Bridges the worlds of .NET with the native APIs of macOS, iOS, tvOS, and watchOS.
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Chris Hamons 628c99e252
Xcode 10.2 b1 GameController APIs (#5520)
2019-01-31 11:11:05 -06:00
builds [d15-9] [builds] Adjust ifdefs to fix not building device architectures. Fixes maccore#1074. (#4908) 2018-10-03 16:06:07 +02:00
docs Fix d15-9 merge issues 2018-09-17 09:22:02 -04:00
external Bump mono to fix System.Threading.Tasks.Extensions facade (#5161) 2018-11-20 22:53:11 -05:00
fsharp [builds] Don't install symlinks to iOS/Classic assemblies in the iOS/Unified profile. (#844) 2016-09-16 20:02:25 +02:00
jenkins Xcode 10.2 requires macOS Mojave. 2019-01-28 06:19:26 +01:00
mk Bump maccore to get several CI fixes. (#5422) 2019-01-17 09:34:59 -06:00
mono/4.5 [build] Add .NET Core open source key 2017-03-14 11:47:06 +01:00
msbuild [msbuild] Fix SceneKit asset compilation. Fixes #3766. (#4851) (#4948) 2018-10-09 09:26:39 -04:00
opentk [build] Sprinkle -nologo to csc usages to avoid spam fest in our logs (#3958) 2018-04-19 08:22:16 -05:00
runtime [MetalPerformanceShaders] Apply feedback to Part 1 2019-01-29 15:37:49 -05:00
src Xcode 10.2 b1 GameController APIs (#5520) 2019-01-31 11:11:05 -06:00
tests Xcode 10.2 b1 GameController APIs (#5520) 2019-01-31 11:11:05 -06:00
tools [apidiff] Build API diffs based on 15.9/xcode10.1 so it only shows the changes from Xcode 10.2 (#5508) 2019-01-29 10:41:58 -05:00
.gitignore Merge branch 'xcode9.3' 2018-04-03 14:14:07 -04:00
.gitmodules Merge branch 'd15-8' into xcode10-rebase-15.8 2018-08-13 21:04:56 -04:00
CODEOWNERS Merge branch 'd15-8' into xcode10-rebase-15.8 2018-08-13 21:04:56 -04:00
ISSUE_TEMPLATE.md Update ISSUE_TEMPLATE.md (#4233) 2018-06-12 17:26:51 -04:00
LICENSE Adjust license to match requested format 2016-04-25 16:38:57 -04:00
Make.config Xcode 10.2 requires macOS Mojave. 2019-01-28 06:19:26 +01:00
Make.versions Bump for Xcode 10.2 beta 1 (#5470) 2019-01-24 16:36:15 -05:00
Makefile Make 'make git-clean-all' reset submodules as well. (#5515) 2019-01-30 14:25:24 +01:00
NuGet.config Add a 'repositorypath' to our NuGet.Config and update paths everywhere accordingly. (#1110) 2016-11-04 09:13:33 +01:00
README.md Update README.md (#3587) 2018-02-26 14:31:49 -05:00
Versions-ios.plist.in Bump for Xcode 10.2 beta 1 (#5470) 2019-01-24 16:36:15 -05:00
Versions-mac.plist.in Bump to use Xcode 10 beta 1 (#4179) 2018-06-08 18:45:24 -07:00
Xamarin.Mac.sln Fix mmp's Release configuration to build the right Cecil configuration. 2018-08-23 17:33:26 +02:00
Xamarin.iOS.sln Remove unusued project configuration ('DebugStaticRegistrar') from Xamarin.iOS.sln. 2018-08-23 17:33:28 +02:00
banner.png [README] Add Xamarin.iOS + Xamarin.Mac banner (#1665) 2017-02-08 17:42:48 -05:00
configure [builds] Add a --disable-packaged-llvm configure option to enable building LLVM from source. (#4050) 2018-05-09 10:57:23 +02:00
product.snk Add our mono runtimes to the build. 2016-04-24 14:47:24 -04:00
system-dependencies.sh Merge branch 'xcode10' into d15-9-merge-xcode10 2018-09-14 12:53:17 -04:00
versions-check.csharp [Versions-ios.plist] watchOS started at 1.0 (#1328) 2016-12-13 10:52:58 +01:00

README.md

Xamarin.iOS + Xamarin.Mac logo

Xamarin.iOS & Xamarin.Mac

Status
master xamarin-macios-builds-master

Welcome!

This module is the main repository for both Xamarin.iOS and Xamarin.Mac.

These SDKs allow us to create native iOS, tvOS, watchOS and macOS applications using the same UI controls we would in Objective-C and Xcode, except with the flexibility and elegance of a modern language (C#), the power of the .NET Base Class Library (BCL), and two first-class IDEs—Visual Studio for Mac and Visual Studio—at our fingertips.

This repository is where we do development for the Xamarin.iOS and Xamarin.Mac SDKs. There are a few ways that you can contribute, for example:

Contributing

If you are interested in fixing issues and contributing directly to the code base, please see the document How to Contribute, which covers the following:

Feedback

Gitter

License

Copyright (c) .NET Foundation Contributors. All rights reserved. Licensed under the MIT License.