73 строки
1.3 KiB
C#
73 строки
1.3 KiB
C#
//
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// Unit tests for SCN* structures
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//
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// Authors:
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// Sebastien Pouliot <sebastien@xamarin.com>
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//
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// Copyright 2014 Xamarin Inc. All rights reserved.
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//
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#if !__WATCHOS__
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using System;
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using CoreAnimation;
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using Foundation;
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using SceneKit;
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#if MONOMAC
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using AppKit;
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#else
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using UIKit;
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#endif
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using NUnit.Framework;
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namespace MonoTouchFixtures.SceneKit {
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[TestFixture]
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[Preserve (AllMembers = true)]
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public class StructTest {
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[Test]
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public void Matrix ()
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{
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var id = SCNMatrix4.Identity;
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id.M11 = 2;
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Assert.That (SCNMatrix4.Identity, Is.Not.EqualTo (id), "Identity");
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}
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[Test]
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public void Quaternion ()
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{
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var id = SCNQuaternion.Identity;
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id.W = 2;
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Assert.That (SCNQuaternion.Identity, Is.Not.EqualTo (id), "Identity");
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}
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[Test]
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public void Vector ()
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{
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var v = new SCNVector4 ();
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var u = SCNVector4.UnitX;
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u.X = 2;
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Assert.That (SCNVector4.UnitX, Is.Not.EqualTo (u), "UnitX");
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u = SCNVector4.UnitY;
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u.Y = 2;
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Assert.That (SCNVector4.UnitY, Is.Not.EqualTo (u), "UnitY");
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u = SCNVector4.UnitZ;
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u.Z = 2;
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Assert.That (SCNVector4.UnitZ, Is.Not.EqualTo (u), "UnitZ");
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u = SCNVector4.UnitW;
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u.W = 2;
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Assert.That (SCNVector4.UnitW, Is.Not.EqualTo (u), "UnitW");
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u = SCNVector4.Zero;
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u.W = 2;
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Assert.That (SCNVector4.Zero, Is.Not.EqualTo (u), "Zero");
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}
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}
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}
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#endif // !__WATCHOS__
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