92 строки
5.8 KiB
Plaintext
92 строки
5.8 KiB
Plaintext
## Breaking changes fixed in .NET
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## we cannot add abstract members to existing SCNSceneRenderer or SCNAnimatable protocols (breaking changes)
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!incorrect-protocol-member! SCNAnimatable::addAnimationPlayer:forKey: is REQUIRED and should be abstract
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!incorrect-protocol-member! SCNAnimatable::animationPlayerForKey: is REQUIRED and should be abstract
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!incorrect-protocol-member! SCNAnimatable::removeAllAnimationsWithBlendOutDuration: is REQUIRED and should be abstract
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!incorrect-protocol-member! SCNAnimatable::removeAnimationForKey:blendOutDuration: is REQUIRED and should be abstract
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!incorrect-protocol-member! SCNAnimatable::setSpeed:forAnimationKey: is REQUIRED and should be abstract
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!incorrect-protocol-member! SCNSceneRenderer::audioEngine is REQUIRED and should be abstract
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!incorrect-protocol-member! SCNSceneRenderer::audioListener is REQUIRED and should be abstract
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!incorrect-protocol-member! SCNSceneRenderer::debugOptions is REQUIRED and should be abstract
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!incorrect-protocol-member! SCNSceneRenderer::nodesInsideFrustumWithPointOfView: is REQUIRED and should be abstract
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!incorrect-protocol-member! SCNSceneRenderer::presentScene:withTransition:incomingPointOfView:completionHandler: is REQUIRED and should be abstract
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!incorrect-protocol-member! SCNSceneRenderer::renderingAPI is REQUIRED and should be abstract
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!incorrect-protocol-member! SCNSceneRenderer::setAudioListener: is REQUIRED and should be abstract
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!incorrect-protocol-member! SCNSceneRenderer::setDebugOptions: is REQUIRED and should be abstract
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!incorrect-protocol-member! SCNSceneRenderer::currentViewport is REQUIRED and should be abstract
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!incorrect-protocol-member! SCNSceneRenderer::isTemporalAntialiasingEnabled is REQUIRED and should be abstract
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!incorrect-protocol-member! SCNSceneRenderer::setTemporalAntialiasingEnabled: is REQUIRED and should be abstract
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!incorrect-protocol-member! SCNSceneRenderer::setUsesReverseZ: is REQUIRED and should be abstract
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!incorrect-protocol-member! SCNSceneRenderer::usesReverseZ is REQUIRED and should be abstract
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!incorrect-protocol-member! SCNSceneRenderer::workingColorSpace is REQUIRED and should be abstract
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## same for SCNActionable, it is required member of a protocol added to .NET
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!incorrect-protocol-member! SCNActionable::actionKeys is REQUIRED and should be abstract
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## We have managed counterparts that comes from OpenTK code
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!missing-field! SCNMatrix4Identity not bound
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!missing-field! SCNVector3Zero not bound
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!missing-field! SCNVector4Zero not bound
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!missing-pinvoke! SCNMatrix4EqualToMatrix4 is not bound
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!missing-pinvoke! SCNMatrix4Invert is not bound
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!missing-pinvoke! SCNMatrix4IsIdentity is not bound
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!missing-pinvoke! SCNMatrix4MakeRotation is not bound
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!missing-pinvoke! SCNMatrix4Mult is not bound
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!missing-pinvoke! SCNMatrix4Rotate is not bound
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!missing-pinvoke! SCNMatrix4Scale is not bound
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!missing-pinvoke! SCNVector3EqualToVector3 is not bound
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!missing-pinvoke! SCNVector4EqualToVector4 is not bound
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!missing-selector! +SCNNode::simdLocalFront not bound
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!missing-selector! +SCNNode::simdLocalRight not bound
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!missing-selector! +SCNNode::simdLocalUp not bound
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!missing-selector! +SCNTransaction::completionBlock not bound
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!missing-selector! +SCNTransaction::valueForKey: not bound
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!missing-selector! SCNNode::setSimdEulerAngles: not bound
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!missing-selector! SCNNode::setSimdOrientation: not bound
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!missing-selector! SCNNode::setSimdPivot: not bound
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!missing-selector! SCNNode::setSimdPosition: not bound
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!missing-selector! SCNNode::setSimdRotation: not bound
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!missing-selector! SCNNode::setSimdScale: not bound
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!missing-selector! SCNNode::setSimdTransform: not bound
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!missing-selector! SCNNode::setSimdWorldOrientation: not bound
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!missing-selector! SCNNode::setSimdWorldPosition: not bound
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!missing-selector! SCNNode::setSimdWorldTransform: not bound
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## SIMD helpers that we decided not to bind for now
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!missing-selector! SCNNode::simdConvertPosition:fromNode: not bound
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!missing-selector! SCNNode::simdConvertPosition:toNode: not bound
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!missing-selector! SCNNode::simdConvertTransform:fromNode: not bound
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!missing-selector! SCNNode::simdConvertTransform:toNode: not bound
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!missing-selector! SCNNode::simdConvertVector:fromNode: not bound
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!missing-selector! SCNNode::simdConvertVector:toNode: not bound
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!missing-selector! SCNNode::simdEulerAngles not bound
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!missing-selector! SCNNode::simdLocalRotateBy: not bound
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!missing-selector! SCNNode::simdLocalTranslateBy: not bound
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!missing-selector! SCNNode::simdLookAt: not bound
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!missing-selector! SCNNode::simdLookAt:up:localFront: not bound
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!missing-selector! SCNNode::simdOrientation not bound
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!missing-selector! SCNNode::simdPivot not bound
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!missing-selector! SCNNode::simdPosition not bound
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!missing-selector! SCNNode::simdRotateBy:aroundTarget: not bound
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!missing-selector! SCNNode::simdRotation not bound
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!missing-selector! SCNNode::simdScale not bound
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!missing-selector! SCNNode::simdTransform not bound
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!missing-selector! SCNNode::simdWorldFront not bound
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!missing-selector! SCNNode::simdWorldOrientation not bound
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!missing-selector! SCNNode::simdWorldPosition not bound
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!missing-selector! SCNNode::simdWorldRight not bound
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!missing-selector! SCNNode::simdWorldTransform not bound
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!missing-selector! SCNNode::simdWorldUp not bound
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!missing-selector! SCNHitTestResult::simdLocalCoordinates not bound
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!missing-selector! SCNHitTestResult::simdLocalNormal not bound
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!missing-selector! SCNHitTestResult::simdModelTransform not bound
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!missing-selector! SCNHitTestResult::simdWorldCoordinates not bound
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!missing-selector! SCNHitTestResult::simdWorldNormal not bound
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## untyped enum (SceneKitTypes.h) but described as the value of `code` for `NSError` which is an NSInteger
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!unknown-native-enum! SCNErrorCode bound
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# normal pattern accept null delegate and unit tests shows it works just fine
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!extra-null-allowed! 'System.Void SceneKit.SCNAvoidOccluderConstraint::set_Delegate(SceneKit.ISCNAvoidOccluderConstraintDelegate)' has a extraneous [NullAllowed] on parameter #0
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