xamarin-macios/tests/monotouch-test/ModelIO/MDLTransform.cs

229 строки
5.8 KiB
C#

//
// MDLTransform Unit Tests
//
// Authors:
// Rolf Bjarne Kvinge <rolf@xamarin.com>
//
// Copyright 2015 Xamarin Inc.
//
#if !__WATCHOS__
using System;
using CoreGraphics;
using Foundation;
#if !MONOMAC
using UIKit;
#endif
#if !__TVOS__
using MultipeerConnectivity;
#endif
using ModelIO;
using ObjCRuntime;
#if NET
using System.Numerics;
using Matrix4 = global::System.Numerics.Matrix4x4;
using MatrixFloat2x2 = global::CoreGraphics.NMatrix2;
using MatrixFloat3x3 = global::CoreGraphics.NMatrix3;
using MatrixFloat4x4 = global::CoreGraphics.NMatrix4;
using VectorFloat3 = global::CoreGraphics.NVector3;
#else
using OpenTK;
using MatrixFloat2x2 = global::OpenTK.NMatrix2;
using MatrixFloat3x3 = global::OpenTK.NMatrix3;
using MatrixFloat4x4 = global::OpenTK.NMatrix4;
using VectorFloat3 = global::OpenTK.NVector3;
#endif
using Bindings.Test;
using NUnit.Framework;
namespace MonoTouchFixtures.ModelIO {
[TestFixture]
// we want the test to be available if we use the linker
[Preserve (AllMembers = true)]
public class MDLTransformTest {
[OneTimeSetUp]
public void Setup ()
{
if (!TestRuntime.CheckXcodeVersion (7, 0))
Assert.Ignore ("Requires iOS 9.0+ or macOS 10.11+");
}
[Test]
public void Ctors ()
{
#if NET
var id = NMatrix4.Identity;
#else
Matrix4 id = Matrix4.Identity;
#endif
var V3 = new Vector3 (1, 2, 3);
using (var obj = new MDLTransform (id)) {
Asserts.AreEqual (Vector3.Zero, obj.Translation, "Translation");
Asserts.AreEqual (Vector3.One, obj.Scale, "Scale");
Asserts.AreEqual (Vector3.Zero, obj.Rotation, "Rotation");
Asserts.AreEqual (id, obj.Matrix, "Matrix");
if (TestRuntime.CheckXcodeVersion (8, 0))
Asserts.AreEqual (false, obj.ResetsTransform, "ResetsTransform");
obj.Translation = V3;
Asserts.AreEqual (V3, obj.Translation, "Translation 2");
}
if (TestRuntime.CheckXcodeVersion (8, 0)) {
using (var obj = new MDLTransform (id, true)) {
Asserts.AreEqual (Vector3.Zero, obj.Translation, "Translation");
Asserts.AreEqual (Vector3.One, obj.Scale, "Scale");
Asserts.AreEqual (Vector3.Zero, obj.Rotation, "Rotation");
Asserts.AreEqual (id, obj.Matrix, "Matrix");
Asserts.AreEqual (true, obj.ResetsTransform, "ResetsTransform");
obj.Translation = V3;
Asserts.AreEqual (V3, obj.Translation, "Translation 2");
}
}
using (var obj = new MDLTransform (id)) {
V3 *= 2;
obj.Scale = V3;
Asserts.AreEqual (V3, obj.Scale, "Scale 2");
}
using (var obj = new MDLTransform (id)) {
V3 *= 2;
obj.Rotation = V3;
Asserts.AreEqual (V3, obj.Rotation, "Rotation 2");
}
using (var obj = new MDLTransform (id)) {
V3 *= 2;
obj.Rotation = V3;
Asserts.AreEqual (V3, obj.Rotation, "Rotation 2");
}
#if NET
var m4 = new NMatrix4 (
4, 0, 0, 2,
0, 3, 0, 3,
0, 0, 2, 4,
0, 0, 0, 1);
