84 строки
1.9 KiB
C#
84 строки
1.9 KiB
C#
//
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// MDLVertexAttribute Unit Tests
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//
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// Authors:
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// Rolf Bjarne Kvinge <rolf@xamarin.com>
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//
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// Copyright 2015 Xamarin Inc.
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//
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#if !__WATCHOS__
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using System;
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using Foundation;
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#if !MONOMAC
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using UIKit;
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#endif
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#if !__TVOS__
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using MultipeerConnectivity;
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#endif
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using ModelIO;
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using ObjCRuntime;
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using NUnit.Framework;
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#if NET
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using System.Numerics;
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#else
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using CoreGraphics;
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using OpenTK;
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#endif
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namespace MonoTouchFixtures.ModelIO {
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[TestFixture]
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// we want the test to be available if we use the linker
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[Preserve (AllMembers = true)]
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public class MDLVertexAttributeTest {
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[OneTimeSetUp]
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public void Setup ()
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{
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if (!TestRuntime.CheckXcodeVersion (7, 0))
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Assert.Ignore ("Requires iOS 9.0+ or macOS 10.11+");
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}
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[Test]
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public void Ctors ()
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{
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using (var obj = new MDLVertexAttribute ("name", MDLVertexFormat.Float3, 1, 2)) {
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Assert.AreEqual ("name", obj.Name, "Name");
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Assert.AreEqual (MDLVertexFormat.Float3, obj.Format, "Format");
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Assert.AreEqual ((nuint) 1, obj.Offset, "Offset");
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Assert.AreEqual ((nuint) 2, obj.BufferIndex, "BufferIndex");
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Asserts.AreEqual (new Vector4 (0, 0, 0, 1), obj.InitializationValue, "InitializationValue");
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}
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}
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[Test]
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public void Properties ()
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{
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var V4 = new Vector4 (1, 2, 3, 4);
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using (var obj = new MDLVertexAttribute ("name", MDLVertexFormat.Float3, 1, 2)) {
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obj.Name = "new name";
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Assert.AreEqual ("new name", obj.Name, "Name");
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obj.Format = MDLVertexFormat.Float2;
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Assert.AreEqual (MDLVertexFormat.Float2, obj.Format, "Format");
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obj.Offset = 4;
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Assert.AreEqual ((nuint) 4, obj.Offset, "Offset");
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obj.BufferIndex = 9;
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Assert.AreEqual ((nuint) 9, obj.BufferIndex, "BufferIndex");
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}
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using (var obj = new MDLVertexAttribute ("name", MDLVertexFormat.Float3, 1, 2)) {
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obj.InitializationValue = V4;
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Asserts.AreEqual (V4, obj.InitializationValue, "InitializationValue");
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}
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}
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}
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}
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#endif // !__WATCHOS__
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