compression": return true; // not a framework, largely p/invokes to /usr/lib/libobjc.dylib case "ObjCRuntime": return true; // pinvokes into OpenGL[ES] case "OpenTK": return true; // n[u]int, nfloat and friends case "System": case "System.Drawing": return true; #if __IOS__ // Some CF* types that requires CFNetwork which we always link with // ref: tools/common/CompilerFlags.cs case "CoreServices": return true; #elif __TVOS__ && !XAMCORE_4_0 // mistakes (can't be fixed without breaking binary compatibility) case "CoreSpotlight": case "WebKit": return true; #elif __WATCHOS__ && !XAMCORE_4_0 // helpers (largely enums) for AVFoundation API - no p/invokes or obj-C API that requires native linking case "AudioToolbox": return true; // mistakes (can't be fixed without breaking binary compatibility) case "WebKit": return true; #elif __MACOS__ // always included, ref: tools/common/CompilerFlags.cs case "CFNetwork": return true; // not a framework, largely p/invokes to /usr/lib/libSystem.dylib case "Darwin": return true; // not directly bindings case "System.Net.Http": return true; #endif default: return false; } } Frameworks GetFrameworks () { #if __IOS__ return Frameworks.GetiOSFrameworks (app); #elif __TVOS__ return Frameworks.TVOSFrameworks; #elif __WATCHOS__ return Frameworks.GetwatchOSFrameworks (app); #elif __MACOS__ return Frameworks.MacFrameworks; #else throw new NotImplementedException (); #endif } [Test] public void NativeFrameworks () { ContinueOnFailure = true; Errors = 0; int n = 0; var frameworks = GetFrameworks (); foreach (Type t in Assembly.GetTypes ()) { if (!t.IsPublic) continue; var ns = t.Namespace; if (Skip (ns)) continue; n++; if (LogProgress) Console.WriteLine ($"Namespace candidate '{ns}'"); if (frameworks.TryGetValue (ns, out var f)) continue; // Either Skip method or Frameworks.cs needs to be updated ReportError ("Unknown framework '{0}'", ns); } AssertIfErrors ($"{Errors} unknown frameworks found:\n{ErrorData}"); } } } #endif