59 строки
1.2 KiB
C#
59 строки
1.2 KiB
C#
//
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// Unit tests for GKPath
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//
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// Authors:
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// Alex Soto <alex.soto@xamarin.com>
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//
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//
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// Copyright 2015 Xamarin Inc. All rights reserved.
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//
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#if !__WATCHOS__
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using System;
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using OpenTK;
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#if XAMCORE_2_0
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using Foundation;
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using GameplayKit;
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#else
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using MonoTouch.Foundation;
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using MonoTouch.GameplayKit;
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#endif
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using NUnit.Framework;
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namespace MonoTouchFixtures.GamePlayKit {
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[TestFixture]
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[Preserve (AllMembers = true)]
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public class GKPathTests {
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Vector2[] points = new Vector2[] {
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new Vector2 (0,0), new Vector2 (0,1), new Vector2 (0,2), new Vector2 (0,3),
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new Vector2 (1,3), new Vector2 (1,2), new Vector2 (1,1), new Vector2 (1,0)
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};
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[Test]
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public void FromPointsTest ()
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{
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if (!TestRuntime.CheckSystemAndSDKVersion (9, 0))
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Assert.Ignore ("Ignoring GameplayKit tests: Requires iOS9+");
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var path = GKPath.FromPoints (points, 1, false);
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Assert.NotNull (path, "GKPath.FromPoints should not be null");
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}
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[Test]
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public void InitWithPointsTest ()
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{
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if (!TestRuntime.CheckSystemAndSDKVersion (9, 0))
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Assert.Ignore ("Ignoring GameplayKit tests: Requires iOS9+");
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var path = new GKPath (points, 1, false);
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Assert.NotNull (path, "GKPath.FromPoints should not be null");
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}
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}
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}
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#endif // __WATCHOS__
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