39 строки
1.4 KiB
C#
39 строки
1.4 KiB
C#
// Copyright 2012 Xamarin Inc. All rights reserved
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#if HAS_GLKIT
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using System;
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using System.Drawing;
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using Foundation;
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using GLKit;
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using ObjCRuntime;
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using OpenTK;
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using NUnit.Framework;
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using Xamarin.Utils;
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namespace MonoTouchFixtures.GLKit {
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[TestFixture]
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[Preserve (AllMembers = true)]
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public class EffectPropertytTransformTest {
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[Test]
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public void Properties ()
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{
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TestRuntime.AssertSystemVersion (ApplePlatform.MacOSX, 10, 8, throwIfOtherPlatform: false);
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var transform = new GLKEffectPropertyTransform ();
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Assert.That (transform.ModelViewMatrix.ToString (), Is.EqualTo ("(1, 0, 0, 0)\n(0, 1, 0, 0)\n(0, 0, 1, 0)\n(0, 0, 0, 1)"), "ModelViewMatrix");
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Assert.That (transform.ProjectionMatrix.ToString (), Is.EqualTo ("(1, 0, 0, 0)\n(0, 1, 0, 0)\n(0, 0, 1, 0)\n(0, 0, 0, 1)"), "ProjectionMatrix");
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// Is TextureMatrix supposed to be here? I can't find it in apple's docs, and it throws a selector not found exception
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// Assert.That (transform.TextureMatrix.ToString (), Is.EqualTo ("(0, 0, 0, 0)"), "TextureMatrix");
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transform = new GLKBaseEffect ().Transform;
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Assert.That (transform.ModelViewMatrix.ToString (), Is.EqualTo ("(1, 0, 0, 0)\n(0, 1, 0, 0)\n(0, 0, 1, 0)\n(0, 0, 0, 1)"), "ModelViewMatrix");
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Assert.That (transform.ProjectionMatrix.ToString (), Is.EqualTo ("(1, 0, 0, 0)\n(0, 1, 0, 0)\n(0, 0, 1, 0)\n(0, 0, 0, 1)"), "ProjectionMatrix");
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}
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}
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}
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#endif // HAS_GLKIT
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