78 строки
2.0 KiB
C#
78 строки
2.0 KiB
C#
//
|
|
// MDLNoiseTexture Unit Tests
|
|
//
|
|
// Authors:
|
|
// Vincent Dondain <vidondai@microsoft.com>
|
|
//
|
|
// Copyright 2016 Microsoft
|
|
//
|
|
|
|
#if !__WATCHOS__
|
|
|
|
using System;
|
|
#if XAMCORE_2_0
|
|
using Foundation;
|
|
using ModelIO;
|
|
using ObjCRuntime;
|
|
#else
|
|
using MonoTouch.Foundation;
|
|
using MonoTouch.ModelIO;
|
|
using MonoTouch.ObjCRuntime;
|
|
#endif
|
|
using OpenTK;
|
|
using NUnit.Framework;
|
|
|
|
namespace MonoTouchFixtures.ModelIO
|
|
{
|
|
|
|
[TestFixture]
|
|
// we want the test to be available if we use the linker
|
|
[Preserve (AllMembers = true)]
|
|
public class MDLNoiseTextureTest
|
|
{
|
|
[TestFixtureSetUp]
|
|
public void Setup ()
|
|
{
|
|
TestRuntime.AssertXcodeVersion (8, 2);
|
|
|
|
if (Runtime.Arch == Arch.SIMULATOR && IntPtr.Size == 4) {
|
|
// There's a bug in the i386 version of objc_msgSend where it doesn't preserve SIMD arguments
|
|
// when resizing the cache of method selectors for a type. So here we call all selectors we can
|
|
// find, so that the subsequent tests don't end up producing any cache resize (radar #21630410).
|
|
object dummy;
|
|
using (var obj = new MDLNoiseTexture (1.0f, "texture", Vector2i.Zero, MDLTextureChannelEncoding.Float16)) {
|
|
dummy = obj.ChannelCount;
|
|
dummy = obj.ChannelEncoding;
|
|
dummy = obj.Dimensions;
|
|
dummy = obj.IsCube;
|
|
dummy = obj.MipLevelCount;
|
|
dummy = obj.Name;
|
|
dummy = obj.RowStride;
|
|
obj.GetTexelDataWithBottomLeftOrigin ();
|
|
obj.GetTexelDataWithBottomLeftOrigin (1, false);
|
|
obj.GetTexelDataWithTopLeftOrigin ();
|
|
obj.GetTexelDataWithTopLeftOrigin (1, false);
|
|
}
|
|
using (var obj = new MDLTexture ()) {
|
|
}
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void Ctor ()
|
|
{
|
|
var V2 = new Vector2i (123, 456);
|
|
|
|
using (var obj = new MDLNoiseTexture (1.0f, "texture", V2, MDLTextureChannelEncoding.Float16, MDLNoiseTextureType.Cellular)) {
|
|
Asserts.AreEqual (V2, obj.Dimensions, "dimensions");
|
|
}
|
|
|
|
using (var obj = new MDLNoiseTexture (1.0f, "texture", V2, MDLTextureChannelEncoding.Float16, MDLNoiseTextureType.Vector)) {
|
|
Asserts.AreEqual (V2, obj.Dimensions, "dimensions");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#endif // !__WATCHOS__
|