xamarin-macios/tests/monotouch-test/GLKit/EffectPropertyTransformTest.cs

39 строки
1.4 KiB
C#

// Copyright 2012 Xamarin Inc. All rights reserved
#if HAS_GLKIT
using System;
using System.Drawing;
using Foundation;
using GLKit;
using ObjCRuntime;
using OpenTK;
using NUnit.Framework;
using Xamarin.Utils;
namespace MonoTouchFixtures.GLKit {
[TestFixture]
[Preserve (AllMembers = true)]
public class EffectPropertytTransformTest {
[Test]
public void Properties ()
{
TestRuntime.AssertSystemVersion (ApplePlatform.MacOSX, 10, 8, throwIfOtherPlatform: false);
var transform = new GLKEffectPropertyTransform ();
Assert.That (transform.ModelViewMatrix.ToString (), Is.EqualTo ("(1, 0, 0, 0)\n(0, 1, 0, 0)\n(0, 0, 1, 0)\n(0, 0, 0, 1)"), "ModelViewMatrix");
Assert.That (transform.ProjectionMatrix.ToString (), Is.EqualTo ("(1, 0, 0, 0)\n(0, 1, 0, 0)\n(0, 0, 1, 0)\n(0, 0, 0, 1)"), "ProjectionMatrix");
// Is TextureMatrix supposed to be here? I can't find it in apple's docs, and it throws a selector not found exception
// Assert.That (transform.TextureMatrix.ToString (), Is.EqualTo ("(0, 0, 0, 0)"), "TextureMatrix");
transform = new GLKBaseEffect ().Transform;
Assert.That (transform.ModelViewMatrix.ToString (), Is.EqualTo ("(1, 0, 0, 0)\n(0, 1, 0, 0)\n(0, 0, 1, 0)\n(0, 0, 0, 1)"), "ModelViewMatrix");
Assert.That (transform.ProjectionMatrix.ToString (), Is.EqualTo ("(1, 0, 0, 0)\n(0, 1, 0, 0)\n(0, 0, 1, 0)\n(0, 0, 0, 1)"), "ProjectionMatrix");
}
}
}
#endif // HAS_GLKIT