xamarin-macios/tests/xtro-sharpie/api-annotations-dotnet/common-GameController.ignore

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# There are issues with the Generic Types listed here: https://github.com/xamarin/xamarin-macios/issues/15725
!missing-protocol-member! GCDevicePhysicalInputState::axes not found
!missing-protocol-member! GCDevicePhysicalInputState::buttons not found
!missing-protocol-member! GCDevicePhysicalInputState::dpads not found
!missing-protocol-member! GCDevicePhysicalInputState::elements not found
!missing-protocol-member! GCDevicePhysicalInputState::switches not found
!missing-selector! GCPhysicalInputElementCollection::count not bound
!missing-selector! GCPhysicalInputElementCollection::elementEnumerator not bound
!missing-selector! GCPhysicalInputElementCollection::elementForAlias: not bound
!missing-selector! GCPhysicalInputElementCollection::objectForKeyedSubscript: not bound
!missing-type! GCPhysicalInputElementCollection not bound
# After GCPhysicalInputElementCollection is fixed, we can uncomment the below
# !missing-protocol-conformance! GCPhysicalInputElementCollection should conform to NSFastEnumeration
# Ignore these protocols since they are marked with 'objc_non_runtime_protocol'
# and are being used as NSStrings
!missing-protocol! GCAxisElementName not bound
!missing-protocol! GCButtonElementName not bound
!missing-protocol! GCDirectionPadElementName not bound
!missing-protocol! GCPhysicalInputElementName not bound
!missing-protocol! GCSwitchElementName not bound