xamarin-macios/tests/xtro-sharpie/common-SceneKit.ignore

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## Breaking changes fixed in .NET
## we cannot add abstract members to existing SCNSceneRenderer or SCNAnimatable protocols (breaking changes)
!incorrect-protocol-member! SCNAnimatable::addAnimationPlayer:forKey: is REQUIRED and should be abstract
!incorrect-protocol-member! SCNAnimatable::animationPlayerForKey: is REQUIRED and should be abstract
!incorrect-protocol-member! SCNAnimatable::removeAllAnimationsWithBlendOutDuration: is REQUIRED and should be abstract
!incorrect-protocol-member! SCNAnimatable::removeAnimationForKey:blendOutDuration: is REQUIRED and should be abstract
!incorrect-protocol-member! SCNAnimatable::setSpeed:forAnimationKey: is REQUIRED and should be abstract
!incorrect-protocol-member! SCNSceneRenderer::audioEngine is REQUIRED and should be abstract
!incorrect-protocol-member! SCNSceneRenderer::audioListener is REQUIRED and should be abstract
!incorrect-protocol-member! SCNSceneRenderer::debugOptions is REQUIRED and should be abstract
!incorrect-protocol-member! SCNSceneRenderer::nodesInsideFrustumWithPointOfView: is REQUIRED and should be abstract
!incorrect-protocol-member! SCNSceneRenderer::presentScene:withTransition:incomingPointOfView:completionHandler: is REQUIRED and should be abstract
!incorrect-protocol-member! SCNSceneRenderer::renderingAPI is REQUIRED and should be abstract
!incorrect-protocol-member! SCNSceneRenderer::setAudioListener: is REQUIRED and should be abstract
!incorrect-protocol-member! SCNSceneRenderer::setDebugOptions: is REQUIRED and should be abstract
!incorrect-protocol-member! SCNSceneRenderer::currentViewport is REQUIRED and should be abstract
!incorrect-protocol-member! SCNSceneRenderer::isTemporalAntialiasingEnabled is REQUIRED and should be abstract
!incorrect-protocol-member! SCNSceneRenderer::setTemporalAntialiasingEnabled: is REQUIRED and should be abstract
!incorrect-protocol-member! SCNSceneRenderer::setUsesReverseZ: is REQUIRED and should be abstract
!incorrect-protocol-member! SCNSceneRenderer::usesReverseZ is REQUIRED and should be abstract
!incorrect-protocol-member! SCNSceneRenderer::workingColorSpace is REQUIRED and should be abstract
## same for SCNActionable, it is required member of a protocol added to .NET
!incorrect-protocol-member! SCNActionable::actionKeys is REQUIRED and should be abstract
## We have managed counterparts that comes from OpenTK code
!missing-field! SCNMatrix4Identity not bound
!missing-field! SCNVector3Zero not bound
!missing-field! SCNVector4Zero not bound
!missing-pinvoke! SCNMatrix4EqualToMatrix4 is not bound
!missing-pinvoke! SCNMatrix4Invert is not bound
!missing-pinvoke! SCNMatrix4IsIdentity is not bound
!missing-pinvoke! SCNMatrix4MakeRotation is not bound
!missing-pinvoke! SCNMatrix4Mult is not bound
!missing-pinvoke! SCNMatrix4Rotate is not bound
!missing-pinvoke! SCNMatrix4Scale is not bound
!missing-pinvoke! SCNVector3EqualToVector3 is not bound
!missing-pinvoke! SCNVector4EqualToVector4 is not bound
!missing-selector! +SCNNode::simdLocalFront not bound
!missing-selector! +SCNNode::simdLocalRight not bound
!missing-selector! +SCNNode::simdLocalUp not bound
!missing-selector! +SCNTransaction::completionBlock not bound
!missing-selector! +SCNTransaction::valueForKey: not bound
!missing-selector! SCNNode::setSimdEulerAngles: not bound
!missing-selector! SCNNode::setSimdOrientation: not bound
!missing-selector! SCNNode::setSimdPivot: not bound
!missing-selector! SCNNode::setSimdPosition: not bound
!missing-selector! SCNNode::setSimdRotation: not bound
!missing-selector! SCNNode::setSimdScale: not bound
!missing-selector! SCNNode::setSimdTransform: not bound
!missing-selector! SCNNode::setSimdWorldOrientation: not bound
!missing-selector! SCNNode::setSimdWorldPosition: not bound
!missing-selector! SCNNode::setSimdWorldTransform: not bound
## SIMD helpers that we decided not to bind for now
!missing-selector! SCNNode::simdConvertPosition:fromNode: not bound
!missing-selector! SCNNode::simdConvertPosition:toNode: not bound
!missing-selector! SCNNode::simdConvertTransform:fromNode: not bound
!missing-selector! SCNNode::simdConvertTransform:toNode: not bound
!missing-selector! SCNNode::simdConvertVector:fromNode: not bound
!missing-selector! SCNNode::simdConvertVector:toNode: not bound
!missing-selector! SCNNode::simdEulerAngles not bound
!missing-selector! SCNNode::simdLocalRotateBy: not bound
!missing-selector! SCNNode::simdLocalTranslateBy: not bound
!missing-selector! SCNNode::simdLookAt: not bound
!missing-selector! SCNNode::simdLookAt:up:localFront: not bound
!missing-selector! SCNNode::simdOrientation not bound
!missing-selector! SCNNode::simdPivot not bound
!missing-selector! SCNNode::simdPosition not bound
!missing-selector! SCNNode::simdRotateBy:aroundTarget: not bound
!missing-selector! SCNNode::simdRotation not bound
!missing-selector! SCNNode::simdScale not bound
!missing-selector! SCNNode::simdTransform not bound
!missing-selector! SCNNode::simdWorldFront not bound
!missing-selector! SCNNode::simdWorldOrientation not bound
!missing-selector! SCNNode::simdWorldPosition not bound
!missing-selector! SCNNode::simdWorldRight not bound
!missing-selector! SCNNode::simdWorldTransform not bound
!missing-selector! SCNNode::simdWorldUp not bound
!missing-selector! SCNHitTestResult::simdLocalCoordinates not bound
!missing-selector! SCNHitTestResult::simdLocalNormal not bound
!missing-selector! SCNHitTestResult::simdModelTransform not bound
!missing-selector! SCNHitTestResult::simdWorldCoordinates not bound
!missing-selector! SCNHitTestResult::simdWorldNormal not bound
## untyped enum (SceneKitTypes.h) but described as the value of `code` for `NSError` which is an NSInteger
!unknown-native-enum! SCNErrorCode bound
# normal pattern accept null delegate and unit tests shows it works just fine
!extra-null-allowed! 'System.Void SceneKit.SCNAvoidOccluderConstraint::set_Delegate(SceneKit.ISCNAvoidOccluderConstraintDelegate)' has a extraneous [NullAllowed] on parameter #0