304 строки
14 KiB
XML
304 строки
14 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Compile Include="..\..\tools\common\StringUtils.cs">
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</Compile>
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<Link>%(RecursiveDir)%(Filename).cs</Link>
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<Link>ApplePlatform.cs</Link>
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<Link>SdkVersions.cs</Link>
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<ItemGroup>
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<None Include="Info.plist" />
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<None Include="Entitlements.plist" />
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<Link>app.config</Link>
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</ItemGroup>
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<ItemGroup>
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<Content Include="..\monotouch-test\Hand.wav">
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<Link>Hand.wav</Link>
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<Content Include="..\monotouch-test\BoardingPass.pkpass">
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<Link>BoardingPass.pkpass</Link>
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</Content>
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<Content Include="..\monotouch-test\drum01.mp3">
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<Link>drum01.mp3</Link>
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</Content>
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<Content Include="..\monotouch-test\Pacifico.ttf">
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<Link>Pacifico.ttf</Link>
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</Content>
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<Content Include="..\monotouch-test\Tamarin.pdf">
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<Link>Tamarin.pdf</Link>
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<Content Include="..\monotouch-test\xamvideotest.mp4">
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<Link>xamvideotest.mp4</Link>
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<Link>xamarin0.png</Link>
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<Link>xamarin1.png</Link>
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<Link>xamarin2.png</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="..\monotouch-test\CoreImage\Xam.png">
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<Link>CoreImage\Xam.png</Link>
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<Link>basn3p08.png</Link>
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<Link>basn3p08_with_loc.png</Link>
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<Link>AudioToolbox\1.caf</Link>
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<Link>Resources\metal-sample.metal</Link>
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<Content Include="..\monotouch-test\Resources\fragmentShader.metal">
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<Link>Resources\fragmentShader.metal</Link>
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<Content Include="..\monotouch-test\uncompressed.txt">
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<Link>uncompressed.txt</Link>
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<Link>compressed_lze</Link>
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<Link>compressed_lz4</Link>
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<Content Include="..\monotouch-test\compressed_lzma">
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<Link>compressed_lzma</Link>
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<Content Include="..\monotouch-test\compressed_zip">
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<Link>compressed_zip</Link>
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</Content>
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<Link>access-denied.html</Link>
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</Content>
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<Link>access-granted.html</Link>
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<Link>Resources\square.gif</Link>
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<Link>Resources\full_body.jpg</Link>
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<Metal Include="..\monotouch-test\Resources\metal-sample.metal">
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<PropertyGroup>
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<Target Name="CustomMetalSmelting" Inputs="@(CustomMetalSmeltingInput)" Outputs="$(_AppBundlePath)\Contents\Resources\fragmentShader.metallib" DependsOnTargets="_GenerateBundleName;_DetectSdkLocations">
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<Target Name="BeforeBuild" Inputs="@(GeneratedTestInput)" Outputs="@(GeneratedTestOutput)" DependsOnTargets="CustomMetalSmelting"
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Condition="!Exists('$(TestLibrariesDirectory)/.libs/macos/custom-type-assembly.dll') Or !Exists('$(TestLibrariesDirectory)/.libs/dotnet/macos/custom-type-assembly.dll')" >
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