84 строки
3.3 KiB
C#
84 строки
3.3 KiB
C#
//
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// AppDelegate.cs
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//
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// Author: Jeffrey Stedfast <jestedfa@microsoft.com>
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//
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// Copyright (c) 2016 Jeffrey Stedfast
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//
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using Foundation;
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using UIKit;
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namespace MyReleaseBuild
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{
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// The UIApplicationDelegate for the application. This class is responsible for launching the
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// User Interface of the application, as well as listening (and optionally responding) to application events from iOS.
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[Register ("AppDelegate")]
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public class AppDelegate : UIApplicationDelegate
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{
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// class-level declarations
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public override UIWindow Window {
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get;
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set;
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}
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public override bool FinishedLaunching (UIApplication application, NSDictionary launchOptions)
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{
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// Override point for customization after application launch.
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// If not required for your application you can safely delete this method
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return true;
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}
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public override void OnResignActivation (UIApplication application)
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{
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// Invoked when the application is about to move from active to inactive state.
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// This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message)
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// or when the user quits the application and it begins the transition to the background state.
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// Games should use this method to pause the game.
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}
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public override void DidEnterBackground (UIApplication application)
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{
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// Use this method to release shared resources, save user data, invalidate timers and store the application state.
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// If your application supports background exection this method is called instead of WillTerminate when the user quits.
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}
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public override void WillEnterForeground (UIApplication application)
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{
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// Called as part of the transiton from background to active state.
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// Here you can undo many of the changes made on entering the background.
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}
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public override void OnActivated (UIApplication application)
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{
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// Restart any tasks that were paused (or not yet started) while the application was inactive.
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// If the application was previously in the background, optionally refresh the user interface.
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}
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public override void WillTerminate (UIApplication application)
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{
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// Called when the application is about to terminate. Save data, if needed. See also DidEnterBackground.
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}
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}
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}
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