xamarin-macios/tests/monotouch-test/Resources/metal-sample.metal

37 строки
754 B
Metal

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
/* structs */
struct SomeData
{
float4 anArray [[position]];
float4 aValue;
};
struct SomeVertex
{
vector_float2 position;
vector_float2 textureCoordinate;
};
/* functions */
kernel void
grayscaleKernel(texture2d<half, access::read> inTexture [[texture(0)]],
texture2d<half, access::write> outTexture [[texture(1)]],
uint2 gid [[thread_position_in_grid]])
{
}
vertex SomeData
vertexShader (uint vertexID [[ vertex_id ]],
constant SomeVertex *vertexArray [[buffer(0)]],
constant vector_uint2 *viewportSizePointer [[buffer(1)]])
{
SomeData out;
return out;
}