xamarin-macios/tools/linker/ApplyPreserveAttribute.cs

82 строки
2.6 KiB
C#

// Copyright 2011-2013 Xamarin Inc. All rights reserved.
using System;
using System.Collections.Generic;
using Mono.Cecil;
using Mono.Linker;
using Mono.Tuner;
using Xamarin.Tuner;
namespace Xamarin.Linker.Steps {
public class ApplyPreserveAttribute : ApplyPreserveAttributeBase {
HashSet<TypeDefinition> preserve_synonyms;
public override bool IsActiveFor (AssemblyDefinition assembly)
{
return Annotations.GetAction (assembly) == AssemblyAction.Link;
}
public override void Initialize (LinkContext context)
{
base.Initialize (context);
// we cannot override ProcessAssembly as some decisions needs to be done before applying the [Preserve]
// synonyms
foreach (var assembly in context.GetAssemblies ()) {
if (!assembly.HasCustomAttributes)
continue;
foreach (var attribute in assembly.CustomAttributes) {
if (!attribute.Constructor.DeclaringType.Is (Namespaces.Foundation, "PreserveAttribute"))
continue;
if (!attribute.HasConstructorArguments)
continue;
var tr = (attribute.ConstructorArguments [0].Value as TypeReference);
if (tr == null)
continue;
// we do not call `this.ProcessType` since
// (a) we're potentially processing a different assembly and `is_active` represent the current one
// (b) it will try to fetch the [Preserve] attribute on the type (and it's not there) as `base` would
var type = tr.Resolve ();
Annotations.Mark (type);
if (attribute.HasFields) {
foreach (var named_argument in attribute.Fields) {
if (named_argument.Name == "AllMembers" && (bool)named_argument.Argument.Value)
Annotations.SetPreserve (type, TypePreserve.All);
}
}
// if the type is a custom attribute then it means we want to preserve what's decorated
// with this attribute (not just the attribute alone)
if (type.Inherits ("System", "Attribute")) {
if (preserve_synonyms == null)
preserve_synonyms = new HashSet<TypeDefinition> ();
preserve_synonyms.Add (type);
}
}
}
}
protected override bool IsPreservedAttribute (ICustomAttributeProvider provider, CustomAttribute attribute, out bool removeAttribute)
{
removeAttribute = false;
TypeReference type = attribute.Constructor.DeclaringType;
if (type.Name == "PreserveAttribute") {
// there's no need to keep the [Preserve] attribute in the assembly once it was processed
removeAttribute = true;
return true;
}
// we need to resolve (as many reference instances can exists)
return ((preserve_synonyms != null) && preserve_synonyms.Contains (type.Resolve ()));
}
}
}