58 строки
1.5 KiB
C#
58 строки
1.5 KiB
C#
//
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// Unit tests for GKNoiseMap
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//
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// Authors:
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// Alex Soto <alexsoto@microsoft.com>
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//
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//
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// Copyright 2016 Xamarin Inc. All rights reserved.
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//
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#if !__WATCHOS__
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using System;
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using NUnit.Framework;
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using Foundation;
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using GameplayKit;
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#if NET
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using Vector2d = global::CoreGraphics.NVector2d;
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using Vector2i = global::CoreGraphics.NVector2i;
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#else
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using OpenTK;
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#endif
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namespace MonoTouchFixtures.GamePlayKit {
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[TestFixture]
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[Preserve (AllMembers = true)]
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public class GKNoiseMapTests {
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[Test]
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public void Vector2dTest ()
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{
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if (!TestRuntime.CheckXcodeVersion (8, 0))
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Assert.Ignore ("Ignoring GameplayKit tests: Requires iOS10+");
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var size = new Vector2d (1.0, 1.0);
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var origin = new Vector2d (0, 0);
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var sample = new Vector2i (100, 100);
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using (var noise = new GKNoise (GKCylindersNoiseSource.Create (1)))
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using (var baseMap = new GKNoiseMap (noise))
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using (var map = new GKNoiseMap (noise, size, origin, sample, false)) {
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Assert.NotNull (baseMap, "baseMap is null");
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Assert.NotNull (map, "baseMap is null");
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Assert.AreEqual (size, map.Size, "map size is different");
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Assert.AreEqual (size, baseMap.Size, "baseMap size is different");
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Assert.AreEqual (origin, map.Origin, "map origin is different");
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Assert.AreEqual (origin, baseMap.Origin, "baseMap origin is different");
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Assert.AreEqual (sample, map.SampleCount, "map sample is different");
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Assert.AreEqual (sample, baseMap.SampleCount, "baseMap sample is different");
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}
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}
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}
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}
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#endif
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