#else
var m4 = new Matrix4 (
4, 0, 0, 0,
0, 3, 0, 0,
0, 0, 2, 0,
2, 3, 4, 1);
#endif
using (var obj = new MDLTransform (m4)) {
Asserts.AreEqual (Vector3.Zero, obj.Rotation, "Rotation 3");
Asserts.AreEqual (new Vector3 (4, 3, 2), obj.Scale, "Scale 3");
Asserts.AreEqual (new Vector3 (2, 3, 4), obj.Translation, "Translation 3");
Asserts.AreEqual (m4, obj.Matrix, 0.0001f, "Matrix 3");
}
#if !NET
var m4x4 = new MatrixFloat4x4 (
4, 0, 0, 2,
0, 3, 0, 3,
0, 0, 2, 4,
0, 0, 0, 1);
using (var obj = new MDLTransform (m4x4)) {
Asserts.AreEqual (Vector3.Zero, obj.Rotation, "Rotation 4");
Asserts.AreEqual (new Vector3 (4, 3, 2), obj.Scale, "Scale 4");
Asserts.AreEqual (new Vector3 (2, 3, 4), obj.Translation, "Translation 4");
#if NET
Asserts.AreEqual (m4x4, obj.Matrix, 0.0001f, "Matrix4x4 4");
#else
Asserts.AreEqual (m4x4, obj.GetMatrix4x4 (), 0.0001f, "Matrix4x4 4");
#endif
Asserts.AreEqual (m4x4, CFunctions.GetMatrixFloat4x4 (obj, "matrix"), 0.0001f, "Matrix4x4-native 4");
}
#endif
}
[Test]
public void ScaleAtTimeTest ()
{
#if NET
var matrix = NMatrix4.Identity;
#else
var matrix = Matrix4.Identity;
#endif
var V3 = new Vector3 (1, 2, 3);
using (var obj = new MDLTransform (matrix)) {
obj.SetScale (V3, 0);
Asserts.AreEqual (V3, obj.GetScale (0), "ScaleAtTime");
}
}
[Test]
public void TranslationAtTimeTest ()
{
#if NET
var matrix = NMatrix4.Identity;
#else
var matrix = Matrix4.Identity;
#endif
var V3 = new Vector3 (1, 2, 3);
using (var obj = new MDLTransform (matrix)) {
obj.SetTranslation (V3, 0);
Asserts.AreEqual (V3, obj.GetTranslation (0), "TranslationAtTime");
}
}
[Test]
public void RotationAtTimeTest ()
{
#if NET
var matrix = NMatrix4.Identity;
#else
var matrix = Matrix4.Identity;
#endif
var V3 = new Vector3 (1, 2, 3);
using (var obj = new MDLTransform (matrix)) {
obj.SetRotation (V3, 0);
Asserts.AreEqual (V3, obj.GetRotation (0), "RotationAtTime");
}
}
[Test]
public void GetRotationMatrixTest ()
{
#if NET
var matrix = NMatrix4.Identity;
#else
var matrix = Matrix4.Identity;
#endif
var V3 = new Vector3 (1, 0, 0);
using (var obj = new MDLTransform (matrix)) {
obj.SetRotation (V3, 0);
var expected = new MatrixFloat4x4 (
1, 0, 0, 0,
0, (float) Math.Cos (1.0f), (float) -Math.Sin (1.0f), 0,
0, (float) Math.Sin (1.0f), (float) Math.Cos (1.0f), 0,
0, 0, 0, 1
);
#if NET
Asserts.AreEqual (expected, obj.GetRotationMatrix (0), 0.00001f, "GetRotationMatrix");
#else
Asserts.AreEqual ((Matrix4) MatrixFloat4x4.Transpose (expected), obj.GetRotationMatrix (0), 0.00001f, "GetRotationMatrix");
Asserts.AreEqual (expected, obj.GetRotationMatrix4x4 (0), 0.00001f, "GetRotationMatrix4x4");
#endif
Asserts.AreEqual (expected, CFunctions.MDLTransform_GetRotationMatrix (obj, 0), 0.00001f, "GetRotationMatrix4x4 native");
}
}
}
}
#endif // !__WATCHOS__