xamarin-macios/src/btouch.csproj

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{D2EE02C0-9BFD-477D-AC92-4DE2D8490790}</ProjectGuid>
<OutputType>Exe</OutputType>
<RootNamespace>src</RootNamespace>
<AssemblyName>btouch</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>True</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>False</Optimize>
<OutputPath>build\ios</OutputPath>
<DefineConstants>DEBUG;IPHONE;IOS</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>False</ConsolePause>
<EnvironmentVariables>
<EnvironmentVariables>
<Variable name="MONO_PATH" value="/Developer/MonoTouch/usr/lib/mono/2.1/" />
</EnvironmentVariables>
</EnvironmentVariables>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>none</DebugType>
<Optimize>True</Optimize>
<OutputPath>build\ios</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Externalconsole>True</Externalconsole>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="core">
<HintPath>core.dll</HintPath>
</Reference>
<Reference Include="System.Core" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<CscToolExe>$(MSBuildProjectDirectory)\custom-make.sh</CscToolExe>
</PropertyGroup>
<ItemGroup>
<Compile Include="btouch.cs" />
<Compile Include="error.cs" />
<Compile Include="generator.cs" />
<Compile Include="..\external\mono\mcs\class\Mono.Options\Mono.Options\Options.cs">
<Link>Options.cs</Link>
</Compile>
</ItemGroup>
</Project>