4bb75d4150
We'll soon start signing simulator builds by default, and simulator apps aren't verifiable (with the default signing configuration), which means we'd need some new logic to determine when to verify the code signature and when not to. Ref #18469. Xcode doesn't do any signature verification during/after the build as far as I can see. And lastly, the verification doesn't really contribute anything important. For device builds, the app installation will fail anyway if the signature is incorrect (and if the signature is correct, and the verification is wrong, we failed the build for no good reason). For App Store builds, the app store will also complain if the signature isn't correct. So just remove the whole signature verification. Another bonus is that this will speed up the build. There's nothing faster than doing nothing at all! Partial fix for https://github.com/xamarin/xamarin-macios/issues/18469. Fixes https://github.com/xamarin/xamarin-macios/issues/10641. |
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README.md
Xamarin.iOS & Xamarin.Mac
Welcome!
This module is the main repository for both Xamarin.iOS and Xamarin.Mac.
These SDKs allow us to create native iOS, tvOS, watchOS and macOS applications using the same UI controls we would in Objective-C and Xcode, except with the flexibility and elegance of a modern language (C#), the power of the .NET Base Class Library (BCL), and two first-class IDEs—Visual Studio for Mac and Visual Studio—at our fingertips.
This repository is where we do development for the Xamarin.iOS and Xamarin.Mac SDKs. There are a few ways that you can contribute, for example:
- Submit bugs and feature requests
- Review source code changes
- Submit pull requests to resolve issues and fix bugs
Contributing
If you are interested in fixing issues and contributing directly to the code base, please see the document How to Contribute, which covers the following:
- How to build and run from source
- The development workflow, including debugging and running tests
- Coding Guidelines
- Submitting pull requests
Downloads
The preferred method for installing Xamarin.iOS and Mac is to use the Visual Studio installers (Windows, Mac).
The team also strongly recommends using the latest Xamarin SDK and Xcode whenever possible.
However, we provide links to older Xamarin.iOS and Mac packages for macOS downgrades and build machine configuration, see Downloads.
Feedback
- Ask a question on Stack Overflow or the Xamarin Forums
- Request a new feature on GitHub
- Vote on existing feature requests
- Submit bugs to GitHub Issues
- Discuss development and design on Discord
License
Copyright (c) .NET Foundation Contributors. All rights reserved. Licensed under the MIT License.