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* [dotnet] Set TargetPlatformSupported when the right TargetPlatformIdentifier is used. * [dotnet] Generate a list of valid OS versions for each platform, and add it to the SupportedTargetPlatform item group. The generated files: https://gist.github.com/rolfbjarne/765c4e4b38b1b017380c9378d9666317 * [dotnet] Define and set the default platform version if it's not set in the TargetFramework variable. * [dotnet] Switch to using the new-style TargetFramework values. This includes bumping spouliot/Touch.Unit to get new-style TargetFramework values for Touch.Client. * spouliot/Touch.Unit@89afaf7 [Touch.Client] Use the right TargetFrameworks for watchOS and macOS as well. (#92) * spouliot/Touch.Unit@fd0e576 [Touch.Client] Use the right TargetFrameworks. (#91) * spouliot/Touch.Unit@40f47db [Touch.Client] Add a macOS and watchOS version for .NET. (#90) * spouliot/Touch.Unit@1d4b8c0 Add .gitignore for NuGet.config and global.json. (#89) * spouliot/Touch.Unit@49441f3 Call `mlaunch` instead of `mtouch` (#88) * spouliot/Touch.Unit@b157cf4 Fix a few markdown issues found by markdownlint. (#87) Diff: |
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BundledResources.csproj | ||
ResourcesTest.cs |