xamarin-macios/tests/monotouch-test/GameplayKit
Rolf Bjarne Kvinge 7a674ec490 Tweak the Simd-compatible matrices and vectors (#2668)
* Rename them to be OpenTK.NMatrix# (instead of Simd.MatrixFloat#x#).
* Remove the Vector2 and Vector4 variants, we'll use the OpenTK types instead (but we'll keep the NVector3 variant, since it's not identical to the OpenTK version).
* Update the API to match their OpenTK counterparts better:
    * NMatrix2 and NMatrix3 have a 0-based R#C# scheme for their fields.
    * NMatrix4 has a 1-based M## scheme for its fields (i.e. no change).
2017-09-13 11:08:39 -04:00
..
GKAgent3DTest.cs Tweak the Simd-compatible matrices and vectors (#2668) 2017-09-13 11:08:39 -04:00
GKComponentSystemTests.cs [tests] Import 2016-05-26 15:06:52 +02:00
GKEntityTests.cs [tests] Import 2016-05-26 15:06:52 +02:00
GKGridGraphTests.cs [tests] Import 2016-05-26 15:06:52 +02:00
GKMeshGraphTests.cs [GameplayKit] Update from Xcode8 Beta 1 to Beta 6 (#689) 2016-08-30 15:32:46 -04:00
GKNoiseMapTests.cs [GameplayKit] Update from Xcode8 Beta 1 to Beta 6 (#689) 2016-08-30 15:32:46 -04:00
GKNoiseTests.cs [GameplayKit] Update from Xcode8 Beta 1 to Beta 6 (#689) 2016-08-30 15:32:46 -04:00
GKOctreeTests.cs [GameplayKit] Update from Xcode8 Beta 1 to Beta 6 (#689) 2016-08-30 15:32:46 -04:00
GKPathTests.cs [GameplayKit] Incorrect GKPath.FromPoints (Vector3[], float, cyclical) implementation, Fixes bug 59380 (#2644) 2017-09-11 13:13:45 -05:00
GKPolygonObstacleTests.cs [tests] Import 2016-05-26 15:06:52 +02:00
GKQuadTreeTests.cs [GameplayKit] Update from Xcode8 Beta 1 to Beta 6 (#689) 2016-08-30 15:32:46 -04:00
GKStateMachineTests.cs [tests] Import 2016-05-26 15:06:52 +02:00
GKStateTests.cs [tests] Import 2016-05-26 15:06:52 +02:00