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Otherwise we'll create a CGImage with a zero Handle, which is usually not the right thing to do. Still, keep the old behavior for legacy Xamarin for the sake of backwards compat. |
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CGImageAnimationTest.cs | ||
CGImageSourceTest.cs | ||
ImageDestinationTest.cs | ||
ImageMetadataTagTest.cs | ||
ImageMetadataTest.cs | ||
MutableImageMetadataTest.cs |